Coaster reviews
-
meh
-
Fun Intensity Discomfort Dead spots
As my first and only flying coaster, this gave me a mixed feeling. I do enjoy this ride very much since the pretzel loop and other inversions are very fun, but the flying position causes discomfort and there are some dead spots in the layout. This is a nice ride altogether.
-
Nice surprise! Harness Intensity Too short
I am a big fan of 4D coasters. I like how disorienting and unpredictable they are. I rode this one 3 times in 3 different seats, and every ride was completely different. 2nd ride was at times jarring and unpleasant, 1st and 3rd rides were outstanding. I think this is basically 8 different coasters, depending on where you're sitting, or maybe it’s a weight thing, and every ride is a little different. I’m not sure, but I love the variety. Getting such a different ride each time is a major selling point for me. My expectations were kind of low, because these coasters aren’t ranked very high. If you’re looking for something extreme, I’m not sure you can go wrong with 4D. My best guess is these 4D rides are love/hate, so the rankings even out in the middle. Or maybe it’s that there are too many carbon copies of this coaster. I don’t know, but it’s still a great ride. Put me in the love camp.
-
Theming Nice surprise! Fun
It’s a pretty fun water coaster. The drop and coaster section are a really welcome addition to this ride. I also like the indoor section with some good theming.
-
Nice surprise! Fun Rattle
Had a great backrow experience, it can get quite snappy and witty with how you take down the second drop but again, yet another powered with a figure 8 like layout that barely offers anything more than a nice whip
-
Pace Smoothness Ejectors
I rode this ride fresh off of its retrack. It should be noted that I don't have a prior experience to compare it to but it was running very fast and smooth. My main complaint is that while it ran consistently all day without breaking down, it operated with one train while it had a 145 minute wait. It was annoying but I assume something was wrong with the other train. This ride is near perfect my only problem with it was that the quad down wasn't as good as I thought it would be. My favorite element was the outerbank after the twist and shout. It had the perfect mix of sustained, yet powerful airtime.
-
First Drop Ejectors Hangtime Rattle
This ride was pretty rough. This wouldn't be a problem but it really pushes the lapbar down on you and can cause pain and or take away the room for airtime. Although the finale on this ride is nuts. In the back as the rest of the train is rolling into the break run you are still hanging. The first drop is also excellent. This ride would be better if the jackhammer spots were retracked. This would be a even better ride if it got the treatment but it is still a very good ride.
-
First Drop Fun Smoothness
This ride is fairly tame, but take the first drop in the back car and you're in for a crazy element. The rest of the ride has a couple of airtime moments, good hangtime, and overall is a fun time. Also did I mention that it spins? The spinning makes this a very fun unique experience. Overall it is a very good ride and it deserves the praise that it gets.
-
Intensity Smoothness Layout
Hydra is a great coaster that has become my favorite floorless. The jojo roll is a great way to start the ride as it gives fantastic hangtime. The lift starts and into the first drop. This is the only floorless I know of that doesn’t have a pre-drop and I like that. You to straight into the drop where you get some good floater on the way down. Then into a turn that gives some decent positives. The zero-g roll following gives some decent whip and is very smooth. The cobra roll gives great positives and whip and is definitely one of the highlights of the ride. The little floater hill after gives some pop and then into the second half that features some turns with good positives and a whippy corkscrew. Hydra isnt the most intense floorless I’ve done but it’s unique layout and jojo roll push it over the top of the others for me.
-
Intensity Smoothness Layout
Talon was a ride that I was expecting to be a mid-tier invert and that is exactly what it is. The first half is very vanilla. Common elements found on many B&M inverts and it doesn’t go through any of them in a special way. The drop is good and whippy. The loop is pretty standard and forceful. The zero-g roll is solid but isn’t on par with Great Bear’s or Montu’s. The Immelmann is good but also isn’t on par with Montu’s. The turn after the Immelmann is defined the best moment of the first half with it giving quite a bit of force but still doesn’t compare to Raptor’s helix. Then a little flat turn and drop that gives a tiny bit of floater and into the second half. The second half is where Talon really shines. It stays low to the ground through the landscaping near the ride and has a great sense of speed with whip and positives. The corkscrew really whips you and the turns are forceful. And then into the break run you go and it’s over. Talon is a good 8/10 invert but just doesn’t hold its own against some of the elite inverts out there. It does what it does well but from a comparison stand point it ain’t Montu, or Banshee, or Raptor.