• Marijke D.

    Theming Airtimes

    Theming is amazing, with one of the best preshows I've ever seen! But the ride itself, meh... Lack of airtime and speed and hardly any fun GCI twists and turns. (Rode it in the morning in the back row)

  • Manuel G.

    Inversions Pace Intensity Headbanging Harness

    Fantastic ride as a whole. Huge displays count the exact amount of people to be let into the station, very efficient. Could use a single rider line, though. Theming is meh, but doesn't detract too much from the ride. The launch was probably the biggest disappointment of the actual ride - it is sudden, but rather mediocre and obviously LSM-ish. Going up the top hat is a wonderful mixture of sensations and the view from the top gives a great feeling of freedom, especially at night. The drop does not provide that stomach feeling, more a sensation of smooth falling and some airtime in the back. S-bend at the bottom is almost too fast to be noticed and is G-heavy. First airtime hill provides very strong ejector and is taken at an incredible speed. Change of direction after that is very whippy and is followed by a narrow curve with lots of positives. In general, all the overbanked curves that might look like wasted track or breather section on POVs are so full of Gs, that they don't feel like a waste at all, when you are actually riding. The combination of the twisted airtime hill and corkscrew afterwards is probably one of the best sequences of elements of all time. The corkscrew is mercilessly whippy. The last inversion is a totally different beast, it is taken at a speed that allows for fantastic hangtime. Exiting the MCBR is indeed a bit violent and the hill after that is mostly airless. Although I had the impression on POVs, this ride does not feel too short at all, it is a full coaster experience. As for the often critized OTSRs: They are indeed not ideal. I tend to ride with a lot of muscular tension to counteract forces and thus, for my first morning rides, I did not experience a single problem with the restraints at all, although I had heard the worst things about them. So I took another ride and this time intentionally let loose completely and et voila - brutal neckbanging. So obviously lap bars would be better. But I think it depends on your personal style of riding (and the dimensions of your body), if they kill the experience for you or do not present a single problem at all. Personally, I noticed just a bit of tension in my shoulders after a good amount of rides and did not feel detracted from the ride experience at all.

  • Mateusz Żywulski

    Rattle Pointless

    Old coaster and now it seems boring and pointless.

  • Mateusz Żywulski

    Airtimes Comfort Smoothness Intensity

    Nice, smooth ride, however for me a little disappointing due to small intensity.

  • Mateusz Żywulski

    Nice surprise!

    Great mine train ride. I was nicely surprised!

  • Mateusz Żywulski

    First Drop Theming Smoothness Dead spots Layout

    Great first drop, like in every Dive Coasters from B&M. It was smooth, however the layout is boring, and after the drop there is not much to excite. And the theming of the queue line is amazing!

  • Mateusz Żywulski

    I'm not a fan of spinning mouse. I wasn't excited after this ride.

  • Mateusz Żywulski

    Intensity Rattle Headbanging Discomfort

    Classic SLC, nothing to say more.

  • Mateusz Żywulski

    Launch Too short Disappointing! Pointless

    I heard the legends about TTD and Kingda Ka and... I'm disappointed. The only good thing is a launch, then you go really fast to the top and go down. You don't even feel that you're 110m above the ground. For me you can spend that money for much better coaster.

  • Mateusz Żywulski

    Pace Layout Harness Discomfort

    Preety good wooden ride, however a little painful. Harness could be better.