• Evangelion Martini
  • Evangelion Martini

    Airtimes Ejectors Hangtime Too short

    While some of the criticism of this ride is deserved, this ride definitely gets way more hate than it deserves. While it may be a bit on the shorter side compared to its other RMC siblings, the hangtime moments/inversions are out of this world, and are definitely what set this ride apart from the other RMCs out there. In addition, you also get plenty of signature RMC ejector airtime if the hangtime wasn't enough for you. Well paced, unique, and just plain fun, Joker is definitely one worth paying the price of admission for.

  • Evangelion Martini

    Fun Capacity

    My first Free Spin, and I had a pretty alright time on it (certainly light-years better than riding a ZacSpin). While it's not something to go out of your way to the park for, it's a pretty decent supporting coaster for the park. Unfortunately, capacity is a bit of an issue on this model, so if there's a long line you're probably better off giving other rides your attention.

  • Halish R.

    Lap Bar Launch Fun Disappointing! Discomfort Airtimes

    The poorly designed seat makes the transitions quite uncomfortable (There's nothing that keeps your body upright). In addition, the ride only has one moment of airtime and suffers from having an uninspired layout. On a brighter note the launches are excellent and very snappy for an LSM launch. The lap bar is very comfortable on your thighs and doesn't staple you.

  • Dave Scott

    Pace Discomfort

    Alan "gonna mess with you" Schilke had a field day with this one. Certainly one of the crazier examples of his work. Technically a wooden coaster on a steel structure, the steel-on-steel wheels meant that it carries obscene speed throughout the lengthy route. It's violent, aggressive, and very blatantly an early inspiration for what RMC have now become. Cannot imagine this ride has aged well given the technology used; but it was fun back on our monster trip in 2006.

  • Dave Scott

    1st go on this was surprisingly fun, albeit uncomfortable. 2nd go on a different day and I never want to go on one of these ever again. Shame. With an adequate restraint the concept could be good. Capacity is beyond terrible and what this is doing in a busy park like Gardaland I don't know. Would be a better fit in somewhere much smaller.

  • Dave Scott

    Well themed and good looking coaster in woodland setting. Ride quality leaves a lot to be desired, bad transitions and the double loop has a nasty lurch that my back disagreed with. Revised restraints keep this ride vaguely relevant, but I fear the discomfort may scare younger riders off going on the bigger and better build quality coasters right next to it. Despite investment, it's probably not got long left in it.

  • Dave Scott

    Somewhat unique layout for a wing coaster, (it is a reminiscent of furious baco) mostly low to ground and using natural terrain for effect. Excellent first drop in the the back row in particular giving massive ejector air. Outside seats are noticeably bumpy - unusual for a relatively recent B&M. Not necessarily bad bumpy but something to be wary of. Vest restraints contrast with oblivion very sharply - they are better for certain things but not others. On balance the conventional OTSR might be the better experience.

  • Dave Scott

    Fun, compact dive coaster with a mix of airtime and hangtime. It is an interesting contrast to the airtime found on Raptor next door - old school restraints do the job well and let you fly up out of the seat. Theming is more positive than "scare machine" typically adopted by Merlin and I think more fun for it. Oh, yes, this was by accident,my 250th credit

  • Dave Scott

    themed mine train using vekoma hardware comparable to Disneyland Paris' big thunder. 3 lifts and each has a purpose - saves the biggest drop till last. Theming is well done but rather repetitive.