Coaster reviews
-
Launch Rattle Headbanging Too short
Not a patch on Stealth. The launch isn't quite as intense (though still fun), and the rough ride through the corners can cause headbanging. It feels like it needs some sort of signature element, but instead it just goes round in circles for a while and ends unspectacularly.
-
Airtimes Capacity Nice surprise! Too short Intensity
A good family coaster with a twist. The fun in this comes from watching other riders who don't know what's about to happen. The outdoor section could do with being slightly more intense but it's a nice jaunt through the woods. The surprise section is fun and well-paced.
-
Pace Fun Capacity Discomfort Reliability
Fun spinning coaster. The horseshoe element in particular is very enjoyable, but the block brakes are violent and at the first sign of rain capacity is severely limited as they will only part-load cars. Most times I've ridden this coaster, the car doesn't spin much until the final helix, which is disappointing.
-
Fun Capacity
A good fun junior/family coaster, smooth and enjoyable. Original Ben 10 theming was well done, generic theming not so good but the ride itself is worth doing.
-
First Drop Inversions Rattle Headbanging
Getting rougher with age but still fun. Unique in the UK as a standup coaster. A fun layout squeezed in to a small space, just try not to bang your head.
-
Fun Layout Capacity Dead spots
Better than Spinball Whizzer at Alton Towers - a longer and more fun layout, and always an enjoyable ride so long as your car spins well. The main downside to the ride is that capacity is poor and queues can be long.
-
Fun Layout Theming Capacity
A decent length, fun ride, though a shadow of its former self, particularly in terms of its once-elaborate theming. Capacity also seems poor, it develops long queues even on relatively quiet days.
-
Intensity Capacity Discomfort Layout
This ride can really hurt. All the brakes are sharp and throw you around. Although some of the drops are fun, I find this more painful than fun. It can also develop quite a long queue due to poor throughput.
-
Theming Capacity Discomfort
An improvement on X - the new Walking Dead theming makes the ride a lot more interesting. The trains aren't the most comfortable - on several drops you're thrown into the sides of the car, but it's nice to see the return of some of the lift hill effects from the original X:\No Way Out ride. They could do a lot more with the winding entrance and exit paths, and the 2-per-row rule makes loading a lot more convoluted than it needs to be.
-
Airtimes Theming Layout Capacity Harness Discomfort
With different trains this would be a 4* ride, but the current bulky restraints and terrible Intamin trains really spoil the ride. The layout's good and the way you can walk through the middle of the ride area makes it an immersive experience, but it's rough to ride and the corkscrews in particular can have some violent headbanging. The offload platform in the station, especially where the baggage hold is, is too narrow and causes delays in loading and dispatch, plus on off-peak days the park commonly run this coaster with a single train, leading to longer queues than necessary. If you sit in the back row of a car, getting in and out involves significant amounts of contortion - good luck if you're over 6ft tall!