• GLaDOS

    Airtimes Theming Pace

    The best coaster at Phantasialand. It has incredible theming, music and I love the build up to the launch. It's also a capacity monster. Both launches are really punchy, the transitions offer some airtime for the most part and the actual airtime hills have some floater airtime and it's just a really well paced ride. I guess you could call the section right before the second launch and part of the ending "dead spots" but they don't hinder the experience in my opinion. Update July 2024: This thing is relentless. The over elevated seats really enhance the experience. I got incredible rides in the front and back, and they were all smooth, even though one of the trains I was on had an audible rattle that weirdly couldn't be felt on ride. Awesome coaster.

  • GLaDOS

    Fun Intensity Duration Discomfort

    This is a surprisingly intense mine train coaster. It pulls some decent positive Gs on the helices and turns as well of some lateral G forces. It's quite long too. Its seats are quite uncomfortable though. They are weirdly padded and can hurt your back a little. A few of the transitions don't help it either. Update July 2024: I actually love this coaster. It is surprisingly intense in the back car. You get some great whip on all drops thanks to the insanely long train and the turns throw you about like a ragdoll. A few of them also have nice G-forces and there are many awesome near-misses.

  • Raymond C.

    Inversions Fun Smoothness Harness

    It's generally a really smooth and a fun ride. I like the inversions on it, they are not as intense as on regular coasters. But having ridden many other coasters, I think this type of rollercoaster leaves something to be desired. Not too bad though, just average. Sadly the vest restraints are as horrible as they come though.

  • Raymond C.

    First Drop Smoothness Layout

    I love that this Wing Coaster starts off with a drop rather than an inversion. There are some nice near miss effects in the front row, the ride is fast and typically for B&M there is smoothness.

  • Raymond C.

    First Drop Fun Smoothness Too short Harness

    An excellent dive coaster. Just like many of the other B&M Dive Coasters it is a bit too short. Unfortunately it features vest restraints in combination with a stupid harness which is very phisically restricting during the ride. This could have been solved much better in my opinion. The drop is excellent and especially amazing in the front row. The following track is a lot of fun as well. It feels very smooth and makes the ride more interesting. Overall worth a ride but for me it could never compete with a regular rollercoaster, the concept is just inferior in general.

  • Raymond C.

    Airtimes First Drop Layout

    This is an underrated coaster. It has a great first drop, very good airtime and the first turn really shows you the height where you're at. It might be a bit slower than the absolute masterpiece Fury 325 but it works out in favor of the airtime (especially in the front row). All in all, a very good rollercoaster and a must-ride alongside Fury 325.

  • GLaDOS

    Theming Masterpiece Intensity

    This is a great ride with a layout that's both unique and intense. The launches aren't too powerful, but maybe that's for the best in this position. The first launch also gets faster near the end, which kind of compensates for the lack of initial power. The inversions and airtime pops are floaty and just feel insane in this position. It also just looks cool flying around such a well themed land and interacting with the pathways. The pre-launch section also looks great. As for which row I prefer, it has to be row 1, as the airtime is more pronounced here. The back is also great. The lading system is also really efficient despite the lockers and metal detectors. Hey, Tokyo Dome City and especially Fuji-Q Highland, it's actually possible to be efficient with lockers and metal detectors, why not implement the same procedures as Phatasialand? My only nudge is that it's not the most comfortable thing in the world. My second ride on April 9th was perfectly fine, but my first ride was after lunch and the restraint just pressed against it on the positive G moments, and my only ride during my second day at the park was good, but the lap bar crushed my thighs a little bit my the end. A ride that needs to be ridden in specific conditions to really be top notch just can't make it up to my top 3. Number 5 is where it's at for now. Update July 2024: Well, I have to say that everything that I said about discomfort doesn't stand anymore. I mean it can press on your stomach a little bit but it's fine. I really enjoyed it more this time and it was hauling through it's layout on my ride in row 1.

  • Liv B.

    Fun Intensity

    Sleeper hit, surprisingly good fun especially since I had only heard bad things about this ride. I'll admit that the VR made me feel sick right at the end of the ride in the final scene but I felt better as soon as I took the headset off. The people in my ground also experienced the same and felt ill at the end but it was better after the ride. Definitely worth at least one ride during a visit.

  • Liv B.

    Better than Condor

  • Liv B.

    Rattle Headbanging Tear it down!

    Half a star because I can't figure out how to give it less. The worst coaster I've ever been on including every boring kiddie coaster I've ever ridden. Do it for the cred and then run away as far as you can. Did front row and I can't imagine how bad this thing is in the back (apparently rough enough for the park to close off the back two row). Doesn't even have good theming so definitely better off being bulldozed into oblivion and replace it with something much better. To make things worse this was the only ride in the park that the staff decided to staple me on, so I could feel every last jolt and bump through my legs and could hardly walk after.