• MapleFlakes

    First Drop Launch Intensity

    Maverick is an incredibly wild and powerful ride. In some ways it really does feel like a mini P305 with its forceful low-to-the-ground elements and whippy turns, but it remains a completely distinct experience. Launches are always fun on a ride, and Maverick showcases that expertly. Though the first is a bit underwhelming, that second one is one of the best of all time with its enclosed setting followed by a blast into the outside world. And, on the topic of that first launch, it still leads into one of the best first drops in the park that, despite being only a hundred feet tall, feels like it never ends in the back row. While the ride may be focused on intensity, it has a couple pops of airtime that are absurdly powerful, and rival the literal airtime machine next door. Add on top of these awesome elements a gorgeous location over water, through trees, and on the coast of Lake Eerie, and you have yourself not only an awesome roller coaster, but a breathtaking experience. 10/10 - everyone that says this needs lap bars have a thing for broken spines

  • MapleFlakes

    First Drop Location Masterpiece

    Millennium force is truly a roller coaster icon. Though several new giga coasters have popped up since its debut offering insane intensity and incredible airtime, none of them capture the majesty of Millennium. A truly legendary first drop is followed up by incredibly fun overbanked turns and blazing speeds through the secluded heart of the Cedar Point peninsula. If all you care about is raw forces, you probably will find Millennium outdated compared to its peers. However, if you want a one-of-a-kind experience, front-row Millie is a ride unlike any other. 10/10 - I think every town in the old west had camels and a 300-foot Intamin running through it probably

  • SilesianGirl

    First Drop Capacity Duration Rattle

    Controversial, but I’ll say it. I prefer Hyperion to Zadra. For me, Zadra was slightly underwhelming, but i heard everyone say Hyperion was bad, so it actually was better than i thought it was going to be. The feeling of the first drop is insane and it’s actually (or at least feels like) a fairly long ride. The only bad thing i can really say about it is the rattle in the back outer seats, everywhere else on the train its really nice

  • e e

    Airtimes Comfort Launch

    Amazing

  • e e

    Fun Harness Headbanging Capacity Dead spots

    It was just a bunch of helix’s and turns

  • Brian Sheldon

    Airtimes Comfort Smoothness

    This is perhaps my favorite B&M hyper. It is a basic out and back layout, but they do throw a few surprises in for extra excitement and fun. I loved the left-hand dive turn off of the third hill that takes you out to the turn around. They throw in a couple more "twister" type maneuvers towards the end to add more excitement. It reminded a bit of Ragin' Bull in the second half. It was typical B&M Hyper--super, super smooth and comfortable. Because of this smoothness I was able to carry on a conversation with my wife during the entire ride. It is too big and comfortable to be all that intense. The level of intensity between this and El Torro is night and day. I know that this goes 80mph, but it never feels that fast. I loved and appreciated the extra "twister" maneuvers to add to the overall thrill and experience. A great coaster.

  • Brian Sheldon

    Theming

    The hype surrounding this made it out to be the best ride in all of Disney’s parks. I must say it is an excellent, excellent family coaster and a perfect addition to Disney. However, if you put this ride at Cedar Point, Magic Mountain, Hersheypark, etc, it would be highly out of place as a coaster. Here it does what it is designed to do. Move tons of people of all ages and sizes through the line. Purely judging it as a coaster enthusiast, especially if you take away all of the gizmos and gadgets, it really isn’t anything too special. It would just be an average coaster. With all the theming, it’s very cool. With that said the music and the constant talking annoyed me to no end. I was trying to focus on the ride and the music was a bad song that was just annoying. I learned after the fact that this supposedly goes 60mph. I have no idea when or where that happened. It seemed markedly slower than Tron. I honestly never felt like we broke 40. Overall an excellent experience that is pretty cool to do—once, maybe twice. Then all the build up I’m sure would just aggravate me to no end. I won’t ruin any of it, but it is very cool. Again, overall, a great experience that just happens to involve a decent coaster.

  • Brian Sheldon

    First Drop Smoothness Disappointing! Airtimes

    This ride could be, more to the point SHOULD be so much better than it is allowed to be. The first half is super solid. Zero complaints. Huge hills, tons of speed, smooth and the long sweeping helix turn around is excellent. Then and this a HUGE THEN, right where the real fun should begin they castrate this thing. Right as you are entering the series of bunny hills back the station there is a brake run. Fine, lots of great rides have brake runs in the middle. However, this one basically takes you to a stop and you enter the "airtime" hills a crawling pace. It is essentially a kiddie coaster from the brake run back to the station. Where this coaster should shine is on that return trip. It should be air followed by air followed by air--think Magnum, but they brake this so much it delivers absolutely nothing. It is a 205 foot tall, 75 MPH kiddie coaster. If they only would let it rip through the small hills on the way back it could literally have been one best coasters on the planet for the last 20+ years. As it is, it is a hugely wasted opportunity and a massive let down.

  • Brian Sheldon

    Airtimes Intensity Ejectors

    My first ride, I wasn't 100% sold on its greatness. After a few back-to-back night rides, however, it launched its way up my favorite coasters of all time rankings. The air is crazy, ejector style. Literally on the border of downright frightening and/or painful. It isn't painful at all though. Truly on the edge of what our bodies can withstand and still enjoy. The most intense ejector air ever, by a wide, wide margin. Crazy fun. The launch up the hill is...interesting, not necessarily spectacular, just different--it does give a decent air pop over the top. Then the 90 degree banked turns at the top of the hills were truly disorienting--especially at night. Then the return trip home down the mountain. Truly epic. Air, then air, then air, then air again. The whole time you are getting faster and faster and more and more intense. Good times for sure. Great coaster for sure. Truly a world class thrill machine.

  • Brian Sheldon

    Pace Layout Duration

    This was by far the longest line we waited in all day. It was about as long as I will tolerate to wait in. We had ridden everything else in the park except this--some many times. Was the hour-long wait worth it? In a word, absolutely. This is GCI at its best--just the way it should be. Fast, long, good air, and relentless. I loved the fact that it winds and twists through the wooden forest structure repeatedly. Great woody.