• Max S.

    Airtimes Fun Layout

    I really loved this one. The triple launch throughout the duration was awesome and kept the pacing very random. I got a ton of airtime on a few of those hills after the launch while I was in the front row but overall I prefer riding the back row. You get a surprising amount of ejector on each drop when you sit in the back. The layout was also cool how it worked its way through the water and cave patterns. Those quick turns where you zig-zag through the water made this a perfectly named coaster since it really replicated how a cheetah hunts through the grass. 4/5 stars

  • Max S.

    First Drop Fun Capacity

    This is a really fun and underrated ride. I thought the lift hill was so nerve-wracking to be vertical and so tall. This lift seemed even more intense than Hangtime from KBF. The first drop was also fantastic. I only rode this thing once but you get a ton of whip in the back row during the first drop. It also maintains its speed well compared to the Gerstlauer Eurofighters I've ridden. The layout is a lot of fun and also includes a great moment of airtime 3/4's of the way through the ride. The only downfall of this one is poor capacity. The train is short and only seats two per row which leads to long lines. 4/5 stars

  • Max S.

    First Drop Capacity Ejectors Too short

    This is my first experience on a B&M Dive and it exceeded my expectations. I rode once in the front row and in the back row and the first drop gave me completely different experiences. I enjoyed the front row for the view and especially for the long hang moment you get before it releases. The back row ended up being more fun though and this worked on both drops. The first drop in the back was pure ejector and caught me by surprise. The second drop was also massive in the back row. I agree with most reviews and just wish this one was slightly longer but it's still worth a wait. Its capacity is very good though so as long as you don't wait for the front row they start pushing out the second and third rows frequently. 4/5 stars

  • Chris J.

    Airtimes Layout

    It's smooth and fun. I think the spike is neat and the rest of the ride has some cool airtime hills and turns. I don't think it's anything incredible but it's definitely fun.

  • Chris J.

    Location Fun

    One of the better mine trains out there. Seems to be a bit more intense and smooth than most. It also has a great location being right there along the rocks.

  • Chris J.

    Launch Fun

    Like Joker's Jinx, I like being able to see all the near misses and tight turns. Really fun ride.

  • Chris J.

    Inversions Location Intensity

    One of the best floorless coasters out there. The interactions with the quarry wall are super cool and each inversion packs a punch.

  • Chris J.

    Airtimes Intensity Discomfort

    This runs so fast and has so many moments that are incredible but hurt because of the uncomfortable trains. I just do not like the way you straddle the trains and the harness isn't comfortable either.

  • Chris J.

    Airtimes First Drop Location

    Excellent ride. Full of great airtime moments and fun laterals as well. The first drop is one of RMC's best. The interactions with the quarry wall make this ride even better. The airtime moments are all strong and enhanced by the great trains. The tunnel finale is awesome and you get flung up and into the brake run.

  • Chris J.

    Location Launch Fun

    A really good family coaster. The launches are fun and the layout being over water is neat. Has a couple of good lateral moments as well.