• pablo k.

    Airtimes Inversions Ejectors Lap Bar

    my number 3 if they just maybe put a finale more like twisted timbers camel backs with less intensity but still tons of airtime this would be the best roller coaster in the world pretty easily everything before that finale is some of the best back to back elements especially with that huge outer bank into the best sustained airtime i’ve never been on with the double up followed by the arcade roll which gives insane whip and head choppers

  • John D.

    First Drop Smoothness Theming Disappointing! Discomfort

    I've heard again and again from others that they still rate this coaster extremely high, but I personally just don't see it. I really dislike everything surrounding the ride: The ride ops are incredibly bored and insanely slow, it feels like 7 minutes between every single dispatch. Instead of using the second train the park just cheaps out and exclusively uses 1 train. During the ride itself, the combination of seat belt and lap bar just hurts a bit, it's not comfortable. And the theming is not just non-existent, it's actually actively bad because the ride is sponsored by a dumb radio station and a recording of one of their annoying radio jockeys talking nonsense is played on every single dispatch. And the exit is literally an ugly construction container stuffed with cheap scammy "insert 2€ to almost but not actually get the stuffed animal" gambling machines. So the overall feeling surrounding this ride is just depressing, being near this ride just feels sad and cheap. And the ride itself is also imho not that outstanding, it's just a really nice drop and an airtime hill right after, some irrelevant elements in the middle and then 4 more airtime hills. In general, holiday park is sadly one of the worst theme parks I've ever visited. If you're doing the much much much much better Phantasialand / Europa Park / etc. that are a few hours away, maybe stop by holiday park once for at most half a day or not at all, because Expedition Geforce is still the only standout attraction here, everything else except the log flume is much worse than this.

  • Danny Unown

    Theming Nice surprise! Capacity Pointless

    The surprise at the end is very good but the rest of it is less of a rollercoaster and more of a FPS. Not worth the one hour wait once you know the surprise.

  • Nate Anderson

    Airtimes Capacity Comfort

    This ride is flow state embodied in steel and wheels. Waiting in line never felt so good. Double drop: unprecedented. Legends are born here.

  • Mason Newton

    Inversions Location Intensity Headbanging Dead spots Layout

    Anaconda carries some good intensity in the first half with a series of decent inversions on its beautiful location over the lake. Unfortunately that’s about where the pros end as what fun could be had is ruined by the constant headbanging all throughout the ride. I’m also in agreement with the popular consensus that the second half, minus the corkscrews which could be great if they weren’t so rough, is pointless and does nothing while you’re constantly banging your head against the restraint. I really want to like this coaster, but it’s hard to look past the roughness. Do it for the credit and in the back for the least painful experience.

  • Bennu The Asteriod

    Capacity Comfort Smoothness Disappointing! Pointless Dead spots

    This is without a doubt the most overrated coaster at Magic Mountain. As much as people try to praise this coaster for what it has to offer, they really only care about the pretzel loop. The pretzel loop is obviously really good, but I’m not riding a coaster just for one element. The main pros listed are genuine pros, but I had to choose something, and this ride is praised for those pros but like, it’s a B&M, most of their coasters have the same pros. Theming is also one thing that people praise this ride for, but be honest, you don’t care about theming as much as you want to. The people that say this are usually people who have Iron Gwazi as their number one.

  • Max S.

    Smoothness Duration Dead spots

    Very comparable to Great American Scream Machine at Six Flags Over Georgia but I liked this one better. Maybe it's because I wasn't in the true back row on a wheel seat but this one seemed much more smooth (especially being a wooden coaster and its age). The pacing on this one was a bit awkward though (especially during the first couple of drops). It starts to pick up pacing and ends up being a fun ride. The airtime was also a bit better than coasters of its size but it was still not great either. 3/5 stars

  • Evan Bishir

    First Drop Theming Inversions Rattle Too short

    Great ride overall, starts with a vertical lift, which is always fun and then it goes down a beyond-vertical drop. One of my favorite drops I've experienced. The two Inversions are very different, with the loop being intense and the roll being slower and you can get good hangtime. The only big complaint is its rattle. I was able to avoid headbanging, but the ride definitely was shaky. Still, I loved this ride and I love the theming.

  • Shroom

    First Drop Fun Rattle Discomfort Dead spots

    The first drop and the hill after that are really fine and I thought it would be a pleasant surprise. It is totally smooth and it even gives some airtime in the Backrow. But after that, it progressively gets worse. The turns are really rattly and in those vehicles it is very discomforting. The Möbius racing aspect is actually pretty fun and when I was there it actually duelled all the time. Could have been so much better but Preston & Barbieri really did mess up the second half of each side. 3/10

  • Mason Newton

    First Drop Masterpiece Intensity

    This review is based only on one ride in the front row, but this thing is undoubtedly a coaster like no other. The first drop is amazing and gets the adrenaline flowing for the infamous gray out turn, that while I surprisingly did not gray out on is very intense. Both airtime hills deliver some very good ejector airtime, but what I find to be my favorite part of the ride are those snappy transitions. It feels like the coaster just can’t decide which way it wants to go and tries to kill you and your vision while it makes its mind up. All of this, while you’re being smacked in the face with wind at the impressive speed of 90 mph. The entire layout is pure insanity and I love every second of it. You really have to experience this one to believe and feel the hype. 100% the best coaster in the park; made even better by “GENTLEMEN, START YOUR ENGINES” as you dispatch. 10/19 UPDATE: Now that I finally have more rides on this, I can further my claim that this ride is absolutely extraordinary. Most of my rides have been in the front, but I have done back as well. Both rows have their pros and cons; in the front you have the amazing sensation of 90 mph right in your face, as well as strong positives and in my opinion it’s the best row on the ride for some sustained airtime on the airtime hills, but the back offers extremely good whip and it’s also the row that I think you have the best chance of graying out in(for reference, I’ve yet to gray out in the front but I did gray out in the back). This is truly a ride like no other that every coaster enthusiast should make an effort to come experience sometime in their life.