• Erik C.

    Airtimes Fun Capacity Discomfort

    This was my second 4D Freespin after Arashi, and I was kind of let down. Compared to how I remembered Arashi being, Joker was more uncomfortable and did not flip as much. It's not uncomfortable to the level of Zacspins, but it does take a way from the enjoyment a little. I wish they would have invested for a real Wing Coaster for such a large park, we all know how Six Flags operates. As with other Freespins, I enjoyed the pops of airtime, but it's only an okay ride aside from that.

  • Erik C.

    Dead spots

    This is a lame ride with no forces. The comically long Zierer trains make you go at almost a constant speed through all the elements. I would still rather ride this than Green Lantern though.

  • Erik C.

    Headbanging Discomfort Tear it down!

    This is by far the worst coaster I have ever ridden. I have not ridden an SLC yet, but I still see myself rating one of those higher than this or any stand-up for that matter. I've already explained my personal problem with Stand-ups in my Riddler's Revenge review, but this has got to be the worst offender. The leg pain AND the headbanging is the worst I've ever experienced on any of the stand-ups I've ridden. I am not going to ride this again, and I pray for the day that this gets scrapped. Too bad I can't rate less than 0.5 stars!

  • Erik C.

    Theming Theming

    This ride is sort of a meme. The pre-show gets you hyped up for a well-themed, immersive ride, but it turns out just to be an enclosed wild mouse with some painted plywood cutouts. If you know that it is a wild mouse coming in, then you might enjoy it more because this is better than other wild mice in the sense that its in the dark and it has (some) theming. But by objective measures, the theming is pretty garbage. This doesn't really help their lineup that much, because they already had an indoor family ride.

  • Erik C.

    Inversions

    Medusa was nothing new to me as I had already ridden Scream many times before this, but I appreciated the extra theming on this version. The operations were absolutely fantastic when I was there, running three trains and keeping the stacking to a minimum. I also loved how everyone was spamming the seat belt buckle clicking (seemed almost like a tradition at this park). Solid ride overall.

  • Erik C.

    Pace

    I enjoyed this more than Batman clone at Magic Mountain mostly due to the fact that this ride is not overly intense in comparison. This version was actually somewhat comfortable, and I could enjoy the compact layout more because it was not too intense. However, this is still a supporting coaster and gets points off for some minor discomfort.

  • Erik C.

    Fun Masterpiece Ejectors

    I had been given extremely high expectations for this ride since becoming an enthusiast, as it is hyped up by virtually every enthusiast who has ridden. Even so, El Toro blew me away and gave me a whole new appreciation for "airtime". I don't remember laughing with joy so much on a coaster ever before. Of course, I went for the back row on both of my rides, and the ejector was insane! Every single hill in the first half was a moment of extreme sustained ejector. Granted, my least favorite moment is the floater hill after the turnaround, but that's just because it is weak in comparison to the other hills. I'm not sure what rides could outdo El Toro's airtime, but it has made me even more excited for rides like Skyrush and L-rod. This coaster instantly became my #1 above rides such as Wildfire, Helix, X2, Twisted Colossus, Maverick, and others. I couldn't wait to return even as I was exiting the park that evening. It is a shame that this is a rare model!

  • Erik C.

    Theming

    This is one of the only terrain kiddie coasters that I've ridden. The forces are similar to other E&F Miller coasters, but the location is wonderful. There are water features and landscaping built around the ride that gives it a very nice setting, which also represents the environment of this boardwalk park in general. They care about the upkeep and appearance of their rides (even the kiddie ones), unlike other fairs/boardwalk parks.

  • Erik C.

    Discomfort Intensity

    This ride was horribly painful for me. I know many people love the intensity of this ride, but it made my legs feel like they were being crushed, and that ruined the experience. If all my rides were like this one, I would probably rather go on Grizzly. Props to B&M for making such an intense coaster in such a small space!

  • Erik C.

    Headbanging Too short Disappointing!

    This was my first floorless conversion, and it was honestly disappointing. Compared to the other larger scale floorless coasters I've ridden (Scream, Bizarro, Medusa), this was very uncomfortable and lame. The layout is short and uninspired, without any standout elements or intense moments. The headbanging was some of the worse that I have ever felt on a B&M, souring my opinion even more. I hope other floorless conversions aren't as bad as this one.

  • Erik C.

    Pace Disappointing! Airtimes

    I am going to be honest and say I was disappointed by this coaster. Before I went to CGA this past summer, this was hyped up to be a top tier GCI with awesome pacing and airtime. While I agree with that first description, the latter is what let me down. I did not get any good airtime on my ride (even on a warm day). The pacing was fast, and that was great, but the only forces I felt were some decent laterals, but no strong positive or negative Gs. I will admit that I only got one ride, so I am looking forward to going back and riding this more because I want to love this ride!

  • Erik C.

    Dead spots

    This small family coaster doesn't provide much, as to be expected. It is sort of pointless given that there is another kiddie coaster nearby, so I wouldn't mind it seeing demolished for a newer family attraction.

  • Erik C.

    Capacity Discomfort

    This wild mouse looks and feels like it was built in the 80s. However, it was built in 2001, the same year Mack was producing much more modern wild mice such as Technic at Legoland CA. The layout is pretty bad, but there are a couple hills where you get some airtime. However, these moments (and more) are pretty uncomfortable. The capacity is also pretty atrocious on this ride, as they only allowed one cart on the course at a time. I was at CGA on a not-so-busy day, and this ride had the longest wait in the park. Overall, Psycho Mouse is just an ok family filler coaster.

  • Erik C.

    Rattle Tear it down! Pointless

    This is the worst wooden coaster I have ever ridden. It was EXTREMELY rough, especially as it picked up speed. And when it wasn't rough, it was slow and forceless. Grizzly's layout is quite uninspired, and it did not provide any airtime. In my opinion, Grizzly is pointless with Gold Striker in the same park, so it should be the next ride to come down or be converted.

  • Erik C.

    Pace Layout Ejectors Capacity

    WOW this ride is amazing! After seeing the first footage of this ride, I could already tell the pacing of this ride would be insane, and it did not disappoint. This is one of those rides where you worry that the ejector might be TOO intense, but it turned out to be similar what you get on the other top RMC creations. The main standouts for me are the layout and compactness, as this elite coaster takes the footprint of a family ride. I found myself being very content with the length of the ride, even though it is relatively short. The only real downside is the capacity, as the ride-ops were regularly stacking trains because people were taking their time stowing their bags and strapping in. Overall, this ride model is simply amazing, and I hope smaller parks invest in these as the thrill/dollar value here is hard to beat.

  • Erik C.

    Headbanging Discomfort Tear it down!

    Demon might be the worst Arrow I have ridden so far. This was such an uncomfortable coaster, as it was very rough and had a lot of headbanging. It was intense, but in a very painful way. After they (hopefully) RMC Grizzly, this is the coaster that needs to go next. I'll probably skip both of these the next time I'm at CGA.

  • Erik C.

    Headbanging Discomfort Tear it down!

    My first Boomerang was the one at Knott's, and I don' t remember it as being too painful. But after a few year break from Boomerangs, I ride this and the despise for this model is reignited. I rode front row, and the roughness combined with very intense positive Gs made my upper body feel like it was being pounded by one of those dirt compactors. I am now scarred by how painful it was and I'm never riding this again. I hope they scrap it.

  • Erik C.

    Dead spots

    The comically long trains on Zierer family coasters make this ride crawl through the layout, so it isn't much fun. The ride is also shaky, which is again not uncommon for these Zierer models. However, the park needs this because they are severely lacking in family coasters. The next largest coaster is Boomerang or Batman, so there is a pretty serious gap in their lineup here.

  • Erik C.

    Airtimes Fun Discomfort

    Out of the few Free-Spins I have ridden, this was definitely middle of the road. This ride is a good fit for the park, given their current lineup. The best parts about these Free-Spins are the airtime and the forces you get from the the transitions. The main downsides for this ride are its lack of originality, length, and the minor discomfort found on all free spins. Overall this is a good ride, but only a supporting coaster in the lineup.

  • Erik C.

    Location Layout Launch

    This family launch coaster has a great setting, but is not that exciting. After the short pre-show, you are shot out by the first of two launches, neither which are very forceful. The majority of the layout is above the lake, and has a very twisty layout. The open-air seating complements this and it is a fun sensation coasting above water and land. The main downside to this ride is the lack of forces, which makes it a tame ride. However, as far as family coasters go, this is a solid model to have at this park.

  • Erik C.

    Airtimes Pace Fun

    GCIs haven't done much for me in the past, but Texas Stingray is a clear exception. The standout feature on this ride was the pacing, which was absolutely phenomenal. I got 2 back-row rides, and there was flowjector on almost every hill. There aren't any dead spots and it flies through its layout! I am ranking this well above Apocalypse and Gold Striker, the other two GCIs I've ridden at this point. This is a solid #1 at the park.

  • Erik C.

    Dead spots

    This is one of the most boring kiddie models out there, and in turn it did nothing. There are no forces of any kind, so just do it for the credit.

  • Erik C.

    Airtimes Lap Bar Nice surprise! Discomfort

    As my first Morgan "hyper" coaster, I was very impressed with this ride. This thing is full of floater airtime in both the front and the back. In the front you get airtime over the crest of every hill, and in the back it is even more sustained, as you get airtime down each drop as well. In the back, you actually get slammed into your seat at the bottom of every hill because you are floating all the way down, so I would recommend the front of you want a more comfortable ride experience. The ride ops did not staple so there was plenty of room in the lap bars which added to the fun. Other than the butt slamming, this ride is smooth for its age and very fun. It is a great fit at this park and a reason alone to come.

  • Erik C.

    First Drop Too short Dead spots

    I was not expecting too much from this ride, but it was still a bit disappointing. The turntables allow you to get a good view of the surrounding area, but beyond that they are just a gimmick. The little dip between the turntables was quite boring even though you go backwards, as it is slow and without force. The final drop was the only thrilling part and you get somewhat wet, but I suggest going to the viewing area to get fully soaked. I wish this park had a better water coaster, but this will do.

  • Erik C.

    Comfort Smoothness

    This is the least intense Batman clone I have ridden so far, but that also makes it my favorite. Compared to the Batman clones at Magic Mountain and Great Adventure, this one does not hurt my legs as much because of the lower intensity. It was a smooth ride without headbanging, and it had just the right amount of positive Gs. This is a solid filler coaster at this park.

  • Erik C.

    First Drop Inversions

    This is a solid floorless coaster, but it did not stand out above the others I have ridden as of now (Scream/Bizarro). The straight first drop surprisingly provided some floater airtime which was a good start. The majority of the elements are typical for this model, and the sea serpent roll, although rare, did not provide any unique forces. This is a solid #2 and supporting coaster at the park.

  • Erik C.

    Airtimes Layout Dead spots

    Many people say this is the worst RMC, and while I have not ridden enough of them to make that judgement, it is the weakest RMC I've ridden to date. The layout is unique in that they had a relatively small space to work with, and the elements are very compact. There is airtime, but it is honestly weak for RMC standards. This is a result of the ride's biggest flaw, which is its poor pacing. Even the first few elements felt noticeably slow, and it kept its mediocre pace constant throughout the layout. That being said, it's still a fantastic ride and #1 at the park. It is unique in the lineup, and is much better than the GCI that it was converted from. (p.s. This was my 100th credit!)

  • Erik C.

    Lap Bar Launch Capacity Disappointing! Discomfort

    This was the first Premier Sky Rocket ll I've ridden and, as of now, I am somewhat disappointed. The triple launch was a good start, but then starting with the twist to the top, it got very uncomfortable. All of the transitions were painful as they whip you quite hard to the side. The hangtime at the top was good, and the non-inverting loop was also fun, but the discomfort stopped me from enjoying the ride. Admittedly, I only got one ride, so I hope my opinion will change as I ride more of these. One other thing to note is that this installment, being the original, one only has two cars which makes the capacity pretty bad.

  • Erik C.

    Location Rattle Capacity

    This is a weird coaster at a weird family park in the middle of nowhere, Oregon. The strangest part about the ride is probably the cars, which are fully enclosed and have bench seating like a log flume. Each car can uncomfortably seat 2 adults or an adult and two kids (I recommend asking to go solo in a car if you're a full sized human). In short, the layout consists of going up a lift hill into an "Ice Mountain" and then dropping out into the rest of the terrain layout. The greatest strength of this coaster is its location, as you ride through a tree filled hillside sort of like a mountain coaster. The worst part of this ride is how rough it is, but that is the same as what you would get on other family coasters from Zierer or E.F. Miller. Also, the capacity is terrible as each train only has 3 cars and that means on average 6 people per train. If you enjoy weird and quirky coasters, you will enjoy this one. Otherwise, I don't see why you would make the trek out to Oregon for this. TLDR: Discount Matterhorn Bobsleds.

  • Erik C.

    First Drop Smoothness Too short Capacity

    This was my first Gerstlauer Eurofighter, and it was mostly what I expected. The first drop is fun, there is good hang time, and it is a smooth ride. The main weaknesses of this ride were that it wasn't very forceful, and that it is a short ride. However, it's still awesome that a small park like Oak's got a new addition from a top manufacturer. I probably won't go back to Oak's unless they add something unique down the line, but it's worth a stop if you're passing by Portland.