• Erik C.

    Lap Bar

    This is a standard E&F Miler coaster, but that's not necessarily a bad thing. It is fun in that you get whipped around with the lap bars, but that's the only interesting part. This park needs a kid/family coaster, and this is a solid ride for that slot.

  • Erik C.

    Nice surprise! Rattle

    Being my first SBF Visa, I was pleasantly surprised by this compact spinning coaster. The one big issue is that when going over the lift tires, the cars shake like you're offroading. If you keep your head back, it will get jackhammered by the hard plastic back/headrest, so I recommend leaning forward during the ride. The surprising thing was, given my seating position, the cars would spin when you are spiraling down in a way that gives some solid Gs pushing you against your seat. But aside from that, the ride is very tame. This is definitely more interesting than most kiddie coasters, so it is a good fit for small parks like Playland's.

  • Erik C.

    Dead spots

    Even though this is a kiddie coaster, it was a bit disappointing for an E&F Miler coaster. Usually these smaller E&F Milers can have some little airtime pops on the bunny hills, but this one had none of that. There were no real forces, but the ride does jostle you around a bit on the turns. This ride fits the kiddie coaster spot, and it is a one-and-done.

  • Erik C.

    Location Airtimes

    This is a custom E&F Miler family coaster, which stands out as it wraps around the larger GaleForce. The layout circles GaleForce twice, with a series of bunny hills and drawn out 180 degree turns. There was some light airtime coming off the drops, but I was expecting a little more from an E&F Miler. Overall, this is a unique and solid family coaster for the park that it's in.

  • Erik C.

    Nice surprise! Fun Ejectors Rattle

    This ride honestly blew me away by how fun it was. I was expecting an uncomfortable ride, as I had heard this was this was a rough coaster, but boy was that misleading. I will address this first to get it out of the way; There is some shakiness, but it doesn't take away from the ride at all in my opinion. It is not painful like a rough Arrow Looper or headbanging B&M, but you will feel the vibrations as you go through the layout. After the three shuttle launches, you go through a layout of top hat type turnarounds and snappy dive loops. You get AMAZING airtime at the top of each element, and the wacky profiling (especially the second spire that banks outwards at the top) has you flying out of your seat in multiple directions. I was ecstatic and laughing the entire time. And the cherry on top... you get to go through the whole layout twice.

  • Erik C.

    Smoothness Duration Dead spots

    This is a somewhat uncommon family coaster from L&T Systems, but it’s also quite boring. Honestly, the best part about this ride is that is it smooth and comfortable. There is one somewhat forceful part, which is the bottom of the helix, where you hit your max speed of 14 mph. The most surprising part about this ride is that they give you 5 cycles, which was honestly 3 more than I needed. This fits the kiddie coaster slot at the park, which justifies its existence.

  • Erik C.

    Lap Bar Comfort Smoothness Too short

    This is (as of writing) one of two eurofighters of the 320 variant, which is the smallest variant that Gerstlauer sells. The ride is only a few years old, and is still very smooth. It has good hang time on the loop and heartline roll, which is also enhanced by the unobtrusive lap bars. This is a perfect fit for small parks like Casino Pier.

  • Erik C.

    Lap Bar Smoothness Dead spots

    This is a custom coaster from Wisdom rides that has an outdoor and indoor section. After the spiral lift hill (only two of its kind for a sit down coaster), the layout begins, consisting mostly of dips and hairpin turns. Unfortunately, there is no airtime off of any of the drops both inside and out. However, the turns provide strong laterals. While there aren't any strong positive or negative Gs, it is a relatively comfortable ride as the lap bars are quite open and the ride is pretty smooth. This coaster is mostly a gimmick with its spiral lift and indoor section, but that's fine considering it's at a boardwalk park.

  • Erik C.

    Location Dead spots Layout

    Though this coaster is in a very nice location, it does not provide much of anything. Both Helices give absolutely zero lateral or positive forces, except for the last quarter turn before the station. There are two small moments of airtime during the two hills in the middle of the ride, but that is the best part. I wasn't expecting much with this coaster, so I was neither disappointed nor surprised.

  • Erik C.

    Theming Dead spots

    I went to Legoland a lot as a kid, and I rode this coaster almost every time. It's objectively pretty lame, and even I thought that as a six year old. However, there is good theming with the Lego dinosaurs, so it gets at least 1 star.

  • Erik C.

    Theming Fun Capacity

    This was my first wild mouse and i rode it a lot because I used to go to Legoland a lot. This is the only wild where I remember experiencing the feeling of almost flying off the track, because as I grew older that effect faded away. The layout of Mack wild mouses are in my opinion more interesting than other manufacturers, which gives it a small boost above others. It is also a smooth ride with good theming. Great fit for the park!

  • Erik C.

    Comfort Fun Airtimes

    I don't think I got the best ride on this coaster when I rode Cyclone, and it did not impress me as much as I though it would. The first annoying things is that it cost $10 for one ride on top of the "all-access" wristband for the rest of the rides at Luna Park. Obviously this has nothing to do with the ride experience, but it soured my mood a little before getting on. The first thing that I noticed was that the seats were extremely comfortable. There is thick cushioning on all parts of the seat, which soak up 90% of the rattle from the ride. The ride experience was objectively just ok. The airtime was mediocre at best, and the intensity did not live up to the hype. This definitely has massive historical value, which is why you would want to get on this ride, but don't expect a top tier woodie.

  • Erik C.

    Airtimes Fun

    This is a very nice family wooden coaster, and offers more than you would expect. Although the layout is a simple out and back, there are many airtime hills that can offer some floater airtime. Aside from those moments, the coaster is pretty tame. This has a good spot in the Cedar Point lineup and I hope it stays for a few more decades.

  • Erik C.

    Location Duration Rattle Tear it down!

    It's been a while since I've ridden this, but I remember it being a decent mine train. It was rattly and the transitions were pretty jerky, but that is to be expected and it was not too excessive. The location is quite nice, being placed over and around a pond. Even though this coaster has some Pros, I would like a high thrill attraction to replace it. There are already three better family coasters in the park (Blue Streak, Gemini, Iron Dragon), and this coaster sits on a nice plot of land that could fit a high thrill coaster (potentially using part of Adventure Island as well). That is why I say tear it down, but I don't mean it in a dramatic way.

  • Erik C.

    Location Fun Rattle

    This classic Arrow mine train is situated on the main hill, and weaves around several of the other attractions. Because this is one of the original coasters, other rides such as Superman and Full Throttle were built on top of it, providing some fun interaction. Though the ride layout is mostly tame, the first drop and the helix at the end are good elements with decent forces. The main downside is the rattle, but that can be expected from a 50 year old coaster. While there are better family rides in the park, Gold Rusher doesn't seem to be taking up any valuable space, so it will probably stay put until the end of its service life.

  • Erik C.

    Rattle Tear it down! Dead spots

    This was the most uncomfortable mine train I have ever ridden. Though the transitions and layout on Arrow mine trains aren't exactly known for being good, this one was especially atrocious in all categories. There is only one lift hill, and the layout is boring and slow. The transitions are jarring and the train rattles throughout the entire layout. There are already several family coasters in this park, so I think this should be taken down. It sits on a nice plot of land that could be used for another large scale attraction.

  • Erik C.

    Location Discomfort

    This Arrow coaster is very historic, but is very much overshadowed by the other attractions at Cedar Point. The layout is relatively unique with the airtime hill, as most other corkscrew models of this size don't have one. It's been a while since I've ridden this, but I know that it was a little rough and uncomfortable, but not as bad as other Arrows. I would understand if they took this ride out but it would have to be for something good and not a family ride.

  • Erik C.

    Launch

    I've only ridden this once back in 2013, so I don't remember much, but I know it is a fun ride.The intensity of the launch and loop are solid, the then going backwards it is also fun. This is much smoother than boomerangs while also being older which is another positive. I will need to get back on this ride again to give more detail.

  • Erik C.

    Capacity Fun

    Gemini is a Cedar Point classic, and I hope it sticks around. The ride has excellent capacity because they run both sides as much as possible, which also means you are likely to duel. This is a fun family ride because of the dueling, lap bars, and bunny hills which can provide some airtime. This ride should stay at Cedar Point, because of its history and timeless family fun.

  • Erik C.

    Fun

    This small scale looping coaster is overshadowed by the other attractions in this park, but it is still a decent ride. The ride was smooth, and had some forces, but the craziest part for me was the hand-choppers. You could literally slap the trees that the coaster runs by because they are so close to the track. I guess this adds to the excitement a little. Solid supporting coaster, but i wouldn't be sad if ti was removed for something newer.

  • Erik C.

    Location Dead spots

    This was my second suspended coaster after Ninja. In general, this ride seemed slower paced than Ninja. This is probably due to the fact that this is placed on relatively flat ground as supposed to Ninja which is on a hillside. The ride, because it is slower paced, does not have any strong forces and acts more as a casual family coaster. Iron Dragon has a nice location in some trees, and has a very picturesque moment at the end when it goes over the pond. This may be the weakest suspended coaster in North America, but it's not a bad ride.

  • Erik C.

    Pace

    I don't remember this ride too much from my 2014 trip, but I remember enjoying it much more than Batman at Magic Mountain. I think the pacing is better on Raptor, which makes the ride more comfortable. I will have to ride it again to give more detail!

  • Erik C.

    Layout Dead spots

    This is a nice family ride that runs all around the area of the park that it is in. The layout is unique and tours around the nearby attractions, even going through Montezooma's loop. It is not the smoothest coaster and there are quite a few straight sections, so there are not many forces, but for a family coaster it is fine. The queue is also quite well themed, which is nice.

  • Erik C.

    Lap Bar Pace Smoothness Disappointing! Airtimes

    This is by no means a bad ride, but I was left disappointed with the airtime. This ride was hyped up to have awesome airtime moments like on other Intamin pre-fabs, but I didn't feel it. I only got one ride on this, so maybe my seat was bad, so I am hoping the next time I get to ride this the airtime will be better. Balder is still a very smoother ride with awesome pacing, however, which still makes it an awesome wooden coaster. Even so, I know this ride can do better.

  • Erik C.

    Intensity

    This is a solid inverted coaster. Better than the Batman clones and Flight Decks. I need to ride this again to give a more in depth review, but one thing to note is that the final helix is by far the most intense part. That is a very fun moment. Also I lost my glasses on this coaster in 7th grade so RIP them.

  • Erik C.

    Airtimes Lap Bar Fun

    It's been a while since I have ridden this, which was before the re-tracking. However, even back the i thought it was a blast and considered it #1 in the park. There are airtime moments, intense moments (helix), and it provides an excellent night ride. I even see myself rating this higher when I get back on it b/c the re-tracking.

  • Erik C.

    Airtimes Fun

    I think the best thing about this ride is just the massive scale of it. I find it insane how much this park was willing to spend just to get this ride structurally sound and operating. There are no overly intense forces in the positive or negative directions, but the height and speed of this sort of make up for that. There is airtime on the bunny hills leading back to the station, but I didn't feel much on the first big hill. The large twisting turnaround section also didn't provide many positive Gs, but it was still fun flying around the big turns at such a high speed. This may be the worst giga, but it is still a fun ride. I do see myself lowering this in my rankings next time I ride it, however.

  • Erik C.

    Fun Smoothness Capacity

    This was my first Maurer spinning coaster, and I was pleasantly surprised. This was a smooth ride with some fun forces. The spinning was good on my ride, which made it even better. The only downside was capacity, as the line moved very slowly. However, this is overall a great family addition and is unique for this park.

  • Erik C.

    Lap Bar Nice surprise! Fun Too short

    This was honestly a fun ride, even though I was expecting a tame family coaster. First of all, the seating position is awesome. The carts are simply a row of chairs (aligned like a log flume) with a low backrest, only a seat belt, and no sidewalls, so you are very much out in the open. The feeling of rotating over the track is also so unique, and offers a feeling you can't get on any other coaster. These two standout factors make Tranan a very fun ride, and I wish this model existed in more places. If you're in Sweden, try to make your way to the park. They have a water park that is as big as their dry park and that is also very fun. You can easily spend most of the day here, and probably a whole day if you go with kids.

  • Erik C.

    Theming Launch

    It's been over a decade since I rode this so I don't remember much, but I know that flying through a dark room was pretty freaky but fun. Also, f*** those bugs during the transfer track. I absolutely hate that effect, and I always lift my legs when I know it is on a ride. I'll have to ride this again to give a better review.