I will admit, the first time I rode Taron, I was just a bit underwhelmed. The ride was very good, and the whole area of Klugheim is amazing, but I didn't quite get the hype for it. This was early in t...
I will admit, the first time I rode Taron, I was just a bit underwhelmed. The ride was very good, and the whole area of Klugheim is amazing, but I didn't quite get the hype for it. This was early in the day, and i'd had a 90 minute wait in sweltering heat, so when I noticed later in the day that it had just reopened after downtime and only had a short queue, I had to give it another shot. And oh boy, did it blow me away. When people say Taron warms up, Taron really warms up! Both launches are superb, though the second really does hit, my second favourite launch only behind Stealth. Both halves of the layout have some amazingly whippy transitions, and there's 3 really strong moments of ejector airtime, which stand out even more because this isn't really an airtime layout. Even the trimmed hills at the end gave some nice floaty stuff, not as good as feeling like you're going to be thrown into a rock wall, but still fun. And even after a long ride, you still hit the brakes with some good speed. All of this whilst speeding round an incredible themed area, with numerous head choppers and even a little sprinkle from the waterfall at the end of the second launch. And Intamin's train design is one of the best ever, super comfortable and the lap bar really makes you feel exposed to what's happening. A truly spectacular coaster in a truly spectacular themed area, and don't forget, if like me you get off and it's missing that little something, go round again a few hours later. It will blow you away as well