• Coaster Person

    Airtimes Masterpiece Intensity

    I have ridden Wildcat's Revenge about 200 times over the past two summers. This is a perfect ride. There isn't a single element or transition on this ride that I would change. The sequencing, the pacing, the shaping, it is all FLAWLESS. This unassuming, mid-sized RMC that I thought would be about as good as Twisted Cyclone upon announcement, ended up being better than Steel Vengeance. It is as relentless as I305, it has airtime like Skyrush, it's smooth like every other RMC, it has ridiculous laterals and whip, it's perfect. Joe Draves remains my favorite coaster designer. Steel Curtain, Galeforce, Maxx Force, and Wildcat's Revenge all rank in my top 15. Joe Draves is an artist. This is better than Steel Vengeance and it is not close for me.

  • Coaster Person

    Airtimes Fun Rattle Dead spots

    I was a big fan of the original GCI. I want to start by saying that although this ride was very rough, I never had an issue with how comfortable it was. The millenium flyers that ran on Wildcat were padded very well, and that padding absorbed most of the roughness. Moving on to the ride experience, the prelift was fun. The hill had a tiny bit of weightlessness, and this section was pretty smooth. Wildcat's first drop had a very good gut punch, much like other twisting GCI drops. Unfortunately, this surprisingly good drop was preceded by a violently rough valley. After this, there was a pop of airtime into the first turnaround, which also, despite being pretty slow, jackhammered you pretty good. The drop off of the turnaround had some slight floater, as did the following hill. The transition into the second turnaround gave some good ejector, but the iconic following hill was just a dead spot. The turn afterwards (the one that passed right by the queue and under the break run) was actually very smooth. My favorite moment on Wildcat was by far the sideways ejector speedhill under the lift. This moment was extremely jarring in 2019-2021, but for Wildcat's final year, it was actually fun. It gave some very strong airtime and laterals for a traditional wooden roller coaster. This moment was followed by another shaky turn into an airtimeless airtime hill, which was followed by yet another shaky turn. The transition out of this turn actually gave some good floater airtime, and the twist into the final helix gave ejector. However this helix was unbearably rough. Sitting in the back row, you could see the train violently shake back and forth at the lowest portion of the helix. This turn is followed up by two airtimeless hills into the brake run. Overall, Wildcat was a very solid wooden roller coaster. The padding absorbed most of the roughness, and I'll always remember my winter night rides in the dark as we raced by the beautiful chaser lights. I miss this ride, I really do, but Wildcat's Revenge is an undoubtedly better attraction.

  • Coaster Person

    Theming Intensity Smoothness Capacity

    This ride is AWESOME! Not only is the ride very smooth for a Vekoma Boomerang, it's CRAZY intense, and the theming and soundtrack add this extra layer of excitement that just gets you hyped to ride. Sidewinder was fun, but I am so glad they rethemed it and updated the chassis, it's just so much better now.

  • Coaster Person

    Nice surprise! Pace Intensity

    HOW IS THIS THING SO FAST? Compared to the 4 other Batmans I've done, this thing RIPS through it's course. This ride is addicting, fantastic job B&M.

  • Coaster Person
  • Coaster Person

    Rattle Dead spots

    I much prefered the one at Playland's Castaway Cove. This one is a lot rougher and doesn't spin as much.

  • Coaster Person

    Discomfort Dead spots

    Horrible wild mouse. Easily the worst coaster I've ever ridden, period. Every turn is painful beyond belief and the drops do nothing. Driving down the highway is more exciting than this piece of garbage.

  • Coaster Person

    Fun

    I actually really liked this. It was a lot more intense than I expected it to be, the spinning is fun too.

  • Coaster Person

    Fun Intensity Ejectors

    So, SO GOOD. This ride is nonstop action with crazy ejector airtime. Imagine if RMC built a Sky Rocket 2, that's Galeforce. The launches are great, the airtime is great, the laterals are great, and the ride ops let you have the restraint as loose as you want! (I'm not kidding, the ride ops don't push down the restraint AT ALL, Skyrush method all you want here.) My only issue with the ride is that the laterals are a little much in the back left, but that's it. This ride is elite and noone can tell me otherwise.

  • Coaster Person

    Airtimes Capacity Comfort

    Six months ago, I left this exact review on this page: "Three words; big mine train." and gave the ride two stars. I thought the ride was boring and I got no airtime or forces at all. I thought the drop sucked, and the only good part of this ride was the setting. That was based on my two rides in August of 2019. In June of 2021, I got back to Busch Gardens Williamsburg, and while waiting to drive into the parking lot, I saw this thing running and noticed that the train was flying over the hills. I figured I'd give this ride another chance. My brother and I got into the park and went straight for this ride because it usually never has a line. We ran through the queue and went straight for the back row. We dispatched and I still had low expectations but was excited to be getting back on a B&M hyper. Also, you get a great view of Pantheon from this lift, it looks gorgeous! We reached the top of the chain lift, we dipped off of the chain into the pre-drop, gained a surprising amount of speed for a tiny dip, and I remember my life flashing before my eyes as we were thrown over that first drop. I have a clear memory of my head tilted to the left, looking at the massive hills in front of me, getting insane ejector, screaming my lungs out, all the while fearing for my phone in my cargo pocket. It was then I knew that the ride I was riding now, was not the ride that I remembered. Every valley brought intense, spine-crushing g force, and every hill gave borderline ejector airtime. And I thought after slamming into that mid-course that the second half wouldn't be as good as the phenomenal first half. NOPE! You fly off of that brake run, getting absolutely TORN out of your seat! Every valley is a borderline grey-out moment and every bit of airtime is ejector. That final drop and valley are one of the most insane series of elements I've ever felt! We hit the final brakes and I just went 'WHAT THE ACTUAL F*CK?!" I thought it felt like an upgrade of Superman; Ride of Steel that I rode the day before, with better elements and infinitely better trains. It starts with a fantastic drop, followed by lots of flojector, followed by a twister section (Superman's helices are a complete joke compared to this ride's awesome s-turns ) and ending it out with a series of nuts airtime hills! I got 9 rides on this thing that day, and made some of my favorite memories with my brother! Heckling Pantheon on the lift hill for not being open, betting for the back row left edge seat (Which, by the way, is this ride's magic seat), and stapling each other on the brake run! The day ended perfectly when we got the last ride of the night, in the pitch black, with Apollo absolutely HAULING! We even broke down on the brake run because they couldn't get the train in front of us out of the station. I was praying for my first evac cred, but they fixed it. I think I like it more than Candymonium, which is the only other B&M hyper I've ridden. (Don't get me wrong, I love that ride, this ride model is incredible!) Overall this ride is a 10/10 for me. I love the restraints and layout! Best ride in the park (Until Pantheon opens lol)

  • Coaster Person

    Rattle

    0/10 this woman made me ride with her annoying kid