ah saw oh my beloved saw, we meet again... i agree with most parts of my original review, but some developments have happened which lead me to updating this review. so, if you wanna know one thing abo...
ah saw oh my beloved saw, we meet again... i agree with most parts of my original review, but some developments have happened which lead me to updating this review. so, if you wanna know one thing about me, it's that i love aggression in rollercoasters. i love snappy elements, i'll even take a noticeable rattle; to me, it adds to the intensity. that remains true here! it's just... today i think i may have had one of the most aggressive rides i have ever had on saw, ever. i'm no stranger to this one throwing you about, but this was on a whole different level, and i felt it from the moment we hit the very first drop. it's real fun when you can feel the train vibrating on an airtime hill too. and it only exemplified the part after the mcbr in the outdoor section, which already is probably one of the most intense things i've experienced on a rollercoaster already, but my god the headbanging was immense. constantly getting thrown around in every possible direction. soooo... am i changing my rating? hell no! i feel like saw is the only coaster i can think of where the roughness actively makes me like it more. works in favour of the theme too! i didn't particularly find it to hurt because i've become very used to bracing myself for roughness on rides (i've taken many hints from my other beloved...-ish turbo) but it still did a number on my mental state.
as for considering all the other rides i've had on saw? well, it's still the incredibly intense and chaotic coaster i always remember it being, and always loved it for. it's absolutely still my favourite in the park... ahem, excluding hyperia. the dark ride section is fun, and i love how it always catches people off guard. the first drop is always real fun with how you come right out of your seat and slam back down, straight into the immelmann and overbank, into the tight airtime hill... then the mcbr which doesn't slow you at all, followed by one of the most intense airtime moments i can name on a coaster, into an extremely tight dive loop, a very tight turn... and then relax. it's also quite a short and punchy coaster and i seem to have a thing for those. the theming is also excellent still, the air cannons in the indoor queue haven't stopped freaking people out, and the station building is incredible for building tension. they appear to have added a new screen that just constantly says something like "These are the rules of the game" in place of where the puppet with the pink frilly tricycle used to be, which i don't understand, but apart from that it's pretty well done. nothing builds more anticipation than the audio played at the bottom of the lift, which genuinely makes you feel like you're gonna die. which is kinda the point! and, uh, if you don't like rough coasters? well... you're probably gonna die.