• Max Sweeney

    First Drop Masterpiece Ejectors

    This is an absolute masterpiece and has become my new #1 coaster. The first drop can go toe-to-toe with any other coaster and I'm torn between Skyrush and this as my favorite first drop. It's pure ejector through and through and the beyond vertical drop is phenomenal. The rest of the layout is just top-notch. This coaster is packed with perfect inversions, violent ejector, and sustained airtime making this just about perfect from beginning to end. I rode this four times in the back row and had no desire to switch because it was great. I wish I marathoned this a bit more but I'm so glad to get as many rides in as I did. I prefer back left over back right just based on how some of the inversions work. 5/5 stars

  • Max Sweeney

    Capacity Inversions Duration

    This is my favorite inverted coaster to date. It's everything I want in an invert with the speed, whip, and duration. The first drop is fantastic and you really build speed into that first loop. It was very intense and reminded me of the speed on Afterburn at Carowinds. This also included a batwing element which has easily become my favorite type of inversion/inversions on these inverts. Speeding through the beautiful trenches also added to the amazing experience. The wait was no time at all because the capacity of these B&M inverts is always top-notch. 4.5/5 stars

  • Max Sweeney

    Nice surprise! Fun Capacity

    This was such a fun coaster and very unique. I knew it was supposed to be a spinner but when I got on I was very confused as to why the train stayed facing forward during the 1st quarter of the duration. The initial elevator up is also very cool and such a fun way to start a ride. Once you hit that mid-course brake run, spin around, and take that lift hill backward it took on a whole new type of ride. The train becomes loose and spins during that last quarter of the ride and I was able to take some turns quickly while I was completely sideways. I did get a bit nauseous after I got off but I attribute that to not pacing myself during the day. I was able to take some Dramamine and got stabilized. Very fun and I recommend checking it out! 3.5/5 stars

  • Max Sweeney

    Airtimes Fun Layout

    I really loved this one. The triple launch throughout the duration was awesome and kept the pacing very random. I got a ton of airtime on a few of those hills after the launch while I was in the front row but overall I prefer riding the back row. You get a surprising amount of ejector on each drop when you sit in the back. The layout was also cool how it worked its way through the water and cave patterns. Those quick turns where you zig-zag through the water made this a perfectly named coaster since it really replicated how a cheetah hunts through the grass. 4.5/5 stars

  • Max Sweeney

    Nice surprise! Fun Intensity

    This one surprised me the most on my trip to BGT. I thought this layout looked like a pretty normal mid-tier coaster but I was very surprised at how intense it got. The drop into the loop was pretty solid. What really caught me off guard were the helixes but especially the long sustained one at the end that basically did two or three laps around. I normally don't gray out on a coaster but this one got me close and I was quite surprised given how short this coaster actually is. It's very fun and I highly recommend a ride! 3.5/5 stars

  • Max Sweeney

    Capacity Duration Headbanging Disappointing!

    This one was the most disappointing of the park. Maybe with the high Captain Coaster rating and percentage I thought I would love this one but it just didn't do much for me. I felt like there was way too much headbanging to actually enjoy it and it felt like an old Arrow looper more than a B&M. The layout was pretty solid and this one had amazing capacity but I don't remember too many forces on this one. There were a couple of inversions with fantastic whip to them but I feel like I've ridden better rides. 3.5/5 stars

  • Max Sweeney

    First Drop Capacity Ejectors Too short

    This is my first experience on a B&M Dive and it exceeded my expectations. I rode once in the front row and in the back row and the first drop gave me completely different experiences. I enjoyed the front row for the view and especially for the long hang moment you get before it releases. The back row ended up being more fun though and this worked on both drops. The first drop in the back was pure ejector and caught me by surprise. The second drop was also massive in the back row. I agree with most reviews and just wish this one was slightly longer but it's still worth a wait. Its capacity is very good though so as long as you don't wait for the front row they start pushing out the second and third rows frequently. 4.5/5 stars

  • Max Sweeney

    Fun Intensity Hangtime

    This is my first time ever experiencing a Sky Rocket II model and I was thoroughly impressed. The launches are a bit lacking and don't have that punchy feeling but it's such a cool and unique experience compared to coasters I've experienced before that it doesn't hurt my overall outlook much. It basically rocks you back and forth until the 3rd launch taking you over a top hat and into the actual course. The 2nd launch backward is quite intense and seems to be Premier's signature element on their rides. I rode both the back and the front with the back having a more intense experience on the backward launch but the front has intense elements on the top hats. Maybe I have a bit of a bias towards Premier's collection but that manufacturer continues to pack in great g-forces and always delivers a great experience. 4.5/5 stars

  • Max Sweeney

    First Drop Too short

    Started off the day with the kiddie coaster at BGT and this one surprised me a bit. The first drop had more airtime in the back row compared to any other kiddie coaster I've been on. Is it intense? Not really, but if you are a kid and this is your first ride on a coaster then it's a great starting point to give you a little pop of intensity while you get used to speedier rides. I felt it was a bit short though. Most of these kiddie coasters do at least 2 or 3 laps because of how short they are but this is one of the first ones I've ridden that only completed one circuit. 1.5/5 stars

  • Max Sweeney

    Airtimes First Drop Masterpiece

    This one is an absolute beast! I've never seen POV videos of this ride be so deceptive and look innocent compared to what you actually feel. The lift starts off super quick and hardly slows down when you get to the top. This is my favorite first drop and it's not even close. That midway kink through the drop practically feels like it ejects you from your seat! Then you get thrown through so many rapid airtime hills throughout the course of the run that is so violent but so rewarding. The turns are a bit whippy and intense leading to some pain but I'm very surprised it's nicknamed "Thighcrush" since my thighs were just fine getting off both times. I rode back row on both the far left and far right wing seats and I slightly prefer the left although they are both fantastic. Both times I got off this one with a massive headache and my only regret was not riding this even more to sacrifice additional brain cells. Controversial opinion but I think this one is better than Wildcat's Revenge and the best in the park! 5/5 stars

  • Max Sweeney

    Airtimes First Drop Capacity

    This one is probably my favorite B&M Hyper to date. The first drop has a great max vertical angle and builds up quite a bit of speed. My favorite moment might be the way up on the first hill though. I got such long sustained floater airtime on that first hill and I couldn't believe how long it lasted. This out-and-back layout is great and provides plenty of floater airtime. I really enjoyed the lap around the fountain during the 2nd half and it really had a great touch to interact with the environment. I rode this in the back row two times and the front row once. I got nice ejector airtime in the front but the overall experience is best in the back row. 4.5/5 stars

  • Max Sweeney

    Location Duration

    Solid wooden roller coaster and a great one to keep around for the lineup. It had some decent drops in the back row and it was surprisingly not too rough for its age. I was very happy with the long duration the ride gave and it's also located right at the heart of the park which is great. Nothing too negative about it. It might not be the most thrilling coaster but it does the job of a mid-tier woody at this great park. 3.5/5 stars

  • Max Sweeney

    Location Disappointing! Dead spots

    I didn't care much for this one and thought it was going to be a bit more intense than I expected. The first loop was pretty cool but then after that, the entire pacing is very weird and off. It had a couple of dead spots and didn't seem to pick up much speed. But if you put my expectations aside, it's a fantastic starter for kids who want to get past the normal kiddie coasters. It would introduce an actual inversion to them and show a bit more speed to get them closer to the more thrilling rides. 3/5 stars

  • Max Sweeney

    Capacity Duration Headbanging

    A solid B&M invert with a somewhat unique layout. It's the first one I've ever ridden that doesn't start with a big first drop but rather a small curve into the much larger one. This is a pretty cool way to introduce the layout and build anticipation. It also felt like a very long duration from the other ones I've ridden. The speed on this one doesn't seem as quick as the Batman's and definitely less whippy. I also experienced a moment of headbanging which I'm not used to on any other B&M invert. Capacity is always outstanding on these though and give very short lines no matter how packed the park is on that day. I would definitely like to ride it again one day. 4/5 stars

  • Max Sweeney

    Inversions Masterpiece Ejectors

    This is an incredible addition to the park! This is the first RMC I've ridden where it seemed to get faster as the ride went along which makes for amazing pacing. I thought the first drop was pretty decent and quite steep but I prefer Goliath at SFGAm for now. Where it really shines is the inversions and how whippy they are. I think I got a better back-row ride than front because the front took the inversions too quickly and might have been a bit too intense to enjoy (disorienting). I think the sweet spot would be something like the 3rd or 4th row from the back but I never tried it. The back-row inversions are still incredible but the middle might be the best of both worlds. I thought the first airtime drop midway through was fantastic and so intense. These are the types of airtimes where maximizing intensity is what I strive for. My least favorite part is what most people's favorite part is: The double down. If it was taken at a straight angle I would have enjoyed it so much more but that little kink to the left is slightly jarring and rough. This gets a perfect score by rounding up but it might be my basement level for that kind of score based on a few nit-picks. 5/5 stars

  • Max Sweeney

    Airtimes Launch Ejectors Too short

    I absolutely loved this one. The launch was fantastic and way more "punchier" than I was expecting compared to some launches I've ridden with better stats. Then you get to the top hat and the ejector feeling at the top is incredible. I felt like the inversions were fantastic as well but I ran out of "pro" slots lol. The flying snake dive is something I've never experienced before and it lived up to the hype I was expecting. My only con is it is too short. I've seen Intamin layouts with multiple launches and this one could have been an all-timer if they had room to expand the track and introduce a 2nd launch and experience. Great coaster though, my third favorite in the park! 4.5/5 stars

  • Max Sweeney

    Theming Inversions Headbanging Discomfort

    This one was very well-themed for one of the most popular clones in the country. I always enjoy the inversions of these types, especially the backward loop. The tunnel also had a nice touch where it would have a unique scent every time you rode (ours was grape but it was only during the backward ride. I will say this one had more discomfort and headbanging compared to SFSL which is really weird. They invested in new vest restraints but in my opinion, I think that made it worse. It also might be because this one seemed a bit faster and I think boomerangs do much better when the speed isn't turned too high. The music during the backward lift hill was also really cool and got you amped up. 3.5/5 stars

  • Max Sweeney

    First Drop Fun Capacity

    This is a really fun and underrated ride. I thought the lift hill was so nerve-wracking to be vertical and so tall. This lift seemed even more intense than Hangtime from KBF. The first drop was also fantastic. I only rode this thing once but you get a ton of whip in the back row during the first drop. It also maintains its speed well compared to the Gerstlauer Eurofighters I've ridden. The layout is a lot of fun and also includes a great moment of airtime 3/4's of the way through the ride. The only downfall of this one is poor capacity. The train is short and only seats two per row which leads to long lines. 4.5/5 stars

  • Max Sweeney

    Airtimes Capacity

    Nice wild mouse ride. The top of the run is your typical quick turns and the height on the entire track is quite high compared to the others I've ridden. I enjoyed the decent drop on it too. Near the end, you get a double hill and I got a surprising amount of airtime when you hit the second hill. It really felt like the entire car came off the track. I'm usually not a fan of mouse rides but this one was pretty fun. 2.5/5 stars

  • Max Sweeney

    Capacity Duration

    Great woodie! Unfortunately the park did not expect enough guests to run both trains so I only got a ride on Thunder. The first drop was pretty good and had a nice turn giving some great lateral effects. The duration on this one seemed pretty long and it was a decent enough layout. I wouldn't put this one up near the top of my favorite wooden roller coasters because it wasn't very intense and also wasn't the smoothest. I would still ride it again and I expect it would be a lot more fun if it had the racing aspect. 3.5/5 stars

  • Max Sweeney

    Fun Capacity

    I really enjoyed this Maurer spinner. The ride itself was very light on spinning compared to rides like Pandemonium and Sierra Sidewinder but it made up for it with a cool, visual experience. I loved the dark setting with the bright neon theming. The drops were quite nice too. You were guaranteed to have drops backward and forward. The downside to this one is awful capacity which is expected on a semi-popular ride with barely any seating (4 to a car). Definitely check it out early when you enter the park and you'll have a fun time! 3.5/5 stars

  • Max Sweeney

    Duration

    I started off the day at Hersheypark with the kiddie coaster. I've been on some with one lap or two but I was surprised this one had you do three straight laps. The hill after the first lift hill surprisingly had some good whip in the back once you got to the top. This should be a great one for kids but the duration might be a trade-off between ride length and line waiting. It depends on what you want out of this but on crowded days I could see the length become an issue. 1/5 stars

  • Max Sweeney

    Fun Layout Capacity

    This one is probably my favorite spinner to date (excluding Joker vertical spinning). The layout was a lot of fun and even though I experienced a ton of spinning it didn't lead to excessive dizzyness or anything. It was very unpredictable but in a good way where you could take turns backward and not know a clear orientation. Very fun and would ride again! Capacity is abysmal like most mice coasters and spinners so the line was long if I didn't have a Flash Pass. 3.5/5 stars

  • Max Sweeney

    Fun Intensity Hangtime

    What an intense coaster. The launch is a bit tame compared to others I've experienced but going backward makes it way more thrilling. The really intense part is the first top hat, especially in the back row. I've never felt something like that before. It's quite disorienting but in a very good way. The final vertical spike has some insane hangtime and intensity. The momentum keeps going with the assistance of the magnet to pull you quite high at the top. Then you hit the actual drop doing everything forward and it feels like you get a brand new experience the other way around. I can't say enough good things about it. Although short, it's well worth the wait. 4.5/5 stars

  • Max Sweeney

    Airtimes Comfort Smoothness

    Very nice wooden coaster and probably my favorite wooden one at the park. While this one lacks the height and speed compared to the more elite wooden ones, this one still has great airtime and is very smooth. I really enjoyed the first drop since you get both a pop of airtime combined with the lateral effect of the turn into the bottom. This one also includes small pops of airtime from bunny hills that were quite thrilling. I really wish they could have combined the height and speed of Boss with the layout and smoothness of this one because then you would have one of the top woodies I've ever ridden. Still, make sure you check out this ride because it's quite fun. 4/5 stars

  • Max Sweeney

    Airtimes First Drop Layout Discomfort Dead spots

    An awesome wooden coaster in their lineup and I do not think this one needs the RMC treatment like the community suggests (*cough* do it to Screamin' Eagle *cough*). It is a bit rough and retracking wouldn't hurt it but I still had a great time. The first drop is fantastic in the back row and gives great airtime. The laterals on most turnarounds are a bit rough but I don't mind a little roughness around corners anyway. Some parts were so rough my phone fell out of my pocket which was terrifying and never happened to me before. I love the layout of this one too and the duration is fantastic. There are some dead spots where the pacing gets killed a bit (especially on the mid-course break run). I still definitely recommend riding this one and check out the back row for some amazing drops! 3.5/5 stars

  • Max Sweeney

    Airtimes Ejectors Rattle Discomfort Tear it down!

    This was one of the most painful rollercoasters I have ever been on. I got off with actual neck pain. No matter what I did during the ride (keep my head back, anticipate the bottoms of the hills, etc.) nothing could help. The airtime on this is great and the ejector moments are fantastic but the trade-off is not worth it. It either needs an RMC treatment, retrack, or just completely tear this thing out and build a new coaster to take its place. I highly recommend avoiding this one and I've even ridden the top painful contenders like Hurler at Carowinds or even the Boss at the same park. Both are reasonable compared to this monstrosity. 2/5 stars

  • Max Sweeney

    Fun Hangtime Too short Discomfort

    I've never ridden a Vekoma Boomerang model before but I'm shocked how low this one is rated on the site. I had a ton of fun on this one. The backward lift chain is so slow and suspenseful increasing my heart rate before the drop. The drop was fantastic zooming through the station. The small cobra roll had slight discomfort but gave decent hangtime. My favorite part by far was doing the loop backward. I've never experienced a sensation like that before and it's way more intense than you would expect. Overall what a great ride but a little short. The lines were very short when I visited this park so this was an easy and quick thrill that I would recommend. 3.5/5 stars

  • Max Sweeney

    Layout Duration Dead spots

    A very nice mine train coaster ride. I remember growing up loving this one and feeling it was so intense when I was a kid. After my review ride, I realize it's definitely not as intense as I remember it. It does have a great layout going low to the ground through the terrain and making it feel faster than it actually is. The duration is also quite long so you get a lot of value for a short line ride. Unfortunately, it does feel like it has some dead spots and I think I counted 4 separate lift hills including the one after the tunnel drop which continually kills the momentum. The tunnel drop at the end is still super fun and always packs a surprising punch for what you would expect on this ride. 2.5/5 stars

  • Max Sweeney

    Theming Inversions Layout

    There is a reason there are so many Batman clones throughout Six Flags parks and this just confirms how solid the ride is. Although this version is mirrored compared to most versions I've ridden, it still packs the intense forces and inversions you would expect from the layout. The first drop is fantastic and then you get the typical backflip, corkscrew, and backflip which comes at you so quickly that it's hard to process each inversion. This one had no rattle compared to Magic Mountain so it should belong above it. I rode my reviewed ride at Great America and it is still the best clone to date but I also rode it in the evening when it was warmed up. This one still felt very fast and I actually rode it within one hour of the park opening so I was surprised how fast it still ran. 4/5 stars