Coaster reviews
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Intensity Ejectors
It was very intense and surprisingly smooth! The chain lift was a bit slow, but once the actual ride started, it was intense the entire way through. You start with a couple of loops that give very intense forces. The pacing stays solid throughout the ride and transitions into some ejector spots. For its age, this is one of the better coasters in the park and I had to ride it multiple times. 4/5 stars
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First Drop Nice surprise! Intensity Dead spots
It's one of the most underrated coasters I've been on regarding this site's rating! It was my favorite of the day since New Texas Giant was closed and I missed a ride on Mr. Freeze. The first drop is awesome and more intense than I anticipated. The angle of the drop is shallower than most hypers I've been on but it still picked up quite a bit of speed. I like the tunnel at the bottom too as it had a peculiar effect in the valley that made the drop more intense but I can't describe it. The positives felt on both helixes were up there as the most intense element I've felt on a coaster (especially the second downward helix). The only downside was the pacing in the middle. It abruptly stops on the mid-course brake run but it is necessary as I can't imagine taking the second helix any faster than it currently does. 4.5/5 stars
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Fun
Not a bad coaster in complete darkness. It seems to come off as more of a family coaster with the speed and no intense moments but I still thought it was enjoyable and a nice fit in the park. The darkness plays a role in not knowing when the speed will pick up or slow down. It would probably be a very boring coaster if it wasn't in the dark. I'm surprised they didn't have some lighting to enhance the experience while keeping everything in front of you pitch black. You feel like you're just in a dark box coasting along but some lighting like other dark coasters I've been on makes the experience more enjoyable. 3/5 stars
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Lap Bar Fun Capacity
I've ridden two bobsleigh-style coasters and this one was surprisingly way better. It was smoother than the one in Kings Dominion and also more intense. The quick turns and drops kept the pace fast and felt way more than a family coaster. I was also shocked by their lapbars. They didn't hold in anything and it felt like I could slip right out but that made the coaster feel out of control and non-restrictive. The biggest downside like most people say is capacity but the ops were great throughout the park. It's a very awkward coaster to get in line for and the queuing system is a bit weird. 3/5 stars
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Capacity Inversions Intensity
Another iteration of Batman The Ride that continues to impress! I'm not sure what this entire Six Flags chain did but most of these clones seem so much faster than a few years ago. I noticed it with SFGAm just being better than before and now every one I ride seems quicker. It makes me wonder if they swapped wheels at SFOG and saw how much people enjoyed that one and decided to do that at all other locations. It's a capacity monster and the ops did a great job that day. As always Batman is super intense and whippy with great inversions. I still put a few B&M inverts over this clone but this is still better than many other B&M unique layouts. 4/5 stars
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Smoothness Duration Dead spots
Very comparable to Great American Scream Machine at Six Flags Over Georgia but I liked this one better. Maybe it's because I wasn't in the true back row on a wheel seat but this one seemed much more smooth (especially being a wooden coaster and its age). The pacing on this one was a bit awkward though (especially during the first couple of drops). It starts to pick up pacing and ends up being a fun ride. The airtime was also a bit better than coasters of its size but it was still not great either. 3/5 stars
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Airtimes Hangtime
First time I've ridden a water coaster like this and it was a lot of fun! I loved the hangtime you'd get at the top of each spike and it provided great forces. The day was super hot even in September so this was the perfect coaster and ride to cool off on. I'm glad they delayed it to install the turntable for a second train because this could have been a capacity nightmare. The ops were great all day at SFOT so the line for this one wasn't bad at all. 3.5/5 stars
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Theming Duration Dead spots
It seemed like an above-average mine train and it was quite enjoyable. I still have my cons against it like some dead spots and weird pacing but that seems to plague a lot of Six Flags's mine train coasters. I still enjoyed how long the ride lasted and was quite surprised how much effort they put into theming. It doesn't reach the levels of a top-tier park like Dollywood for example but most of these in the Six Flags chain just put random tunnels but this had a themed house and everything. Definitely better than its kiddie coaster counterpart as well. 2.5/5 stars
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Pointless
The only kids coaster available to ride at this park with Wile E. having new height restrictions but this one seems like a weird fit for the park. At least Wile E. is in the kids section and has some theming but this one doesn't do much. It's intended to be tame but seems like it takes up a lot of space for what it offers. It's supposed to be a step below Runaway Mine Train as a ride to work your way up to a more intense mine train ride I guess but they either need to commit to making this a better experience with some effects or tear it out for better use of the plot of land. 1/5 stars
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Inversions Fun
These models keep giving me consistent rides. I like these more than the normal person reviewing coasters and think they're perfect for parks since their footprint is so small. I got about the same number of inversions on this ride as at SFGAm. This time I started the lift facing forward, the first time I've experienced it this way on a 4D spinner. I didn't notice much difference but it helped to see what was coming ahead. I don't feel like these will make you sick unless you have a low tolerance for flips. 3.5/5 stars
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Fun Layout
This is my second Pandemonium spinner (SFSL), and I prefer this one. It seemed to have more height on the lift hill and was fun. I can't tell how different it was from SFSL but it ramped up the intensity. The spinning seemed about the same and wasn't too overwhelming. It also had sharp drops which I love on these things (especially since I rode backward for most of the duration). 3.5/5 stars
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Airtimes Location
This one didn't live up to the hype but was still an excellent coaster. Riding it this year I probably rode iteration #3 or #4 where there is no launch. This kills the speed compared to some POVs I've seen but at least it's now reliable compared to the past. It still has some great airtime moments and with this one being my 8th RMC it's the first one that utilizes the woods so the location is fantastic. Another positive is I thoroughly enjoyed both the front and back row which is pretty rare for an RMC to be that well balanced. Not that front-row rides are bad, but the back row usually outshines the other rows. What I will say is to make sure you ride on the left side instead of the right. That valley after the first wave turn is a borderline pothole and super rough but it was way less noticeable on the left side. They still need to fix that up in the offseason though. I'm not a fan of wave turns as much and this one doesn't have inversions so compared to other RMCs it will probably have to go near the bottom of my rankings. The quad down is really good and my rides near the end of closing were way better and sped up. 4.5/5 stars
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Airtimes First Drop Intensity
This coaster vastly exceeded my expectations. I usually know how much I would like a coaster going in, but this bumped up at least an extra half-star than I thought. The first drop is amazing in the back row. I didn't expect that much airtime from a wing coaster since I'm used to a more graceful experience. The inversions are also pretty intense in the beginning. After the first drop, the first inversion made me gray out a bit. It does slow down as it runs through the layout but the speed is still solid. They even threw in a quick pop of airtime near the end. It's crazy to think I almost put this #1 in the park and I just wish it ran a bit longer but it's not too short by any means either. 4.5/5 stars
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First Drop Intensity Too short
Very awesome coaster and a bit underrated! I liked the first drop in the back row. I don't consider the little pre-drop and turn before it but the true first drop into the tunnel had way more whip and intensity than I expected. The intensity throughout the entire layout was top-notch. Once you take the drop into the tunnel it's relentless inversions and intense speed. I was also a bit surprised by how smooth the coaster was. I fully expect all Arrow coasters to give headbanging and even with some of these inversions turning into borderline corkscrews, it had no headbanging whatsoever. My only con is it's a bit short. I agree with everyone that I was surprised when it abruptly ended. It's still awesome, but if you lengthen this one by about one or two more inversions, you could be talking about a terrific coaster. 4/5 stars
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Theming Dead spots Intensity
It's solid for what it is. The theming is top-notch and would be great for kids to enjoy. It's quite a lot to take in but it tells a pretty cool story of a fire and how it progresses through town. There are pronounced dead spots though. Sometimes it's just a pitch-black tunnel and takes a while to get to the new setting. Then you get some settings with both sides so you have to whip your head back and forth to ensure you catch everything. I also knock it on intensity. I know that sounds cheap to gripe about it but this should have been a dark ride. They only threw in a few dips so at that point it's pretty unnecessary and they shouldn't have made this a true roller coaster. I liked it for what it is though but I'll probably skip it next time I visit. 2.5/5 stars
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Theming Fun Duration
It's an entertaining family coaster ride! You get a small launch at the beginning with a lift hill and the forward portion is fun. There are small pops of airtime here and there but nothing too intense. Then you hit the shed and the theming is cool with the fire setting off the "fireworks explosion". Going backward definitely bumped it up half a star. It's more intense than I expected with steeper drops without any visibility. I continue to be impressed with Dollywood's coaster duration. The lines weren't long the day I went but you would at least feel like you got your wait time worth on these theming experiences. 3.5/5 stars
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Theming Duration Headbanging
It's a pretty fun ride but a bit painful. The headbanging is atrocious on this one so make sure you keep your head back and stable but even then you might feel some pain. This one isn't very intense and seems to focus more on theming. It still has fun elements like straight drops and inversions that let you hang upside down. The duration of this ride is also super long compared to a lot of coasters so you get a good amount of ride time. It seems like Blazing Fury is a bit redundant when comparing theming and the effect it's trying to give. Blazing Fury came first so I'm a bit confused why they made Mystery Mine so similar theming-wise but both are fun adventures. 3.5/5 stars
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Airtimes Pace
I thoroughly enjoyed this one! The entire layout had fantastic airtime moments, and the pacing was consistently good. I like the first twisted drop too. It gave the same drop force you get on most wooden roller coasters but had nice lateral forces as I made the turn to give a unique experience. There's not much I have going against it. It seems like a perfect fit for the park and I'm surprised how smooth it is after all these years. Dollywood has taken really good care of this one. 4/5 stars
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Theming Location Fun Airtimes
Big Bear Mountain was a ton of fun and I got multiple rides throughout the day. I thought the theming was very good but after the first ride, I completely missed the bear roars throughout the layout. After I realized what was happening and rode it again near the back I enjoyed both the voiceover throughout the duration plus the bear roars. It's also a perfect location paired with Dragonflier in the kids' section as a nice one-two punch for the little ones if they want a bit more intensity. The downside to this one is the lack of airtime. I was getting Cheetah Hunt vibes at Busch Garden throughout the duration but what made Cheetah Hunt better were those quick pops of airtime and the random inversion. I don't think a little airtime would ruin this as a kids' ride and I wish it just had a couple more hills to make this one an excellent coaster. 3.5/5 stars
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Nice surprise! Location Smoothness
I had two coasters that surprised me a lot and this was my #2 biggest surprise at this park. I came into it not knowing much and since it was in the children's section I expected it to be only slightly more intense than Vekoma's suspended family coasters like Kiddy Hawk at Carowinds. After the first drop, I realized how wrong I was. No, it won't be as intense as the B&M inverts like a whippy Batman but this had way more speed than I expected. It also had no inversions but I thought this was a perfect addition for the kids. I was also surprised that Vekoma made such a smooth invert. I still haven't ridden a true SLC model from the company in the prior days but this had no headbanging whatsoever and had no over-the-shoulder restraints. Check this one out! I usually don't do re-rides unless I really like a coaster and I got back in line for it later in the day! 3.5/5 stars
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Theming
It's just a basic kiddie coaster and layout but it has some redeemable qualities. First, it does three laps which is a plus. I've ridden ones that only do one but sometimes even two laps feel like it would rob young ages of a quality ride. The other massive plus is some light theming I've never seen on a kiddie coaster. Every lap you complete not only does a loud whistle but also produces smoke. I loved this park and the quality they put in their rides and this kiddie coaster shows they put tender care for all thrill levels. 1.5/5 stars
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Capacity Inversions Fun
This is my favorite inverted roller coaster to date. You can definitely tell the difference in speed between this one and rides like the Batman clones and Silver Bullet. The added height to the first drop plus how sharp the track drops down gives it that speedy edge over most inverts I've ridden. The loops are also taken much faster than your generic invert. The batwing element was so much fun and feels like nothing I've experienced on any other ride. The large dips going underground also allowed this one to keep a crazy amount of speed. This one should be talked about much more because it vastly exceeded my expectations. 4.5/5 stars
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Airtimes First Drop Duration Dead spots
Slightly rougher than last year's Red side but this one is still such a great coaster. The first drop is fantastic in the back row and pretty intense for how old it is. That first couple of airtime hills before the helix seemed even more insane this year on the Blue side. The entire train and I seemed to be floating for a full second or two. You get to the helix and the intensity goes down for me. It's a cool concept but it's super long and doesn't do anything for me. After that, it picks up again with some nice airtime hills. So I love this layout outside of the massive helix but the helix is still a marvel to look at. It's also a very long ride so you get a ton of value. 3.5/5 stars
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Airtimes First Drop Layout
I fully expected Goliath to be my favorite at the park but I was wrong! I expected this to take last place for the RMCs I've ridden but this was surprisingly better than anticipated. The first drop might not be very high but it is such a cool experience (especially in the back row). I completely forgot there would be a lateral kink to the left on the drop and the effect is even better than POVs make it out to be. The inversions were also fantastic. I got my first ride after a 2 hour storm delay so I was expecting this thing to crawl but it's possible the rain sped it up. It wasn't too fast for a dizzying effect on the quick inversions but not too slow because the airtime hit so well. My favorite elements on RMCs are those quick drops you aren't expecting. The tall airtime hills are still fun on the other RMCs but watching a layout develop and then have this quick drop is so underrated and this coaster had multiple occasions. I didn't get this new credit until near closing time but I was completely content lapping this one over Goliath to close the day out. 4.5/5 stars
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Airtimes Capacity Intensity Rattle
It's an outstanding coaster and my second favorite hyper from B&M (Raging Bull still takes the crown for me)! The first drop still doesn't hold as much intensity as Raging Bull's in the back row but it's still notably good. Where it shines is of course the numerous airtime hills. This provides tons of sustained floater airtime with good pops of 4 or 5 seconds (hard to calculate) of floater for me. Then it mixes it up from most out-and-back layouts with a surprisingly intense helix. I normally consider B&M's graceful and not very intense but this element caught me off guard. It wraps up with more airtime hills with consistent speed and minimal trims. Even that last pop of airtime with the drop into the brake run was more intense than I expected. Capacity is also fantastic on these things. Unfortunately, ours shut down right before my ride due to a passenger vomiting but during regular runs, those clam-shell restraints are super easy to lock yourself in and can just churn out trains efficiently. I have to knock it on the rattle though. This could have been my favorite at the park but the rattle might be the worst I've felt on a B&M ever. It was noticeable enough to knock it down some in my ranking and detracted from the overall experience. Wonderful coaster though and makes it worth a park visit. 4.5/5 stars
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Nice surprise! Smoothness Capacity
This was the biggest surprise in the park! I've never experienced a stand-up coaster before and I was surprised how nice the experience was. The coaster was way smoother than I anticipated it to be. The only true discomfort was the wait in the station as you sit there waiting for the restraints to lock in a bit better (it's especially uncomfortable as a guy if you know what I mean). I do have to knock it on capacity but that's just the nature of the coaster. People don't know how to lock in for these coasters and the wait is pretty horrible both in the station for it to take off and the final brake run waiting for the next train to get completely set. The layout is pretty cool to have a couple of inversions too. My only regret is not trying the back row since I heard it's even better but I was trying to move towards Goliath and Twisted Cyclone as quickly as possible to beat the bad weather. Would love to try it again during my next visit! 3.5/5 stars
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First Drop Too short Capacity
Fairly decent Gerstlauer coaster but I wanted more. The first drop is really good given the height. I didn't have a good seat (middle row) so I missed the whip off the back row or the views of the front but it still had decent whip for the height. The rest of the layout could have been better but it's also a bit over-hated since it still provides good inversions. The capacity is abysmal for this one and the Flash Pass was useless. It had the longest wait in the park so I set the virtual queue to cut the time in half and when I finally arrived the guy scanning these was nowhere closer to where the queue started. Complete waste of time and I feel they should move the Flash Pass much closer to the station. Also, the layout is really short. I think the most wait time is when your train takes off but then it just sits right below the vertical lift hill. That's never a good sign. I still like vertical lift hills and they make for an intense drop when you reach the top. 3/5 stars
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Inversions Intensity
It's a fantastic coaster with intense moments. Since it's a Schwarzkopf you can anticipate very fierce loops. What makes them so unique is how sharp the loops are. They aren't the teardrop style but an actual circle so you experience nasty positive forces. I think the rest of the ride was decent but the loops made it jump up in my rankings. The first drop is okay but a bit shallow for my liking. The helix is also decent but does not have enough speed to make it stand out among the better sharp turnarounds. 3.5/5 stars
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Capacity Intensity
This one lived up to the hype! I had Batman at SFGAm. as the best Batman since it's been running hot the last couple of years. This one was somehow faster and finally took the crown. It was hauling through the layout but not in a bad way where there would be nasty headbanging. It's just as smooth as all the other ones. As always the B&M inverts have fantastic capacity and the line was not long. Some of the slower clones should consider using the wheels that SFOG uses because it makes a huge difference! 4/5 stars
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Fun Smoothness Dead spots
My second of the three Superman - Ultimate Flight clones and I think I prefer this one a little more than Six Flags Great America's version. Again, the first two elements are the best parts of the ride. The drop is steeper than Tatsu's so that's a plus and the pretzel loop is always intense but a lot of fun to experience. The ride becomes predictable at this point with a normal flying experience and a twist near the end. I feel like it's missing one more powerful element to push this one as a great ride from start to finish. It's just as smooth as its clone I've ridden and B&M should look into making more of these with custom models. Also, the reason I prefer this one over SFGAm. is it utilizes the terrain and landscaping way better while SFGAm. is a parking lot coaster. 3.5/5 stars