I was so confused when I got into the station and saw that the trains went on opposite directions... why bother with a duelling coaster if the trains ...
I was so confused when I got into the station and saw that the trains went on opposite directions... why bother with a duelling coaster if the trains barely interact? it would have made so much more sense the other way, but i digress, cute kiddie coaster, i like the second lap being a bit faster. max > moritz because of the little dip right after the station is a little bit more fun
Unfortunately not one of the greatest spinners I've done. Tarántula blew me out of the water, but this doesn't really go super fast or have any hills ...
Unfortunately not one of the greatest spinners I've done. Tarántula blew me out of the water, but this doesn't really go super fast or have any hills that do anything, so it's a lot more chill!
I thought this ran a bit faster than the other wild mouse I've done in Sand Serpent, but still not enough for airtime at any point. At least not since...
I thought this ran a bit faster than the other wild mouse I've done in Sand Serpent, but still not enough for airtime at any point. At least not since they started trimming it. So the standard wild mouse fare of jamming you sideways into an uncomfortable car, or the rider to your side, is just not for me. I love laterals but not really like this.
I've finally ridden the other side of Speedy Bob after having done Vértigo in Madrid hahaha. Unfortunately you don't airtime at any point. So the stan...
I've finally ridden the other side of Speedy Bob after having done Vértigo in Madrid hahaha. Unfortunately you don't airtime at any point. So the standard wild mouse fare of jamming you sideways into an uncomfortable car, or the rider to your side, is just not for me. I love laterals but not really like this.
You like laterals? You like indoor coasters? This is the coaster for you then! (We really need a lateral tags on the pros, please ^^) It's just so fun...
You like laterals? You like indoor coasters? This is the coaster for you then! (We really need a lateral tags on the pros, please ^^) It's just so fun with that gargantuanly long train and you're always pinned to your right like the whole fucking ride! It's one of the funniest family coasters out there
I hate water rides on dry parks, and this one does splash you extra because the water hits the RTH support and comes back right at your face, especial...
I hate water rides on dry parks, and this one does splash you extra because the water hits the RTH support and comes back right at your face, especially in the front, right where I was! Still, the ascent on the tower is interesting, and the drop is fun, even if there's no airtime to be had.
It is possible to have fun, but you need to ride with your neck out. Which does still hinder the experience because even if you can avoid the harnesse...
It is possible to have fun, but you need to ride with your neck out. Which does still hinder the experience because even if you can avoid the harnesses you're more worried about not getting hit than by actually enjoying the ride, which is a shame. Still, if you can do that, the ride is fun! The inversions are forceful, especially the double barrel roll, and this is the least shaky SLC i've been on (Condor & FireWhip as well), but the old trains just completely ruin it. Change to new trains and you have a perfectly fine inverted coaster. Another thing to note, is that I was expecting a bit more force, since FireWhip runs like a fucking bat out of hell and gets stupid intense in the double barrel roll, but the BeNeLux SLCs don't go that far in intensity!
Condor wasn't uncomfortable at all for me with the new trains. My experience riding it was very curious, with my first SLC being FireWhip (which btw, ...
Condor wasn't uncomfortable at all for me with the new trains. My experience riding it was very curious, with my first SLC being FireWhip (which btw, is even shakier) which overspeeds like crazy (it has 2 extra cars compared to this) the inversions here felt noticeably less forceful, especially the double barrel roll which is the standout element of FireWhip to me, so I was disappointed for most of the ride, but then just when I thought it was over, I got hit with airtime?? Right in the middle of the train, that was very fascinating to me because I didn't know this layout differed from FireWhip. So with the airtime into consideration, and this still being a comfortable ride for my standards, and the inversions still being great fun even if not as powerful as FireWhip's I still rank this very highly! I genuinely don't get how this can be so uncomfortable with the new trains, but I know I'm the odd one out here. Anyway, great ride!
This thing is sooo fun in the back, you get some actual air or close to it, and fun pull in the drops. The dark section is also really fun, and the ov...
This thing is sooo fun in the back, you get some actual air or close to it, and fun pull in the drops. The dark section is also really fun, and the overbanking on the valleys really throws you around with some fun laterals. Best mine train I've done
Fun family spinner, you get some near-airtime on those S-hills and it can get the cars spinning at a nice rhythmn with an imbalanced car especially, s...
Fun family spinner, you get some near-airtime on those S-hills and it can get the cars spinning at a nice rhythmn with an imbalanced car especially, still not the level of a Maurer spinner, but plenty fun!!
This thing has some airtime moments, but does shake a good bit, still not enough to bother me (it's hard to find most coasters rough after Montezum). ...
This thing has some airtime moments, but does shake a good bit, still not enough to bother me (it's hard to find most coasters rough after Montezum). It's nothing outstanding but it's fun! I probably would still like to see it getting RMC'd eventually though, this layout isn't particularly special enough to save
This thing was very fun! It has some nice floater to near-floater pops, and a quick paced layout! I don't think it compares very favorably to some tal...
This thing was very fun! It has some nice floater to near-floater pops, and a quick paced layout! I don't think it compares very favorably to some taller and more intense GCIs, but it doesn't need to, the ride is great for what it is.
This ride is great! The drop on the back fun, and both vertical loops hit very nicely. The helix also has great forces. It's great to see this ride go...
This ride is great! The drop on the back fun, and both vertical loops hit very nicely. The helix also has great forces. It's great to see this ride got rebuilt from the ground-up, it's nice to experience a classic looper with the smoothness of today!
I've always wanted to do a Boomerang, unironically, as I'd visited Playcenter São Paulo as a kid and their Boomerang was down for the day, and ever si...
I've always wanted to do a Boomerang, unironically, as I'd visited Playcenter São Paulo as a kid and their Boomerang was down for the day, and ever since the park closed forever and the Boomerang is now in Costa Rica. So I got my first chance to do here. I was expecting a bit more force having heard that 5.2G figure (which i now believe is noise or a spike or something like that) and having done Stunt Fall, but this doesn't hit THAT level of intense really. It's just a fun multilooper going forwards and backwards, but it still has some extra oomph on the inversions as it needs the speed not to valley, there's a reason these sold so well. I didn't get any discomfort or roughness. The ride is great!
I've always wanted to do a Boomerang, unironically, as I'd visited Playcenter São Paulo as a kid and their Boomerang was down for the day, and ever si...
I've always wanted to do a Boomerang, unironically, as I'd visited Playcenter São Paulo as a kid and their Boomerang was down for the day, and ever since the park closed forever and the Boomerang is now in Costa Rica. So I got the chance to do one with Cobra @ Walibi Belgium, and this one a week later. I was expecting a bit more force having heard that 5.2G figure (which i now believe is noise or a spike or something like that) and having done Stunt Fall, but this doesn't hit THAT level of intense really. It's just a fun multilooper going forwards and backwards, but it still has some extra oomph on the inversions as it needs the speed not to valley, there's a reason these sold so well. I didn't get any discomfort or roughness. The ride is great!
This thing is so fun! The launch is great, has a bit more oomph compared to Katapul's original launch mechanism! You then traverse a classic vertical ...
This thing is so fun! The launch is great, has a bit more oomph compared to Katapul's original launch mechanism! You then traverse a classic vertical loop that absolutely delivers. Go up a spike, and do it all backwards. Being in the dark makes it extra special, even though you can still faintly see the track in there
This thing is so fun! The launch, while not as immediate as more modern technology, has a nice feel and pull to it that really makes you appreciate it...
This thing is so fun! The launch, while not as immediate as more modern technology, has a nice feel and pull to it that really makes you appreciate it. You then traverse a classic vertical loop that absolutely delivers. Go up a spike, and do it all backwards. It's a fantastic ride for a park that has been struggling to afford something better for a while, but it absolutely gets the job done!
This thing is so much fun! IIt's got a great double inversion and a strong launch, and going in the dark is always fun! That said, the ride kinda dies...
This thing is so much fun! IIt's got a great double inversion and a strong launch, and going in the dark is always fun! That said, the ride kinda dies off after the launch and sea serpent roll, with the corkscrew being the lone exception, but that's not so bad because it has such a strong start!
Winja's has really fun near-airtime moments while spinning which is the highlight of any Maurer Spinner that has them. It's a step below Tarántula (wh...
Winja's has really fun near-airtime moments while spinning which is the highlight of any Maurer Spinner that has them. It's a step below Tarántula (which has more than just near-airtime) for me, but both Winja's have their fair share of fun moments with spinning hills. I rate Force > Fear because I prefer its special effect a little bit more, but they're basically the same!
Winja's has really fun near-airtime moments while spinning which is the highlight of any Maurer Spinner that has them. It's a step below Tarántula (wh...
Winja's has really fun near-airtime moments while spinning which is the highlight of any Maurer Spinner that has them. It's a step below Tarántula (which has more than just near-airtime) for me, but both Winja's have their fair share of fun moments with spinning hills. I rate Force > Fear because I prefer its special effect a little bit more, but they're basically the same!
baron 1898 is a fun ride, the drop hits, the zero-g is fun especially on the left side, and the airtime hill does surprisingly hit. but unfortunately,...
baron 1898 is a fun ride, the drop hits, the zero-g is fun especially on the left side, and the airtime hill does surprisingly hit. but unfortunately, it's over in a flash, having 2 to 3 good moments only is a bit too few for my liking, and unlike the bigger dive coasters like sheikra, on baron those moments aren't as sustained. baron is a great ride, but it does leave you wanting more
As a hater of water rides in dry parks, I'm happy to report Pulsar didn't soak me too much, which is great! Analyzing it only as a coaster, it's very ...
As a hater of water rides in dry parks, I'm happy to report Pulsar didn't soak me too much, which is great! Analyzing it only as a coaster, it's very fun, honestly. The spikes you give an awesome floating feeling as expected, and the airtime hill in the middle keeps getting increasingly stronger until the last pass where it's a nice lil' ejectory pop. It's a bit of a simple idea, but I really like what they got here!
Lost Gravity is sooo fun! The ride has plenty of flojector moments!! the bunny hop, the weird top hat, both hills of the double up into the mcbr, the ...
Lost Gravity is sooo fun! The ride has plenty of flojector moments!! the bunny hop, the weird top hat, both hills of the double up into the mcbr, the entry into the stengel on the right, the Zero-G on the left and the last bunny hill all hit with fun air! The first drop is super fun, especially on the right side, and the hangtime on the wingover drop as well as the zero-g is just soo fun! Do note, the airtime isn't anything crazy, but it's still a bit past floater on those mentioned points and that just makes the ride super enjoyable
Black Mamba underwhelmed me a little bit. I knew it was a newer B&M, but I thought at that time it'd still have the power of Dragons, the Batmen, and ...
Black Mamba underwhelmed me a little bit. I knew it was a newer B&M, but I thought at that time it'd still have the power of Dragons, the Batmen, and Montu that I'd done before, but it was a slight step down. A bit less forceful, and noticeably less whippy on the corkscrews and zero-gs. This is still a great ride for what it is, it's still a B&M invert and still has good power, but just not that bite that the old school ones are known for. I have to commend Phantasialand for the theming and all the fly-bys, though! even if it doesn't affect how I rank and enjoy coasters myself, it's still brilliantly done and if that's something that gets you you'll love Black Mamba surely!
Yoy despite its stupid name is a very fun pair of rides! These were my first raptors, but I'd heard they weren't as powerful as the originals, so I tr...
Yoy despite its stupid name is a very fun pair of rides! These were my first raptors, but I'd heard they weren't as powerful as the originals, so I tried to keep my expectations tame, and good thing I did. Yoy Chill is more airtime focused, and the drop, bunny hop, outerbanked hill under the stall and breaking wave turn all offer fun flojector moments, but the rest of the ride is a bit of a dud. If Yoy chill had kept this rhythm throughout I'd have prefered it over Thrill unquestionably, but the dead spots on this one really do limit its potential. Still, Yoy Chill is great for a few flojectory moments alongside the duelling visuals, just don't go in expecting an og raptor.
This ride is so fun!! I always like going backwards in rides, and getting backwards airtime on a top hat like this is great! Do note, it only really h...
This ride is so fun!! I always like going backwards in rides, and getting backwards airtime on a top hat like this is great! Do note, it only really hits on the front if you're forward facing or back if you're backwards facing but it's such a fun feeling still. The inversions are great, nothing special, and the spikes are always fun as spikes are! This isn't anything exceptional, but it is a very fun ride!