• Christopher S.

    Airtimes

    100% of the coasters in Camp Snoopy have airtime for some odd reason. Despite the airtime, it's not better than Hurler.

  • Christopher S.

    Airtimes

    Another E&F Miler that has airtime for absolutely no reason.

  • Christopher S.

    Airtimes First Drop Duration

    One of the most underrated coasters I've been on, potentially the most underrated. First drop is better with seventh car, with some fun airtime hills. Quite a long ride too. It's not smooth, but it's a nice wooden coaster rough. Maybe it was just a really good ride on it, but it seemed to be wickedly underrated.

  • Christopher S.

    Theming Smoothness Discomfort

    Average wild mouse. Laterals are uncomfortable like all others, but this one has some nice theming. The smooth ride also added to it being enjoyable. It's doesn't have the first drop unfortunately, but it's still a decent ride.

  • Christopher S.

    Airtimes Nice surprise! Intensity Headbanging Discomfort

    Somehow Carolina Cyclone isn't one of the arrow loopers that are just a mess. This one somehow pulls some nice forces. The loops have positives, and there's even some moments of airtime. It's still an arrow looper, so there's headbanging on the corkscrews, but not enough to give me a throbbing headache for the rest of the day.

  • Christopher S.

    Location Fun Rattle Dead spots

    It's still a janky family coaster, but like others this one has a beautiful location. It's also more fun compared to some other mine trains that just meander, thought it can get boring at some parts.

  • Christopher S.

    Inversions Harness Intensity Rattle

    Didn't have a problem with my first boomerang, but this one improved the ride even more. It is still a rough ride, but the vest restraints let you appreciate the super intense inversions. Lines were tolerable as well despite only having one train.

  • Christopher S.

    Inversions Location Intensity Rattle Capacity Discomfort

    Batwing at Six Flags America is one of the most underrated coasters I've done, causing Nighthawk's expectations to be high whilst knowing that it's probably inferior. It definitely is, but still great. The vertical loop is still amazing and, unlike Batwing, the location is stunning. That's what's great about it, however there are issues. Even on a Monday with rain forecasted, Nighthawk appeared to have a comically long wait time on the app. I rode it early on, so I was able to avoid the wait. The corkscrews are definitely worse than the in-line twists on Batwing. It is more unnatural. Batwing surprised me by how smooth it was, but Nighthawk was a lot rougher. Great prototype, just not perfect.

  • Christopher S.

    Headbanging Tear it down! Pointless

    3rd hang and bang ridden, and somehow this one was even worse than the other 2. It felt even rougher and it had no entertaining part at all. Not even the lift hill was good somehow. Carowinds can get some prime land for a new coaster by taking this and the skycoaster out. (didn't do the latter but it's an upcharge anyways)

  • Christopher S.

    Airtimes First Drop Comfort

    Staggered seating on B&M hypers cause the first drops to be incredible in the back. Clamshells are also great. Floater airtime on the other hills, which aren't ruined by the trims. It might be because Fury 325 was closed during my visit, but it doesn't make sense why people don't appreciate this as much as it deserves.

  • Christopher S.

    Rattle Discomfort Pointless

    Jankiness is the only thing Dahlonega Mine Train does. No fun, just classic arrow jank.

  • Christopher S.

    Location Intensity Smoothness

    Same as the one at Great America, but this has better terrain.

  • Christopher S.

    Airtimes Location

    I'm glad that it got retracked. Didn't ride it before, but now it's an enjoyable ride with a great setting.

  • Christopher S.

    Inversions Intensity Rattle

    Vest restraint makes the intensity enjoyable. It's still really rough.

  • Christopher S.

    Inversions Pace Intensity

    Batclone #2 for me. Same pros but it's even more intense.

  • Christopher S.

    Inversions Intensity Dead spots

    The 3 loops each are intense. There are a lot of times where it does nothing. Apparently it was better before the ride adopted the Riddler name, but I'll never know.

  • Christopher S.

    Airtimes Smoothness Too short

    Another kiddie coaster with airtime. Chance rides made this one though, not E&F Miler.

  • Christopher S.

    Airtimes Pace Intensity Rattle

    Definitely one of the best B&M Hypers airtime-wise, probably from the much better pacing. There might even be ejector. Intensity is good on the helix. I wish that the ride was smoother, there definitely is a bit of a rattle.

  • Christopher S.

    First Drop Lap Bar Inversions Too short Capacity

    The lap bar makes a noticeable improvement. No more headbanging and the whole ride is enjoyable. First drop is obviously going to be great when it's beyond vertical. Inversions are also fun. It suffers from being a short ride, and Dare Devil Dive was easily the longest wait of the day.

  • Christopher S.

    Airtimes Inversions Intensity Discomfort

    Surprisingly, the ride wasn't as bad as I thought it was going to be. It's actually smooth! First drop had airtime, and it was intense. I even liked the inversions. The thing that I was right about was how uncomfortable it was. The only thing preventing this from being better is the stand up trains. I'm not going into the specifics, but I'm just going to mention that it was one of the most painful rides I've been on for a certain area.

  • Christopher S.

    Airtimes First Drop Hangtime Too short

    RMCs have a lot of the same pros. Mainly airtime and first drop. The wave turn is definitely the most notable moment of airtime. Surprisingly, this one has hangtime on the inversions. I really wish that it was longer.

  • Christopher S.

    Airtimes Inversions Pace

    ArieForce One is such a random addition to Fun Spot America Atlanta, but it works so well. Just like any other RMC, airtime is phenomenal. Something surprising is the quality of inversions. I knew the airtime was going to be good, but I didn't expect the inversions to be some of the best. The pacing also leads to violent airtime at the finale. It might be painful for some people, but to me it just adds to the experience.

  • Christopher S.

    Airtimes Intensity Discomfort

    Hurricane Coaster and it's Kissimmee counterpart are such sleeper hits. While they aren't anywhere near the quality of ArieForce One, they still are wild. Somehow there is ejector airtime, yet that's not the craziest part. The laterals are almost to the point of being dangerous.

  • Christopher S.

    Pointless

    It's a kiddie coaster, but I was looking forward to it because it's an E&F Miler. I guess this one just can't stack up to the others.

  • Christopher S.

    I enjoy dark rides like this one

  • Christopher S.

    Inversions Pace Intensity

    Fantastic invert. Great inversions, fast ride, and the intensity, wow the intensity is incredible. One of the most intense rides I've done.

  • Christopher S.

    Inversions Pace Intensity Rattle Headbanging

    It's definitely overrated, with there being roughness and headbanging. It's still a stupidly intense ride. Inversions are fun, and the pacing is good.

  • Christopher S.

    Theming Fun Duration

    It's a really long and immersive ride. The statue is stunning. Also a fun ride with the spinning, although it is definitely a family coaster.

  • Christopher S.

    Airtimes Launch Hangtime Harness

    I definitely prefer the soft restraints like Maverick compare to these hard restraints, but it's still a fun ride. A surprising amount of airtime and the singular inversion gave hangtime. The launches are also good just like how I expected it to be.

  • Christopher S.

    Airtimes Launch Hangtime Harness

    It's the same thing as Tempesto. Launch is fun, there's airtime at the top, and the heartline roll has great hangtime. Comfort collars still suck.