• fifa101

    Airtimes Layout Ejectors

    This might be the most unique, mega coaster in the world, because it feels like an RMC mixed with a intamin blitz wow, starts off with an incredible twisted drop, slightly less raw, then GeForce personally I prefer it however it's totally reasonable do you prefer expeditions first drop when you go into a camelback which is amazing just sustained has B&m hyper Hills just ejector when you go into outer banks Hill, which chuck you sideways next up is the rides signature element, the non-inverting Cobra role which is super whippy going into it and then going out of it. You got a mix of Hangtime and whip what a element once it warms up now, you go into the to are Camelback for the second third of the right to begin, which is a mix of Camelback's Wall stall twisted, hills and transitions that are all taken with a good pace because how low the ground they are the finale is made up of aggressive differently banks bunny hops, which are immense . This ride is an injector Machine has moments of whip and hang time in small doses but the air time is phenomenal best, mega/hyper I've done the reason I prefer this to rides like Shambala and expedition. GeForce is the air time is more modern and just as potent also has better diversity 10 out of 10 before I forget station building in the area are greatly themed which I always appreciate

  • fifa101

    First Drop Theming Intensity

    What a ride first off, the surprise at the start, probably make some people kill over Luckily I knew what was coming then you come to the highlight of the ride in the first drop, which is top three best drops easily the intensity and speed you carry is crazy. You also get great airtime then you go into an over bank almost like a Camelback delivering great airtime a whip Thanks to the change of direction it felt daemonic because how high you were getting thrown out your seat the next half has quick transitions and good pops of air time and then the final element being a hanging times based inversion is just the cherry on top amazing ride experience the themeing is unimaginable and the ride looks so intimidating 9.5/10

  • fifa101

    Airtimes Fun Ejectors

    This ride is legendary for a good reason. The air time is great, and the first drop was incredible The first half camel backs, give good ejector earlier in the day but on my last couple rides, I was flying out my seat, on those Hills the rest of the ride was still fast, however it felt like it dropped the ball in till the final result of their time Hills still a great coaster But give me Shambala or kondaa any day of the week the ride I would most compare it to would be Colossus because of those first two camelback's being so strong, and then mediocre second third with some good hills ride off 8.5/10 even though I really liked the coaster it baffles me when people say this is better than Shambala ,kondaa or karnan .

  • fifa101

    Airtimes Location Ejectors

    only con not Batman tagai orTaron part from that excellent

  • fifa101

    Airtimes Pace Intensity

    just incredible so intense.and Crazy It fell out of control my gci My favourite woody. So good.

  • fifa101

    Airtimes Pace Ejectors

    Great coaster 2 favoured GCi really recommend granted I'm riding Troy tomorrow so this could change 😂

  • fifa101

    Inversions Launch Hangtime Dead spots

    this rollercoaster really packs a punch all versions are whippy The launch is fantastic the first version offers Hangtime, and whip and then you get dragged down into your launch, which I already said was great the top hat was good, giving good airtime the second inversion is good, given good hang time you get some decent airtime after the midcourse then you get to the best moment the ride the dive loop super awesome and intense with so much whip the last inversion is great as well

  • fifa101

    First Drop Theming Dead spots

    This ride is really good for a prototype however, it gets out done By flight of the Demon because of the lack of intensity but the first drop is it excellent and the last inversion is fantastic, but the ride could really benefit from a speed Hill after the drop and less Maranda in the middle but where this ride excels in head choppers and interactions

  • fifa101

    Airtimes First Drop Smoothness

    Mega phobia well, what can I say it's fantastic first off its a air time monster the first drop is incredible in the back of the same with the first few Hills especially the one right after the drop double up is really good same with the double down after the flurry of air time lateral section which is really good after this section do you get one more great moment of air time and a couple week, Pops of floater second half is still fun but if the ride with anything like its first-half it would be one of the best Woodies in the world

  • fifa101

    Theming Fun Masterpiece

    This ride should be a art piece being someone that do creative subjects for A-levels. I wish this was my final piece. 😂 sometimes. I forget this is the rollercoaster is so beautiful layout itself is still ace because those transitions are ridiculous. Also the way the ride interacts with the themeing is just incredible. Also, the interaction with a coaster is also breathtaking. Standout elements.are the first air time Hill the second launch the interaction with the waterfall and all the violence transitions are beautiful, ride 9.5/10 The only reason it's not attend is because that trim break on the last air time Hill, even though it still gives decent airtime and it's my number five also just a heads up it's not a family ride it's pretty intense intamin at its finest one of the reasons I'm so in impressed with the right is potentially the fact it's become an underrated recent it again it was fantastic that second half is literally berserk the first half as great as well. The launch tonight feels like a red blur extra crazy in the rain, one of the very best some rides the whip literally tried to kill you and get you to elbow you're riding partner it feels like you're gonna be on the seat such great transitions just proves you don't need versions or height to build one of the worlds. Best rollercoaster you need length intensity, whip, airtime theme and the joke of a launch highlights of the ride is the first launch and sudden turn this gives you great whip the first air time hill that's crazy transition after the hill the second launch I'm pretty much the whole of the second half but if I have to pick a favourite moment from the second half is back to back to back transitions that feel out of control of the second launch and then it goes into overbank Hill

  • fifa101

    Theming Fun Masterpiece

    This ride is Magic f l y is everything a rollercoaster should be all the elements make it feel like you're flying you get some generally moments of airtime and the inversions are so butter, smooth this ride is beautiful and stunning walking around. The coaster is almost as amazing as doing it.10/10 perfect flying coaster launches are class recently done it again. I'm so much better than I remember with forces and air time there's three or four great moments of a ejector and about a dozen of regular time moments purely spectacular for me it's a front row coaster because some of the air time is so much more pronounced and powerful You also get better views does really does feel like something from a movie with the smoke, effects and water the dark seen is great as well. Can't wait to see what this out of this world park does next

  • fifa101

    Airtimes Masterpiece Ejectors Reliability

    is is incredible, ride delivers in literally every way to give a intense world-class experience. Let me start off the themeing Incredible. You literally feel like you're in the bat Cave and the trains are obviously great the first launch is very punchy and right slightly, given a slight moment of Airtime and the version is whippy and offers floatiness from your seat the second launch this top hat is literally the top hat every top hat should aspire to be cause no it gives you I 3 movement of air times and wish you 180° so so the first moment of air time as you get whips, also is very strong and then you get jolted forward and you get good strong airtime through the drop then u whip into the craziest Camelback of all time the drive Loop is profiled so you get sideways upside down airtime then you have a speed dip that gives crazy airtime and interacts with some themeing did you have some quick transitions which are really fun and decently whippy and then goes into the third inversion which is good weakest element just shows how consistent with ride is next up is the wall stool, which is incredible Could it gives you so much airtime in such a weird position did you get another launch which is good, then with you into a crazy zero G stall which leaves you hanging out your completely seat for at least four seconds, but it feels like forever Also it's so aggressive than it dives indoors when you see some excellent seeming and then you fly up the spike which was really fun my five favourite elements were the top hat the Camelback the zero g stool the first inversion and the wall stool also loved first launched dive loop and speed. Dip this ride a world-class

  • fifa101

    Nice surprise! Launch Intensity Rattle Discomfort

    Really like this in the front, however, slightly shaky in the back row 8/10 still very good

  • fifa101

    First Drop Intensity Ejectors Dead spots

    oh, my God anywhere else is the best coaster in the park however it's not The first drop is one of the best I have done that first Camelback is the best airtime moment I've ever experienced the dive loop is incredibly intense and whippy I also love the Stangl dive afterwards the speed Hill is okay given a decent pop of floater but the camel back afterwards give nothing however the overbank afterwards is a great return to form then into another speed Hill, which is great then into another strangl dive in when you take a low turn into a great quick change of direction then you go into a brilliant twisted Hill into one last ridiculous moment of air time not to mention you get another good pop going into the brakes the best elements of the ride are that insane drop Camelback incredibly whippy and ntense dive loop and the strangl dives are incredible loved the ending, especially when the water, hits you so epic just a shame about that one dead spot, otherwise a fantastic coaster

  • fifa101

    Airtimes Lap Bar Fun

    The first half is smooth and enjoyable with smooth transitions and a couple pops of air time, especially into the second launch the second launch is fun into a unique top hat I don't mind the trim break because you still get good air time The first loop is intense, you got a great pop of air time, going into the batwing which is incredibly intense when you have a nice moment of whip, going into another good air time moment taking you in to floaty corkscrew have a couple more transitions and you go into the break run this ride is so much fun The themeing is really cool. Shame is not fully finished but the train looks really good I like the area best moment of the ride is going into the bat wing because of the airtime moment then the intense version

  • fifa101

    Pace Masterpiece Intensity

    just wow so the first drop is a elite because of all the air time speed, and the fact you're flying in to wooden supports you got a brilliant speed Hill which is fantastic because it's not banks then you go into an intense high turn on the dropout you twist and get good airtime then you go into the signature element 0G stool which is incredibly whippy going in and out then you go into the best element on any rollercoaster, the twisted hill because a twist you 3 times at the same time as given amazing ejector next element is a quick lost the ground turn then you go into the Camelback which is so powerful Your next inversion is a step over flip, which is so fun because you're hold the structure at the same time you're getting whipped around Just incredible The double down is so out of control because one it's incredibly powerful two flying through the structure and then you get aggressively whipped after this element you get dragged through an intense final version, the ride leaves you breathless so intense so incredible worth a 25 hour drive on its own I would love to see this in the UK some of the highlights of the rides are the first drop into the structure combined with the Speed Hill is incredibly epic 180 stool is so good because of the unique forces provides it provides whippinss going in then stalling you giving hang time then aggressively whipped at the same time I'm getting you out your seat the best element of the ride is the twisted airtime Hill, just wow out of control isn't the word providing so much airtime at the same time changing your direction the Camelback is so powerful the flip up under stool is so good one of my favourite inversions because it's so fun and whip you at the same time, giving you a slight float airtime the double down is so abrupt is incredible especially the fact you're flying into the structure the final version is such a good way to end a mental rollercoaster but that last twist before the inversion is crazy love this ride feeling around the ride is really nice I really like this area Just a shame about the stupidly long queue but it does provide amazing views of the ride back road is the way to go .just to summarise if you like a crazy ride experience you love this soon

  • fifa101

    Theming Inversions

    This ride is great first off the indoor section is short but has a great version plus some airtime in the section before the first drop is great it goes into a whippy Immelman the next version is shapes really weird but then you go into the rides loan, Camelback and its really awesome drop-off the mid course is great the dive loop is great because of how whippy it is this ride is severely under rated it indoors section is great and the outdoor portion is good, but short

  • fifa101

    First Drop Masterpiece Ejectors

    Lech is a world-class rollercoaster the way it blends inversions with air time and whip is amazing the first drop sprovides amazing air time and whip the first inversion is incredibly intense then you go into a twisted Hill which is incredible and then you have one of the best airtime Hills I've ever done before you even have time to recover you're palled into your first roll which takes you through the station building which is really neat but also intense then you do an overbanks turn followed by low to the ground whip and then another air time moment then you have one more inversion which is great when you have two more airtime moments the last one is incredible one of my favourites personally this ride is awesome no matter what row your in but the back is obviously more intense and then again you get better interactions with the station interaction and increasing the speed so it's up to you really so to summarise the air time is super aggressive but the main thing I love about this ride is the whip and intensity. Favourite elements are the final twisted hill first twisted hill the first drop the Airtime hill into roll the twisted hill before the third invasion, literally the whole ride to be fair, not an element went to waste

  • fifa101

    First Drop Ejectors Rattle Too short Dead spots

    Love the drop the 1st Jack Dad time Hill is fabulous, and the vertical loop is intense and the roll is fun however the rest of the ride literally does nothing but still a good ride

  • fifa101

    Ride is the weakest of the B&m invert However, the layout is still good yet predictable the loop is good, but lacks the intensity of nemesis and black mamba than the 0g roll is intense but predictable and slightly weaker than others I've done the first corkscrew lacks power and whip However, the second one is good but is a child ride compares to the Black mamba corkscrews the ride is ended off with a series of turns on Helix's personally this ride lacks originality, of Osiris the power of nemesis and the themeing of black mamba but then again, I've only done Europe's three Best invert plush Inferno so could be slightly harsh still enjoyable ride

  • fifa101

    Theming Launch Intensity

    Just wow, this coaster blew me away every time I went on it I thought the same thing it can't be as good as last time but it was the combination of an electrifying launch greater time. Amazing themeing has a good whip, especially on the inversion the beyond vertical drop in the dark is madness 9.5/10 the only way would you make this right better is replacing the over the shoulder restraints with lap bars, other than that masterpiece

  • fifa101

    First Drop Comfort Fun

    This coaster is b&m best coaster in Europe, that first drop into a tunnel is picaresque but also amazing to ride the first couple Camelback give good floater the turnaround is really unique and then the speed Hill gives a ejecta the best thing about this ride in the sense of speed you get 10/10

  • fifa101

    Airtimes Inversions Intensity

    Untamed is the only rmc I have done and Man it's incredible. First off the station is decently themed and I love the look of the ride vehicle when I was there they did 2 train operation which made the queue move fairly quick so you start with overbank turn which doesn't do much, however, that's the only time I can say that truthfully, on this layout you are slings down a crazy first drop, and then catapulted abruptly by, a fantastic, speed Hill then goes into a one-of-a-kind inversion a double 180° Stool following this, your body gets this, your body gets shocks, Chuck in 2 different directions, because of the shaping of the double up, which gives outstanding airtime next on your bucking bronco expedition is a camelback that gives sustained airtime which is super appreciated to another sustained moment, approaches because of an overbanked Hill that is apparently similar to Stev (haven't done it yet🥲) then you float into a 0G roll which is in a great position, because it transitions you from sustained a ejector to whip and float when you go into a rapid Bank Hill which gives a strong pop of ejector just before the 2nd double up, which really surprised me for the strength of air time it gave and then it went into a spaced out double down which shocked me in the best way possible next you get upside down airtime because it's banks, 140°, which feels wild now it's the mini steel vengeance ending of continuous muscle, bruising airtime with continuous Pops, and then ends on the final version that whip you, surprisingly quickly, and then gives you one more pop, and the brakes this ride feels literally perfect nearly every element hits, especially the unique shaping of the elements, 11 out of 10 rmc are the masters of layouts that doesn't need crazy heights and speed also the variety of forces you feel on the layout is incredible I've never been on a ride that offers so much sustained ejector at the same time having so many small pops of aggressive airtime You also get amazing, hang time on the double 180° Stool you also get laterals on the first double up not mention all head choppers you get from the wood especially in the crazy finale going through the structure gives you a sense of speed that you really shouldn't be getting from how fast you're going, but it's so disorientated amazing

  • fifa101

    Airtimes Masterpiece Hangtime

    So where do I start with this amazing attraction that JoJo role is demonic in the best way possible, especially at the front then you've got the launch that is undescribable because sometimes you spin before you launch, but then it snaps you in the complete opposite direction. Just crazy, then the top hat is super fun cause of a shape in allowing for multiple pops of air plus the opportunity to spin like crazy then you've got the first drop potentially the most violent drop I've ever done even compared to GeForce and oaf of karnan then you've got the banana roll because of the spinning it feels, absurd than you do a vertical loop, depending on the ride this element can be ridiculous but is it always consistently a good element after that you go into a corkscrew and this feels so weird and amazing just like the other inversions then you have a pop of air time before you go into the next launch which has a great moment of a ejector similar to toutatatis and now is the best part of the layout. This flying snake dive should be legal, especially when you're spinning like crazy. just unreal then you go on airtime frenzy just crazy ones I came into the break run. My legs are shaking 11 out of 10 also, the soundtrack adds to the crazy non-stop borderline criminal elements personally I think a front row ride is slightly better because of the extra hand time on the JoJo roll plus more a snap on the first launch. However, my dad said back row is better cause of the extra time on the first drop. Where ever you sit, you're guaranteed the best ride in the world