Copperhead Strike was good, not great for me, but I could see how it would be great for others. This comes down to personal taste and preference. I think the coaster delivers everything it was designe...
Copperhead Strike was good, not great for me, but I could see how it would be great for others. This comes down to personal taste and preference. I think the coaster delivers everything it was designed to do. The jojo roll was a really nice touch on the front end...sadly, it picked my pocket during my second ride (my favorite $2 sunglasses were lost.) Both launches are solid and the hangtimes are great throughout the ride - albeit, hangtimes are not a component on coasters I necessarily love. There's a hard whip about two-thirds into the ride that I really felt (and liked), but from that point through to the finish I found the ride less enjoyable. I just did't love all the herky-jerky twists and turns piled on at the end. This ride reminded me a lot of Maverick after it's first launch and drop...lots of disorienting twists and turns that left me a bit dizzy.
I rode 2x, once in the front seat, once in the back - I found the back to be the better ride despite a rattle that was more evident from this position. My seat security was on my mind throughout both rides, which added to the thrill more than I would have liked.
There's a lot packed into this ride...and not all of it was for me, but again, I could see how this ride would be a favorite for others. It's certainly a great effort from Mack and a nice contrast to the other coasters at Carowinds.