• Dylan

    Airtimes Pace Intensity Too short Capacity Harness

    I got several rides on Wonder Woman at fiesta during my visit to six flags fiesta Texas and my god it was an extremely aggressive coaster. Iron rattler was sadly closed during my visit to fiesta so this is my favorite coaster at fiesta and my overall favorite coaster in Texas. I highly recommend making this your first ride of the day cause of the long lines and bad capacity. In terms of seat selection I STRONGLY RECOMMEND sitting in the back cause the power of the drops MUST be felt in the back trust me it is INTENSE. The restraints aren’t the best cause they are shoulder harnesses and I would have preferred a lap bar I think this would have just been absolutely mental with just lapbars. But the good news is the ride isn’t really uncomfortable. Once dispatched you ascend the lift hill. At the top you round a turn with some good laterals especially in the back and then you head down the vertical 100 foot drop. And this drop is one of the best drops on any coaster. You have a little speed going into it and the crest is super sharp so in the back you get some incredibly powerful and sustained ejector airtime. Heck you even get some floater in the front and your dangling over the drop in the front but you absolutely have to be in the back to feel the full power of that drop. Funny thing is that it’s probably not even the best drip in the park as I assume iron rattlers drop is better. The valley has strong positive g forces. Next is the dive loop and this is easily one of the best inversions in the world. Up front you get a powerful pop of ejector airtime entering it and then a very snappy twist downwards but in the back you only get a little floater entering it but then you are violently dragged around and down. The whip and laterals are insane and the snap is violent. I can’t believe a dive loop can pull forces like this. Next is the best moment on the ride which is the twisted airtime hill. And this moment is INSANE. Everyone is violently ejected out of their seats and the airtime is very sustained. And you also get some intense laterals while getting some of the strongest ejector airtime of any coaster. This element has been reported to pull almost -2 gs closer to -1.75gs which is insane. With the insane airtume and lateral combo this is one of the best airtime moments of any coaster. You then twist upwards into the s bend. The twist gives strong and sustained positive g forces causing me to grey out a little and the s bend has very abrupt snaps. Next is the drop off the s bend and this is honestly better than the first drop. You have so much speed entering it and the crest is sharp so in the back you get some of the strongest and most powerful airtime of any coaster. This element has been reported to have even stronger negative gs than the twisted airtime hill at almost -2gs and I believe it. You’ll get powerful ejector even if your not in the back row. Next is a cutback with great whip. Then is a zero g roll with great hangtime and good whip. Then is a very forceful turn and then you hop up into the brakes giving a powerful burst of ejector airtime. And that ends one of the most relentless, aggressive and intense coasters in the world. This thing is an absolute powerhouse and you need to get to fiesta to ride this thing. The only minor cons are it’s short length and shoulder harnesses but this ride has some of the best quality of an RMC. This ride just tears through its layout insanely fast it’s cartoonish how fast it travels through its layout. This thing has some of the best pacing ever I just can’t believe the pacing of this ride.

  • Dylan

    Theming Intensity Ejectors

    Space Mountain is an incredible rollercoaster and my 2nd favorite Disney coaster at the Walt Disney world resort. It’s super aggressive and has great theming. This ride has modest stats, the max drop height is 26 feet and the height is 90 feet and the top speed is 28 Mph but despite the modest stats this ride is deceptively intense. The forces on this ride are ridiculous given its modest stats. This ride regularly has a wait time of 45-60 minutes but although most people like heading to Seven Dwarfs Mine Train first this is the ride I like heading to first cause you can get to this ride with less than a 20 minute wait if you head here first and Seven Dwarfs Mine Train has a stampede in the morning and you’re better off riding it in the evening but this ride doesn’t get the same stampede. The queue for this ride is really good as it has a lot of space screens and cool music playing. In terms of seat selection I much prefer the back as there are 4 drops that all give great airtime in the back. The staff are usually happy to honor seating requests if you ask nicely. This ride has single file seating like Matterhorn Bobsleds. Each car fits 6 people. This ride has lap bar only seats. Once dispatched you head into a compact tunnel sometimes the train will stop before it and other times it won’t for me it went right into it. It looks slow in the pov but I was going faster through it than expected. The tunnel has flashing lights and I bet you could touch the ceiling if you tried hard but I wouldn’t advise doing it. At the end of the tunnel it takes a sharp turn giving good laterals but that’s just the appetizer for what’s to come. You then head up the 90 foot tall lift hill. Before I talk about the ride layout I wanna note something. While this ride is only 28 mph it feels WAY faster because of the brilliant use of fans, the darkness and the compactness. You initially have a couple unbanked helixes giving powerful and sustained laterals and then you have your first ascent. It gives abrupt ejector airtime up front and weak floater airtime in the back giving its sharpness. You then round a couple more turns again giving powerful laterals before heading into the second ascent identical to the first one. You then have a series of sharp turns. Each one is broken up by a couple very sharp turns giving aggressive laterals and the drops are excellent too. The 1st one gives good ejector airtime in the back. The 2nd drop is the best of the four. It‘s al most triangular shaped so it gives very strong ejector airtime in the back and based on watching a pov it even looks to give airtime up front. This is the strongest moment of negative g forces on the ride. The 3rd drop gives good ejector airtime in the back and the 4th is the steepest of them all. It gives great ejector airtime in the back. You then round several sharp turns and unbanked helixes giving very aggressive laterals. You eventually head into another compact tunnel and then you have one last turn giving viscous laterals and then you end your incredible ride. This ride also has a wonderful environment of space. It also has some of the most terrifying headchoppers of any coaster. I rate this a 10/10. It’s incredible despite its modest stats. It’s the 2nd best family coaster in the world with the 1st being guardians of the Galaxy cosmic rewind. This ride has an aggressive layout and it has excellent pacing. There are zero dead spots. It’s one of the most pure fun rollercoasters in the world. It’s the best ride at Magic kingdom and hopefully Matterhorn Bobsleds at Disneyland is aggressive like this ride is. I may be going to Disneyland next year and I really hope Matterhorn is this aggressive.

  • Dylan

    Theming Fun Smoothness Too short

    Tron is an incredible rollercoaster and an underrated one too. It has wonderful theming and it’s very immersive as you are digitized into the world of Tron. The motorbike seats are excellent and it gives the ride character. I absolutely love the motorbike seats. The launch is very punchy and the large turn has decent positive g forces. The indoor section has some underrated forces too. The twisted drops give decent airtime and laterals simultaneously and the ascents give floater airtime. There’s also nice visuals in the indoor portion. And this ride is a True adrenaline rush as it feels super super fast. I love the speed. The launch is easily the highlight of the ride though from the theatric sequence to the intensity of the launch. I love this coaster and it’s my 3rd favorite Disney world coaster with my 2nd being space mountain and my 1st being Guardians of the Galaxy Cosmic Rewind. It’s one of the most fun coasters you can experience. The only con is that this ride is short and I do think the layout after the intense launch could have been better but still a fantastic rollercoaster experience and I just absolutely had a blast on this thing.

  • Dylan

    Lap Bar Nice surprise! Intensity Too short Dead spots

    Runaway Mountain is a great coaster at SFOT. While this ride has modest stats it’s surprisingly intense given its size. This ride only stands 65 feet and only has a drop of 30 feet but it’s intense. This ride can get a sizeable wait time but if you head to this ride during the first hour of the day it’s usually a walk on or a short wait. The queue has good theming as there’s good signs, swamps, alligators, and good rock work. When you’re inside the cave there’s lights. In terms of seat selection I prefer the back for the most intense experience but the front gives a couple unexpected pops of airtime. This ride just has a lap bar. There is a bar on it making it awkward but it doesn’t cause discomfort. Inside the mountain there’s no audio you just hear the screams of riders unless you ride during holiday in the park when there’s Christmas music and lights while riding. I prefer it when it’s pitch black because you can’t see anything coming. Once dispatched you head up the 65 foot lift hill. At the top you head down the first drop. It’s not tall and it gives no airtime for anyone but you do get good whip in the back. You then traverse a bunny hill. It doesn’t really give airtime but you do feel weightlessness. You then rise up and head down another drop that gives no airtime for anyone but it gives good whip in the back. You then traverse a decently forceful turn and now it’s time for the signature moment on the ride. The twisted drop and this element is insane. It’s quite steep so you get a good pop of floater airtime in the back. And no matter where you are sitting you get some intense laterals and positive G forces. This element is honestly a bit much for a family coaster. When you rise up you get a weak pop of airtime up front. You then traverse a downwards 540 helix and it delivers intense positive G forces. I don’t grey out here but I come close to greying out. It’s quite intense. You then head down a dip that does nothing and head down another 540 degree helix which again delivers great sustained positive g forces. You then step up getting a weak pop of airtime up front and head into the brakes ending your ride. In terms of pacing this ride does good in that category. I do wish this ride had airtime but it’s still a good experience. I rate this a 7.5/10.

  • Dylan

    Inversions Pace Intensity Too short

    Batman is a truly underrated coaster. Everyone talks about this ride’s intensity but most people think low of this ride. Well I rank this coaster highly. I’d think this is an upper tier B&M Invert but most people would say it’s a lower tier B&M Invert. I think people criticize this ride because it’s a clone but even if it’s a clone it has the forceful layout. It would be like if Steel Vengeance was cloned at several amusement parks y’all wouldn’t think less of Steel Vengeance would you. This ride usually is a walk on for me and I like to joke that this ride never has a line but there’s been a couple times I had to wait. But even if you do have to wait in a line it’s worth it. And this queue is fun to wait in because there’s a lot of good theming and stuff to look at. In terms of seat selection I prefer the back for the most forceful experience but the front has the superior visuals. I like the edge seat the best particularly the back edge. This ride has very comfortable restraints. It’s as comfortable as over the shoulder restraints can get. Once dispatched you head up the 105 foot lift hill. At the top you head down the 84 foot twisting drop and this drop is excellent. You don’t get any airtime but you get great whip and positive g’s in the back. You then head into the 1st vertical loop. And this loop is excellent. You get great sustained positive G forces and I always grey out on this loop. Next comes my favorite element on this ride. The Zero G Roll. And this zero g roll is insane. It is ferociously whippy especially in the back seat. You get hangtime simultaneously while experiencing the insane whip. The exit of the zero g roll is the most intense part of it as you are violently whipped through it. It’s one of my favorite inversions of any coaster and I can’t get enough out of this zero g roll. Sit in the back edge for the best experience on this zero g roll but no matter where you sit this inversion is extremely intense and insane. You then head into the 2nd vertical loop which is equally as intense as the first vertical loop as I also grey out on this loop. Next comes a very intense upwards helix. And this upwards helix will always cause me to grey out without fail and I even blacked out once on this helix. It’s such an intense moment. You then head into a breif section of straight track which is your only breather on this ride before heading down a twisting drop giving good whip in the back. You then head into a viscous corkscrew. And this is also one of my favorite inversions of any coaster. It’s extremely snappy and the whip on this element is insane especially in the back row particularly on an edge. But it’s very intense no matter where you sit. You then traverse a very forceful turn and then sharply dip downwards. This turn doesn’t cause me to grey out but it’s very forceful still. You then head into a 2nd corkscrew which is identical to the first one. You then traverse a forceful turn and then the ride ends. And I always come off this ride with a smile on my face because I loved the intensity so much. In terms of pacing this ride has impeccable pacing. Every single element is intense and some are elite. This ride never lets up. I rate this ride a 9.5 out of 10. This ride is a powerhouse. While I do prefer New Texas Giant, Titan, and Mr Freeze over this ride Batman is easily my 4th favorite and it deserves more love than it gets. It’s a must do for me at Six Flags Over Texas and I always ride this ride because I love the tenacity of it.

  • Dylan

    First Drop Ejectors Duration Dead spots

    This is RMC’S first rollercoaster and it’s exceptional. It has several intense airtime moments, a long length, and good pacing. I love the theming of this coaster as the cars are themed to Texas. I also like the Chicken Coop which is a designated area for non riders to go. It’s like a way of saying non riders are chickens almost making fun of non riders. It’s funny! In terms of seat selection I definitely prefer the back. The front is good but there is nothing about the front that is better than the back. This ride is 150 feet tall and has a top speed of 65MPH. I love it when at the top of the lift hill there’s a sign that says wait let’s discuss this. Then the first drop is exceptional. You get very strong and sustained ejector airtime in the back car. Even the front gets good floater airtime. It’s one of the best drops on any coaster and it’s my favorite part of the ride, it’s the strongest airtime moment at Six Flags Over Texas. The step up following the first drop gives very strong ejector airtime no matter where you are sitting. I think it’s stronger in the back but it’s strong no matter where you’re sitting. Then there are 3 overbanked turns. The first one gives floater airtime throughout the whole train. The 2nd one has extremely good whip and ejector airtime on the descent if you’re in the back. The 3rd one has a terrifying head chopper and good laterals. The speed hill afterwards is the 2nd best airtime moment on New Texas Giant. Everyone gets powerful ejector airtime. The mid course break run barely slows you down at all and the drop from the mid course break run has great laterals in the back. The hill after that has weak floater airtime throughout the train. The drop following that has strong and sustained ejector airtime in the back car. You even get ejector airtime in the front. Then the titled turn after that has good ejector airtime. But unfortunately after that the ride starts to die down and there are some dead spots. The bunny hills give pops of airtime. Then you go into 3 tunnels. The hills in the tunnels don’t offer airtime unfortunately but it is cool going into them especially at night when it’s lit up. Then the final bunny hills give pops of airtime. This is overall a great ride and it’s my favorite ride at Six Flags Over Texas. It gets a rating of 9 out of 10.

  • Dylan

    Airtimes Pace Fun Dead spots

    Judge Roy Scream is an underrated rollercoaster at SFOT. It is a 1970s wooden rollercoaster. It has a top speed of 45MPH. It may be hard to find but it was easy to find for me. And this ride is weird too. This ride has lap bar and seatbelt restraints. In terms of seat selection the front has better airtime but the back is whipper. After you complete the 71 foot tall lift you go down the 61 foot drop. You will get some decent sustained floater airtime in the back car. It’s not that strong but it’s fun. At the bottom of the drop you get some weak laterals since you turn left. The second hill gives good airtime no matter where you sit as it can be considered ejector airtime. The third and fourth hill give some decent sustained floater airtime no matter where you’re sitting. You then head into a turnaround and since it’s unbanked you get some good laterals. You then go down the drop off this turnaround and it only gives weak floater airtime in the back. You then head over a few more hills giving weak airtime before heading over the final little speed hill giving good ejector airtime throughout the whole train. It’s stronger up front but it’s good no matter where you sit. And then the ride ends. Overall this is a fun family coaster and a good coaster for starters. It’s not too intense and it has a height requirement of 42 inches. I’d say this is more intense than runaway mine train but less intense than runaway mountain, pandemonium or even la Vibora. This ride gets a 7/10. This ride has good quantity of elements but the quality is just okay. I don’t mind the roughness as I don’t find it painful but this ride is not smooth.

  • Dylan

    Airtimes Lap Bar Launch Too short Capacity

    Aquaman Power Wave is a Mack launched coaster. It’s a pretty good rollercoaster too. This ride has a top speed of 62MPH, a height of 146 feet and has a massive splash. This ride has just lap bars which helps the rides airtime. The 1st launch is pretty weak but the 2nd launch has some kick to it and you get good floater airtime on the bunny hill. The vertical spike has great weightlessness as you float out of your seat and have the scary visual of looking straight up. Then the 3rd launch kicks in and you get great floater airtime on that bunny hill. Then the vertical spike also delivers great weightlessness and float as you are looking straight down. Then that massive splash is really refreshing on a hot day. The good thing is your shoes don’t get wet just your upper body. The cons of this coaster is that this ride is short and has a lot of technical difficulties but otherwise a good ride. I rate this coaster an 8 out of 10.

  • Dylan

    Airtimes Ejectors Capacity Discomfort Tear it down!

    This ride is fun but disappointing. This is a bobsled. I thought it would be good. It was fun but it was very painful unfortunately. This ride is 60 feet tall has a top speed of 32MPH and a minimum height of 42 inches. Let’s talk about the first big issue the trains. The lap bar is a few inches above your lap but the biggest issue is that someone can literally sit in your lap Yes I’m not joking. That makes the rid3 experience super tight and uncomfortable. The ride itself is very bumpy. The transitions somehow cause ejector airtime but unfortunately it will whiplash you and slam you into the side causing discomfort and pain. At least it discomforting by causing ejector airtime I loved the airtime I got. And it’s a pretty freaky sensation when your bobsled slides up the walls. I at least liked the ejector airtime and the banking but the discomfort and pain ruined the ride. And this ride is really weird too. The bobsled doesn’t seem to be attached to anything I mean what the heck. But at least that causes a freaky sensation of your bobsled sliding off the track. This ride also has bad capacity with long waits even with shorter lines. Honestly this isn’t a high priority ride and I don’t always ride it. I think this ride should be replaced with a new and truly good ride. I’m thinking a 4D coaster like X2. I think there’s enough room to where they could make a coaster just like X2 even if it is a bit smaller. I don’t care if it’s a parking lot coaster. I think it should be installed to Six Flags Over Texas in place of La Vibora. I rate this coaster a 4 out of 10.

  • Dylan

    Airtimes Location Ejectors Rattle Discomfort Dead spots

    This is a fun mine train and it might be one of the better mine trains out there. This ride has its pros and cons. It has a great setting. The first two thirds of the ride is mostly tame and jerky but there is still this one turn that had intense whip but unfortunately slammed my sides into the side of the train. And the ride in the first two thirds did have good whip and mild force at best. But it did have a great setting with lots of trees around and it really was cool when you go into those tunnels which are especially good at night. But it’s the finale that is the stand out moment of the ride. It takes place in a well themed saloon and then the drop was great. You get some great ejector airtime if you are in that back car. And if you’re in the back the front is already going down that drop when you are in the saloon so you get pulled down that drop. It’s not a big drop but it still gives great airtime. It’s even crazier because the lap bar is very open. Then I really liked the tunnel you go into after the drop. Then when you arrive at the break run the setting alongside a lake is really cool. This ride is especially cool at night because it’s pitch black in the tunnels and it’s dark because of the setting. I rate this coaster a 6 out of 10.

  • Dylan

    Inversions Nice surprise! Ejectors Dead spots

    Shock Wave is an underrated rollercoaster at SFOT. It’s 116 feet tall has 2 inversions and has a top speed of 62MPH. This ride has lap bar and seatbelt restraints. Once at the top of the lift hill you round this 180 degree turn. It’s not too crazy but you might get mild force and whip in the back. Then there’s an ascent which I think reduced the airtime on the first drop but the first drop still gives good floater airtime in the back. What’s cool about it is that you are racing cars. Then the 2 back to back vertical loops are fantastic. They are very forceful and always cause me to grey out. It really helped because they were back to back. The ascent after that might give a pop of airtime. Then the 2 drops on the turnarounds have some powerful ejector airtime if you’re in the back seat. Heck even the front gets some floater airtime. It’s really weird because the drops aren’t steep at all. The reason they have so much airtime is probably because of the speed you enter it with. And the coaster may wobble a little bit but it didn’t impact the ride experience for me. I have a video of it wobbling on my YouTube channel Mr. Pro Bro. Then the 2 bunny hills after the turnarounds have good pops of ejector airtime. The 270 degree helix isn’t too crazy but it may have decent forces in the back. This ride is always a ride I try to ride at SFOT when I go there. The downside is that there are a couple dead spots. The 180 turns aren’t too thrilling but the 2 after the loops at least cause intense ejector airtime. I rate this coaster an 8.5 out of 10.

  • Dylan

    Location Intensity Ejectors Too short

    This Rollercoaster is short but sweet. It only has lap bars. No seatbelts or over the shoulder restraints which is one thing I love about the ride. This ride has good themeing and a great setting. I love the creepy voice that is somewhat overplayed. Now let’s talk about the ride. Has a top speed of 50MPH a height of 100 feet, a 95 degree beyond vertical drop, and 4 inversions. The vertical lift hill is amazing. You get good visuals. If you look to the left or right you can see the ocean. But the view of looking straight up is one of the freakiest visuals. Then at the top you get a brief but amazing view. Then the 95 degree beyond vertical plunge is fantastic. It has crazy ejector airtime but it isn’t sustained for a super long time because it’s only 100 feet tall. Then the pullout from the first drop has crushing positive Gs. Then the first inversion has great forces and great hangtime. The dive loops descent has crushing positive G forces. Then the little bunny hill gives a good ejector pop. The 3rd inversion is also pretty forceful. The 4th inversion is also very forceful. But unfortunately the ride is too short. The whole ride including the lift hill only lasts 40 seconds. Then everything after the lift hill only lasts 23 seconds. But still everything the ride does is good. I recommend riding this coaster. It gets a 8.5 out of 10