I went in honestly not knowing quite what to expect. Every other Intamin multi-launch coaster had gone into my top 10 at the time I rode it, but this one doesn't seem to get the hype of many of the o...
I went in honestly not knowing quite what to expect. Every other Intamin multi-launch coaster had gone into my top 10 at the time I rode it, but this one doesn't seem to get the hype of many of the others. And, while it wasn't quite as good as the others, it is still an amazing ride that does not disappoint. The first launch, while short, has good kick. The following banked turn is a bit of a dead spot though. The second launch doesn't have quite the kick of the first, but is still fun. I expected the second element (the half-top hat followed by a helix) to be a dead spot, but in the front of the train, the half-top hat gives very nice ejector airtime. In the back of the train, however, it is just mild floater. The second top hat also gives good ejector airtime in the front, which again becomes mild floater in the back. This is definitely a front-row ride. The corkscrew (seriously, RCDB calls this a heartline roll‽) results in (unexpected, to me) hangtime that I enjoyed very much. There's no headbanging for me, but if I mispredict what the train is going to do next, sometimes I can get mild neckchopping. This would definitely benefit from the newer OTSLB trains like on Pantheon. The tracking is not quite as smooth as the newer spine-style track that Intamin used on Intimidator 305/Project 305/Pantherian and Pantheon, but it doesn't cause any pain or detract from the ride experience. Some people complained about capacity, but during my visit, they were rolling the trains on every cycle. Granted, there were only running 2 trains with a only a single station, but if they could keep that up while running all 5 trains, this ought to result in quite good capacity.