Reviews
  • Michael M. 24 days ago

    Airtimes Rattle Headbanging

    This thing tracks about like a shopping cart that is missing a wheel. It jerks and bangs its way throughout the entire layout, slamming my brain around inside my skull. While seemingly tolerable for...

  • Michael M. 2 months ago

    Airtimes Inversions Location

    This is an incredible jack-of-all-trades coaster. It has great launches (especially the second). It has great inversions, especially the mosasaurus roll that makes you feel like your are about to be...

  • Michael M. 2 months ago

    Theming Launch Fun

    I was surprised at how good the forces on this were. The launches were great (and I could even hear the awesome Intamin LSM growl over the theming sounds). At one point, it even gave me the stomach-...

  • Michael M. 2 months ago

    Inversions Launch Intensity

    This is so far my favorite B&M sit-down looper and my favorite traditional (non-inverted) looper. It starts off with a surprisingly powerful drive tire launch. (I seriously had no idea a drive tire ...

  • Michael M. 2 months ago

    Theming Fun Rattle Capacity Reliability

    Cobra's Curse is a unique, fun spinning coaster that uses spinning in an out-of-the-box way, completing one section locked forward, one section locked backward, and one section free-spinning. Sadly, ...

  • Michael M. 2 months ago

    Airtimes First Drop Smoothness

    The B&M Hypercoaster is my my favorite coaster type and Mako is a shining example of why. The first drop yanks hard and give borderline-ejector airtime in the back row, which is surprising considerin...

  • Michael M. 2 months ago

    Theming Nice surprise! Launch

    It's more fun than I expected it would be. The dark ride sections have great theming (especially if you like fire) and the coaster sections have nice forces (including some quite decent airtime pops)...

  • Michael M. 2 months ago

    Theming Dead spots

    Overall, this ride is an incredible technological marvel with the rotating coaches, the tilt track, and a couple of other effects tracks. Only Intamin would design something so crazy and it is incred...

  • Michael M. 2 months ago

    Theming Layout Rattle

    This is another one that is probably fun for the kids but not really for me. It isn't awful by any means (I am of the firm opinion that riding almost any roller coaster (except you, Beast and CP Cork...

  • Michael M. 2 months ago

    Airtimes Launch Fun Lap Bar

    This is sort of like a Kirkland Signature-brand Pantheon. It has mostly the same idea with a swing launch between a top hat and a vertical spike followed by some other elements. I seem to be a sucke...

  • Michael M. 2 months ago

    Inversions Intensity Rattle

    Many B&Ms age well. This one has not. It is a very intense inversion machine that I was expecting to like quite a lot judging from my experience on Dominator, but this one just didn't work out for m...

  • Michael M. 2 months ago

    Airtimes Launch Fun Rattle Too short

    I'm not sure this is what people mean when they talk about standing airtime, but it's about time B&M figured out that airtime while standing is more fun that positive Gs while standing. Lifting your ...

  • Michael M. 2 months ago

    Inversions Intensity Discomfort

    Manta was my first B&M flying coaster and I was impressed. The inversions are great, especially the pretzel loop, which offers extremely strong positive Gs with your back towards the ground, a very u...

  • Michael M. 2 months ago

    Fun Rattle Capacity Dead spots

    It's good for kids, I guess. Parts of it pull some nice forces. The second elements wants so badly to be a 0g roll, but doesn't quite make it there. This sort of feels like if Mack (for the rattle)...

  • Michael M. 2 months ago

    Launch Ejectors Hangtime Too short Harness Lap Bar

    Now that I've gotten a chance to ride a Skyrocket II without being stapled, I've decided that these things are *way* too much fun for how compact, short, and clonable they are. The launches have good...

  • Michael M. 2 months ago

    Airtimes Inversions Ejectors Discomfort Lap Bar

    Finally, an RMC that doesn't have a rapid sequence of bunny-hops! This is an awesome coaster with lots of very strong airtime (of course!), probably the whippiest inversions I have experienced on an ...

  • Michael M. 2 months ago

    Pace Layout

    For being the first gigacoaster, Millennium Force stands up quite well against the more modern ones. The sense of speed is incredible and it never lets up throughout the ride. There's plenty of posi...

  • Michael M. 2 months ago

    Inversions Pace Ejectors Discomfort Lap Bar

    Steel Vengeance is a truly amazing coaster, but it doesn't quite live up to the hype for me. I love everything about it. The first drop is amazing, the inversions are great, and there is so much air...

  • Michael M. 2 months ago

    First Drop Intensity Ejectors Lap Bar

    This was my first-ever RMC and it absolutely lives up to the hype. Most of the first drop is a 0g roll, which is pretty insane. That along with the other inversions provide great hangtime. Other th...

  • Michael M. 2 months ago

    Inversions Pace Ejectors Discomfort Lap Bar

    ArieForce One is amazing and is in my opinion the best RMC I have ridden so far. The first drop has sustained ejector airtime, especially in the back of the train. The "raven truss dive" (it's a div...

  • Michael M. 2 months ago

    Airtimes Launch Hangtime Dead spots

    I went in honestly not knowing quite what to expect. Every other Intamin multi-launch coaster had gone into my top 10 at the time I rode it, but this one doesn't seem to get the hype of many of the o...

  • Michael M. 2 months ago

    Inversions Pace Intensity

    Montu is an incredible invert with lots (a world record of 7 for inverts) whippy inversions and plenty of rip-your-legs-off positive Gs. It is amazing in both the front and back row, though the maxim...

  • Michael M. 3 months ago

    Smoothness

    For a wild mouse, it isn't awful. Obviously it has lots of flat turns with strong lateral Gs, but I personally don't find those objectionable since I can see them coming and brace (unlike Goldrusher,...

  • Michael M. 3 months ago

    Inversions Hangtime Discomfort Pointless

    I really want to love old Arrows, and sometimes I do (like with Loch Ness Monster and Carolina Cyclone), but this one just misses the mark. The first drop (usually a great part of Arrow loopers, for ...

  • Michael M. 3 months ago

    Inversions Location Intensity Rattle Capacity

    This was my first (and, at the time of this writing, only) flying coaster. I actually enjoyed it quite a bit overall. The inversions are fast, intense, and just keep coming and coming. The "seating...

  • Michael M. 7 months ago

    Fun Intensity

    It's an old Arrow looper, so it is a bit janky and tosses you around some with those tangent-radius transitions. I never experienced headbanging, but that's because I'm tall enough to make headbangin...

  • Michael M. 7 months ago

    Airtimes First Drop Fun

    Thunder Striker is really an underappreciated coaster. It has great floater airtime throughout the pre-MCBR section. Like most B&M hypers, the airtime comes on in a bit more of an eject-y manner in ...

  • Michael M. 7 months ago

    Theming Lap Bar Hangtime Rattle

    Copperhead Strike really goes all-out with the hangtime. Starting right after the station with the jojo roll, every inversion leaves you hanging from the seat. There are no over-the-shoulder restrai...

  • Michael M. 7 months ago

    Headbanging Capacity Dead spots

    It amazes me how much headbanging this slow, boring coaster with no actual elements somehow manages to have. I think the layout is the same as the one at Kings Island, but that one at least has vest ...

  • Michael M. 7 months ago

    Airtimes Too short Discomfort

    Woodstock Express has surprisingly good airtime for a family woody. It was definitely better than the airtime on the Kings Island version, but I was also sitting in the back for my ride on this one, ...