• Wet Willie

    First Drop Pace Smoothness

    First drop is just amazing, feels like a freefall with incredible speed, especially in the first row I like the sideways camel, it hits nicely in the front-right seat and the speed air hill just after the turnaround is three seconds of solid ejector, again towards the front. This really a front-seat coaster any other row really neuters the sense of speed. The shorter train and track layout don't provide as much back seat excitement, with Diamondback having much better rear seat ejector over the first hill. I do like the pacing, you get a decent helix and two more quick but forceful ejector hills at the end, eschewing the typical MCBR and subsequent meandering around. Yes it could be longer, but no it doesn't need to be.

  • Wet Willie

    Location Fun Intensity

    This is almost the perfect wooden coaster. I mean, I would definitely prefer it bigger, faster, more intense (a la Voyage), but I have to respect just how approachable and enjoyable MT is for just about, well, everyone. In over a hundred rides, I don't think I've ever seen someone get off this disappointed or upset, it really hits the sweet spot between intensity and comfort. The track is holding up amazingly well. Great and sudden first drop, with good rear seat air on both big drops, followed by a ground-hugging assault of twists, turns and hills that ultimately take the train to within a foot of the lake surface, making maximum use of the typical ~100' GCI drop. The coaster setting is beautiful, with it traveling through woods, crossing the aforementioned lake twice and White Water Canyon six times. The shed might be overhyped, but what other ride lets you jam to 80s hits while waiting on the brakes?

  • Wet Willie

    Location Intensity Duration

    Thanks to recent work by TGG, the Beast is rocking better than ever, with the smoother track allowing the trains to just haul through the woods and tunnels, running about as fast as it can without tearing the itself up. The trims are there, but really, this thing starts with a big drop and spends most of the first half continuing downhill. Without them, the last few turns just wouldn't work without damage. I encourage every coaster fan to give the Beast a whirl in the last car, either 17 if you want a more cushy center-row ride or 18 for the full force effect, and especially at night, just an otherworldly experience out in the dark woods. Building up speed on the 141' second drop and slamming into the helix tunnel is one of the best and most intense moments of any coaster, ending the ride with a big bang instead of the whimper so many other rides finish with.

  • Wet Willie

    Location Dead spots

    One step above a kiddie coaster. If you're looking for a slow, meandering and forceless ride above the lake in between Cedar Point's bigger coasters, this is just the ticket

  • Wet Willie

    Lap Bar Too short

    Serviceable woodie in a park without any others, but basic out and back layout, small size and slowness deliver nothing super interesting. Has some roughness but doesn't really go fast enough to be uncomfortable. The ends of the train provide a bit of air and it does give that satisfying wooden coaster feel.

  • Wet Willie

    Airtimes Capacity Fun Dead spots

    See Gemini Blue. Never noticed enough difference between the two to form any opinions.

  • Wet Willie

    Airtimes Capacity Fun Intensity

    Nice, smooth classic Arrow custom coaster. Fun and capacity pros contingent on them running both sides, otherwise it loses some of its charm. Great air in the back on the drops. The turnaround curves are slow, but having a train next to you makes them a fun time.

  • Wet Willie

    First Drop Capacity Disappointing! Dead spots

    I actually didn't mind this much as Mantis, just have to make sure the seat was low so you were actually standing; you'd get a nice interesting ride. As a floorless, it's much less interesting, exacerbating the already dull second half. For as big and twisted as this thing looks, it's pretty meh.

  • Wet Willie

    First Drop Hangtime Dead spots

    Great first drop with the hang, but nothing too memorable afterward. I'm not a huge fan of dive coasters, but this one does it well.

  • Wet Willie

    Airtimes First Drop Location Airtimes

    Love the first drop and trip out to the lake, but man the turnaround is janky. Not really painful but jerks you around the curves as only Arrow can do. Airtime totally depends on how much you enjoy/tolerate/hate the trip back. I don't mind it but again, janky. Iconic coaster that's definitely worth at least one ride.

  • Wet Willie

    Capacity Inversions Intensity

    Very good ,tight ride, especially when the midcourse is disabled, otherwise the second half can meander a bit. Nice contrast to Banshee downstate - Raptor throws the elements at you a bit faster, while Banshee is more drawn out, big and graceful. Can chew through lines with good ops.

  • Wet Willie

    Location Layout Intensity

    Nice enough ride and I enjoyed the keyhole elements, but wing coasters just don't do a whole lot for me in general, just not a lot of forces or intensity. Gatekeeper delivers a good smooth ride with great views of the entrance and lake, and is a treat to look at upon arrival to the park.

  • Wet Willie

    Fun Intensity Duration

    Just an incredibly fun coaster and very re-rideable. Got 14 laps the first day we finally got out there, and would have done more but the locker system slows things down a bit. Round and round the structure, upside down you go!