Tous les avis
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Launch Fun Trop court
I wish it was longer
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Théma Fun Fluidité Trop court
The ride takes you on a journey through a gem filled mine with the dwarves hard at work. Through some short drops and twists. This ride won't make you Grumpy.
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Théma Fun
I haven't been to hellendoorn in quite a while but I always remember this coaster to be so fun! Mainly the little jump from the darkness to the outside and then back in. The queue is themed like sewers and i think it's pretty neat overall :)
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Launch Harnais Inconfort Lap Bar
I hate these stupid restraints with every fiber of my being. They take what would be a fun, enjoyable ride and turn it into a pain machine. It’s almost impossible to enjoy the ride when the so-called “comfort” collars are slashing at your neck and the horrible lap bar digs into your thighs. The trains are a nightmare too. I’m not that big (6 feet tall) and I had to shift my body around to fit in the train and around the restraint like I would on a kiddie coaster. The launches are fun, and the rest of the layout is cool, but fix these god-awful restraints.
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Airtimes First Drop Fun Trop court
Sheikra is a great ride and does what it’s meant to do. The two drops give fantastic airtime, especially the first one, the Immelmann is fun, and the rest of the layout gives an enjoyable experience.
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Intensité Layout
It’s a nice intense ride, but doesn’t really do a lot.
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Lap Bar Chef d'oeuvre Ejectors
I literally died
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Airtimes Intensité Longueur Vibrations Intensité
This is my favorite coaster of all time. Riding The Voyage at night, in the back row, with no trims on and thunder in the distance made this literal insanity. The first few hills are a nice warm-up, providing decent floater and even ejector on the small bunny hill. I couldn’t even see my hand in front of my face during the spaghetti bowl section, which gives some crazy laterals and a few pops of ejector diving into the mid-course. The third drop on the triple down caught me off guard on EVERY SINGLE ONE of my 9 rides, providing some absurd ejector airtime. The return run is the roughest part of Voyage, but it combines wild ejector airtime with ballistic pacing and side-of-your-seat-slamming laterals. The roughness does wear you down however, but it just adds to the intensity and out of control feeling of this coaster.