• Hen Hen

    First Drop Fun Fluidité

    This ride is fairly tame, but take the first drop in the back car and you're in for a crazy element. The rest of the ride has a couple of airtime moments, good hangtime, and overall is a fun time. Also did I mention that it spins? The spinning makes this a very fun unique experience. Overall it is a very good ride and it deserves the praise that it gets.

  • Jack Jack J.

    Intensité Fluidité Layout

    Hydra is a great coaster that has become my favorite floorless. The jojo roll is a great way to start the ride as it gives fantastic hangtime. The lift starts and into the first drop. This is the only floorless I know of that doesn’t have a pre-drop and I like that. You to straight into the drop where you get some good floater on the way down. Then into a turn that gives some decent positives. The zero-g roll following gives some decent whip and is very smooth. The cobra roll gives great positives and whip and is definitely one of the highlights of the ride. The little floater hill after gives some pop and then into the second half that features some turns with good positives and a whippy corkscrew. Hydra isnt the most intense floorless I’ve done but it’s unique layout and jojo roll push it over the top of the others for me.

  • Jack Jack J.

    Intensité Fluidité Layout

    Talon was a ride that I was expecting to be a mid-tier invert and that is exactly what it is. The first half is very vanilla. Common elements found on many B&M inverts and it doesn’t go through any of them in a special way. The drop is good and whippy. The loop is pretty standard and forceful. The zero-g roll is solid but isn’t on par with Great Bear’s or Montu’s. The Immelmann is good but also isn’t on par with Montu’s. The turn after the Immelmann is defined the best moment of the first half with it giving quite a bit of force but still doesn’t compare to Raptor’s helix. Then a little flat turn and drop that gives a tiny bit of floater and into the second half. The second half is where Talon really shines. It stays low to the ground through the landscaping near the ride and has a great sense of speed with whip and positives. The corkscrew really whips you and the turns are forceful. And then into the break run you go and it’s over. Talon is a good 8/10 invert but just doesn’t hold its own against some of the elite inverts out there. It does what it does well but from a comparison stand point it ain’t Montu, or Banshee, or Raptor.

  • Jack Jack J.

    Airtimes Fluidité Layout

    I had heard good things about Shivering Timbers but with so little people having ridden it I still went in with zero expectations. It definitely ended up being about what I would’ve guessed it to be like. The ride is massive and just keeps going there is not complaint about length here. The first drop isn’t great because you hit your max angle quick and then just descend straight down. Then the ride gets good. The first two floater hills give solid floater and then as the elements get smaller and smaller the airtime really shines. The next hill is easily the strongest of the first half as it’s sustained strong floater the whole way through. You then pop up into the turn around where there is some good laterals and drop back down into the return trip. The return trip is just constant floater with one triangle hill that gives ejector. You hit the helix that has some good lats and then to the brake run. Shivering Timbers is a 9/10 in my book because of the solid floater the whole way through and it’s smooth ride. Their isn’t one moment that completely stands out as it’s all great. It’s my new favorite CCI beating out Legend at Holiday World.

  • Jack Jack J.

    Airtimes Fun Hangtime

    Copperhead Strike is one of the better launch coasters I’ve done. The launches aren’t the most forceful but that’s to be expected. The ride is based on hangtime with airtime and whip mixed it. The jojo roll to start is fantastic with the lap bars as you hang upside down for so long. The first launch is weak but had a bit more kick then I expected. The first loop gives awesome hangtime the whole way through and then into an airtime hill filled with ejector. You then go into a whippy corkscrew and turn through a twisted mess of turns with positives and laterals. The second launch hits and it also isn’t great but the airtime hill in the middle of it provides a nice pop. You then pop up into a small inverted top hat. The top hat gives some great hangtime just like the other inversions. The second loop has some more speed to it then the others but you still get a little bit of hang. The rest of the ride features more laterals and positives thoroughly and one last awesome pop before the break run. 9/10 for the theming, laterals, hangtime, and little airtime moments scattered throughout.

  • Airtime Grills

    Situation Fun Intensité Vibrations Déception !

    I'll get sued for this, but I don't care. This ride is so overrated it's not even funny. Keep in mind I sat in the drop, and the drop did nothing. The loops honestly hurt, and it's just not elite. It could change with a ride in the back, but who knows.

  • Airtime Grills

    Launch Fluidité

    My first major coaster will always hold a special spot in my heart

  • Scott van der Roest

    First Drop Théma Trop court

    Best coaster of the Efteling. Theming is beautyfull. The ride is too short, but still really good.

  • Airtime Grills

    First Drop Inversions Ejectors Trop court

    Ride it, please. the ops were pushing but i still got good airtime

  • Airtime Grills

    Airtimes First Drop Longueur Inconfort

    Elite Woodie, I said it