Goliath • Six Flags Magic Mountain
Goliath features
Also in Six Flags Magic Mountain 25
Reviews 313
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Nice surprise! Intensity Smoothness Airtimes Dead spots
Goliath at sfmm, one of the most hated Hyper coasters, wait let me rephrase that, COASTERS in general. I got the chance to ride it during a school trip and it was incredibly disappointing, however, I was lucky enough to experience it again and let me tell you, this ride does NOT deserve the hate it gets. Sure, it might not be the best hyper coaster, but by far it is not the worst. Ride it in the back row on a hot day with a full train and it most definitely not disappoint. This thing is an ABSOLUTE MONSTER when your sitting in the right place. The drop is only 61 degrees, however the insane floater airtime you get in the back-row is super enjoyable. You also the sensation on the speed hill as well. T he turn around is a element that is hated a ton, but. honestly it isn't even that bad, it gives nice laterals at the peak. The finale is by far one of the most intense parts on any coaster at the park, pulling great positive forces, however that mid-course break run absolutely kills the pacing on this ride. In my opinion, they should've extended the layout before the mid-course, maybe a couple more air time hills, or a helix(like Titan at over texas), so the break-run doesn't hit as hard. So all in all, I give this coaster a solid 8/10, granted I haven't rode that many hypers as of right now, however even after I have experienced a greater diversity in this range, I still think this coaster will have a special place in my heart. Side note: The color scheme on this coaster is absolutely amazing. Goliath>X2
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First Drop Pace Intensity Dead spots
The first drop is ridonkulously high and the sustained Gs in the final flat helix make me light-headed - the only coaster that's been able to do that to me (its a positive!). Too bad the hard brake in the middle of the course really interrupts the experience. Still, I'd rank Goliath as the 3rd or 4th best coaster at the (20-coaster) park.
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First Drop
The first drop was really good, the first half really, but the second half was awkward, especially the weird hanging sideways out of the mid-course brakes. It didn’t really leave much impression.
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First Drop Dead spots
If the mid course breaks didn’t bring this ride to almost a complete stop it would be a lot better.
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Comfort Disappointing! Dead spots
every other goliath is better this one sux
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Intensity Disappointing! Dead spots Layout
The first drop was horrendously bad, the "airtime" was non existent, but when you get past that initial part of the ride and get slammed into the mcbr, you get to enjoy some super intense helixs that I grayed out on, overall wasnt really super enjoyable
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Lap Bar Intensity Smoothness Discomfort Intensity
It was a very intense ride because of the positive G’s pulled on this ride, and the lap bar was made for your comfort and was very smooth too. But I thought it was probably a little too intense because the positive G’s on the helix squish you very forcefully (4 G’s) into your seat causing you to grey out, the problem is it’s very sustained and that makes it uncomfortable.
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Airtimes First Drop
I went loose and was out my seat at one point for2 seconds! The first drop is amazing and really high and then goes around a round bit of track then there is a few hills for airtime and then stops. Then you are doing more drops and turns and the first drop is higher than the actual ride 255 feet drop and 230 feet high because you go through a tunnel but the entrance is the best I’ve seen on anything ever! With huge letter that say GOLIATH
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Intensity Dead spots
This ride is a lot of wasted potential, unfortunately. The drop doesn't do anything but get you up to speed, and the turnaround is mediocre. The airtime hill does give some light float, and the helix after the midcourse are intense! But given what a coaster this tall could have been, it really is a shame how many of the elements here don't hit :( Also, the MCBR gets you to a full stop and it absolutely saps every drop of the ride's momentum. I get why they do it (to make the helix at the end be a little bit less intense) but I don't think it accomplishes it's goal, because breaking the train to a halt compared to leaving it with 20 or so km/h really wouldn't change all that much, and it'd at least make the ride feel less broken up. Nonetheless, for the two elements in the ride that actually do hit, and for the sense of speed you get (even if said speed is not well-utilized) this ride is fun! Just don't go in expecting a B&M or Intamin hyper.
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Lap Bar Intensity Layout
Surprisingly solid first half. Even if the drop, turnaround, and airtime hill would have all just been slightly better if B&M had designed it, they were all still good elements. I did get some floater over that hill in the fourth car. Then one of the worst MCBRs ever devised hits. The following turns are intense, in a mostly enjoyable way, but the pacing and lack of a standout element mean that I can't place it too high. Also, the final brakes had a weird, abrupt braking process that sent everyone lurching forward uncomfortably several times. That wasn't fun.
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First Drop Intensity Pointless
This is definitely a very weird, and bad hyper, but I still found it fun. The height and speed on it was enjoyable. The finale was great. It isn’t amazing, but i don’t think it is that bad. But it would have been so much better If six flags got literally anyone else to build their hyper instead of Giovanola.
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First Drop Airtimes
I remember going to the park on spring break and waiting almost an hour to ride the new ride. The drop was fun, but the airtime has disappeared with each ride since.
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First Drop Comfort Duration Dead spots Intensity
The closest I've ever come to blacking out on a coaster. The Gs on the helix were so intense, it took a lot of effort to remain conscious! (Temps of 108 may have had something to do with it, too.) Other than that, it was a good first drop, and the ride was more fun than I expected.
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Intensity Smoothness Dead spots
This ride is just fine. It’s a 255 ft tall hyper coaster, so the views are pretty cool. The drop is just so lackluster, and the lack of inversions or real intense layout makes this one just a little boring. The best part of the ride is the helix at the end, which can make you blackout if you’re not expecting it.
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First Drop Intensity Smoothness Dead spots
It was intense and the first drop was fun but after the second drop it was ok..
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Comfort Smoothness Disappointing! Dead spots
As a kid, riding Goliath was quite the milestone in my life, as it was always so tall and imposing. However, 15-20 years later, after riding several B&M and intamin hypers, I now realize what a disappointment this Coaster is. Delivers great positive G’s, but that is about it. First drop is too drawn out and not steep enough, and the rest of the layout is uninspiring. In an ideal world, this would be torn down and replaced with a B&M giga!
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Lap Bar Disappointing! Tear it down! Dead spots
Very disappointing this fills the hypercoaster box at the park. The first drop is alright, but it's mainly to get the ride up to speed; it doesn't do much otherwise. Most of the turns are pretty pointless and boring. The speed hill usually delivers for me and the downward helix is indeed good, but I always come off thinking I wasted my time. Definitely a subpar hyper. Magic Mountain should replace this with a better hyper or giga (but we know neither will happen).
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Intensity
Based on what I had heared I was expecting this to be really boring but drop (until it straightens out), airtime and positives were really quite strong. This ride was actually way better than I expected. A shame the mid course trims so hard but actually one of the better coaster as MM
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Fun Smoothness Dead spots
Probably the most mild hyper I’ve been on. The helix near the end is pretty good though. Ride is also very smooth.
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Comfort Intensity Dead spots
Goliath does not live up to its looks. The first drop is alright, but Goliath lacks forceful drops and sustained intensity. There is a mid course break run that kind of ruins the momentum. The only major positive for this ride is the downward helix towards the end that greys you out. Outside of that, not much to write home about. Recommend sitting in the front for the best ride.
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First Drop Dead spots
It’s a mid hyper. While the drop isn’t too steep to provide some ejector like twisted colossus, it is still a pretty fun drop nevertheless providing decent pace through the tunnel. That being said the rest of the layout until the end helix providing nothing intense or a steady mantain of pace.
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Intensity Smoothness Disappointing! Dead spots Layout
A 6/10 is too harsh but this ride carries the pretense of being so many things that it's not. There's practically no airtime and most of the layout is pointless meandering or shallow drops. The helix at the end is definitely the best part but I didn't even gray out on it despite it being so long. Overall, a disappointment.
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Airtimes Capacity Intensity
Goliath is a great coaster. It's smooth, comfortable, and fun. I think the extra helix sends Titan over the edge as the better ride.
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First Drop Duration Dead spots
I loved this one! Admittedly the brakes in the middle totally kill the momentum, but this one just swoops around for the first half and then hits you with an insane extended helix in the last half. That first drop is absolutely insane and the helix had me graying out big-time. Definitely recommended despite the setbacks.
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Intensity Duration Dead spots
Make the first drop steeper and get rid of that horrid break run in the middle (you literally decelerate to zero), and you’ve got yourself a solid hyper. I know this ride gets a lot of flack for those features, but it’s still fun.
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First Drop Fun Dead spots
This ride is over hater. Enjoyed it more than RMC that day. Pretty sad coming to a complete stop on the mid course break run. I find this ride unique and enjoyable. Very slow ride ops this day sadly
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First Drop Intensity Rattle
This is decent for a hyper coaster, and I’ve never ridden a hyper coaster that was anywhere near bad. The first drop is serious, and the helix is the 2nd best I’ve encountered behind Raptor. It’s lacking good airtime, but thumbs up for intensity. Overall, I’d say it’s lacking the smoothness one expects from a hyper, but I do like it for what it is. Goliath is no doubt rough, and it’s not for the faint of heart.
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Intensity Dead spots
The ride has a very intense helix but doesn’t do a whole lot else. There’s some Gs here and there but nothing super impressive. It’s pretty good as it is a 250 foot ride but could be better.
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That helix in the second half is amazing. Everything else is fun but nothing too special.
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Lap Bar Intensity Smoothness Airtimes Layout
Goliath is a little overhated. It pulls some nice forces at the bottom of the first drop and the downwards helix. The closer to the front of the train you sit the more floater you'll get over the camelback. It's still a very smooth ride, and the restraints are the most comfortable in the whole park. Of course we all wish it was more of an airtime packed hyper and that first drop was steeper but things could be worse.
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First Drop Nice surprise! Fun Airtimes
This ride blew me away when I got on it for the first time last month. I didn't expect this ride to be that great and I wasn't dying to ride it but my gp friends that i went with really wanted to ride it becuase of its height. Getting on this ride I did not expect this to crack my top 10 but it did. The first drop is one of the best I ever expierienced and it is overall a very fun coaster. Many enthusiasts dont like this ride because there is very little airtime but that dosen't take anything away from my expierience. This ride is extremely underrated and when going to magic mountain you cant skip it. It is my favorite 200+ feet coaster in all of California (even better than xcelerator?.
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Intensity Airtimes
This was my first hyper, and even though I have ridden better ones now, I still enjoy this ride because it has plenty of thrills. The drop is both great and disappointing in that any 250+ ft drop is always fun, but it's not very steep so you do not get any airtime. The turnaround is a dead moment, which then leads into an "airtime" hill with mild floater at best. Then the MCBR grinds you to a complete halt, but I think that is for the best because of what comes after. The twister sections after the MCBR is very intense, and I gray-out every time. If the MCBR didn't slow the train down, I would probably pass out. Even though Goliath has some flaws, it is still a good ride.
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First Drop Fun Intensity Layout
The first drop is the best of the ride, its amazing and very long. The first half of the coaster focusses more on drops while the second half more on intense curves. The mid course break slows you down a bit too abruptly and is a bit of a buzz kill. Then follow some curves and an intense helix which gave me a short grey out. The layout is not the ride's strongest feature, its is very smooth though. Thrill: 4/5
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Intensity
Goliath was not a pleasant experience for me. The first half (before the mid-course break run) is OK, nothing amazing or exceptional though. But the second part is way too intense. I greyed out almost the entire time, and I was not particularly dehydrated or tired that day (and it was in the morning…). And they almost completely stop the train in the MCBR… I didn't had a lot of fun on this coaster, in my opinion its layout is just poorly designed.
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Intensity Smoothness Dead spots
I thought Goliath was fine. Not the worst hyper I've ever ridden, but not the best. The helices pull some amaing forces, but that requires the mid-course brake run to kick in pretty good. It wasn't kicking as hard as I've seen in some videos when I went though.
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ファーストの底でえらいプラスGがかかったのを覚えています・
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First Drop Duration Dead spots Intensity
This is the first hyper that I've been on, (besides Manhattan Express, but I don't count that one), and I have to say, it was great! But from what I have heard, it is definitely not the best of the bunch. It did have some dead spots in there and the mid-course break run wasted all of the momentum that the coaster originally had.
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Lap Bar Intensity Dead spots
The ride is pretty fun, but the awful mid-course brake run almost ruins it. If it wasn't for the awesome downward helix and the wonderful G-force it provides, the ride would definitely be a lot more forgettable.
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First Drop Airtimes Layout Intensity
First drop is fun, but other than that you only get one moment of floater airtime. It feels like all the speed and energy is wasted on big turns - one of those rides that gets you all psyched because of the drop, but as soon as you get to the bottom of it the rest of the ride is pretty boring.
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It's hard to image a 250ft coaster being dull, but somehow SFMM managed it with this one! We've been spoiled by so many other, better hypercoasters. The MCB grinds the ride to almost a complete halt, taking a lot of the G out of the "fabled" helix. The drops aren't especially steep, airtime is limited due to use of straight-track rather than parabolas (think Blackpool's Big One), and the boxy-trains by todays standards don't expose you anywhere near the same as Intamin or B&M efforts.
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Smoothness Disappointing!
Where is the "Intense" in the pros? This thing pulls some great positive Gs.
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First Drop Intensity Smoothness Theming
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Airtimes Lap Bar Smoothness Too short Capacity Dead spots
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First Drop Capacity Dead spots
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First Drop Intensity Smoothness Theming
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Fun Layout
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First Drop Intensity Smoothness Intensity
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First Drop Nice surprise! Dead spots
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Intensity Dead spots
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Nice surprise! Pace Smoothness Too short
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Airtimes Intensity Layout
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First Drop Pace Capacity Layout Intensity
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First Drop Intensity Duration Airtimes
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First Drop Smoothness Airtimes Dead spots Layout
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First Drop Fun Intensity Airtimes Dead spots
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Lap Bar Smoothness Airtimes Layout Reliability
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Comfort Intensity Disappointing! Airtimes Dead spots
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Layout
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Intensity Dead spots
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Intensity
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Airtimes Dead spots
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First Drop Nice surprise! Fun
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Intensity Airtimes Dead spots
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Airtimes First Drop Intensity Rattle Dead spots
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First Drop Pace Intensity Dead spots Layout
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