• Jack Jack J.

    Rattle Dead spots

    Doesn’t do a whole lot and rattles it’s way through the layout. Not a fun ride. Please give us Joker East. I’d come back to this park if you did Six Flags.

  • Karst

    One of my childhood coasters. Thisone was so fun, shame that they changed it for a dumb wacky worm coaster.

  • Jack Jack J.

    Rattle Headbanging Discomfort

    Bad

  • Jack Jack J.

    Launch Intensity Layout

    Forceful launch into the spaghetti bowl with some intense inversions and turns. Low to the ground second half is good and never lets up.

  • Jack Jack J.

    Fun Intensity

    I thought this was pretty fun. A lackluster layout but that was expected. Whippy first drop with some forceful inversions.

  • Jack Jack J.

    Intensity Rattle Discomfort

    Not fun. The flying and lay down points are uncomfortable with these restraints. Feels like you are being crushed.

  • Drive Safely

    Theming Masterpiece Ejectors

    I had watched this coaster be built for 2 years. I followed every update, every video on it. And it seems like everyone else did. I had a chance to ride it during technical rehearsals before it opened. At the time, the operators were not accepting row requests and I got assigned row 6 (of 12). It was a great ride, and my number one, but I found it a bit overrated and overhyped. There, the only things that stood out to me were the deceptively powerful first launch and the mosasaurus roll. I wasn’t able to get another ride on it that day, but I was looking forward to getting back on it. Then I rode it again. It was an evening ride, around 7:30, and I had heard great things about the back row especially at night, so I requested the back. The first launch is really powerful, especially because of the short launch track. The first Immelmann gives great airtime coming out of the element, and the following dive loop throws you out and around your seat. The next curves are forceless, but it gives you a chance to appreciate the scenery. There is a twisted airtime hill that gives amazing ejector in the middle of the first half. The first half ends with a curve into the second launch. This launch doesn’t accelerate too much and isn’t that forceful, but you can definitely feel the sense of speed at the end. The top hat gives you a great view of the park, and the drop off of the top hat in the back is the best ejector airtime moment in all of Florida. Following this is a first for Intamin, a zero-g stall. I hadn’t been on a stall before, but I anticipated more hangtime than this gave. Still, with the extremely comfortable lap bar, you feel like you’re falling out of your seat. After that is a wave turn which gives great sideways airtime. Following that is a very unique element that I don’t know what to call. Whatever it is, it gives great laterals and airtime at the same time. Next is an overbanked turn that leads straight into a little bunny hill. This hill gives weak ejector airtime and prepares you for the insane mosasaurus roll. This inversion is incredible and hard to describe. It’s without a doubt the best part of the ride and maybe the best inversion in the world. Following is a small s-bend into the brakes. This coaster is incredible and the best I have ever ridden.

  • Drive Safely

    Theming Fun Too short

    Pretty fun kiddie

  • Drive Safely

    universal could have done a lot better

  • Drive Safely

    Inversions Launch Intensity Harness Dead spots

    The start to the ride with the launch into the zero-g roll is a great way to begin the experience. The following cobra roll and next inversions are intense. The ride starts to die down in the second half especially after the MCBR. There will be some headbanging, but if you stick your head forward, the headbanging is eliminated. I’m not a fan of the bulky restraints.