• Sarah Rafaèl

    Pace Intensity Layout Rattle Harness

    Good old Goudurix, although it's rough, it's intense and a classical feature of the park. I guess that if the trains were changed, and there was a lapbar instead of those shoulder restraints, it would be great. It's been here since the beginning, so, it really deserves new trains. I like it anyway...

  • Sarah Rafaèl

    Inversions Intensity Layout Headbanging Harness

    This ride has a monster of a launch, I didn't expect it to be so intense, and it's followed by a steep climbing and an interesting layout. It rattles a bit, but this is not what I dislike the most. The restraints are not adapted to the layout, and if you are not aware of where to brace in order to save your head from the slaps, your head will bang. You can hardly avoid them unless you are 2 meters tall. I rode it three times, once at the front, twice at the back, and it doesn't make a noticeable difference. I liked it though, and the dispatch was efficient. I liked the design of the trains, and the pace was really good. Overall, I liked it.

  • Sarah Rafaèl

    Airtimes Nice surprise! Smoothness Too short

    Heidi is a surprisingly smooth and well paced little wooden roller coaster, it was fun! I expected some rattling, but it was smooth and was more intense than I thought. The seats are comfortable, and there are airtime moments. The theming is cute and well done.

  • Bubble Gaming

    Launch Intensity Hangtime Rattle Reliability

    It opened while I was in line for Timmy, so I couldn’t make it the 75th. I still was fortunate to ride it in the short time frame that it was open. I was there for over 6 hours, and it was open for one of those hours. Forwards launch already is pretty powerful for LSM standards. The two immelmanns were pretty whippy in the back. The rollover provided some great hangtime. Suddenly the turntable makes you go backwards and the launch almost is dangerous. You get yanked towards the seat in front of you. I definitely don’t recommend putting your hands up on the backwards launch in the back because you might smack the other seat. Everything mentioned before applies to the second half, except you don’t realize when each element will occur. The only problem is the roughness. Even when it’s only four years old, it has a noticeable rattle. Maybe the park isn’t good at maintenance. After all, Shellraiser was closed today and has been closed since October. Even with the roughness, Sandy is still a great ride that hopefully can get better maintained in the future.

  • Bubble Gaming

    Nice surprise! Launch Fun

    First impressions of this were all over the place. It could either be one of the better coasters at the park or worst case scenario, the worst coaster. I have a lot of issues with motion sickness. While I can tolerate spinning coasters, this introduced going 90 degrees. It ended up being the second best coaster in the park. (Shellraiser was closed) The launch immediately picks up the ride, and after a few launches, you reach the top speed. The ride can either spin a lot at parts or not spin. The spikes are pure fun. You can feel a bit of weightlessness on the top. If you’re facing down, it’s even better. You have a little lap bar as the only thing keeping you in. It creates more joy in the ride, as it’s straight down. The ride isn’t even too short, it’s a reasonable duration. Because of the other random kiddie coasters not included on Captain Coaster, this was my 75th credit. Sandy and Shellraiser were down at the time, so I’m not upset at my choice.

  • Bubble Gaming

    First Drop Pace Fun Capacity

    I don’t know if it was just a crowded day, but I had to wait an hour for this. One train definitely slows down what would’ve been a 30 minute wait. The ride starts off with a drive tire lift, which is fairly unique for rides bigger than a kiddie coaster. Was the intention supposed to be a small kids coaster? 42 inches isn’t kiddie level. The first drop definitely is the best part of the ride. In the back there is some nice whip that even gives a small pop of airtime. There’s also a very minimalistic lap bar. After the drop, there are some small hills and turns. These don’t offer much forces, but it still makes the ride more fun. The reason for this is the pace. I’m surprised by the speed of this thing, pretty fast for a family coaster. The brakes then make a funny noise that can be heard from around the park. It doesn’t take points away, but after the ride ended my lap bar didn’t unlock and someone had to manually unlock the restraint.

  • Wicked Cyclone

    Lap Bar Launch Hangtime Rattle Too short Reliability

    This coaster has a lot of pro’s and con’s. But still one of the greatest launch coasters I have ever ridden. The launch has a punch (even though it’s short). The hang time is great. The lap bar snugs you tight in. And every single pro gets even better when it’s backwards! The launch just flings you away. The inversions backwards are some of the most intense elements I have been on. It’s just a great ride in general. The only things I dislike about the coaster is that it’s to short, it has a rattle, and it’s absolutely shitty reliability. It was open for 1 hour for the entire 7 hours we were there. But I’m thankful for being able to get one ride on it. And I’m thankful for that.

  • Ten

    First Drop Fun Dead spots

    The drops and the immelmann are absolutely awesome, but everything after those are pretty pointless

  • Ten

    Inversions Headbanging Harness Discomfort

    When I got 2 rides the first day I got here, this was really fun and I didn't find it very rattly at all. I was even tempted to rate it higher than the dive coaster in the same park. But the next day when I got another 2 rides, I found it insanely rattly and my neck and shoulders hurt like crazy. So I guess ±1.5 stars on the rating depending on whether you get a good ride on it or not.

  • Carrie C.

    Airtimes Launch

    airtime in places i’ve never heard of! crazy!