• Coaster Great

    First Drop Masterpiece Intensity

    It will forever be I305 in my heart, even with whatever name they're going to call it in 2025. Since it opened in 2010, it was at the top of my bucket list. Recently, I was able to cross it off. The words before the lift hill are iconic. It really starts the adrenaline rush before the ride starts. Ride it in the back, mainly for the first drop. It's ejector 300 feet downward. One of the best first drops on any coaster ever. The first turn caused me to gray, even with my high G force tolerance. There's a decent airtime hill following. The rest of the ride has many of potentially the most snappiest transitions between turns. There's even a few good airtime hills incorporated. As soon as it goes into the breaks, you have time to process what happened. It's legendary, no matter what name it holds, and it was worth the anticipation to finally return to KD and ride it.

  • Coaster Great

    Airtimes Inversions Masterpiece

    So much of an improvement compared to Hurler. Great inversions, including the amazing barrel roll downdrop. The 3 consecutive camelbacks provide some of the strongest airtime, and the whole ride includes many quick pops of ejector. It's one of the better RMCs, and it fulfilled my wishes of an RMC of Hurler.

  • Coaster Great

    Airtimes Rattle

    I was able to ride it before the retracking, but it was over 10 years ago. It was still pretty rough then, although Hurler was the rougher ride. The retracking makes the first half smooth, although the second half still is rough. The layout itself is filled with airtime, which makes it a pretty good wooden coaster. I'd even call it the best wooden coaster in the park. Gravity Group did wonders to Grizzly, and it should be the top method for wooden coaster retracks, since titan track makes it a steel coaster and gets rid of most of the charm.

  • Coaster Great

    Headbanging Discomfort Dead spots

    The layout is longer than an average arrow looper, which would be beneficial if it wasn't for the fact that the added elements are meaningless and janky. It's also roulette seeing if you'll get a pretty bad ride or an atrocious ride. I've gotten both. The pretty bad ride still has mild headbanging on the corkscrews, but the terrible ride is headache inducing. It does go underwater after the first drop, but it hardly lasts. The first 2 inversions are the only part of the ride that do something, and they're not bad. That is unless you get the terrible ride, then it'll have headbanging. The rest is meaningless and it should get replaced.

  • Veeshvesh

    Airtimes First Drop Masterpiece Dead spots

    Must Go!

  • Coaster Great

    Theming Launch Intensity Reliability

    I still miss Volcano to this day. I probably was so upset about its closure because I wasn't able to get a true final ride on it, it was just the last ride of my final visit until after its removal. With that being said, the reliability when it was open wasn't good. It would be closed pretty often. When it was open, it was an experience that, for years, was my favorite. The mountain was iconic. It was there for so long, and Volcano made it even more breathtaking seeing it fly out of the top. The first launch was great, especially for a magnetic launch. There isn't any other invert I can really think of that has a better launch, probably because this is one of only a few launched inverts, along with the impulses. The first element after the launches is a rollout out of the volcano. Still one of my favorite inversions to this day. That combo of elements is why Volcano was one of the greatest. The rest of the layout was still good, with 3 additional heartline rolls. I hope that something great will replace it, but I don't think that it'll surpass how amazing Volcano was.

  • Coaster Great

    Launch Too short Reliability

    I was able to ride it in the short amount of time it was open, and it was revolutionary for its time. The launch was incredible. It immediately went from sitting in your seat in anticipation to suddenly going at 80 miles an hour. The tophat was a fun element, but the ride had barely any duration. It also was unreliable, which prevented me from getting more rides than I was able to get. Fortunately the idea of a compressed air launch still lives on with Maxx Force, which has a launch that's equally as good as this one's was.

  • Coaster Great

    Rattle Tear it down! Pointless

    When this and Shockwave closed, they were my two least favorite coasters. This may no longer be my second least favorite, but it still earns the badge for being the third worst. It did nothing. It tries to be like a classic wooden coaster but without any thrill. To add salt to the wound, it was insanely rough. More than an average woodie. It was 19 years younger than its racing neighbor, but that wasn't anywhere close to the pain Hurler gave. The only benefit this gave was the structure so that it could be used on Twisted Timbers, which is actually one of the best coasters I've done.

  • Coaster Great

    Rattle Discomfort Tear it down!

    It's been gone for 9 years, but it remains the worst coaster I've ridden. I already don't like B&M stand-ups, but this is Togo. The trains are terrible, and it's not even a forceful ride. It's just rough and the whole ride is in pain. Delirium isn't a coaster but it's probably a million times better than this.

  • Daan Bruins

    Theming Fun Smoothness Dead spots

    A little uneventful, but a fun well themed family ride nonetheless. Personally I think this is the better one as it has better laterals, especially in the switchback turns near the end.