• Austin L.

    Inversions Intensity Too short

    The inversions are forceful and the trenches are really fun. This one felt short for some reason. Left me wanting more.

  • Austin L.

    Inversions Hangtime

    The roll out of the station is really cool. Plenty of hang time on this one. Good airtime moments. Overall a very solid coaster.

  • Austin L.

    Discomfort

    Typical wild mouse. Don’t care for them at all. Jenky all the way through.

  • Coaster Nut

    First Drop Smoothness Ejectors Dead spots

    Rode this 12 times in one day. Loved it! The twisting first drop is great, and it leads into excellent ejectors, inversions and airtime. The barrel roll is perfection. As for the "quarry wall crawl," it's not horribly slow, but it's a noticeable change in pace and intensity as evidenced by a decrease in riders' yelling and cheering. However, it's followed by one of my favorite finales -- the ejector plunge down the quarry wall into the tunnel and then the awesome screech-to-a-halt ending. Would be in my top ten if that "crawl" were more of a sprint, though!

  • Kellen Grady

    Theming Launch Too short

    This thing is really really cool. The unique restraints are something I was concerned about but it’s much more comfortable than something like Pony Express at Knott’s. A little weird still, sure, but the ride is over quick enough that it’s not too bad. That is a problem though - the length leaves just a bit more to be desired. It feels less like a full experience than I had hoped. Regardless though, it’s an absolute blast and was absolutely worth forfeiting a rest day on my Disney World trip to ride!

  • Kellen Grady

    Theming Disappointing! Dead spots

    This ride is immensely lame. Aside from the fantastic indoor section, it does basically nothing. There’s no real drops, speed, or anything. Even The Barnstormer next door offers more thrill than this. However, that cave scene is REALLY really great, so I have to give it a little credit.

  • Shawn S.

    First Drop Nice surprise! Ejectors

    i had 7 back row ride and it was great

  • clubstep

    Theming Fun Intensity

    Black Mamba is a bit overshadowed by Taron and F.L.Y these days, but its still a kickass ride. The ride has tight turns and helixes, the snappy Corkscrews come out of nowhere and the whole thing is a constant foot chopper while you zoom over rocks, plants and water. Its over rather fast but nowadays the line isnt as long as when it was the only thrillcoaster at Phantasialand, so its pretty reridable which i like.

  • clubstep

    Airtimes Layout Ejectors

    Untamed is probably the Maximum that you can get out of a ride with this height. The Many Inversions Provide a variety of sensations like sustained weightlessness and sustained hangtime. The Airtime hills deliver, especially the back to back camelbacks before the First 0g Roll offer great and sustained ejectors. While the Layout is a 10/10 for me, the theme also got me good. Its one of my favourite coasters and i couldnt wish for anything else in its Spot. Nice Work from RMC here in Europe!

  • clubstep

    First Drop Capacity Fun

    I find nothing to complain about on this ride. The First drop is Steep and if you have room on the very good lapbars you are in for a long time out of your Seat. Same for the ejector Hill After that. The dive loop is very fun on the wing seat but it appears to Flip a little Late buuut you have airtime going up the loop :D Twister section is fun on the wings when you feel like you Can touch the grass. I also like the final hills and i LOVE the open, comfortable trains