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Inversions Headbanging Dead spots
Much better as a floorless than a stand-up, but it's really not an exciting ride. The corkscrew off of the brake run is one of the worst, most painful transitions I've felt on a B&M coaster.
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Airtimes Fun
Fun enough, though it felt like a knockoff of Racer at Kings Island without the recent trackwork. It wasn't exactly rough, but several of the transitions felt like the train hit a pothole.
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Location Launch
The launches are forceful and fun, and the twisted spikes give great views of the beach and lake.
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Launch Intensity
A solid launch coaster with some odd elements and a couple of incredible handchoppers. The spaghetti bowl layout was fun if not exactly awe-inspiring.
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Pace Intensity Layout
What a fun classic coaster. Surprising intensity and excellent airtime and laterals are hallmarks of John A. Miller's pre-depression design, making this a ride that stands the test of time.
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Comfort Fun Layout Too short
Surprisingly intense for a suspended model, The Bat is a very fun ride through a picturesque part of the park. A second half would add a lot to this ride, but it's still quite good.
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Theming Inversions Smoothness
Not a whole lot to this one, but the near miss elements are incredible and salvage a mediocre ride.
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First Drop Fun Dead spots
It's fast, it's forceful through the first tunnel, and it's pretty fun. It just doesn't do anything after that; it's just overbanks and straight track once you get to Millennium Island.
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Lap Bar Pace Smoothness
The speed of this ride could have given more forceful airtime, but it was still quite fun.
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Inversions Fun Intensity
The Immelmann is a fun twist on the invert formula, but the rest of the ride lacked the pizazz I wanted from it.
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Pace Intensity Layout
An intense experience from drop to brake run. This was my first invert besides Raptor, and the snappiness, relentless pace, and forcefulness took me by surprise.