Reviews
  • Doyle Rudolph 5 years ago

    Fun Intensity Smoothness

    Invertigo was smooth, forceful, and fun.

  • Doyle Rudolph 5 years ago

    Inversions Headbanging Dead spots

    Much better as a floorless than a stand-up, but it's really not an exciting ride. The corkscrew off of the brake run is one of the worst, most painful transitions I've felt on a B&M coaster.

  • Doyle Rudolph 5 years ago

    Airtimes Fun

    Fun enough, though it felt like a knockoff of Racer at Kings Island without the recent trackwork. It wasn't exactly rough, but several of the transitions felt like the train hit a pothole.

  • Doyle Rudolph 5 years ago

    Location Launch

    The launches are forceful and fun, and the twisted spikes give great views of the beach and lake.

  • Doyle Rudolph 5 years ago

    Launch Intensity

    A solid launch coaster with some odd elements and a couple of incredible handchoppers. The spaghetti bowl layout was fun if not exactly awe-inspiring.

  • Doyle Rudolph 5 years ago

    Inversions Intensity Dead spots Layout

    The ride was fun but lackluster until the loop, which packed a lot of force. The trains and restraints are a marked improvement to the Flying Dutchman, but this is a shadow of what the ride type seems...

  • Doyle Rudolph 5 years ago

    Pace Intensity Layout

    What a fun classic coaster. Surprising intensity and excellent airtime and laterals are hallmarks of John A. Miller's pre-depression design, making this a ride that stands the test of time.

  • Doyle Rudolph 5 years ago

    Theming Lap Bar Launch Too short Dead spots

    A one trick pony with a strong launch but not much else. It's a good gimmick, but it doesn't feel like a full coaster. A full layout like Formula Rossa, while impractical in the available space, would...

  • Doyle Rudolph 5 years ago

    Inversions Intensity Headbanging Discomfort

    The layout would be great if it wasn't built by a pre-CAD Arrow. As such, the transitions are horrendous - the observation area on the pathway gives a few great views of riders getting their necks sna...

  • Doyle Rudolph 5 years ago

    Inversions Dead spots Layout

    I wanted to love this relic of my defunct home park, but it just wasn't great. The pacing was loose and it didn't maintain a feeling of speed. The layout doesn't hold a candle to its New Jersey brothe...

  • Doyle Rudolph 5 years ago

    Airtimes Lap Bar Smoothness

    Some really solid airtime, but the ride falls short everywhere else. I will say that the trims were not nearly as bad as I was led to believe - definitely odd to trim on the way down after an airtime ...

  • Doyle Rudolph 5 years ago

    Intensity Discomfort Dead spots

    I respect what this ride does. I got severe tunnel vision from the pullout of the drop all the way to the crest of the first airtime hill - that's some insane sustained intensity (to the point of disc...

  • Doyle Rudolph 5 years ago

    Location Fun Layout

    The side-by-side helix is a very interesting element on a traditional-style racing coaster. Unfortunately, dispatches were staggered when I rode, so I didn't get a racing run, but it was a pretty fun,...

  • Doyle Rudolph 5 years ago

    Comfort Fun Layout Too short

    Surprisingly intense for a suspended model, The Bat is a very fun ride through a picturesque part of the park. A second half would add a lot to this ride, but it's still quite good.

  • Doyle Rudolph 5 years ago

    Location Intensity Ejectors Discomfort Dead spots Lap Bar

    She's tall, she's fast, she's reasonably smooth - until you get to the jank transition into the turnaround and remember that pre-CAD Arrow built this ride. The triangular airtime hills give great ejec...

  • Doyle Rudolph 5 years ago

    Theming Inversions Smoothness

    Not a whole lot to this one, but the near miss elements are incredible and salvage a mediocre ride.

  • Doyle Rudolph 5 years ago

    Location Fun Layout

    For what it is - a family woodie for a park in need of family coasters - it's pretty fun, packs some interesting forces, and interacts very well with the flume and the terrain. Is it tame? Sure, it's ...

  • Doyle Rudolph 5 years ago

    First Drop Fun Dead spots

    It's fast, it's forceful through the first tunnel, and it's pretty fun. It just doesn't do anything after that; it's just overbanks and straight track once you get to Millennium Island.

  • Doyle Rudolph 5 years ago

    Airtimes First Drop Hangtime

    An incredible warmup or cooldown ride, GateKeeper gives insane hangtime on the inverting drop, strong positives on the pullout, then some great floater air and some solid zero g moments through the ke...

  • Doyle Rudolph 5 years ago

    Lap Bar Pace Smoothness

    The speed of this ride could have given more forceful airtime, but it was still quite fun.

  • Doyle Rudolph 5 years ago

    Fun Smoothness Hangtime

    This is an odd one, as I feel it would have been better as a wing coaster. The drop and first few elements are fast but smooth, unlike the snappiness inverts are known for, and the elevated inversions...

  • Doyle Rudolph 5 years ago

    Lap Bar Pace Fun

    An odd ride, with some solid forces. It doesn't hold a candle to its cousin in Williamsburg, but it was enjoyable. The second half kind of died off; a twister section just doesn't seem right for this ...

  • Doyle Rudolph 5 years ago

    Inversions Fun Intensity

    The Immelmann is a fun twist on the invert formula, but the rest of the ride lacked the pizazz I wanted from it.

  • Doyle Rudolph 5 years ago

    Pace Intensity Layout Discomfort

    Slamming into the headache-inducing transition before the brake run is an awful final impression to a tight, fast, intense ride. Hearing the signature roar from the parking lot is a great way to start...

  • Doyle Rudolph 5 years ago

    Location Fun Intensity Dead spots

    Let me get this out of the way: at night, this feels like a really nice hike through the deep woods. I love the vibe in the dark. But when the sun shines and the flaws can't be hidden, you notice that...

  • Doyle Rudolph 5 years ago

    Pace Intensity Layout

    An intense experience from drop to brake run. This was my first invert besides Raptor, and the snappiness, relentless pace, and forcefulness took me by surprise.

  • Doyle Rudolph 5 years ago

    Pace Intensity Layout

    Alpengeist was everything I wanted from an invert. It was intense without being nauseating, and the layout was a fun deviation from the generic B&M invert layout - not just the Batman clones, but Rapt...

  • Doyle Rudolph 5 years ago

    Airtimes Pace Fun

    A bit of a one trick pony, but the airtime on Diamondback is quite strong. You haven't lived until you've put your arms out, Rose from Titanic style, in the back row. The splashdown is exhilarating wh...

  • Doyle Rudolph 5 years ago

    First Drop Capacity Lap Bar Dead spots

    For a ride so revered by the community, I felt that Fury didn't really *do* much. The drop was tall, fun, and gave some decent airtime, but after that, the layout was lackluster aside from the lateral...

  • Doyle Rudolph 5 years ago

    Airtimes Pace Intensity Too short

    A more raw ride than the IBox, this is the only inverting wooden (or "wooden", as there is no wood between the wheels - however, I found the laminated grout to feel quite similar to the laminated wood...