• Slovis Celery

    Inversions Intensity Layout

    Smiler will always be my favourite coaster, no matter how good the rides I go on to ride in the future will be, Smiler was my objective n1 for 4 years, aswell as being what got me into rollercoasters, and the fact I have gained such an emotional attachement to this coaster wth it's theming, and layout. That being said, the ride experience of Smiler is nothing to scoff at atall. Every inversion having some wonderful forces, from the finale barrel rolls' violent hangtime, to the Sea Serpent Roll and Batwings super sustained forces. Smiler's ride is incredibly varied, with 2 great airtime moments placed throughout the insanity that is the ride's miraculous footprint. While some aren't the biggest fan of the ride's cobra roll/pullout, I find it one of the ride's highlights, delivering crushing forces, mixed with unnatural laterals - pairing to create such a violent moment that I can't not love. Smiler really is a wonderful display of an idea that seemed stupid on paper, and seemed only more ridiculous and bewildering as people realised it was actually happening, and the level of stupid that this ride's meer existance is - makes it as charming and as spectacular as it is.

  • Slovis Celery

    Location Intensity Layout Dead spots

    Nemesis deserves every bit of acclaim it has ever recieved. The ride is fast, intense, and has the best near misses on any coaster, with every turn trying to rip your feet off - through forces and near misses. The entire area around Nemesis is perfect - the coaster is running all around you, flying under and over you, with it's iconic roar being omnipresent around the entirety of forbidden valley. The highlight of this ride is the sadistic downward helix, which forces you into a greyout, as you then violently whip over the station in the most terrifying near miss on earth - especially paired with the camera flash at night - so you've only regained consiousness while inverted over the station. The rest of the layout is great, with positives and whip being abundant - only really slowing down in the overbank around the station, but even then that's taken at a great pace at night, and the drop being quite nothing. Nemesis is spectacular.

  • Slovis Celery

    Airtimes Inversions Theming Dead spots

    The ride features a great drop and airtime hills, with an intense helix finale, but features turns and moments that really feel like they're filling in time instead of providing substantial force.

  • Slovis Celery

    Intensity Ejectors Headbanging Capacity

    Great theming, and a layout that - while having lots of jank and roughness - features great forces and quick pacing

  • Slovis Celery

    Inversions Harness Intensity Too short

    While not a long ride, every inversion hits well, with an intense loop, incredible zero g roll, and corkscrews that mix hangtime and whip in the best way. Outside of the inversions the ride really doesn't do much, the ride in the end is really underrated.

  • Slovis Celery

    Theming Pace Intensity Too short

    The ride is really fun, with intense positives, great spinning, and great theming - the coaster makes the most of its family coaster scale, with a short but well paced layout that doesn't let up until the brakes.

  • Slovis Celery

    Inversions Fun Discomfort Dead spots

    Manta has some really fun moments, a visually impressive ride with suprisingly whippy corkscrews, and a great - while overrated - pretzel loop. Even the ride's slower turns seem more interesting as you swoop over the paths. The ride was comfortable during the layout, but while on the brakerun, I found the attraction incredibly uncomfortable when mixing the slow operations with the unforgiving harness - however this doesn't really take too much away from the ride as a whole.

  • Slovis Celery

    Airtimes Harness Smoothness Capacity Dead spots

    For what this ride lacks in dynamic elements and pacing, it makes up for in endless charm, and suprise moments of great ejector airtime, which is paired with a minimalistic lap bar and a smooth layout, making the attraction easily re rideable - if you're not burdened by the appauling 1 train operations and long ride.

  • Slovis Celery

    Theming Fun Dead spots

    Wickerman has incredible theming, which elavates the ride in the minds of a lot of people, the ride experience feels fast, with light laterals and some faint airtime, with the highlight being John Wardley's reprofiled S Curve as the second drop being suprisingly intense. The ride rides rough in spots, but I find that makes the ride more entertaining, as it creates intensity where the ride would just be meandering. The ride is overall fun, with an incredible and immersive theme, however let down by it's scale and layout.

  • Slovis Celery

    Airtimes Pace Capacity

    White Lightning offers a well paced flurry of forces, lots of small pops of airtime and laterals being crammed into the punchy little layout, that while ends quite quickly, is overall very satisfactory for what this ride should deliver.

  • Slovis Celery

    Inversions Intensity Rattle Theming

    Kraken is a great B&M looper. Good pace through the elements, fun amounts of forces, a nice sprinkling of whip, all coming together to create a great all around rollercoaster, and while not in the prettiest location, the new paint looks great,

  • Slovis Celery

    First Drop Inversions Intensity Dead spots

    The ride features an impressive drop, and 5 brilliant vertical loops, all incredibly powerful and very intense - however, whenever you aren't being hit by a wave of positives in the loops, the ride tends to meander, providing little forces and just a few headchoppers - which is a shame, as the loops are some of the most powerful inversions in the world, but they're let down by the lackluster filling around them.

  • Slovis Celery

    Launch Intensity Too short

    The ride packs a punch with an incredible launch, great positives in the valley, and great airtime cresting both hills. The rapid sucession of all these strong forces creates a breif but entertaining rush.

  • Slovis Celery

    Launch Fun Dead spots

    Launching into darkness is super fun, the Sea Serpent Roll aswell is another highlight. I got a trimless ride - or atleast a ride with very little trims - and it carried a decent speed all the way through, even with a surprise pop of floater in the back which was fun.

  • Slovis Celery

    Airtimes Theming Fun

    This ride is honestly a delight. Such a stunning location, along with it being a super long ride, filled with fun, janky turns, and some really great airtime moments! The restraints are glorious for airtime and lats, along with a stunning night ride.

  • Slovis Celery

    Inversions Pace Intensity

    Fast, Fun, Whippy and Intense. What more could you want from an invert.

  • Slovis Celery

    Fun Duration Dead spots

    Cheetah Hunt is undeniably fun, but it just lacks enough substance for me to really think more of it. The ride has the illusion of a layout more dynamic than it actually is, with obvious moments that really just do nothing, but, this is offset by the wonderful surroundings, great senstaion of speed, and the occaisional pop of force that stands out more than it should. Cheetah Hunt does it's job very well as a family thrill ride, but naturally, my personal preference is for more intense and thrilling attractions.

  • Slovis Celery

    Theming Nice surprise! Launch

    While I waited over 2 hours and only got 1 ride, even my row 3 motorbike ride was enough to show me how fun this ride was. The theming is detailed, the ride is dynamic, and the launches packed a suprising punch. All around great.

  • Slovis Celery

    Airtimes First Drop Harness Theming Intensity

    Great Drop, great airtime, relativley smooth. I had lots of room, so I was fully able to appreciate this coaster's wonderful airtime and speed. However, similar to Shambhala, this ride really has nothing else interesting about the layout outside of it's great airtime.

  • Slovis Celery

    Airtimes Smoothness Theming Intensity

    Shambhala really does one thing very well, and that's it. If you want anything from this layout other than airtime you're riding the wrong ride, outside of airtime, there's really nothing else. However, if you're a fan of airtime, this ride has it in spades - wonderful floater in super sustained amounts, nothing more you could want from a ride like this.

  • Slovis Celery

    Inversions Location Intensity Rattle Dead spots

    Kumba is a true classic - the first half of the layout is immaculate, intense greyout valley after intense greyout valley, the whip on the cobra roll and Zero G Roll, the positives on the dive loop and loop are perfect. Outside of the slight rattle, the ride's first half really is incredible. The corkscrews are a bit lackluster however, being too fast for hangtime, but too slow for whip, and despite the rather intense ending helix, the second half really lacks enough speed to cement it as a truly elite coaster - but it's still incredible.

  • Slovis Celery

    Location Launch Fun Layout

    The launch is surprisingly fun, despite not being too forceful, the sensation of speed at the end of the launch was amazing, and climbing up that high, with that amazing view was just spectacular. I personally didn't have a problem with a rattle or anything, and the restraints were super.

  • Slovis Celery

    Airtimes Pace Layout

    Iron Gwazi's layout is masterful in how it paces elements, with sustained forces slowly melding into intense pops of airtime throughout the duration of the ride. The highlights for me are obviously the roll and wave turn, both elements using the scale and speed of the ride to it's fullest potential, creating vast elements that sustain their unique forces for quite a duration of time. Personally, I find the presentation is just 'nice', and the queue is very tedious, but this is quickly offset with the actual ride. The first drop and outerbank deliver a ridiculous quantity of sustained ejector airtime, the roll is a violent blend of forceful hangtime and vicious laterals, which seemlessly blends into an overbank, and while not delivering positives like a thought it would, but the violent snap exiting was a nice suprise. The following wave turn is a seemless mix of ejector airtime and laterals, pushing you out at a perfect 45 degree angle for a good few seconds, with the 2 following off axis hills being brutally sharp snaps of airtime. The stall I find to easily be the weakest point of the layout, not offering any hangtime, and only a sub par amount of whip on the exit - however - the subsequent sucession of airtime moments are the most forceful I have experienced, 3/4 being not very sustained, but incredibly powerful, making you very familiar with your bulky restraint, and the final one being that extra bit more sustained with just as much strength. With a final snap into the brakes, Iron Gwazi really deserves the accalaids, and as someone who is normally very pessimistic when it comes to new coasters with hype, it was a lovely suprise to be so proven wrong.

  • Slovis Celery

    Pace Fun Intensity Rattle Discomfort

    Mine Blower is stupidly rough. I had a headache after my first ride. But holy crap thisride speeds round the layout like a bullet, offering one of the most stupid and intense rides I've ever experienced. Every ride coming off I was laughing incredible hard - I have never been so awestruck by such a rough ride. If I were being honest, if this ride wasn't so rough, I doubt it'd be half as good, as you look forward to the airtime moments on this ride because it's the only smooth part, not because the hills are anything more than floater. That being said ride it it's so much fun - bring headache relief.

  • Slovis Celery

    Airtimes Theming Capacity Launch Dead spots Intensity

    Velocicoaster is a fun ride, with incredible theming and airtime - it keeps a great speed through it's dynamic layout, however the first half has large dulls inbetween moments of any force, and the overall ride lacks any strong positives, laterals, or any punch to the launches to make it a truly cohesive and elite ride in my eyes. Despite the ignored con list, the ride features some standout airtime moments where I've never seen airtime before, and the truly marvellous barrel roll over the water which acts as a memorably breathtaking finale, which really leaves you with a great impression as you exit the attraction. So yes this ride is heavily overrated, and certainly doesn't live up to the hype, but the ride still flourishes in aspects, leading to a coaster you can't help but liking.

  • Slovis Celery

    Airtimes First Drop Fun Harness

    The ride itself is a masterful CCI Duelling Layout, with a lot of strong floater/weak ejector and brutal laterals, which I'm a big fan of. The first drop just plummets you into a mess of wood and it's honestly amazing. The only downside for me are the trains, KumbaK are a curse on this world. Not even that rough tbh, But a tad more rattly than the Blue Side.

  • Slovis Celery

    Airtimes First Drop Fun Harness

    The ride itself is a masterful CCI Duelling Layout, with a lot of strong floater/weak ejector and brutal laterals, which I'm a big fan of. The first drop just plummets you into a mess of wood and it's honestly amazing. The only downside for me are the trains, KumbaK are a curse on this world. Not even that rough tbh.

  • Slovis Celery

    Inversions Location Layout

    Montu was my most anticipated coaster going into my Florida trip, and it lived up to my expectations. The ride features powerful forces, a wonderful setting, and some great whip, pretty much everything it says on the tin and it does it well - and while never going above and beyond with it's aspects like Nemesis, the ride is still thouroughly capable of delivering a well paced, well crafted coaster on a scale bigger than other inverts. It's a banging ride indeed.

  • Slovis Celery

    Airtimes First Drop Masterpiece Capacity Dead spots

    Can Megafobia be rough? Yes. Can it be inconsistent? Yes. Is it seemingly falling apart at the seems? Yes. Do I care? No. Megafobia is brutal fun, with a relatively well paced layout, that has incredibly generous restraints, great ejector and floater airtime, great laterals, and a great length. The ride certainly isn't perfect, but after multiple sessions of 25 - 35 rides at a time, I can confidently say Megafobia is pure fun mixed with actual quality to back that statement up. The second drop, second hill, and first drop all stand out as airtime moments that are timeless in their power, and almost every turn delivering laterals that will have you glued to the side of your seat. While there are some slower hills, for the most part, the ride a brutally fun work. If you get the chance, I highly recommend a visit to Oakwood offpeak, and I assure you, your Megafobia rides will outdo enthusiant events!

  • Slovis Celery

    First Drop Rattle Headbanging Discomfort

    Ok so like it's really really rough. Roughest coaster I've ridden by miles. But hear me out, that first drop in the back is the greatest airtime moment I've ever felt. Best drop aswell. The power, strangeness, sharpness, and all around intensity of the first drop is something I have never felt before. The really sketch restraints help the feeling of death, I just can't put the drop into words. towards the front of the train it's kinda horrible in every way, but the back slaps for that one element.