• Erik C.

    Launch Pointless

    I don't remember much from my ride on Wicked Twister 5 years ago, but that just shows that this ride is easily forgotten in the lineup of Cedar Point. The launches are pretty fun, but that is the only real force you will feel here. It always annoys me that on these kinds of shuttle coasters the train never reaches the top of the structure. I know that's for safety but it kills my OCD side. I don't give out the pointless badge very often, but I think this deserves it. There are other much better launch and inverted coasters in the park, and the quality of thrills that this ride provides doesn't match that of CP. This could easily be relocated to one of Cedar Fair's neglected parks, and that would be be the best outcome for this ride I believe.

  • Erik C.

    Fun Masterpiece Intensity Rattle Discomfort

    My first ride on this back in 2012 blew my away, as Magic Mountain was my first park with big thrills, and even in that category this stands out as an insane coaster. The first drop is unparalleled, the inversions are crazy, and there are several very intense moments at the bottom of the elements. However, in the years following, I did not find myself enjoying the ride because of extreme rattling and in turn discomfort. During this time X2 ranked around 5th in the park for me, even behind Scream. However, I have found that you can have more comfortable rides if you sit in the front row (that which leaves the station first). The rattle is less (although still present) here and that makes the experience more enjoyable. I also tried the back row in my most recent visit, and I must say that is the most intense row, especially on the raven turns. I would still rank Twisted Colossus and Tatsu above this, but it still deserves to be appreciated as a revolutionary coaster with forces and feelings you can't get on any other model.

  • Erik C.

    Fun Layout Capacity

    This is a fun custom wild mouse that lies above several buildings and pathways in the park. The layout is a good mix between classic wild mouse elements and other things such as the helix at the end. The fact that the whole layout is suspended above the park also adds to the fun factor. The main downside is the capacity, but that is a theme with this park. I might as well discuss this here, but the capacity of most coasters at Grona Lund is terrible. There is this ride, which seats 4 per car, there is a SFC with only one train, there is insane, which only holds 8 per car, and then a couple kiddie coasters with low capacity. The only rides with average capacity are Jetline and Twister. Given that this is one of the most popular parks in Sweden, and sits in the middle of their capital, you would think that they would add rides with better capacity. However, Vilda Musen is still a good family coaster

  • Erik C.

    Lap Bar Pace Smoothness Disappointing! Airtimes

    This is by no means a bad ride, but I was left disappointed with the airtime. This ride was hyped up to have awesome airtime moments like on other Intamin pre-fabs, but I didn't feel it. I only got one ride on this, so maybe my seat was bad, so I am hoping the next time I get to ride this the airtime will be better. Balder is still a very smoother ride with awesome pacing, however, which still makes it an awesome wooden coaster. Even so, I know this ride can do better.

  • Erik C.

    Intensity Smoothness Layout

    While all B&M flying coasters are all at least good rides, this one was pretty underwhelming for me. I had ridden Tatsu and Acrobat before this, so it was hard to enjoy the lowest tier B&M flier as much when i had ridden better versions before. As is standard on all B&M fliers, the laying position is always fun and the pretzel loop is the stand-out moment in the ride. The ride is smooth and comfortable, but besides the intense pretzel loop, there are no other intense forces. It still acts as a good supporting coaster to the lineup, although I wish this top tier Six Flags park had gotten something closer to the level of Tatsu.

  • Erik C.

    Inversions Comfort Fun

    This was my first floorless coaster, and it's honestly a very good ride. Scream is smooth, its inversions are graceful and fun, and there are even some intense spots. The helix specifically after the MCBR is very forceful. It is awesome when you take your shows off and ride front row, so your feet are dangling over the track. There isn's any airtime or other crazy forces, but it's still a fun ride. I used to even rank this third in the park above X2 when I thought that was horribly uncomfortable. Great supporting coaster to the MM lineup!

  • Erik C.

    Theming Dead spots

    I went to Legoland a lot as a kid, and I rid this coaster every time. It's pretty lame on its own, and even i though that as a six year old. However, there is good theming with the Lego dinosaurs, so it gets at least 1 star.

  • Erik C.

    First Drop Fun Theming

    I have somewhat nostalgic feelings towards this ride as I went to Sea World all the time a a kid, and this was the best ride there before Manta. This was also my first and only water coaster as of writing this. The elevator lift always freaked me out as a kid, but its also the most immersive part of the ride. The first drop is fun and the small coaster section after the lift is also alright. There is nothing crazy with this ride, however, and the theming throughout most of the ride could be a little more specific, as there is no real "story" told through the ride.

  • Erik C.

    Intensity

    This is a solid inverted coaster. Better than the Batman clones and Flight Decks. I need to ride this again to give a more in depth review, but one thing to note is that the final helix is by far the most intense part. That is a very fun moment. Also I lost my glasses on this coaster in 7th grade so RIP them.

  • Erik C.

    Theming Launch

    It's been over a decade since I rode this so I don't remember much, but I know that flying through a dark room was pretty freaky but fun. Also, f*** those bugs during the transfer track. I absolutely hate that effect, and I always lift my legs when I know it is on a ride. I'll have to ride this again to give a better review.

  • Erik C.

    Launch Fun Intensity Too short

    This was my 50th credit! TTD was my first true strata coaster (Superman Escape from Krypton isn't a real one), and it rocked! My one and only ride was in the front row, which was even better. Even though the ride is short, every part of it is awesome. The launch is intense and the wind in your face is exhilarating. The transition to the vertical track is intense, and flying upwards is a cool feeling. You get a brief moment to take in the scenery, then you're back twisting down the 270 degree drop, which also provides good forces. Then it's over so soon, however, which is why this gets a star knocked off.

  • Erik C.

    Airtimes Layout Dead spots

    This was my 100th credit! Many people say this is the worst RMC, and while I can see that, it is still definitely #1 at the park and #2 in the bay area (after Railblazer). The layout is unique and they had a relatively small space to fit in some of their typical elements, which makes them more compact. There is airtime, but it is not as good as on other RMCs. This leads to the main Con, which is that the pacing felt slow on my ride. Even the first elements felt slower than they should, and by the end the airtime was flow-jector. That is ok I guess, but its not as strong as I would have liked. The ride is still perfect for the park though, and much better than what it was converted from.

  • Erik C.

    Launch Fun Intensity Too short Reliability

    Kingda Ka is a fun ride that I feel is hated on too much. I rode this after riding TTD and Xcellerator, but i was not let down at all by this ride. I need to admit that I've only ridden this and TTD once each and in the front row, and that changes the experience compared to the back rows. However, I am rating Kingda Ka over TTD still for several reasons. First, it's been a long time (5 yrs) since I rode TTD, so I am probably not remembering the specifics from that ride as well. Some things that people complain about with Kingda Ka are the restraints and the rattle. I honestly did not feel any distracting rattle in the front seat, and the over-the-shoulder restraints did not get in my way. The pure sense of speed during the launch is the best part of this ride, as the wind is whipping your face. The 270 degree drop is also crazy, and the airtime hill actually did work a little. Compared to TTD, this is taller, faster, and has one extra element. Everything else I consider equal between the two until I ride TTD again, so right now i have to put Kingda Ka ahead just a little. This gets a star off for its length, although reliability is also bad. I was lucky to get on right after it re-opened so I didn't have to wait long for front row.

  • Erik C.

    Theming Fun Masterpiece

    Why is Space Mountain ranked number 15 on my tops list above other steel coasters such as Nitro, Full Throttle, Joker @ SFDK, and Xcellerator? This is because I rank rides as a whole experience, and space mountain is the most immersive coaster I have ever ridden. I don't usually talk about stations in my reviews, but this one stands out as the best in the world possibly, perfectly setting the space station theme, building the hype for the ride. I will admit there is sentimental value in my opinion as well, as I grew up going to Disneyland and being awestruck by their immersive coasters, but even when I rode it as recently as HS graduation, it still sent shivers down my spine as the anticipation was built through the lift sections. And once you reach the peak in the room of complete darkness, sprinkled with the lights of interstellar space, you have reached a state of immersion that you can't get even on other Disney coasters. You dive into the twister layout to the tune of the amazing sci-fi soundtrack. Every twist and dip is unexpected and you feel as you are going twice as fast as you actually are. This is a long ride too! You just keep going and going, until you finally reach the brakes satisfied. The reason this gets a star off is because this is a family coaster in the end, and it doesn't provide any crazy forces.

  • Erik C.

    Location Fun Intensity

    This is one of those coasters where I was truly blown away the first time I rode it. I don't even know where to start... The location of this coaster is perfect. You are on top of the "mountain", and the entire layout is suspended 100 ft in the air. That combined with the flying position gives you the closest feeling on any flying coaster to actually soaring through the air on your own. You fly over trees and walkways, twisting towards the sky as well, not being able to see the track or train that holds you. Flying Dinosaur may have a better layout of elements, but that ride can't give you the true feeling of soaring hundreds of feet in the air like Tatsu can. The positive forces, along with the airtime you get on the Zero-G rolls, are perfect. Then the climax comes in form of the worlds largest pretzel loop. There are insane positive Gs on this, compounded by the laying position which makes it even more great. At the end of every ride, I just wish it went on longer. That's the only negative thing I have to say about this ride. This used to be my #1 in the park (even over Twisted Colossus) when my priorities for what a coaster should have were different. This could be your #1 if you are looking for a specific type of ride, and I wouldn't blame you.

  • Erik C.

    Nice surprise! Smoothness Too short Capacity

    This was my first Vekoma FSC, and I was happy with my experience. I had heard some unfavorable things about this ride type before, but this turned out to be an all around great family coaster. The theming is good and what you would expect out of this park. The location is fun as the whole layout is suspended over the walkways in this corner of the park. While the coaster is short, it was still enjoyable while it lasted, as it was an exceptionally smooth ride. This coaster IS NOT POINTLESS, as they don't have any other inverted coaster or ride of this level of thrill. The largest downside is the capacity as this can only run one train, and seems to be very popular at the park. Also, there are no special forces on the ride. However, I am still looking forward to other FSCs now.

  • Erik C.

    Airtimes Fun Intensity

    It's been over 5 years since I rode Maverick, so I can't get into too much detail at this point, but I remember having a blast on this ride. The intensity of forces in all directions was legendary and unlike anything I'd ever experienced before. I can't wait to get back to CP to ride all the coasters again and truly get a feel for them.

  • Erik C.

    Launch Too short Layout

    This Zamperla launch coaster is alright. The launch is fairly forceful, but the rest of the ride is just meh. The layout is pretty uninspired, simply consisting of curving right and left and a couple turnarounds. The seating position is fun on these models, but somehow Zamperla thinks that makes up for the layouts on these always being boring. The line also moves pretty slowly on this coaster, so keep that in mind. Do it once for the credit.

  • Erik C.

    Theming Theming

    This ride is sort of a meme. The pre-show gets you hyped up for a well-themed ride, but it turns out just to be an enclosed wild mouse with some plywood cutouts. If you know that it is a wild mouse coming in, then you might enjoy it more because this is better than other wild mouses in the sense that its in the dark and it has (some) theming. For Six Flags standards, this might as well be Pandora at Animal Kingdom, but using objective measures, the theming as absolute garbage. *Insert "an attempt was made meme". This doesn't really help their lineup that much, because they already had an indoor family ride kek. It's fine but nothing special at this park.

  • Erik C.

    This is honestly just a boring family coaster (especially after riding Wildfire). No real forces in any direction. There is nothing wrong with the ride considering what it is, but it does nothing so it earns nothing for stars

  • Erik C.

    Nice surprise! Intensity Discomfort

    Before riding this I knew it was supposedly better than Green Lantern, and I would say that is true to some degree. The discomfort from the restraints and jarring transitions on all Zacspins is still present, but it is slightly less than Green Lantern. I felt that there was more flipping on Insane, which is also nice. Come ride this if you want to know what a Zacspin is supposed to feel like.

  • Erik C.

    Airtimes Comfort Pace Rattle

    I always seem to ride this when it needs re-tracking the most. I have never made it on Apocalypse after it has gotten a recent re-tracking, so that may be affecting my view on it. However, either way I still enjoy this ride. The layout is very fun and the pace is amazing as the train is always flying through each part of the layout. There are several small moments of airtime which are always welcome. I also love the seats as they are very cushioned, easing the rattle of this coaster. I have never been one to complain about wooden coasters rattling (That's what their supposed to do people! If you want something smooth go ride a steel coaster!), but when I rode this last it was a bit out of hand. I am looking forward to re-riding it after its most recent re-tracking, and I see it going up in my rankings possibly then.

  • Erik C.

    Lap Bar Nice surprise! Fun Too short

    This was honestly a fun ride, even though I was expecting a tame family coaster. First of all, the seating position is awesome. The carts are simply a row of chairs (aligned like a log flume) with a low backrest, only a seat belt, and no sidewalls, so you are very much out in the open. The feeling of rotating over the track is also so unique, and offers a feeling you can't get on any other coaster. These two standout factors make Tranan a very fun ride, and I wish this model existed in more places. If you're in Sweden, try to make your way to the park. They have a water park that is as big as their dry park and that is also very fun. You can easily spend most of the day here, and probably a whole day if you go with kids.

  • Erik C.

    Rattle

    This is you're average kiddie ride, but it is a lot more shaky than others. There was a serious rattle during the whole ride, not that it made it too bad on this small scale coaster. There is literally nothing in the name of theming, so its quite boring. Also no random pops of ejector that you can get on other kiddie rides. It's not a bad coaster per se but does nothing so it earns nothing in terms of stars.

  • Erik C.

    Fun

    This is your average spinning mouse. Nothing special. I did get some good spinning on my ride however, which always makes these fun.

  • Erik C.

    Rattle Discomfort

    This was my first Volare, and it honestly wasn't as painful as I was expecting. It is by no means a good ride, as it is very shaky, the transitions are uncomfortable and slam you around, and the restraints only worsen these problems. However, I wouldn't say its unbearably painful. The inline twists are fairly smooth even and its just the turns that are the worst offenders. Brace yourself when you're riding it and you won't be hurt too much. Do it once for the credit.

  • Erik C.

    Launch Dead spots

    This ride was meh just like everything else at Luna Park. The launch was quite forceful, but that was the only fun part of the ride. Basically everything after the launch was one giant dead spot.During the rest of the layout you are just meandering around some mild banked turns. there are no straight drops or hills for airtime, so there are no real forces. If it weren't for the launch this would probably be a 1/1.5 star coaster. Just do it once for the credit.

  • Erik C.

    Pace Fun Layout

    Twister is the most compact coaster I have ever ridden, and it rocks. There are so many little twists, turns, and dips so you are constantly being thrown around. The little pops of airtime are nice surprises throughout the ride. The coaster is not too intense, but that is to be expected. I am happy Grona Lund could fit a wood coaster into their park, as it complements their lineup a lot. I didn't get to ride Jetline when I was there, so this is my favorite coaster at Grona Lund right now.

  • Erik C.

    Headbanging Discomfort Tear it down!

    By far the worst coaster I have ever ridden. I have not ridden an SLC (or even worse the Golden Horse knock-off) yet, but I still see myself rating one of those higher than this or any stand-up for that matter. I already went into detail on why I hate stand-ups in my Riddler's Revenge review, but this has got to be the worst. The leg pain AND the headbanging is the worst I've ever experienced on any of the stand-ups I've ridden. I am not going to ride this again, and I pray for the day that this gets scrapped. -5 out of 5 stars.

  • Erik C.

    Typical family coaster. At least Magic Mountain decided to put some theming around. Also RIP SFNO. I'll take this time as well to say I wish MM did not have 4 kiddie coasters. It's clearly just buffer to get them to 20 coasters. They only need two or MAYBE three max in their kid zone. They could have reached 20 coasters in an honest fashion, but whatever.