• Erik C.

    Location Dead spots Layout

    Though this coaster is in a very nice location, it does not provide much of anything. Both Helices give absolutely zero lateral or positive forces, except for the last quarter turn before the station. There are two small moments of airtime during the two hills in the middle of the ride, but that is the best part. I wasn't expecting much with this coaster, so I was neither disappointed nor surprised.

  • Erik C.

    Theming Dead spots

    I went to Legoland a lot as a kid, and I rode this coaster almost every time. It's objectively pretty lame, and even I thought that as a six year old. However, there is good theming with the Lego dinosaurs, so it gets at least 1 star.

  • Erik C.

    Theming

    I consider this my first credit! I used to be so hyped to get on this ride, even more than the other coasters at Legoland. The first half of the ride is a well themed dark ride (no spoilers), and then a gate opens into the lift hill. The ride itself is not forceful but I used to think it was as a kid, as it picked up speed towards the end. This is a great family coaster and I took my cousin on it a couple years ago for her first coaster.

  • Erik C.

    Theming Fun Capacity

    This was my first wild mouse and i rode it a lot because I used to go to Legoland a lot. This is the only wild where I remember experiencing the feeling of almost flying off the track, because as I grew older that effect faded away. The layout of Mack wild mouses are in my opinion more interesting than other manufacturers, which gives it a small boost above others. It is also a smooth ride with good theming. Great fit for the park!

  • Erik C.

    First Drop Fun Theming

    I have somewhat nostalgic feelings towards this ride as I went to Sea World all the time a a kid, and this was the best ride there before Manta. This was also my first and only water coaster as of writing this. The elevator lift always freaked me out as a kid, but its also the most immersive part of the ride. The first drop is fun and the small coaster section after the lift is also alright. There is nothing crazy with this ride, however, and the theming throughout most of the ride could be a little more specific, as there is no real "story" told through the ride.

  • Erik C.

    Fun Capacity Discomfort

    I got a couple rides on this during my visit to Nagashima Spa Land. This is a very unique ride, but has some problems as well. The lift system is very cool and gives you an interesting sensation. The ride is not too rough, but the brakes are quite jolting, and especially at the halfway point. You NEED to brace yourself hard for those breaks as it instantly stops and you'll get forcefully shoved into your restraints if you don't. I could see someone breaking their ribs if they let their body limp and don't brace at all. After that, the backwards heart-line rolls are very fun, and then the ride comes to an end. The best parts about the ride are the heart-line rolls and first drop. Also, note that the capacity is pretty terrible, so ride this first if it's crowded. While this ride isnt the best at the park, I hope it stays because of its rarity.

  • Erik C.

    Comfort Fun Airtimes

    I don't think I got the best ride on this coaster when I rode Cyclone, and it did not impress me as much as I though it would. The first annoying things is that it cost $10 for one ride on top of the "all-access" wristband for the rest of the rides at Luna Park. Obviously this has nothing to do with the ride experience, but it soured my mood a little before getting on. The first thing that I noticed was that the seats were extremely comfortable. There is thick cushioning on all parts of the seat, which soak up 90% of the rattle from the ride. The ride experience was objectively just ok. The airtime was mediocre at best, and the intensity did not live up to the hype. This definitely has massive historical value, which is why you would want to get on this ride, but don't expect a top tier woodie.

  • Erik C.

    Theming Fun Masterpiece Rattle

    I have only ridden the right side a couple of times, and i view the left side as superior. See my review on the left side for an in depth look at the ride in general. However, with either side you will get very similar experiences in terms of layout, elements, and comfort (or discomfort).

  • Erik C.

    Theming Fun Masterpiece Rattle

    For whatever reason, I've ridden the left side way more times than the right side. However, both sides are mostly similar. The theming is spectacular today, and i can only imagine what people though back in 1959 when they first rode this. This is better represents the feeling of flying around and through a snowy mountain than most mountain coasters out there. The interacting sides and tight twisty layout make this a solid thrill coaster. I would say the pacing on this coaster is good, as there are no spots where the cart slows down significantly until the end. The factor that will kill the ride for some is the rattle and jerkiness, which is similar to the Arrow mine trains built in in the same era. You get jolted to the side with every turn and there is a significant rattle throughout the entire layout. This factor alone brings it from a 4 star coaster to a 3 star coaster, but there doesn't seems to be anything they can do without retracking the coaster and getting new carts. I have ridden the left side more really for one element, and that is the drop below the bridge. I don't know why, but the sudden plunge below the bridge (that the right side goes over) about 2/3 through the layout has always appealed to me. Either way, you get a fun splash down at the end which doesn't get you too wet. This is an overall excellent family coaster aside from the rattle, which I see making new thrill-seekers uncomfortable. I hope it sticks around for many decades to come.

  • Erik C.

    Airtimes Fun

    This is a very nice family wooden coaster, and offers more than you would expect. Although the layout is a simple out and back, there are many airtime hills that can offer some floater airtime. Aside from those moments, the coaster is pretty tame. This has a good spot in the Cedar Point lineup and I hope it stays for a few more decades.

  • Erik C.

    Rattle

    This is your average kiddie ride, but it is a lot more shaky than others. There was a serious rattle during the whole ride, not that it made it too bad on this small scale coaster. There is literally nothing in the name of theming, so its quite boring. Also no random pops of ejector that you can get on other kiddie rides. It's not a bad coaster per se but does nothing so it earns nothing in terms of stars.

  • Erik C.

    Location Duration Rattle Tear it down!

    It's been a while since I've ridden this, but I remember it being a decent mine train. It was rattly and the transitions were pretty jerky, but that is to be expected and it was not too excessive. The location is quite nice, being placed over and around a pond. Even though this coaster has some Pros, I would like a high thrill attraction to replace it. There are already three better family coasters in the park (Blue Streak, Gemini, Iron Dragon), and this coaster sits on a nice plot of land that could fit a high thrill coaster (potentially using part of Adventure Island as well). That is why I say tear it down, but I don't mean it in a dramatic way.

  • Erik C.

    Location Fun Rattle

    This classic Arrow mine train is situated on the main hill, and weaves around several of the other attractions. Because this is one of the original coasters, other rides such as Superman and Full Throttle were built on top of it, providing some fun interaction. Though the ride layout is mostly tame, the first drop and the helix at the end are good elements with decent forces. The main downside is the rattle, but that can be expected from a 50 year old coaster. While there are better family rides in the park, Gold Rusher doesn't seem to be taking up any valuable space, so it will probably stay put until the end of its service life.

  • Erik C.

    Rattle Tear it down! Dead spots

    This was the most uncomfortable mine train I have ever ridden. Though the transitions and layout on Arrow mine trains aren't exactly known for being good, this one was especially atrocious in all categories. There is only one lift hill, and the layout is boring and slow. The transitions are jarring and the train rattles throughout the entire layout. There are already several family coasters in this park, so I think this should be taken down. It sits on a nice plot of land that could be used for another large scale attraction.

  • Erik C.

    Location Duration Dead spots

    This family-thrill coaster is the first steel coaster with a loop and has served as an important spot in the Magic Mountain lineup since its opening. The ride is situated on the front side of the mountain and makes several passes by the front plaza. The ride consists mostly of mild hills and banked turns, aside from the standout element; the vertical loop. Similarly to others such as Incredicoaster and Superdooperlooper, this is an excellent coaster for someones first inversion if they were previously uncomfortable with high thrill attractions. There are no intense positive or lateral forces, though the loop itself provides some solid Gs. The layout is long and has a very nice location, going through the trees on the mountainside. However, the ride has several dead spots and the pacing isn't great, so if you are looking for a high thrill inverting coaster, this is not the one for you. This is really the only tame inverting coaster at Magic Mountain, and I hope it stays and fills that position for a long time.

  • Erik C.

    Theming Duration Dead spots

    While this is an amazingly themed ride, it just does not offer much. Some old Arrow mine trains provide more forces than this thing in my opinion. The main Pros of the ride are the amazing theming, especially at the start when you dive into the pitch black and rise through a cave, and the ride length (3 lift hills!!!). The best part for me is probably the helix winding in and out of the rock. However, for most of the ride, it struggles to pick up speed, leading to a lot of dead spots. If this ride was just on its own, it would probably get one star.

  • Erik C.

    Location Discomfort

    This Arrow coaster is very historic, but is very much overshadowed by the other attractions at Cedar Point. The layout is relatively unique with the airtime hill, as most other corkscrew models of this size don't have one. It's been a while since I've ridden this, but I know that it was a little rough and uncomfortable, but not as bad as other Arrows. I would understand if they took this ride out but it would have to be for something good and not a family ride.

  • Erik C.

    Headbanging Discomfort Tear it down!

    This might be the worst Arrow I have ridden so far. This was such an uncomfortable coaster, with a lot of roughness and headbanging. It was intense, but in a very painful way. After they tear Grizzly down, this is the one that needs to go right after. I might skip this along with Grizzly next time I go to CGA.

  • Erik C.

    Launch

    I've only ridden this once back in 2013, so I don't remember much, but I know it is a fun ride.The intensity of the launch and loop are solid, the then going backwards it is also fun. This is much smoother than boomerangs while also being older which is another positive. I will need to get back on this ride again to give more detail.

  • Erik C.

    Capacity Fun

    Gemini is a Cedar Point classic, and I hope it sticks around. The ride has excellent capacity because they run both sides as much as possible, which also means you are likely to duel. This is a fun family ride because of the dueling, lap bars, and bunny hills which can provide some airtime. This ride should stay at Cedar Point, because of its history and timeless family fun.

  • Erik C.

    Fun

    This small scale looping coaster is overshadowed by the other attractions in this park, but it is still a decent ride. The ride was smooth, and had some forces, but the craziest part for me was the hand-choppers. You could literally slap the trees that the coaster runs by because they are so close to the track. I guess this adds to the excitement a little. Solid supporting coaster, but i wouldn't be sad if ti was removed for something newer.

  • Erik C.

    Rattle Tear it down! Pointless

    This is the worst wooden coaster I have ever ridden. It was extremely EXTREMELY rattly, especially when it picked up speed. The ride moved very slow along the very boring layout, and did not provide any airtime. This ride is pointless with Gold Striker in the park, so this should be the next ride to come down or be converted.

  • Erik C.

    Dead spots

    Lost my hat on this ride 0/5 stars. At least I got a new Railblazer one afterwards. This small family coaster doesn't provide much, as to be expected. Sort of pointless given that there is another kiddie coaster nearby, so I wouldn't mind it seeing demolished for another attraction.

  • Erik C.

    Theming Dead spots

    This is a nice kiddie/family coaster which offers minor thrills with some decent theming. This is the star attraction of the family ride area of Skara Somerland. Most of the ride is outside, but there is an inside section where a couple of large helices are enclosed. There is theming in this "show building", but nothing animatronic. The ride is not very thrilling, but you get two laps and it is a good fit for this area of the park.

  • Erik C.

    Location Dead spots

    This was my second suspended coaster after Ninja. In general, this ride seemed slower paced than Ninja. This is probably due to the fact that this is placed on relatively flat ground as supposed to Ninja which is on a hillside. The ride, because it is slower paced, does not have any strong forces and acts more as a casual family coaster. Iron Dragon has a nice location in some trees, and has a very picturesque moment at the end when it goes over the pond. This may be the weakest suspended coaster in North America, but it's not a bad ride.

  • Erik C.

    Location Layout Duration Dead spots

    This is an awesome terrain family coaster. The layout winds all the way around the mountain, and down with the signature circular drops. The ride is very long as well. Because of it's age, it is not as smooth as modern family coasters, but that does not take away from the experience too much. The main downside is the lack of any special elements or forces, as well as the spots where the train crawls. This is a perfect fit for the park in terms of its thrill level and physical location.

  • Erik C.

    Location Fun

    This is a very fun family coaster, which is hard to say about something from the era this was built. Ninja winds around the backside of Magic Mountain, situated on the hillside. The location of this coaster makes it somewhat of a terrain coaster, and it goes by trees and over water as well. The swinging motion is quite fun, and adds a bit more thrill to the experience. This is a well rounded family/thrill coaster.

  • Erik C.

    Layout Rattle Headbanging

    I'm sure this was a great ride back in 1990, but it's not the best now. There are some good aspects to this ride, such as the height and interesting layout. The first drop is pretty good and the best of any arrow looper I've ridden. The first section with the vertical loops is pretty intense and not too rattly, but then the second half is worse. The batwing is quite uncomfortable, as well as the transitions in and out of the corkscrews. I would not be sad if they replaced this with a modern coaster, as long as it's an elite addition, but knowing Six Flags that probably won't happen anytime soon.

  • Erik C.

    Discomfort

    This was my first boomerang, before I was a true enthusiast. Even back then I thought this ride was rough. I rode this two times before it was relocated, and both times were just ok. It wasn't as bad as the one at Discovery Kingdom, but that's not saying much. There is still discomfort, but the intensity wasn't as bad as the DK one. it gets a star for not being too terrible.

  • Erik C.

    First Drop Duration Dead spots

    When I rode this back in 2014, I did not think it was especially bad. I enjoyed it in the same way I enjoy other older wood coasters such as the defunct Colossus at Magic Mountain. No there is not any airtime, yes the coaster crawls around the turns, and yes the coaster rattles, but this is like most old wooden coasters. However, the drops are fun because this is a large scale coaster, even though it rattles. I did not find the rattle to be overly uncomfortable, unlike Grizzly at CGA for example. Obviously it's awesome that's its been converted into an RMC, but I am not going to say this was a terrible ride in its original form.