Reviews
  • Blake S. 6 days ago

    Theming Pace Masterpiece

    This is how you do a signature ride, with thrills and theming. Some of the rides at this park suffer due to the height restriction, but those same constraints make Nemesis brilliant, forcing it to win...

  • Blake S. 13 days ago

    A thoosie dilemma: the single rider line improves wait times, but ensures your car is never that off-balance.

  • Blake S. 14 days ago

    First Drop Too short

    Okay, I appreciate them trying to hype it up. This thing is very obviously a prototype. The drop is excellent, and is far more sudden than US dive coasters. I rode row 2 and got good air. It is a big ...

  • Blake S. 14 days ago

    Airtimes Launch

    Fun overall, with a good hydraulic launch. The airtime on the first two hills is strong. My expectations were tempered, but of course this ride packs a punch, it's a mid-2000s Intamin. The problem is ...

  • Blake S. 1 month ago

    Airtimes Smoothness Ejectors

    Awesome in the back for the drop, and very aggressive air all over the place. The inversions are floaty. Not a single dead spot. Short, but still complete. The ending feels like you are getting swiftl...

  • Blake S. 3 months ago

    Location

    Rode in last car, front of it. The helices are drawn out, but the middle section is quite fun, with two pops of air. In the back, the yank over the hill gets it going, and then the smaller speed hill ...

  • Blake S. 3 months ago

    Location Fun

    Long ride, and though I got row 5 there was still some float to be had, if not a whole lot of whip. Smooth, and elements flow very nicely. The overbank adds some spice, and all the inversions are fun.

  • Blake S. 3 months ago

    Fun Layout Duration

    It was already quite good in the early morning in row 7. Good pacing, some very good pops of air, and a long and varied layout. The first airtime hill is very good and sustained. Then in the front at ...

  • Blake S. 3 months ago

    A few pops of air in the middle section. Not really rough in any painful way, just feels like a classic. I like the enclosed section. Decent length. Rode in the second from back. Restraints allow for ...

  • Blake S. 5 months ago

    Airtimes Fun Duration

    Thoroughly enjoyed my rides on this one. Pretty smooth overall. Preferred the back for the drop and getting yanked down off the turnarounds, particularly the first one, but the front offers good air a...

  • Blake S. 6 months ago

    Airtimes Lap Bar Rattle

    Rode row 3, back row, front row. The airtime, as expected, is great, and hits on every hill. It’s easy to compare to Wooden Warrior. I like the layout of this one more, it has more twists and is more ...

  • Blake S. 9 months ago

    Fun

    This one has some jank, but I would say it’s fun for the most part. That Z-Force dive is wild, really threw me from one side of the car to the other while riding in the back. More scary than most coas...

  • Blake S. 10 months ago

    First Drop Inversions Rattle

    Front row center ride was fun. Drop was great, so were the first few inversions. The inclined loop is quite good with the short cars maintaining the speed. Back row left side featured a very noticeabl...

  • Blake S. 11 months ago

    Inversions Pace Intensity

    This was absolutely hauling in early 2024. The first few inversions are your typical fun B&M invert ones, but then the batwing is a killer moment of sustained intensity, and the final corkscrew is the...

  • Blake S. 1 year ago

    Rattle Discomfort

    Wow, what is the deal with the track on this ride? There is no doubt some lateral shaking and roughness, as I expected, but the vest restraints help. “Help” is the key word, because it doesn’t complet...

  • Blake S. 1 year ago

    Intensity

    This was aggressive and intense, and I mostly liked it. A few typical janky Arrow transitions, of course, but none that really destroyed me. Some mild hangtime too in the non-loop inversions. The inte...

  • Blake S. 1 year ago

    First Drop Location Too short

    Good drop, and fun inversions. Everything else is meh, and there isn’t much else. Smooth, and a very good location. Not as good as Impulse or Rock Bottom Plunge, but a good fit for the park.

  • Blake S. 1 year ago

    Doing the inverting/flipping was fun, and executed better than I expected. Maybe because I was prepared for it to be not good. But I enjoyed the drive wheels spinning the car, found the turns to be fi...

  • Blake S. 1 year ago

    Airtimes Intensity

    The 2023 experience on this ride is an improvement from the 2022 experience, at least in terms of painfulness. That is, there are still some patches that are a bit rough, but I didn't come off in pain...

  • Blake S. 1 year ago

    Pace Fun Masterpiece

    Rode near front, near back, and middle. Impeccable pacing, excellent elements, and a complete ride. Your proximity to the front or back will give you more whip at the start/end out of inversions, most...

  • Blake S. 1 year ago

    Pace Fun

    I know parks love to embellish their rides for marketing purposes, but I think this ride might be the most exaggerated I've seen. 4000 feet is a suspiciously round number, and I struggle to buy that t...

  • Blake S. 1 year ago

    Airtimes Fun

    The airtime hills on this are all great, though the middle hill after the straightaway is the standout - great sustained ejector. The ending hills are an excellent finale, and I didn't mind the large ...

  • Blake S. 1 year ago

    Airtimes Masterpiece Duration

    Ridiculous ride. An endurance test to be sure, seeming like it will never end while it somehow never lets up, nor becomes repetitive. Airtime in all sorts of places. The phenomenal first hills offer g...

  • Blake S. 1 year ago

    Fun Duration Harness Discomfort

    Unique ride with weird profiling. I love that they send you through twice, it really makes the ride feel complete. I appreciate the layout too, designed with negatives, positives, and laterals. But fe...

  • Blake S. 1 year ago

    The launch isn’t too forceful, but the speed is cool. It really isn’t anything too crazy - weird to say about a 400 foot tall ride - you just go very fast. Having OTSRs seems like overkill.

  • Blake S. 1 year ago

    Lap Bar Intensity Layout

    Surprisingly solid first half. Even if the drop, turnaround, and airtime hill would have all just been slightly better if B&M had designed it, they were all still good elements. I did get some floater...

  • Blake S. 1 year ago

    This ride is more about the spectacle than the thrills, which is OK for a family park. Felt like a toned-down free spin.

  • Blake S. 1 year ago

    Pace Fun

    Very fun. The spinning was among the best I’ve experienced on a spinner, and the layout has a good pace and variety of elements. I like having the multi-car trains. It’s short, but I’d want one at my ...

  • Blake S. 2 years ago

    It’s a Zamperla mouse, not as good as the Mack mice. It runs a tad slower, so the turns aren’t anything wild. Not uncomfortable or forceless, though.

  • Blake S. 2 years ago

    Airtimes Pace Ejectors

    Some RMCs apparently need a little time to warm up. My first two rides, in row 2, were lots of fun, but not quite mind-blowing. My car 5 ride later in the day, however, was. The ejector airtime is rel...