• Jack Jack J.

    Lap Bar Launch Fun

    Very forceful launch to start with good airtime on the top hat. The overbanks provide some good positives as well. The lap bars are comfy and an improvement compared to Kingda Ka’s harness. Smooth and just fun like most accelerators.

  • Jack Jack J.

    Nice surprise! Intensity Layout

    Much better then I expected it to be. I had heard this wasn’t the most forceful invert but it definitely had some kick. The ride was one of the smoothest and most comfortable inverts I’ve done for sure. One moment that stood out was the first corkscrew that then went into a tiny turn. This was a moment where you just continuously rolled in the same direction and I wasn’t expecting it. Probably my favorite moment of the ride. Great invert.

  • Jack Jack J.

    Nice surprise! Fun

    Wasn’t expecting this to spin as much as It did. The spinning created some really great moments of intensity and was just plain fun. Good tight layout and excellently done family coaster.

  • Jack Jack J.

    Launch Fun Too short Harness

    I thought the launch was fantastic and the rest of the ride is kinda fun. The horse trains are cool but the restraints definitely aren’t the most comfy. Not so bad to the point where I couldn’t wait for the ride to end but not great. Also very short ride.

  • Jack Jack J.

    Launch Fun Intensity

    The launch has some good kick and the loop is forceful both times you go through. The spikes are cool but I can’t put it higher then a lot of other Schwarzkopfs I’ve done because of how short it is.

  • Jack Jack J.

    Airtimes Comfort Duration

    Fantastic coaster all around. This ride is astonishing to me because of how it can be so long and have so many large elements and hills but it never loses speed and every element is done to perfection. The first drop whips you and then it’s amazing floater on the large hills and ejector on the small with insane moments of laterals thrown in. The millennium flyers are always great and provide plenty of airtime room. Amazing ride one of the best wooden coasters out there.

  • Jack Jack J.

    Masterpiece Intensity Layout

    What a twisted masterpiece this is. Absolutely unreal that this ride exists. The first drop is nuts. Being dropped face down from 200 feet is an amazing experience. The Immelmann is ridiculous. At the top you get insane airtime the whole way down. The little hill where you flip gives good positives and the turn around is a janky fun moment. The next inversion flips you so you get laterals and positives and then the Raven turn gives amazing positives the whole way. The ride is fantastic. Such a different ride from anything else I’ve ever done and I love it. Is it super comfortable? No. Is it the smoothest? No. But I still love it. It’s janky arrow fun turned up to 100. Amazing coaster and I’m glad I made it my 300.

  • Jack Jack J.

    Launch Fun Layout Lap Bar

    I hate these restraints but other then that the ride is pretty good. The first launch(es) aren’t very forceful but are cool to have the other train racing along side you. The first interaction is cool and has some whip and airtime to both sides. The next launch has some more force but is shorter. The helix is a very forceful moment but it’s hard to see the other trains as they jockey back and forth for the lead and there is so many large supports. Then up into the brake run with some whip. It’s a good ride but not perfect. My two critiques are the restraints and how the trains can be hard to follow when your racing. On twisted Colossus the dueling is perfect when you get to duel, on this they kinda get drawn apart and are more difficult to see.

  • Jack Jack J.

    Layout Duration

    Very big looper with a solid selection of elements and a good length. Overall was smooth but had a few moments that were definitely janky. Good ride overall but still had some discomfort.

  • Jack Jack J.

    Airtimes Masterpiece Layout

    A HUGE surprise. I was thinking this would be a mid tier RMC but wow was I wrong. I went expecting it to not duel and just be a decent airtime ride but man did it destroy my expectations. I went on 2 days where they were consistently dueling and that adds a whole new level to this ride imo. The first drop on both sides was a much better drop then I expected. The turn around gave fantastic airtime on both sides and provides great interaction between the trains. The bunny hill after on the blue side is an element I hadn’t heard anything about but was maybe my favorite moment of the ride. It felt like a magnum triangle hill but faster. The next moment gives fantastic sustained ejector similar to the camelbacks on twisted Timbers on the blue side, and good hang on the green side. If dueling this moment is amazing. The next element is similar just not quite as strong and then some good air into the breaks. I was not expecting the intensity and ejector this ride gave and the dueling added to it. It went from a ride I thought be ranked similarly to Iron Rattler to a ride that is ranked with Steel Vengeance for me and honestly I think is better. My new favorite RMC for now and it 100% deserves that title imo.

  • Jack Jack J.

    Launch Fun

    Even if it isn’t the most forceful ride in the world going 100 mph and 400 feet above the ground is fun. Not an intense launch or anything but still good fun.

  • Jack Jack J.

    Intensity Layout

    Better then I expected. Smooth and forceful. Good layout but is missing some things. Doesn’t have the near misses that bizarro has and also just isn’t appealing since it sits on a plot of asphalt.

  • Jack Jack J.

    Intensity Layout Discomfort

    One of the better B&M layouts out there imo. Very good use of space and choice of elements. The ride is very forceful but sadly it’s too big to be a stand-up. I enjoyed the ride but at a certain point these big intense elements start to push on your legs. I think if this was a sit down it’d be up there with Kumba but the trains hold it back.

  • Jack Jack J.

    Location Fun

    Another ride I wasn’t expecting to be as good as it was. Much better swinging then any other suspended coaster I had done. The interaction with the terrain and the log flume was well done and the ride was just a fun sort of jank. My new favorite suspended coaster.

  • Jack Jack J.

    Fun Layout Duration

    Better then I expected. A lot longer then I thought it would be. Good terrain interaction and fun helixes. Good loop as well. Fun family coaster.

  • Jack Jack J.

    Intensity Dead spots

    The ride has a very intense helix but doesn’t do a whole lot else. There’s some Gs here and there but nothing super impressive. It’s pretty good as it is a 250 foot ride but could be better.

  • Jack Jack J.

    Location Fun

    I liked this more then I thought I would mainly because it was longer then I expect and I liked the interaction and new views of Full throttle and Superman. Fun mine train.

  • Jack Jack J.

    Airtimes Launch Hangtime Too short

    Good solid first launch and great hangtime through the loop. Some whippy turns and then the dive loop has positives and lats. The backward launch and then back forwards was fun. The airtime over the loop was very good but then it ends. If it was a bit longer I’d probably like it more then west coast racers but it’s not so…

  • Jack Jack J.

    Intensity

    Very forceful with some added theming. One of the better and more intense Batman’s out there for sure.

  • Jack Jack J.

    Airtimes Theming Intensity

    Good mid-tier GCI. Great lats and pacing with fantastic airtime in between. Very smooth with the retracking and compact. Good theming in the queue as well. Nice surprise

  • Jack Jack J.

    Intensity Smoothness Layout

    Hydra is a great coaster that has become my favorite floorless. The jojo roll is a great way to start the ride as it gives fantastic hangtime. The lift starts and into the first drop. This is the only floorless I know of that doesn’t have a pre-drop and I like that. You to straight into the drop where you get some good floater on the way down. Then into a turn that gives some decent positives. The zero-g roll following gives some decent whip and is very smooth. The cobra roll gives great positives and whip and is definitely one of the highlights of the ride. The little floater hill after gives some pop and then into the second half that features some turns with good positives and a whippy corkscrew. Hydra isnt the most intense floorless I’ve done but it’s unique layout and jojo roll push it over the top of the others for me.

  • Jack Jack J.

    Intensity Smoothness Layout

    Talon was a ride that I was expecting to be a mid-tier invert and that is exactly what it is. The first half is very vanilla. Common elements found on many B&M inverts and it doesn’t go through any of them in a special way. The drop is good and whippy. The loop is pretty standard and forceful. The zero-g roll is solid but isn’t on par with Great Bear’s or Montu’s. The Immelmann is good but also isn’t on par with Montu’s. The turn after the Immelmann is defined the best moment of the first half with it giving quite a bit of force but still doesn’t compare to Raptor’s helix. Then a little flat turn and drop that gives a tiny bit of floater and into the second half. The second half is where Talon really shines. It stays low to the ground through the landscaping near the ride and has a great sense of speed with whip and positives. The corkscrew really whips you and the turns are forceful. And then into the break run you go and it’s over. Talon is a good 8/10 invert but just doesn’t hold its own against some of the elite inverts out there. It does what it does well but from a comparison stand point it ain’t Montu, or Banshee, or Raptor.

  • Jack Jack J.

    Airtimes Smoothness Layout

    I had heard good things about Shivering Timbers but with so little people having ridden it I still went in with zero expectations. It definitely ended up being about what I would’ve guessed it to be like. The ride is massive and just keeps going there is not complaint about length here. The first drop isn’t great because you hit your max angle quick and then just descend straight down. Then the ride gets good. The first two floater hills give solid floater and then as the elements get smaller and smaller the airtime really shines. The next hill is easily the strongest of the first half as it’s sustained strong floater the whole way through. You then pop up into the turn around where there is some good laterals and drop back down into the return trip. The return trip is just constant floater with one triangle hill that gives ejector. You hit the helix that has some good lats and then to the brake run. Shivering Timbers is a 9/10 in my book because of the solid floater the whole way through and it’s smooth ride. Their isn’t one moment that completely stands out as it’s all great. It’s my new favorite CCI beating out Legend at Holiday World.

  • Jack Jack J.

    Airtimes Fun Hangtime

    Copperhead Strike is one of the better launch coasters I’ve done. The launches aren’t the most forceful but that’s to be expected. The ride is based on hangtime with airtime and whip mixed it. The jojo roll to start is fantastic with the lap bars as you hang upside down for so long. The first launch is weak but had a bit more kick then I expected. The first loop gives awesome hangtime the whole way through and then into an airtime hill filled with ejector. You then go into a whippy corkscrew and turn through a twisted mess of turns with positives and laterals. The second launch hits and it also isn’t great but the airtime hill in the middle of it provides a nice pop. You then pop up into a small inverted top hat. The top hat gives some great hangtime just like the other inversions. The second loop has some more speed to it then the others but you still get a little bit of hang. The rest of the ride features more laterals and positives thoroughly and one last awesome pop before the break run. 9/10 for the theming, laterals, hangtime, and little airtime moments scattered throughout.

  • Jack Jack J.

    Discomfort Dead spots

    Didn’t do much and had some rattle. Has potential with retracking and reprofiling but right now it just ain’t good

  • Jack Jack J.

    Fun

    Solid coaster. Fun and fairly smooth ride with good corkscrews.

  • Jack Jack J.

    Airtimes Fun Rattle

    Good layout with some awesome airtime moments. Also a 100 year old coaster gets some bonus points for fun. The only bad part is some portions need track work pretty badly.

  • Jack Jack J.

    Rattle Dead spots

    Doesn’t do a whole lot and rattles it’s way through the layout. Not a fun ride. Please give us Joker East. I’d come back to this park if you did Six Flags.

  • Jack Jack J.

    Rattle Headbanging Discomfort

    Bad

  • Jack Jack J.

    Launch Intensity Layout

    Forceful launch into the spaghetti bowl with some intense inversions and turns. Low to the ground second half is good and never lets up.