• Eric Esty

    Location Fun Discomfort

    These Arrow Mine Trains really need new trains that accommodate people other than small children. Otherwise it's a fun ride through the forest with a pretty finale over the water.

  • Eric Esty

    Lap Bar Fun Layout Rattle

    A timeless classic that desperately needs some maintenance before the RMC fanboys start clamoring for its closure.

  • Eric Esty

    Layout Theming Capacity Discomfort

    Better than Nighthawk but that's not saying much. A worthy sacrifice for a giga.

  • Eric Esty

    Location Rattle Headbanging Harness

    Nice swampy location, but it's still an awful old Vekoma.

  • Eric Esty

    Rattle Headbanging Harness

    Ugly boring and unpleasant.

  • Eric Esty

    Intensity Smoothness Discomfort Layout

    Invertigo is definitely the best version of the Boomerang, but even when it's smooth and forceful it's nothing to write home about.

  • Eric Esty

    Theming Inversions Launch Discomfort Dead spots

    Though Premier's trains are a tight fit and the MCBR hits very unreasonably hard, this is still a fun coaster. It's like an amalgamation of Orlando's indoor coasters. Aerosmith's launch and inversions, Mummy's turns and pacing, and Space Mountain's theming. I'm fond of Premier's intense twisty layouts and I'm happy about their modern comeback.

  • Eric Esty

    Airtimes Fun Smoothness

    I'm quite fond of E&F Miler's oval shaped layout. It's short, sweet, and it has airtime. I find myself riding this whenever I'm at Fun Spot.

  • Eric Esty

    Location Fun Smoothness

    I was lucky enough to get to ride this when I was in elementary school when I was still little, and I rode it with my best friend. It's smooth, fun, and scenic, and the trains sway excellently.

  • Eric Esty

    Theming Fun Duration

    This is far and away the best junior coaster in Florida. It has many helices and dips, and is excellently themed with the beautiful queue and Buckbeak animatronic.

  • Eric Esty

    Location Fun Layout

    Words can't describe how unique this coaster is. It's got odd moments of airtime, great laterals, interacts with the whole park, and has a great final helix. This is the crown jewel of SF America.

  • Eric Esty

    Airtimes First Drop Inversions Rattle Theming

    Worst part of this ride is the timberliners. Though they are comfy, the lap bar is bulky and the seats aren't cushioned, so it's less accommodating. While that's water under the bridge, the biggest problem is that these trains track terribly. The new wooden track should feel glossy, like it would with PTCs or Millennium Flyers, but instead they rattle through the whole course with a loud steel clammering sound. The only other problem with the ride is the lack of landscaping, as the coaster is basically over a concrete pad with no trees in or around the layout, which doesn't help as the structure looks very industrial with its steel frame. With all of that out of the way, those things are easy to ignore, as any woodie is smoothest in the front. The first drop is forceful, the inversion is excellent, and the airtime is strong throughout the layout, especially with a full train. Plus, the pacing is fantastic, with only the two overbanks not being too forceful, but still fun elements. I think Gravity Group's coasters have way better airtime than GCI, but are much more lacking in laterals and the creativity of the turns and layouts. While I do think Mine Blower is more thrilling than White Lightning, I prefer the latter because of the better lighting package, the location whizzing by the other rides in the park and the road, and the smoother, more comfortable experience that makes it much more rerideable.

  • Eric Esty

    First Drop Location Intensity Rattle Harness

    While it is rough and with crappy trains, Boss is a kickass coaster. With four enormous drops, super powerful laterals, and some surprise airtime, it's extremely thrilling. It's enormous, and has an awesome location by the forest, with terrain interaction, by itself. If it was completely retracked with any kind of new trains by PTC, GCI, or GG, it would no doubt be the best coaster in the park. But for now, it's an above average woodie.

  • Eric Esty

    Airtimes Location Pace

    Screamin' Eagle is one my favorite classic woodies for sure. It has good pacing, airtime, laterals, and a great location. As the ride goes on, the pace quickens, the airtime and laterals strengthen, and the trees get closer and closer as you go deeper into the forest. A coaster that gets more and more exciting as it goes on is definitely one of the best kinds of coasters. An absolute classic that I wish was more appreciated.

  • Eric Esty

    Theming Location Launch

    This is way better than the SFOT version. Out by itself surrounded by the Rapids, with a themed queue and blue track, this is the best steel coaster at SF St. Louis. Backwards launch, intense top hat, and a stupid fun ride experience that I hope sticks around.

  • Eric Esty

    Inversions Pace Intensity

    This is the most interesting version of Batman. The mirrored layout flips the traditional Batman experience on its head, and the black color scheme is sleek and unique. I love it.

  • Eric Esty

    Airtimes Pace Layout

    American Thunder is my favorite coaster at this park. Pops of airtime dot around a twisty GCI layout, and the night ride is excellent. The coolest ride operator I can remember gave us the last rides of the night on this one, and I couldn't have been happier.

  • Eric Esty

    Pace Layout Duration Rattle

    Roar is absolute insanity. It's fast, it's rough, it's twisty, it has tunnels, and it never lets up. My night ride was pitch black and in the middle of a full train, and I knew nothing of the layout, which only made my ride that much more jarring and white knuckle. Never RMC this, give it some GCI retracking and treat it well.

  • Eric Esty

    Theming Inversions Pace Harness

    These are absolutely the tightest vests I've yet ridden on a B&M, and they ruin what would otherwise be one of the best Wing coasters in the world. Aside from that, the onride theming is top notch, the inversions have excellent hangtime, and the pacing is consistent without any dead spots. It just needs Yukon Striker's vests instead.

  • Eric Esty

    Location Fun Smoothness

    Schwarzkopf does it again with another custom layout masterpiece, this time as a timeless Jet Star family coaster. The tree covered location is beautiful, making for one of my favorite steel coaster night rides. The amber colored lighting and the glimmer of the classic station makes this feel like a nostalgic, rose tinted ride made with love and care. The forces are noticable, the ride is smooth, and the atmosphere is giggly and fun.

  • Eric Esty

    Airtimes Comfort Pace Theming

    Does Viper have topper track? Because it's one of the smoothest woodies I've ever ridden. The airtime is excellent, the laterals are great, the pace is consistent, and the PTCs are comfy. Unfortunately, there's no theming, and the ride has no scenery, and the generic layout does it a disservice too. And my biggest problem that it doesn't feel even a little rattly like a real woodie, which makes it much less exciting.

  • Eric Esty

    Intensity Too short

    Less intense than the version at SFOG, and no terrain interaction or tunnels. Very skippable, as the line is out in the uncovered sun and doesn't move very fast.

  • Eric Esty

    Inversions Pace Intensity

    This is the best version of Batman and one of the best Inverts I've yet ridden. Fast paced and intense as always, but this version goes above and beyond. The queue theming is the best of the bunch. And most importantly, instead of being at the edge of the park near a parking lot, it's in the center of the park, flying over water and near other attractions. As such, you can see Batman from all angles. This is my favorite coaster at SF Great America, and the best invert at any SF park.

  • Eric Esty

    First Drop Inversions Fun Harness

    Though I despised this coaster on its announcement and opening, I've learned to appreciate it for what it is now. Valravn became yet another Cedar Point icon, and after you walk past the graceful Gatekeeper and the roaring Raptor, you come upon the intimidating bronze Valravn. It's stunning, beautiful, magnificent even, and is beautifully landscaped. As for the ride, the vests do really suck, but for my body type, they're easy to look past. The first and second drops give great back row airtime, the inversions are all smooth with wonderful hangtime, and there are a couple moments of floater air in the second half. For this smaller footprint, Valravn is the perfect fit for the ever flexing Cedar Point, and perfects the B&M monster bird trio of the twinkling, nostalgic CP midway.

  • Eric Esty

    Inversions Pace Intensity

    Raptor is the most aggressive invert I've ridden, and it's given me one of my most memorable coaster rides of my life: A trimless front row night ride. It was fast, furious, and relentlessly powerful, with the loop, zero-g, cobra roll, two flat spins, final helix, and the infamous Raptor snap into the brake run trying to kick my ass, and it is so much fun, especially with the new green paint and the gorgeous lighting giving you some visibility in the dark, and the twinkling midway evoking nostalgic images of America's Roller Coast during your ride.

  • Eric Esty

    Lap Bar Location Ejectors Discomfort

    Though it is janky in some parts of the first half, no coaster makes me giggle quite like Magnum. A beautiful beachside location is a great backdrop for floater airtime and loud tunnels before the famous final act. The triangle airtime is so sharp that it's painful, but the simple lap bars soften the blow. Magnum is such a fun coaster, seemingly on accident, and I wouldn't have it any other way.

  • Eric Esty

    Location Fun Duration Headbanging

    Though the OSTRs give this one a little bit of classic Arrow headbanging, this ride is still great fun. A swingy ride through the woods with an excellent second half and a long duration to make up for any long waits.

  • Eric Esty

    Airtimes Fun Smoothness Discomfort

    Gemini is a very fun racing coaster with wacky airtime and an unpredictable outcome. There is some Arrow jank and discomfort on the uncushioned seats, but Gemini makes up for it in laughs. And since both sides have the same queue, you can have other members of your party on the other train and add stakes to the race.

  • Eric Esty

    Location

    Though this is the lousiest Mine Train I've yet ridden, this ride is still fun, in a nice location, and I think it should stick around.

  • Eric Esty

    Location Intensity Smoothness Too short

    With Manta not having a major refurbishment since its opening for more than 10 years now, Superman Ultimate Flight is now my favorite flying coaster. It's prettier, with a nicer paint job. It's better paced, with no mid-course brake run. And it's in a better location, being a full on terrain flying coaster. And with it being smaller, you swoosh into the worlds first pretzel loop even faster. The two overbanked turns give great unexplainable forces, and the inline twist is a great finale, and the ground hugging moments are superb. Though it lacks the queue, water splash, and two extra inversions of Manta, it's still an excellent flying coaster in its own right.