Coaster reviews
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First Drop Pace Intensity
THIS is how you do a coaster without airtime. I don’t see why people complain about the cloning of this ride. Maybe this is the best one? Who knows? The theming is kind of weird with going through metal pipes. I saw this on Dark Knight too, so maybe I’m missing something about Batman? These metal pipes last what feels like forever until you get to the station. For some reason, the last 2 rows were the shortest lines, and this probably played a key role in my ride. The pre-drop is ridiculous, maybe the best one ever. After the drop, you get into a vertical loop that feels like any other B&M loop. The zero-g roll starts the crazy insanity. It’s ridiculously whippy, shocking considering I did Batman at New England and its zero-g roll wasn’t that whippy. You go into a second loop, just like the first one. After that, some decently fast turns, then 2 of the greatest inversions I’ve done. The corkscrews (they have another name that I’m not bothering to look up right now) are SO whippy. They STILL took me by surprise even after the previous zero-g roll. Also to mention that you retain the speed for the whole ride. The brake run is just what appears to be a storage area, so theming I guess? Coming from someone who has Great Escape as their home park, I which this was there, because it’s so good.
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First Drop Comfort Intensity Airtimes
First, the station music is great. Doesn’t affect the actual ride and the ride op was talking half of the time but still enough to acknowledge it. The lap bar is super comfy, and unlike the kiddie coaster nearby there are no seatbelts. I don’t mind seatbelts but it’s kind of funny that they would put them on the kiddie coaster and not the 80 mph coaster. Pointing this out that I got a night ride, so clearly there’s a beautiful setting, I could only put 3 things in the pros. The actual ride has some decent intensity, especially on the helix, but there is one big problem. There is absolutely no airtime on this. I didn’t even get floater. I might’ve had a bad ride but I can only rank a ride meant for airtime that doesn’t have airtime so high.
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Nice surprise!
Frankie’s Mine Train was bad, but this surprisingly wasn’t uncomfortable. It had weird laterals that were actually fine and you got to go around twice.
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First Drop Theming Intensity Dead spots
The first drop took me by surprise because it was pitch black. It was at night so that might be why(I got night rides on both indoor coasters lol). There was surprisingly a decent amount of positives in the first half, but the second half was just meandering and me yelling at a person who had there phone out (It was on the boring part but still no phones on rides).
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Fun Duration Discomfort
It’s a long ride with the 2 cycles (One more time!), and it is enjoyable in the back from the whip (I’ve found out that a good amount of coasters in this park are much better in the back). I did hit my arm into the lap bar so it kinda hurt.
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Fun Capacity Discomfort Reliability
It took all year and 5 attempts until I could ride it, which happened to be 2 days before it closed permanently. The parts where it goes into the brake shake you and it isn’t comfortable. It’s enjoyable but not worth the 90 minute wait. I’m glad they’re replacing it with a Gravity Group, even if it’s a rare ride.
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Theming Nice surprise! Hangtime
Flamethrowers!!! Also no headbanging unlike Batman at SFNE. Inversions are also fun with the slight hang time.
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Lap Bar Fun
So much spinning. This is what a spinning mouse should be, unlike Cedar Point’s one.
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Airtimes Rattle Disappointing!
There’s some airtime but that helix is rough. Still way better than the monstrosity known as roar.
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Airtimes Lap Bar Comfort Dead spots
I used to think Superman at SFNE wasn’t ruined by the u-brick, but now experiencing the t-bar makes me realize how much potential it had. Every airtime moment have great airtime. Sadly, the helixes aren’t that forceful and that straight section is just stupid. I still find it better than the one at SFNE because of the freedom.
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Inversions Launch Smoothness
Way more smooth compared to Flight of Fear. Ending is somewhat rough, but a huge upgrade. Headchoppers too. Fun and enjoyable ride.
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Discomfort Layout
Roughest coaster ever, mainly forceless with a few little pops of air that didn’t help. I don’t normally say this but I hope this train wreck gets RMC’d.
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Airtimes Lap Bar Too short
Airtime, airtime, AIRTIME! This coaster has so much airtime. Laterals are great too! If this ride was longer, it would be my favorite wooden coaster. I can see why people rave about buzz bars.
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Nice surprise!
Surprisingly not too janky if you ride alone! Actually a pretty fun wild mouse.
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Airtimes First Drop Intensity
I somehow managed to ride it. The whole life hill I was scared but starting the first drop it was so much fun. First turn only made me grey out and there were tons of fun airtime hills and those snappy turns.
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Theming Nice surprise! Launch Rattle
The ride’s quite literally a surprise. They don’t tell you when you’ll launch. When it happens, the launch is fun, but wow it’s rough. Theming in the building’s hood though
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Intensity Too short Harness
Harness isn’t too good but I got 3+ flips both times so it’s fun. Sadly it’s really short
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Fun Discomfort
The seating is so weird and I had to have my sister sit on me. It hurt lol. At least it’s a little fast and not too rough
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Theming Launch Intensity
“Family coaster” my ass! This thing made me grey out on the helix, and besides Intimidator 305 which I rode later in the day there’s no other coaster that I’ve greyed out on. Launch is also fun and the theming is so good that there’s fire effects.
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Airtimes Lap Bar Nice surprise!
I pulled a thoosie and went in the very back, but the drops whip you. Also the glorious buzz bars were a first for me.
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Airtimes
I don’t know what about the right side makes it worse but the left side has more airtime.
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First Drop Fun Disappointing!
For the right side, it felt forceless, but I was in the back so the first drop had a little whip.
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Airtimes Lap Bar Rattle
Tons of airtime, but towards the end it’s really rough.
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Nice surprise! Comfort
No airtime but the laterals don’t bother me. I’m so glad that there’s padding on the sides. Brake run isn’t too sudden either.
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Airtimes First Drop Hangtime
The first drop is so good hang time wise. So much airtime, especially the 3 camelbacks. Hang time is good too despite the lack of a zero g stall. Restraints don’t bother me either.
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Fun
The ride had some nice laterals and is great for kids.
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Airtimes Too short
The first two hills after the drop gave astonishing airtime and if it wasn’t for the fact that the ride ended too soon, it would’ve been a top tier ride. I didn’t even receive that much roughness.
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Airtimes Fun
This is the same as the blue side, so I’m just gonna copy+paste the review from that. “ The first time I rode it, I thought it was forceless. After riding it four times, now I find it to have decent airtime and fun laterals. The racing feature also makes the ride better.”
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Airtimes Fun
The first time I rode it, I thought it was forceless. After riding it four times, now I find it to have decent airtime and fun laterals. The racing feature also makes the ride better.