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First Drop Pace Intensity
One of my favorite traditional woodies. It blows through the layout and has me constantly shouting "Whoa!!" It's filled with great airtimes, snappy transitions and nice laterals. The front and back provide smooth rides and are where the airtimes really pop. I avoid the middle seats because they rattle a bit too much, but the front and back put Prowler in my top 25. The curving drop isn't very big, but I love how it picks up speed going into the curve, and it's one of my favorite first drops. I got in 12 rides in two hours. I could ride this thing forever. LOVE Prowler!
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Hagrid’s Magical Creatures Motorbike Adventure - Universal Islands of Adventure
Coaster Nut 22 days agoLaunch Fun Duration Capacity
My first ride was definitely "magical" because of the surprise element -- the fun of not knowing what was coming next. After multiple rides, though, the magic fades a bit because that surprise factor is gone. But there’s no denying this is one of the best themed coasters out there. A couple of the launches are pretty forceful, and there are good Gs on some of the turns. Excellent theming, great variety, and just a good time! I also think the sidecar provides more fun than the motorcycle seat. Expect LONG lines.
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Inversions Layout Rattle Headbanging Harness
One and done. It was OK overall. I liked the layout, but a mild yet persistent rattle took away some of the fun. Also, as is the case on many floorless trains, the OTSR delivers headbanging.
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Airtimes Fun Smoothness Too short
Underrated. Super smooth and lots of fun with some surprising airtimes and laterals. The only drawback is that it's on the shorter side. A big plus is that it's across the street from Universal, so it's easy to get to. I really enjoyed this little coaster.
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Airtimes Pace Smoothness
A really fun airtime machine that maintains its speed throughout. It is super smooth and very re-rideable. The layout has such a nice flow to it. I love the first airtime hill, and the bunny hills at the end deliver one of my favorite finales.
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Launch Smoothness Duration Layout Lap Bar
I enjoyed Voltron, but only if I tightly grabbed the restraint. If I relaxed or put my hands up, the lap bar punished my thighs on the airtimes and inversions. It doesn't help that ride ops staple you. Also, the layout felt kind of choppy, like they wanted to cram lots of crazy elements into a compact space but didn't think about how those elements would flow together. Overall, it's a unique ride with great hangtimes, launches and pace. I just wish I didn't have to ride it so defensively. As for the oft-mentioned rattle, my 5 rides in various seats were smooth.
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Airtimes First Drop Inversions Dead spots
This has one of my favorite first drops, especially in the back where you get great ejector and whip. The first 3/4 of the layout is filled with intense inversions (grayed out a few times) and excellent airtimes. But the last 1/4 lacks similar fun elements, and the ride basically peters out. A stronger finish would be nice. Overall, though, it's a smooth and intense ride. It's a great coaster for this small family park, which is less than an hour's drive from Energylandia. Glad I made the drive!
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First Drop Fun Smoothness Layout Intensity
This didn't feel like a Top 10 coaster to me. Maybe this gets high ratings because it's the only RMC many of its riders have experienced? Hakugei ranks in the middle of the 22 RMCs I've ridden. My favorites (Zadra, SteVe, Gwazi, AF1) leave me gobsmacked, but Hakugei felt too tame overall. The airtimes and inversions don't have any real "pop" to them. It's a smooth and fun ride, but it's not what I'd call thrilling. Still, it's a good coaster that is worth the trip to NSL.
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Airtimes Launch Hangtime Disappointing! Dead spots Intensity
Why didn't Intamin give this the intensity of Toutatis? Pantheon's middle segment is the only good part with the swing launch, backward airtime and spike. The opening section is too slow, and the final section from tophat to finish has good elements but lacks the speed to make them fun. The weak start and finish were disappointing. Toutatis shows how this layout should be done with great intensity throughout.
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Pace Intensity Smoothness
My new #1, displacing SteVe. The train whips through the layout, and every seat delivers an outstanding coaster experience. Great first drop, snappy airtimes and transitions, crazy inversions, and all with butter smoothness. When I rode the first train of the day, I was a little disappointed. But man, just an hour later after it warmed up, I was blown away. By early afternoon on a hot day, this thing was hauling. LOVE Zadra! I couldn't get enough of it.
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Nice surprise! Comfort Fun Capacity
Flyers usually don't do much for me, so this was a nice surprise. It's smooth, the restraints are pretty comfortable, and the layout is fun. As with most rides at this park, ride ops are slow.
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First Drop Fun Intensity Capacity
The first drop takes your breath away. I like X2's layout better, but Eejanaika doesn't have the headbangs or leg slaps that X2 gives. The way Eejanaika delivers these flips so smoothly is incredible. I laughed the whole time. Top 10 for me. One huge negative - the ride ops are required to go over every safety measure as you sit in your seat. By late morning on a busy day, the line was 3 hours. Ridiculous. (Fortunately, I stayed at the resort and got early entry.) Speaking of negatives: AGE-LIMIT RULE - Fuji-Q rules state no one over 54 is allowed on Eejanaika. Well, I'm over that age. However, the ride ops didn't ask me or my friend for proof of age, and we were able to ride. It appears the rule is there as a recommendation, similar to warnings about heart conditions, back problems, etc. In other words, if you get injured, "we warned you." I would have been really ticked off if I'd been turned away, especially after traveling halfway around the world. Anyway, that was my experience with the age rule.
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Inversions Fun Smoothness Capacity
Holds up very well for its age. At this park, it's basically a given that capacity is an issue. Tedious and slow ride ops.
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Airtimes Lap Bar Duration Rattle Layout
As the train slowly clanks up the 318-foot lift hill, anticipation really builds. And then... the first drop isn't as intense as you'd expect. There are some good airtimes throughout, but half of the ride has a moderate rattle. The overall layout doesn't take advantage of this ride's height and speed. I only felt the advertised 95 mph going into the first airtime hill, then it dies off. A nice surprise -- this was my first Morgan where the ending bunny hills were not clunky, and they were my favorite part of the ride.
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Capacity Fun Harness Headbanging Discomfort
The only ride at this park that has decent ride ops! They launch trains at a consistent normal pace. I like the flipping sensation of 4Ds. They always make me laugh. But the harness can lead to some uncomfortable forces (especially for guys). There is also an abrupt stop right before the final flip, and it gives a final little headbang.
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First Drop Intensity Layout Headbanging Discomfort
The face-down first drop remains the best drop of 550 coasters I've ridden. It's an incredible adrenaline rush. For some reason, it's scarier than Eejanaika's similar first drop. I only wish X2 had the smoothness of Eejanaika. My first ride on X2 (inside rear) was perfection -- smooth & intense & crazy. I thought, "Is this my new #1?" But my next 3 rides (various seats) had annoying headbangs and calf bangs. One time, my head hit the seat back so hard that I was seeing stars. Still, it's a top 30 coaster for me. It would be in my top 5 if it didn't smack my head and calves.
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Location Rattle Capacity Dead spots
A mine train with a scenic trip through the woods. The train rattles a lot, though, and capacity is not great.
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First Drop Rattle Headbanging
The drop is good and so is the forward spinning. But the backward spin is pretty rough and left me with a pulled muscle in my back.
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First Drop Pace Duration Rattle Capacity Dead spots
This would be really fun if not for some bad rattling. It has good pacing in several places, but then there are a couple of dead spots. It's also very janky on transitions. Like most coasters in Japan, the ride ops are painfully slow.
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Lap Bar Launch Fun Capacity Intensity
It's a nice family coaster with a good launch. Given the motorcycle seating position, the ride holds back on the intensity level. Then again, it's not designed to be a high-thrill coaster. It's simply fun. As with every ride at this park, capacity is horrible with ride ops giving mini-lectures on the safety rules.
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Launch Fun Smoothness Intensity
A unique layout for a Euro-Fighter. The launch is fun, and I liked the variety of elements overall. Interestingly, that 121-degree drop is kind of dull because the train pauses too far down the drop before it's released. As a result, you don't get good whip. (Cannibal does this so much better.) In general, it's fun but it's not very intense, except in a couple of sections.
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First Drop Hangtime Rattle Headbanging Capacity
Not quite as bad as its namesake at CP, but still an unpleasant and janky experience. The first drop is fun. Needlessly slow ride ops.
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Smoothness
There was a short line, so I "hopped on." It's a fun ride for kids.
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First Drop Fun Layout
My second-favorite invert after Raptor. This is such a solid, smooth ride with perfect intensity for the layout. The great theming adds the perfect touch.
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Masterpiece Intensity Layout
The duration and variety are what make SteVe my #2 coaster. (Zadra gets #1 for being an awesome speed machine.) SteVe is so smooth yet so insane. The layout is truly inspired with one fun/crazy/intense moment after another. I'm out of breath after every ride, and it feels great. The only small negative is that the back seats jackhammer slightly on the final inversion. This is the rare coaster that is truly worthy of the title "masterpiece."
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Pace Intensity Layout Rattle Disappointing! Discomfort
My first ride was middle/second row, and it was great with just a slight rattle. Then twice I got wing seats near the back, and a bad rattle ruined the great pacing, intensity and layout. Get rid of the roughness, and this is a solid 5 stars. I count on Intamins to provide smooth and intense fun, so the rattle on this was really disappointing. My final ride on the left rear wing was very rattly, and I was relieved when it was all done.
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Inversions Nice surprise! Smoothness Too short
It's been around since 1982, so I was expecting a bumpy experience. Instead, I got a smooth ride that was pretty fun. Fortunately, there was a small line. It would have been very frustrating to wait in a long line for such a short ride.
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Nice surprise! Fun Layout Rattle
What a fun family coaster. While not overly intense, the layout brings some nice little surprises. A mild rattle is there, but it doesn't detract too much from the overall experience.
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Inversions Launch Smoothness Intensity
Really entertaining and unique. RTH is a great experience, and my five rides each provided a distinctive and fun time. The rotations make this stand out, and the twisting launches are my favorite parts. But this didn't quite give me the intense rush of my favorite coasters from my European trip (Zadra, Toutatis, Taron, Kondaa). RTH just felt a little tame in comparison. Also, the ride ops like to staple you, and I got squeezed hard on the hangtimes. However, RTH did make me laugh a lot, and I can see why others love it so much.
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Masterpiece Intensity Ejectors
Incredible speed, ejectors, airtimes, laterals, smoothness, everything! Front seat -- wow. The death roll is a masterpiece and my favorite part. Non-stop intensity from start to finish. I hit the park on a slow day, and I was able to get in 17 rides. I did every part of the train, and every seat delivers. I'm glad I wasn't there on a busy day because the ride ops can be frustratingly slow. I keep going back and forth about whether Gwazi, AF1, Zadra or SteVe should be my #1 coaster. RMC makes it tough to choose.