• Coaster Nut

    Airtimes First Drop Ejectors Airtimes

    The first half is very good with a fun first drop and a surprisingly good second drop, both with nice airtime, especially in the back. The helix provides some of the most intense positive Gs I've experienced. As for the infamous mid-course trim brake, it was off today. So, the train went at a good speed through the bunny hills, much faster than I've seen in POV videos. However, while that speed created fun airtimes, it also led to rough drops between each bunny hill, which made the second half feel "clunky."

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    Headbanging Inversions Discomfort

    Not a big fan of boomerangs to begin with, but this one is the worst.

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    First Drop Inversions Launch Discomfort

    So much better than I thought it would be. It rotates at various places so you are facing forward, sideways and backward for different parts. I laughed most of the time because I was having so much fun. The first drop out of the station was surprising and intense. The launches, inversions and airtimes are great. Ride it multiple times because each seat gives a new ride experience. My favorite ride was where I ended up facing down for an overbanked turn. The only drawback was that the spinning gave me slight nausea, so I had to take breaks between rides.

  • Coaster Nut

    Pace Intensity Duration

    How is this not in the top 100? This is an excellent GCI, and my new #1 woodie. From the first drop to the finish, the ride is relentless, blowing through the layout, never slowing down. There are lots of good airtimes along with laterals that are forceful and fun. The front and back provide the smoothest rides and are where the airtimes really pop. I found middle seats to be a bit too shaky. The only part that was slightly rough for all seats was the curve at the end. There were no lines, and I got six rides in the first hour, and then ten more after that. LOVE this coaster!

  • Coaster Nut

    Location Layout Duration

    My second-favorite wood coaster after Prowler. The trip through the woods is a blast. The layout is nicely done with lots of great airtime, and the closeness to the terrain makes it feel like it's going faster than it really is. It's also very smooth for a wood coaster. Lines were pretty short, and I was able to ride it 12 times in three hours. There was one part of the famous "triple-up" that was pretty jarring, but it's been changed to a double-up and is apparently smoother. I made a special trip to Lake Compounce just for this coaster, and it was worth it.

  • Coaster Nut

    Comfort Duration Dead spots

    The GCI retracking has made this a smoother ride. It's a nice classic coaster, but it's lacking in the thrill department. I kept waiting for a moment that would make me say "wow," but it never happened.

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    First Drop Inversions Smoothness Layout

    Not bad. Not great. This lands in the bottom half of inverts I've ridden. It's a decent experience, but most other inverts deliver a better layout of elements.

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    Airtimes Launch Fun Too short

    This is a lot of fun. The launch is very good. The ride is just too short. From launch to finish, it's 30 seconds. I really enjoy the ride, and I always feel disappointed at the end because it's all over too quickly.

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    Rattle Discomfort

    My least favorite coaster ever, no contest. They definitely overdid the "mean" part. I've never had a coaster beat me up so badly... black and blue marks on my hip and elbow from being slammed against the side of the car, a strained muscle in my lower back, and a headache that was still with me when I woke up the next morning. I'll always remember what my teenage daughter said when the ride ended: "This thing is evil." Thankfully, RMC came along and turned my least favorite coaster into my #1 coaster.

  • Coaster Nut

    Launch Rattle Discomfort Reliability

    Obviously, this will most often be compared with Top Thrill Dragster. TTD gives you an incredibly smooth ride with intense speed. KK has the intense speed, but the shakiness ruins the experience. I was disappointed by how much this ride rattled my teeth. It was a relief when it was done. I rode it once, and had no desire to ride it again. It also broke down three times on the day we were there.

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    Fun

    The operator let me ride this with my daughter because she was scared to ride it without me. I sat in the car behind her, and it was a tight squeeze! Back then it was called the Acme Gravity Powered Roller Ride.

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    Comfort

    I rode this back in the 80s when it was called the Orange Blossom Special.

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    Fun Smoothness Ejectors Too short Discomfort

    I've always enjoyed the flipping feeling on a free-spinner. That's why one of my favorite non-coaster rides was The Crypt at King's Dominion. It always made me giggle like a little kid, as does this ride. The Knight side gives powerful flips. My preferred seat was going backward at launch because the forward seat could be a bit punishing between the legs. While the shortness of the ride might be a drawback, it's also a benefit because I'm not sure how much more flipping my groin area or stomach could have handled. The Squire side, with less intense flipping, is easier on the tummy and groin for multiple rides.

  • Coaster Nut

    First Drop Comfort Hangtime Airtimes

    Adventureland definitely stepped up its game with this coaster. The beyond-vertical first drop is great, and the inversions are fun, especially the slower ones near the end that give good hangtime. The airtime hills deliver very little airtime, though, which disappointed me. Still, it's an intense ride packed into a small footprint.

  • Coaster Nut

    Duration Theming Disappointing! Pointless

    This is the most boring dark coaster I've ever ridden, even more boring than the old Disaster Transport at CP. Let's see, there are spotlights shining on statues of cowboys/miners, and the most high-tech part was a cartoon image of a skeleton projected on the wall. As a young boy behind me said, "That's not scary!" It all felt very amateurish. I wasn't expecting Disney-level animatronics, but this ride could use some creative upgrades.

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    Inversions Discomfort

    My second coaster with a loop. I rode this in summer 1984 right after it opened, and it was a pretty big deal for this small amusement park. It was pretty shaky even back then! I give higher marks than I normally would because I rode it with a close friend from college who passed away several years ago. Sweet memories!

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    Launch Disappointing!

    If you're expecting big thrills, you'll be disappointed. The launch into darkness is the only part that provides a thrill. After that, the ride is pretty tame. We only got to ride it once because it kept breaking down.

  • Coaster Nut

    Comfort Smoothness Airtimes

    I was impressed with the smoothness of the ride, considering the age of this coaster. Was it a thrilling ride? Not really. It doesn't deliver any airtime, and the drops aren't very exciting. Still, I just enjoyed it because it's a nice, pleasant trip.

  • Coaster Nut

    Launch Fun Hangtime Capacity

    WT was always a nice diversion when lines were long at other rides. My favorite seat was the back where the hangtime was the best when the train reached the peak of the backward spike. Sorry to see it close!

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    Nice surprise! Pace Layout Lap Bar

    One of my top 20 coasters. The second drop is one of my favorite coaster moments - I love that gradual build-up of speed as you descend that hill. Coming out of the ravine, you can really feel the speed of the coaster, particularly on the banked curves. I'd prefer a different lap bar/restraint for the airtime hills near the end, which I found to be just a little too jarring.

  • Coaster Nut

    Inversions Too short

    I rode this in 1987, just a year after it opened in Frontier City. It was a fun, smooth ride back then. The train seems to just creep over the top of the lift hill, and thus the first drop feels really slow. I'm hoping to make it back to OKC to see how well it's aged.

  • Coaster Nut

    Layout Headbanging Discomfort Tear it down!

    When this first opened, it was one of my favorite coasters. It was smooth for a woodie with a great layout. Back then, I rode it 11 times in one day. However, the years have not been kind to the Boss. It is now horribly uncomfortable with major rattling throughout most of the ride. The 570-degree helix at the end, which used to be awesome, turned into a miserable experience. It was like being in a blender set to "chop." It is no wonder they got rid of the helix in 2018. My last ride on it - and I do mean my LAST ride on it - left me with rattled-brain syndrome and nausea (I very rarely experience nausea on a coaster). It went from one of my favorite coasters to one of my bottom ten. I'd love to see an RMC makeover of the Boss!

  • Coaster Nut

    Inversions Launch Pace Too short

    The queue is a nice cool break on a hot summer day. The backward launch always makes me giggle like a little kid. My favorite part is coming out of the tunnel and twisting backward through the top hat. I rode this years ago when it launched forward, and the backward launch was definitely a great way to improve the ride. My favorite ride at SFSL.

  • Coaster Nut

    Smoothness Layout Ejectors

    My #2 coaster after Steel Vengeance. I love how my two favorite coasters are right next to each other! This ride is so much fun. I love the 95-degree drop, the twists and turns, the ejectors, the launch in the middle, and the last airtime hill is my favorite airtime hill on any coaster.

  • Coaster Nut

    First Drop Smoothness Too short Disappointing! Layout

    Of the seven RMC coasters I've ridden, this is easily the weakest. The first drop is great, but after that it just doesn't have the fun combination of elements found on other RMCs. Even the zero-G stall wasn't the thrill I thought it would be. A big negative on the day I was there -- they only had one train operating, which resulted in very long waits. After each of my two rides, I thought, "That's it?" I wanted more. Also, could parks stop naming coasters "Goliath?" The name is a bit overused, wouldn't you say. At this point, "Big Massive Large Thing" would be more creative.

  • Coaster Nut

    First Drop Pace Fun

    A coaster I can ride over and over in one day, and never get tired of it. On my last trip in late spring on a weekday, I was able to get in 20 rides in eight hours. Lines were short, and I had a blast. The front seat is the best, because you can really feel the speed. There are all kinds of airtime that make this the best B&M out there. My favorite parts are the first drop and the pop of sideways airtime coming out of the treble clef. A great coaster.

  • Coaster Nut

    Fun Intensity Ejectors Discomfort Lap Bar

    This has such a great layout. The intensity is awesome. I love the ejectors on this. However, the nickname "Thigh Crush" is very fitting. My teenage daughter refused to ride it more than once because the tightness of the lap bar left her thighs black and blue. There was one time the lap bar got so tight by the end of the ride, I came close to throwing up. There is no reason to have it THAT tight. If they would fix the lap bar, this ride would be perfect. Still, in spite of that, I rode it 11 times in two hours because I loved the intensity so much. I would have ridden it more, but it started to rain.

  • Coaster Nut

    Fun Layout Too short

    One of my favorite inverts. It never seems to have any lines. Most of the time, I wait less than five minutes to get on it. Anyway, the layout is good, and it has some really intense turns and inversions. It probably has the most and best positive Gs of any invert I've ridden.

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    Headbanging Discomfort

    Ow. Just ow.

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    Harness Discomfort Pointless

    It shakes, rattles and rolls. It's one of the most painful coasters I've been on, and it lands in my bottom ten coasters.