Coaster reviews
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Airtimes Hangtime Capacity
I enjoyed this coaster. But 2-12 passenger trains are inadequate at a park of this size. Great drops and inversions, and the whip off the turnarounds was nice. The riding position is not ideal. It is akin to riding in the center rear seat of an automobile.
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Launch Intensity
This was a super intense ride. Rolling slowly to the launch position, I was excited and a bit nervous. Countdown, and the force kicks with serious punch. The launch seems to go on forever, and then the train glides up and over the tophat. What a thrill this ride provides. I can't imagine there will be another ride like ths built anytime soon. Ride this beast while you still can.
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Capacity Discomfort Layout
Ughhh. I rode this for the credit, but it is a one and done for me. I don't like the quick, unbanked turns, and the trains sat too low for comfort.
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Fun
I wanted to love this Herb Schmeck classic, but it just did not have enough oomph! The first speed hill is too elongated to deliver airtime. The final run of airtime hills had a trim that robbed the train of its speed. Still, it is a classic, century year old coaster.
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Inversions Fun
I was expecting a brutal jolt at the end, but it felt more like a shimmy than a pothole. I was pleasantly surprised by this mini dive coaster. While it lacked the height of the 200' dive coasters, it had no dull, mid-course brake. I felt the shake just before the brake run, but it was not enough to spoil the experience for me. This is a perfect fit for a park the size of Dorney. (2×)
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Nice surprise! Masterpiece Layout
This is an excellent B&M invert: the best I have ridden to date. I love the pacing, duration, and flow from one element to the next. This was my favorite ride in the park; I could marathon this coaster! (3×)
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Launch Fun Duration Headbanging
My first Intamin Impulse coaster was a good fun. I liked the launches (5 bursts). It is like a giant swinging ship! I got a bit of headbanging on the twisted forward spike, but the ride was enjoyable. (2×)
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Inversions Fun
This is a solid, mid-tier B&M looper on par with Medusa at SFGA. I liked the Jojo roll at the start, and the sequence of elements was nice. I had hoped that the airtime hill behind the station had delivered a pop of airtime, but it was very mild. (2×)
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Comfort Fun Duration
I enjoyed STEEL FORCE, and I can only imagine a trimless/mid course free ride. Solid old school Morgan Hyper.
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Capacity Dead spots
Good family coaster.
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First Drop Capacity Discomfort
Large, 90s B&M stand-up coaster. Slow loading hampers capacity. The stand-up concept seems to have been a novelty that has passed. I would love to see a new-age Vekoma looper (like Feonix or Lech Coaster) in this space.
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First Drop Capacity Comfort
What a great B&M hyper! This is now my favorite of the five I have experienced, and it is my favorite ride in the park. The floater air hits on every hill. The left twisting drop of the second hill is whippy. The helix is intense, and the last four hills really pop! Awesome work B&M!
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Pace Intensity Duration
Solid B&M floorless looper. Good pacing and solid, forceful ride.
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Capacity Duration
Large Arrow mine train.
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Discomfort
Lackluster indoor coaster.
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Decent indoor wild mouse.
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Airtimes First Drop Duration
Wow! This out RMCs RMC. I was amazed at the airtime over the camelback hills. My thighs were sore after two rides. My lone Intamin pre fab credit; solid and intense.