• The T.

    Fun

    Thank you for submitting this coaster here! :D Credit #11 Pros: One of the first coasters I've ridden. I think I was about 17 or 18? Anyways, I remember enjoying it as it is, it's a larger scale spinning family coaster. Cons: Can't think of any since it's been a while since I've visited Funplex. It doesn't compare to the coasters I like today, but for what it is, it's good.

  • Jack Jack J.

    Airtimes First Drop Intensity

    Definitely a lower tier RMC just because of the length but for what it does do it's great. The first drop has ejector and a near miss. The turnaround has some good whip through the inversions. The wave turn and airtime hill following both are filled with airtime. The second half has good airtime and a great zero-g roll. But then that's it. I love the ride and think it's super rerideable. Just wish it was slightly longer.

  • Jack Jack J.

    Location Intensity

    While I don't think the layout for these clones is the best this one makes up for it with it's location. It's built into the terrain which allows for some great near misses. The pretzel loop is also very intense. The rest of the layout doesn't do a ton for me except for the near misses.

  • Jack Jack J.

    Airtimes Location Fun Rattle

    Very rough coaster but it's still a ton of fun. The whole ride has ton's of airtime, the location over the water is fantastic and the layout is great. I've ridden both forwards and backwards and it's a lot of fun either way.

  • Jack Jack J.

    Airtimes Intensity Layout

    One of the best hypers there is. The layout is fantastic. The first half of airtime isn't the strongest but the helix is one of the most intense moments on a hyper. From there the second half has a ton of whip and ejector. The best second half of any B&M hyper for sure. The interaction with the park is great because the layout goes everywhere. Also no seat belts is great and allows you to just fly.

  • Jack Jack J.

    Fun Intensity Smoothness

    Easily the best stand up i've done. The layout isn't too big so the force doesn't tire out your legs but it's still pretty intense. The drop, turn around, and stengel dive are all great moments as well. The stand-up factor doesn't affect the ride much to me.

  • Jack Jack J.

    First Drop Lap Bar Hangtime Capacity

    A ride that is better then expected. Very smooth and quiet ride but is a great ride experience. The first drop is great and the rest of the layout is super whippy and the last inversion has great hangtime. I like these trains but they are not good for capacity sadly.

  • Jack Jack J.

    Harness Intensity Layout Rattle

    This was much better then I remembered. It definitely is shaky and rattly but the restraints keep it from head banging. The layout is super compact which allows for some insane near misses. Pretty good.

  • Jack Jack J.

    Pace Intensity

    Hands down the best Batman there is. It runs so much faster then it showed. We measured the forces and timed the ride last time we rode. It was running 6-7 seconds faster then the POVs and was pulling 5.7 Gs. The whole thing is so much more forceful then the others to the point where your feet hurt because of all the blood rushing to them. The second half is ridiculous.

  • David Gordon

    Airtimes Launch Intensity Intensity

    This ride is really good for some and not so fun for others. It is really intense, which I personally find fun, however others may not like its intensity, which is why I put intensity as a con as well as a pro.