• Bryan Bonafede

    Nice surprise! Layout Hangtime Discomfort

    Sit in the back row and you'll experience an amazing sequence of events. I know the knock is that it is short, but the dramatic structure of this layout totally works for me. Full Throttle also has a rare kind of showmanship about it between the punchy launch, enormous loop, and how it disappears up into the hill before returning in grand fashion. Only minor complaint is I'm 6'3" and feel a little cramped in those Premier trains. The Mr. Freeze's are great but this is very easily my favorite Premier.

  • Bryan Bonafede

    Location Dead spots Layout

    Worth riding for the cool location alone. It's got a bit more kick to it than most of the Arrow mine trains from that era, but the transitions are jerky as hell and the layout feels like it doesn't quite take full advantage of being up on that hill.

  • Bryan Bonafede

    Location Dead spots Layout

    Well, at least you can't beat the view.

  • Bryan Bonafede

    Airtimes Lap Bar Intensity

    As usual a very solid hyper from Morgan. Tons of floater and a nice location that elevates the layout. Still the best ride at this park.

  • Bryan Bonafede

    Location Too short Dead spots

    Kind of forgettable for an old PTC woodie but it's not painful and I like its setting within the park. Trims suck the life out of this thing.

  • Bryan Bonafede

    Capacity Layout

    Needs more brakes.

  • Bryan Bonafede

    Inversions Location Intensity

    Has just enough quirks within the layout to overcome the positive forces being on the weaker side. More memorable than several larger floorless coasters.

  • Bryan Bonafede

    Headbanging Too short

    Probably the worst impulse I've been on. Some weird headbanging and the lack of a holding brake on the vertical spike removes the only interesting sensation.

  • Bryan Bonafede

    Pace Smoothness Dead spots

    Kind of resides in a strange middle ground for B&M inverts. It's very smooth and the floatier approach the back half takes is an interesting change of pace, but the opening three inversions don't have anywhere near the snap or positive forces of most inverts. The zero-g roll in particular is just a flat element. Definitely a step down in intensity from the bar that is usually set with these.

  • Bryan Bonafede

    Pace Rattle Too short

    Unfortunately Dorney got handed the worst dive coaster right out of the box. Ultra bland version of this model to go along with some abysmal tracking - somehow worse than SFFT's new one but without the theming. Can't happen when the appeal of these rides is that they're supposed to be smooth.

  • Bryan Bonafede

    Location Pace Layout Discomfort

    Easily the best thing Dinn ever made. Haven't been on this since they added the titan track, but if you sat in the front rows the roughness has always been overstated. Shockingly well paced layout for a Dinn to go along with a nice balance of forces and an excellent location.

  • Bryan Bonafede

    Airtimes Smoothness Ejectors Layout

    Not the most inspired layout but still an absolute airtime machine that's smooth as butter. Very enjoyable ride.

  • Bryan Bonafede

    Airtimes Comfort Duration Intensity

    Think this is now underrated amongst RMC's ouevre, in large part because the Gerstlauer trains are considerably better than their own. I also prefer NTG's streamlined focus to a number of their more scattershot layouts, and the more graceful airtime does make it one of their most re-rideable coasters.

  • Bryan Bonafede

    First Drop Location Pace Harness

    My favorite dive coaster because it's the one that checks all the important boxes - has a stunning view, drops into a tunnel, and doesn't have a mid-course brake run.

  • Bryan Bonafede

    Theming Comfort Intensity

    Light on forces for sure but a highly comfortable, ideal gateway coaster that establishes Mack's design thesis. Easy to see why this was cloned.

  • Bryan Bonafede

    Airtimes Pace Duration Theming

    Wish this didn't feel like a parking lot coaster but it's good. Notable for being one of the few times B&M has gotten the post-MCBR section of a ride correct.

  • Bryan Bonafede

    First Drop Duration Dead spots

    Hard to rate since the back row is a much different ride than the others. Definitely one of the more interesting layouts of any B&M hyper but when those trims hit hard it's dispiriting. Sometimes great but highly inconsistent.

  • Bryan Bonafede

    Location Comfort Layout Capacity

    The platonic ideal of a non-themed family coaster. So much charm and character thanks to a great setting and elegant sequencing. Still my favorite ride in the park.

  • Bryan Bonafede

    Launch Fun Intensity Too short

    Compressed air launches are so addictive. Felt like my soul left my body during this one. If S&S ever figures out how to attach a satisfying layout to one of these it's over.

  • Bryan Bonafede

    First Drop Smoothness Too short

    The first drop and speed hill are doing most of the heavy lifting here. I don't think this particular model excels with shorter durations, but psychologically it works better when the speed hill is before the far turnaround (Leviathan) rather than after it. The array of forces are solid, but Orion feels like it lacks a discernable identity compared to its contemporaries.

  • Bryan Bonafede

    Pace Intensity Ejectors Discomfort

    This ride is incredible and basically a singular experience amongst a genre populated by mostly lame off the shelf choices. The lack of restraints and proper amount of jank conspire to create some shocking laterals and sharp pops of airtime. It also features a brilliant head chopper - the overall sense of danger is off the charts with this one. Haven't been on the other Miler in Texas but now that Blackpool's gem is gone this thing puts every other wild mouse to shame.