Having closely followed its construction for over two years, this coaster has a lot of emotional value, and it exceeded the high expectations I had. It is my solid top 2 overall, clearly better than m...
Having closely followed its construction for over two years, this coaster has a lot of emotional value, and it exceeded the high expectations I had. It is my solid top 2 overall, clearly better than my #3, but not even close to my #1, though. The only element which didn't provide was the hill after the first launch, which didn't have the floater I expected. The rest was excellent. Like everybody, I found launches 2 & 3 a bit weak, but fun anyway. The first one disappointed me, though. I expected the short but powerful kick everyone praises and I thought it would be Gerstlauer level. Ok, it's strong, but not that much. The layout is perfect. There's an incredible variety of elements and forces: launches, hangtime, floater, ejectors, laterals, whip, near misses, drop... Everything. Although there are two corkscrews, they're entirely different, the first one providing some of the best hangtime I've experienced, and the second one giving floater/laterals/hangtime/whip (the forces varied everytime for some weird reason, probably due to the row and left/right seat I'd chosen, idk). Climbing the twisted top hat is a lot of fun, a bit better at the front, and you get nice ejector there. I LOVE the trims, if you sit at the front it's like a dive coaster, but better. At the back it's not as good, yet it's fun anyway and I love the views; besides, the drop gives then some powerful air. The following twist has some slight and enjoyable laterals and the camelback is as great as it is said to be. The outward banked dive loop provides very strange feelings, some mild flojector with a few laterals while inverting. Great design decision, I like it. Then comes a powerful ejector pop into the best headchopper of the ride (not as good as Phantasialand's, though) followed by a twisted hill providing floater and laterals, just fun. Then the corkscrew I've already detailed and the great ejector on the wave turn. Afterwards comes a moment similar to Taron: a launch into a sharp upwards banked turn. This one gave surprisingly way better laterals, combined with the twists that lead into the stall and making it one of my favourite moments of the ride. And finally that stall, another awesome element, wonderful hangtime. I love hangtime and I don't quite get why many dislike it. This element, with those lap bars, is superb. By the way, the theming is quite good, the Wayne manor, the preshows and the short but nice indoor queue have hight quality standards, better than the rest of the park. The trains arriving at the station with those leds look great. The onboard audio only worked once out of seven times for me, but I didn’t think it was really good; quite expendable, actually. Overall, Gotham City Escape is such a masterpiece, the complete package and one of my favourite rides of all time. Finally something word class at this lovely park.