Coaster reviews
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Airtimes Nice surprise! Layout
Surprisingly not painful for a standup coaster. Layout felt more unique than the others I’ve been on and had some airtime
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Airtimes Fun Ejectors
Fantastic air time ranging from small pops to ejector to floater.
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Intensity
Listen, it was glass smooth not sure why people think it isn’t. Maybe y’all need stronger necks
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Airtimes First Drop Smoothness
Like many RMCs it took a while to warm up but I’ll never judge a coaster after one ride. It’s another banger from RMC but I have to admit it’s my lowest rating from the manufacturer (still great). It’s also literally the smoothest ride I’ve ever been on it’s almost unbelievable
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Fun Layout Duration Harness
Yeah the restraints aren’t great but the layout is so unique and forces are so fun so stop being a baby and have fun
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First Drop Intensity Ejectors
A masterpiece. RMC are geniuses. A violently ejector filled ride and crazy transitions
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First Drop Masterpiece Intensity
Raise Hell and Praise Dale
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Airtimes Launch Masterpiece Theming
Intamin blitz coasters are all so so good. Lateral airtimes, reverse ejector, hang time, great up front visuals. If they themed it better it would be the full package but that’s nit picking a top tier ride and the positives are so good I don’t even care about the loose theming
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Nice surprise! Location
Yes the arrow transitions are janky as hell. Yes it’s old. But damn does it not feel fun. Love the triple helix
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Fun
A great smaller scale GCI with wooden charm and good forces
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First Drop
Dive coasters are great with these restraints and boring with the vest ones , therefore this one is great
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Airtimes
A great start to a successful model. I felt more airtime than many give it credit for. Loved the pre drop and the low to ground turn around is different than other hypers I’ve been on.
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First Drop Intensity Layout
As many inverts it rips through its layout but this one’s sense of height and speed are off the charts. Love it
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Bad boring
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Inversions Intensity Capacity Discomfort
Up front the backwards part for the vertical loop was good. I’d could take or leave the rest. If you head bang too much, go to the gym and exercise ya neck while listening to WU-Tang
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Capacity Layout
Surprisingly bad operations for a park that was otherwise amazing At ops. These arrow mine trains are pretty boring. This one wasn’t as bad as some others but it’s just ridden for the credit . At least when you’re sitting on final brake run for 34 minutes you can freshen ur breath with a used piece of gum, so you’ll die from a hornet attack with a minty mouth.
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Nice surprise! Capacity
My biggest surprise of Carowinds. Went in with low expectations because of the ride model being one of my least favorite kinds. Was waaaay smoother than the similar rides I’ve been on and is super well maintained with a beautiful paint job and color scheme. The forces were strong and expected and it wasn’t bad at all, first drop on corkscrew at CP is better but CC is better for everything else.
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Airtimes First Drop
Another solid B and M Hyper. Really enjoyed the freedom provided by the staggered seating. Visuals were awesome up front and the trims didn’t hit as hard as they did in the back. Still very good sustained floater airtime that I love. Praise Dale and raise hell.
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Inversions Intensity Layout
Front row on this bad boy (which I prefer for inverts) is incredible. They nail the sense of high flying speed of a fighter jet. The first of the half bat wing is taken with such velocity that I thought we were gonna fly off the tracks. An amazing no nonsense coaster
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Fun Ejectors Hangtime
I’m typically a back row guy for forces, but this one in the front was game changing, especially after warming up later in the day. Somehow has amazing positive forces that are good for juxtaposition for the intense ejector pops throughout the layout. Visually stunning ride :)
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First Drop Masterpiece Duration
I wish I could select more than three “Pros” for this masterpiece. Solidly in my top 5 with a first drop that doesn’t ever get old. Long, fast, powerful, amazing forces. Ride Ops are top notch, by far my favorite giga thus far! Amazing color scheme
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Theming Too short Disappointing!
The one redeeming part of even bad mine train style coasters is the ride time length. This doesn’t have that even. Gimmicky swinging thing was only cool during one turn. Theming of course is outstanding
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Duration Layout
felt more like a simulator than a coaster but it definitely was a good use of VR. The graphics are good and the “story” is cute I can see why it appeals to younger kids. Definitely rode just for the credit and won’t do again unless line is 10 minutes
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Fear is better but has some nice surprises
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Nice surprise! Fun Layout Capacity
The better of the two sides. A wild mouse and spinning coaster hybrid with some cool tricks up it’s sleeves
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Capacity Nice surprise! Fun Dead spots
The surprise coaster of the park. I typically hate mine train family coasters but this one was wild. The middle third is completely in the dark and it’s awesome. Back car/Row is best
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Theming Lap Bar Capacity
well themed of course but a very basic layout. I’m used to boomerangs that loop but this is a family one. Not bad but nothing special
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Inversions Location Intensity
front row, amazing visuals. How they managed to feel like there is no drop yet there is a drop is awesome. Forceful helixes and vertical loop was thrown from my seat during it. Awesome trenched and scenery. Layout wouldn’t be super special without it but it makes it a good ride.