• Heiko Hartmann

    First Drop Rattle

    The main selling point for this is the vertical lift and the first drop (which is, however, very straight). The rest of the layout has the same problems as 'Poseidon' in Europa-Park: The boat rattles through the curves. Depending on your seating position you can get very wet on this ride.

  • Heiko Hartmann

    Launch Fun

    iSpeeds launch packs some punch! The rest of the layout is full of intensive moments.

  • Heiko Hartmann

    Fun

    This is the better wooden coaster in the park - even if it is a family ride.

  • Heiko Hartmann

    Fun Discomfort

    I'm a fan of dueling wooden coasters - but this is a little bit too shaky and rattly for my tastes.

  • Heiko Hartmann

    Launch Discomfort

    Most people don't like the rattle (or vibrations) on this ride, especially in the outer seats. Well, at least it is a short ride, so headaches might not occur. I like the really intensive launch though and the setting with the lake and the vineyard is also nice.

  • Heiko Hartmann

    Ok for a mine train, but nothing special.

  • Heiko Hartmann

    Capacity Headbanging

    This is a little bit overrated. There was a time where the parks always tried to get the roller coaster with the most inversions and the result was a lot of mediocre rides which feel more like a flatride than a coaster. And Dragon Khan is no exception - with a little bit more airtime and less inversions this ride could have been a good one. The bulky B&M restraints are horrible.

  • Heiko Hartmann

    Airtimes Capacity Comfort

    This is a more modern version of a B&M Hyper compared to Silver Star in Europa-Park. If you like this kind of ride (long floater airtime hills, high-speed cruisin' with comfortable lapbars) this is one of the best you can ride. It also compares very well against the B&M Hypercoasters in the US.

  • Heiko Hartmann

    Tear it down!

    Wow, what a waste of wood it was in the end! No airtime, lots of rattle, lots of slow curves.

  • Heiko Hartmann

    Launch

    These Intamin shuttle launchers are fun, but resemble more a giant swing than a roller coaster.

  • Heiko Hartmann

    First Drop Harness

    I prefer the new restraints over the bulky older ones on Sheikra and Griffon (I still got enough airtime and had a new sensation of freedom with these vests). It's longer than SheiKra and Griffon but the setting is not as nice.

  • Heiko Hartmann

    Fun Masterpiece

    This "one-trick-pony" gives you a 30-seconds kick of sensations. The setting in the middle of the park and the lap bars are a big plus compared to Kingda Ka.

  • Heiko Hartmann

    Capacity Comfort

    The conversion to a sit-down coaster was a good idea.

  • Heiko Hartmann

    Intensity Intensity

    Compared to more recent B&M inverters, this is nothing to write home about. Very intense ride, but I don't think this is in any way better then the Six Flags Batman clones.

  • Heiko Hartmann

    Fun

    Speed and pure fun, not very intense and could use a little bit more of airtime. A classic!

  • Heiko Hartmann

    Masterpiece Discomfort

    Overrrated! All Arrow hypercoasters have some strangely bent tracks and are overall not very comfortable to ride. This started the "Coaster Wars" back then, where every park wanted to have the highest roller coaster. Didn't stand the test of time very well. I prefer the Morgan hypercoasters.

  • Heiko Hartmann

    Comfort

    Well, the Bat in Kings Dominion is better, but this is also good family fun.

  • Heiko Hartmann

    Masterpiece Harness

    This is a masterpiece from the past and one of the best Arrow coasters I have ridden so far.

  • Heiko Hartmann

    Comfort Smoothness

    B&M wing coasters are relatively forceless and very smooth - and this is no exception. Loved the near-miss effects.

  • Heiko Hartmann

    Headbanging Discomfort

    Ok, this is an Arrow classic. And not the most comfortable one.

  • Heiko Hartmann

    Pointless

    Compared to more modern mine trains, this is an uncomfortable ride with lots of pointless breaks.

  • Heiko Hartmann

    Fun

    Nice family woodie.

  • Heiko Hartmann

    Launch Ejectors

    Much hype around this - and left me a little bit disappointed. The first "launch" lift hill is a forgettable gimmick, the second launch is great, though. I didn't like the pacing on this coaster, a little bit too hectic for my tastes and the ejector airtime was too much. Other than that, great coaster with a nice setting (for Cedar Point standards) and twisty turnarounds.

  • Heiko Hartmann

    Launch

    The launch really kicked in - but ended a little bit too early. The rest of the layout had a footprint which was too small.

  • Heiko Hartmann

    Fun Masterpiece

    Nice terrain coaster design from Anton Schwarzkopf. A classic.

  • Heiko Hartmann

    Comfort Fun Masterpiece

    If it only had more intense launches - it would be my number one roller coaster. As it is, it is easily in my top 10: It's flying through the terrain, nice inversions, some airtime moments and a wonderful setting overall.

  • Heiko Hartmann

    Airtimes Fun Smoothness

    For me, Balder is the number one of all classic woodies. So smooth and yet so wild. Love the drops and the tunnels.

  • Heiko Hartmann

    Masterpiece Intensity Smoothness

    Go and ride this! The best RMC I have ridden so far, and it already starts with the looks from the outside. The coaster is build INTO the rocks. I absolutely love the first drop, the zero-g stall and all other inversions on this ride. Wonderful transitions from one element to another - and the coaster does not loose steam until it hits the break runs. The only downside of this: If you are no longer the youngest, you have to make a short pause after each ride, because it is exhausting.

  • Heiko Hartmann

    Pointless

    Well, a rather tame ride on this one, even for a Junior woodie.

  • Heiko Hartmann

    Headbanging Discomfort

    Oh I hate standup coasters. Loading and unloading takes ages. Standup position is not comfortable at all and doesn't add much to the ride experience. Lots of headbanging here. It's no wonder that parks are going to remove them or transform them to sit-down coasters.