Coaster reviews
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Airtimes Layout Duration Rattle
This long anticipated coaster finally opened today and oh my god it's everything I hoped it would be. First up it's incredibly long and the first half already feels like a complete ride. The Launches feel very powerful for a Mack Rides coaster. It has some pretty strong airtime moments that will lift your shirt(s)/Jacket or whatever you are wearing. It has some good forces but it's not that intense in that category. The seats are very comfortable contrary to my expectations. The restraints are the ususal Mack LapBars, they are fine, the good thing is that they seem to remain in a fixed Position during the ride. The ride sadly has a noticeable vibration, it's not bad but I really hope this can be fixed, or doesn't get worse. Overall a great coaster but I wouldn't say it's Top 1 Material in my eyes. It's for sure in my Top 10 but I don't know where exactly, I need more rides and evaluation to determine a final spot. I waited 150 minutes for my first ride which is a new personal record for the longest time I waited for a coaster, it wasn't fun. Edit: After a total of 12 rides, it's my new #1
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First Drop Headbanging Harness Discomfort
Waste of steel
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Rattle Headbanging Discomfort
This just sucked in every way possible. Ouch. Definitely the worst coaster I've ever done. No wonder that even Zamperla isn't proud of this garbage. It actually isn't too bad if you ride it in the middle, but it is absolutely horrible on the outside seats.
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Theming Fun Layout
This ride has some typical wild Mouse turns with great laterals while also mixing in other elements that switch it up a bit. The ride has 2 big drops though the barn structure that have some good floater airtime. The ride also features plenty of banked turns that flow nicely and have some light positive forces. Asside from the main drops, the ride also has 2 bunny hops that feature some weak but consistent floater airtime. The coaster has a very long ride time for it's insanely small footprint, this is achieved by the genius layout design that kinda reminds me of the Poler Coaster, it starts up high and gets lower as the ride progresses. It really blows my mind how long of a layout Gerstlauer came up with and came uw with a way to make it so compact. This coaster is a masterclass on how to design a fun coaster for the entire family all while being super compact with a diverse layout.
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Harness Intensity Smoothness Too short
THIS WAS MY 100TH COASTER and oh man was it worth it. The first drop is unexpectedly steep and features some decent floater airtime in the back car. The Helix following is the most intense part, the forces gradually build up and near the end it's really intense. You might grey out in that helix, I sure did. I expected it to be intense, but I did not think it would be that intense. The rise into the Mid-Course brake is not particularly forceful, but that's ok. The mid-course barely hit during my 3 rides. The drop off the MCBR is once again unexpectedly steep and has some good floater in the back. The Helices following that have some good and sustained positive forces, although they are not as strong as in the first helix. Overall this is a seriously underrated coaster and definitely a hidden Gem.
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Theming Comfort Smoothness Disappointing! Dead spots Layout
Look, I really tried to like this coaster, but this was the most underwhelming ride in the Park in my Opinion. Don’t get me wrong, it’s good but it just didn’t meet my expectations. The main problem is that I always set my expectations very low, so this ride not even meeting these low expectations is disappointing. Other than the first 4 elements, this ride just didn’t hit. Even those 4 elements weren’t nearly as good as anticipated. There is also just so much wasted potential in the 2nd half with the 2 turn-arounds and the comically slow twisted hill. It’s good and smooth, but that’s about it. Maybe the RTH ERT 2 weeks before just unintentionally made me expect more because it was also a Mack Rides coaster, but idk. I’ll definitely go back next year and give this coaster another chance though, because on paper it should be really good. I do admit that it probably ran slower due to the mild weather conditions, so I’ll just blame the weather.
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Airtimes Location Duration Capacity
Goliath is a very good Intamin Megacoaster that features a great setting on the big lawn and lake. It has some awesome Airtime Moments and some very forceful helices. It’s not nearly as good as Expedition Geforce but still a very solid ride. The ride is very smooth and I have nothing negative to say about it other than those twisted hills are lost potential. Many people say the helices also are boring but I think although the forces aren’t too strong, they do deliver some good positive G-Forces.
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Airtimes Smoothness Layout Discomfort
I was really critical about the RMC Hybrid hype and I was convinced it was blown way out of proportions, and well I was both right and wrong. I went to Walibi on the day before Defqon1 next door started, and I admit the weather wasn't ideal so I probably didn't get the best possible experience there is. I do have to say that I understand why people love RMC Hybrids, they are great coasters but I think they are still a little overhyped. The layout of Untamed specifically feels very fluid and perfectly engineered. There is not a single element that is disappointing or doesn't deliver, not a single dull moment. Although there are definitely highlights in the layout, I enjoyed the entire layout equally. One element that caught me by surprise is the 2nd half of that first double up. The sudden bank to the left is so snappy and the ejector Airtime only exaggerates it, and this might even be my favorite part. Although I have to say that the Outerbank and the double up/down is also fantastic. The part of the layout that I really dislike is the bunny hill sequence near the end, I thought it was rather uncomfortable. One more thing that I found to be slightly uncomfortable was the seatbelt, it's much more noticeable during strong ejector moments amd that can hurt after a certain time. Overall I though this ride was better than I expected but still nothing that blew me away like F.L.Y or Ride to Happiness. It's now #4 on my coaster ranking.
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Theming Nice surprise! Launch Discomfort
This coaster was one of the biggest surprises on my Walibi Holland visits, the ride has an insanely good theme that was executed in an awesome way with that queue. The ride itself can also convince with some strong positves and some great lateral forces. It is fairly smooth for an older Vekoma and I have no issue, the Corkscrew however is the only part I have slight issue with. The trains are not very good, the restraints are fine but the seat is very hard and uncomfortable. Despite all the issues it does have, I can look past all of that because how awesome everything else is about this ride. I hope it still stays around for a while because in my opinion this is the 2nd best ride at the Park, obviously behind Untamed.
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Inversions Harness Ejectors Rattle
I rode Ride to Happiness 25 times in 2 days, and while it was not running as fast as it would in the summer, it still delivered. I can confidentiality say MackRides did everything right with this coaster. It has amazing Hangtime, Ejector Airtime, and some really forceful bits. It has phenomenal inversions and plenty of phenomenal Airtime that can be experienced without any trouble if you have a bit of room. The restraints stay in place and don't staple you, so you can feel the Airtime perfectly. It is my new personal Nr. 1 coaster and it exceeded my expectations even though they were pretty high. I couldn't get enough, every single ride delivered and I was blown away after every lap I took. I would rate this coaster 6/5 if I could. What a banger coaster, I wish it was built at Europapark. Edit: I rode it again on June 3rd 2023 and it is even better than I remember, Airtime that legit felt deadly, intense forces and smooth except for a few vibrations here and there. What an insane ride.
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Smoothness
Some pretty nice laterals all while being super smooth.
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Fun Smoothness
Good kiddie coaster, really smooth, nothing to complain
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Theming Pace Capacity Discomfort
This ride is okay but the track profiling can cause some painful lateral slams due to the seats that have absolutely no patting. It provides some good positive and lateral forces though.
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Fun Smoothness Discomfort Layout
This ride is really smooth and pretty fun. The right side is perfectly fine for the entire ride except for one lateral slam. The Left side however has some questionable track profiling in the 2nd half that are just plain uncomfortable.
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Airtimes Lap Bar Intensity
Alpina Bahn is probably the least interesting big Schwarzkopf due to the lack of inversons, but that doesn't mean it's bad. In reality, this ride is really fun and it shines in other aspects. The ride has very forceful valleys and some good laterals, it doesn't stop there though. It has some surprising Airtime. The Airtime isn't too strong, but you can feel it since you get lifted out of the seat, partially thanks to the minimal lap-bars that ride operators barely staple, nor do they get pushed down during the ride. The new trains by Gerstlauer are very comfortable and the lap-bars are great as well. The ride is insanely smooth, and when I say smooth I mean it. Imagine skating on a freshly prepared ice skating rink, that smooth, not even a hint of a rattle or vibration. The only thing that is noticeable with this ride is the lateral jolts you get throughout the ride as the track profiling isn't perfect, but that is completely fine. Overall it's a fun ride that definitely isn't world class or as good as other Schwarzkopf coasters, but it's still a very fun coaster.
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Nice surprise! Intensity Layout Headbanging Discomfort
It has some jolts, but if you hold on, this coaster is actually awesome! I do understand where the hate comes from, but the hate is way over exaggerated and the ride is not even that bad. Edit: My 2nd and 3rd ride really sucked and showed me why SLCs are bad. I assume my first ride was good because I rode it early in the morning when it ran slow.
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Theming Capacity Duration Discomfort
This is a great Minetrain coaster with a fun Layout, not quite as good as Colorado Adventure, but still really solid. Really nice long ride, although a little janky, but not too bad.
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Lap Bar Nice surprise! Fun Capacity
I thought this was gonna be a terrible ride, but it actually wasn't horrible. It's one of the better wild mouse coasters that I have done. What a nice surprise.
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Fun Intensity Smoothness
When you walk up to this coaster, it leaves a bold first impression because the connecting path spits you out directly beneath the massive cobra roll. This coaster is the most intense I have experienced to this day (even more intense than Black Mamba), I did 3 rides and blacked out twice on every ride, both ways. Really smooth compared to the other Vekoma Suspended coaster in the Park right next door. It also has on-board audio that I didn't expect. Great old Vekoma that is still running fantastic for it's age.
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First Drop Theming Layout
This ride honestly really surprised me in so many ways. The theming around this coaster is absolutely phenomenal, most of it acts as great near-miss effects and they were very well visible even in the back row. I rode it in the back row, right wing (outside seat) and I believe this is the best seat for this ride. The station looks awesome and so do the trains, they are one of, if not my favorite coaster trains. The vest restraints actually don't bother me that much. I did my last ride of the day on this coaster, when it was already dark outside. It was absolutely incredible, it was the most fun I ever had on a coaster in a while. Sure the other coasters in the park were also fun, but this one was especially fun for me and I can't explain it. It's my favorite B&M out of the 4 I have ridden and I cannot wait to re-ride it. Also the turn after the brake-run has some great laterals.
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First Drop Inversions Fun Too short
This ride is actually really good, especially in the back seat. It has 2 solid Airtime Moments and 2 fun inversions. Some great theming and a nice presentation. The ride is short but sweet and all the qualities it has compensate for the rather short ride in my opinion. Quality over Quantity.
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Inversions Pace Intensity Headbanging Harness
This is a really solid ride with 2 good loops and awesome Corkscrews, to bad that the exit out of the 2nd Corkscrew tries to break your fucking neck. If it weren't for that, this coaster would easily be my 3rd favorite at the park. Also the vest restraints dig into my shoulder and they kinda hurt
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Pace Fun Duration
The worlds greatest Wacky Worm actually has a fun layout with some good laterals in the back row. I enjoyed that coaster much more than I should have.
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Capacity Location Dead spots
It's alright, it has a purpose at the park. But unless you need the credit, just skip it.
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First Drop Theming Location Too short Capacity Pointless
I don't even remember when I last rode it before my ride on July 23rd 2022, the only thing I rembered was: The drop is good! This ended up being true, the drop is decent. The Backwards drop thing is alright but kinda pointless. The Speedhill after the drop is weak and I didn't feel any airtime. You actually get decently wet. It was great to get back on it again, I'll be back in like 10 years for my next ride, so unless you need the credit, I say skip this one. I gotta give it credit though for trapping other visits in it's queue to keep other rides away from high wait times.
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First Drop Theming Pace Too short Harness
Wodan during the day is decent, but it is on a whole other level during the night, my night rides is what I am going to base this review on. For starters, the ride just looks massive and the presentation is phenomenal. The seats are really comfortable, however the restraints are in my opinion not the best, they are still better than S&S Skyrocket restraints though. The ride is very smooth, though I can't compare it to other woodies since this and Mammut at Tripsdrill are the only ones I've done. The out of control feel during the night, due to the pitch black nature is absolutely insane and the pacing of the ride is phenomenal and couldn't be any better. It shreds through the layout at a very high speed and it doesn't get dull, not even once. While it doesn't provide the most intense forces nor the greatest airtime, the pacing and out of control feel alone make this ride absolutely awesome and I can't wait to ride more GCI's in the future. Overall indeed a great coaster and currently my favorite at the Park. Update 2022: I rode it after it's partial retracking that Europapark does every year, additionally I rode it in a refurbished train. I don't exactly know what was included in the train refurbishment, but I know the seats were replaced/fixed. So I rode it and this ride was flying through it's course, the speed felt simply out of control. There were no signs of pacing issues, not even on the hill after the Station fly-by, quite the opposite actually. For the first time, I actually felt the Airtime on that hill which I never did before. It was already very smooth, but now it's even smoother. So this year judging by my rides mid-march, Wodan is running better than ever this year. Edit August: Yeah this coaster is downright insane this year.
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Fun Smoothness Layout
Blue Fire is a really fun coaster that always gets hated on because it's not the most intense coaster. It doesn't need to be intense, it's super re-ridable and just so much fun. Decent launch, good inversions, some really forceful moments, overall a really well balanced layout. It will always be my emotional #1 since this coaster marked the start of my coaster enthusiast career. Every ride is consistent and it always just confirms why I love this coaster. Edit: On July 23rd 2022 the Park was open until Midnight and I was able to catch 2 trimless night-rides on it. These were the best rides I ever got, I now prefer it over Expedition Geforce.
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Duration Harness Discomfort Tear it down!
Scratch my previous review, this ride sucks.
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First Drop Nice surprise! Fun Too short Capacity
Awesome ride, my favorite of the two sides. The Drop and following camelback are great, I love the Horseshoe turn and the "special surprises". I love Maurer Spinners.
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First Drop Intensity Hangtime Rattle Reliability
This coaster is actually awesome. It has a great first drop after that really intimidating lifthill. The Airtime Hills provide some decent Airtime but you can't really feel it because of the Restraints. The loop is really forceful and the following Scorpion Tail has the greatest Hangtime of any coaster I experienced yet. The train is really weird and definitely not the best, but it provides a unique experience. The ride has a significant rattle and it definitely influences the ride negatively a bit. The Restraints are not the best since they have comfort collars and prevent you from getting Airtime, they however do a good job at keeping you comfortable during hangtime moments and prevent you from headbanging. Overall I have to say I was really surprised by this ride and I am glad I finally got to ride it after 6 years of being a Swiss Coaster Enthusiast, it was way overdue. I will ride again this year and I can't wait. This is now my ratest and most obscure credit, and getting it was totally worth it. The rattle is not that bad, the loop is by far the worst, but I think it is manageable. Make sure to not go to Connyland on a rainy day, Cobra will be closed since it can't operate in the rain. So if you see it running, run and get on it.