• Laurenz T.

    First Drop Inversions Intensity

    Strong, intense ride and by far my favourite B&M Invert so far, with the other two being Monster (Gröna Lund) and Black Mamba. Oziris is obviously much longer than the other two and manages to pull some strong positives while also offering some good airtime. The first drop is one of my favourites too. A nice queue line and theming also add to the experience.

  • Laurenz T.

    Airtimes Inversions Pace Reliability

    Great ride, with a fantastic layout, offers a ton of airtime and some nice ejector paired with great inversions. Only downside to the ride itself are the breaks on the top-head that pretty much kill the drop, but the train still manages to gain a lot of speed here and to fly through the rest of the layout with great pacing. The drop might be a little better in the last row unfortunately I only got three rides (rows 1 and 7) in two days at the parks as Toutatis only opened for merely an hour in the afternoon on day two.

  • Laurenz T.

    Pace Fun Duration Rattle Discomfort

    Tonnere 2 Zeus is a tough one to rate. Some laps where great, others just hurt. The ride starts off with a disappointing and shaky first drop but surprises with some fresh elements like the waveturn and offers some intense forces paired with more or less rattle. Backrow (backwards) is a must for me and somehow much smoother, straight (5/5), first and second to last row are also not too bad (4/5), just stay away from the middle rows (3/5).

  • Laurenz T.

    Location Pace Intensity Rattle Discomfort Dead spots

    Thundercoaster was THE big surprise of my visit at Tusenfryd! While it's a true old-school woody with it's pros and cons, I believe it is criminally underrated and nowhere near as bad as it's reputation. Going in with no expectations, the first ride was a great surprise. At first, Thundercoaster was kind of scary. It is fast-paced, intense, and an overall rough ride experience. After that first ride, Thundercoaster really grew on me! The ride is relentless, has phenomenal pacing and slams you in the final brakes. It certainly has a characteristic oldscool woody rattle and can be slightly uncomfortable in parts, but the new Gravity Group trains prevent you from the worst rattles and I personally enjoy the authentic wooden coaster feel. While Thundercoaster may not offer too much airtime, it compensates with its intensity on the positive G-forces. The ride through the tunnel following the second drop is one of the most intense moments of positive G's of any wooden coaster i've been on. And I haven't even started about the beautiful landscape and the work with the terrain, which make this coaster really stand out. Looking back to my visit in Tusenfryd, I kind of regret getting 8+ rides on SpeedMonster and only 3 on Thundercoaster as the lines where longer. If I were to compare Thundercoaster to another coaster, I would think of Tonnere2Zeus. Both have in common that they are thrilling, well-paced rides with some janky parts and great fun. However, with the retracking Tonnere has a more modern layout and is the better ride.

  • Laurenz T.

    Location Launch Intensity Dead spots

    Speed Monster is an icon in the German coaster community and beyond. A TV documentary on the construction by the German installer team RCS blew up as one of the most classic German memes thanks to the iconic and super funny freak outs of the team leader Ronny Schäfer. As an German enthusiast spending some time in Oslo it was clear I had to visit Tusenfryd. Speed Monsters stand-out element, the Norwegian Loop greets you right at the entrance and gets you hyped for the ride. The coaster is located on the hill side and you get great views of the Norwegian woods all around the park. Speed Monster starts off with a punchy, intense and classic hydraulic launch. As hydraulic launches seem to be threatened with extinction, this one is a great example why they need to be protected. Right after that launch, you enter the Norwegian Loop, this is a great element. The valley in between the two inversions pulls high positive G's with Ride Forces giving me up to 4,89g, still the highest I have recorded to day. Then there is a (too) long stretched turn around through the woods, followed by a pretty good airtime hill. After that, we get a fun twisted hill. Funny enough, this is actually followed by the identical twisted hill again. This is where the ride fades out and is concluded by the final corkscrew. Overall a very fun, intense and beautiful ride that does not have to hide behind more modern iterations of smaller, launched inversion coasters, as the overall ride comfort and trains did age quite well. Tipp: The park uses an online system for time tickets to some rides that can easily be used in different tabs and browsers to get multiple rerides on the coaster! And never forget: Kranplätze müssen verdichtet sein!!!

  • Laurenz T.

    Theming Capacity Duration

    Cancan is a top tier family coaster. It has one of the nicest queues I’ve seen on any coaster. The theming throughout the ride and the great soundtrack add to the experience, while the ride itself has a good duration and the layout in the dark is a lot of fun.

  • Laurenz T.

    Theming Launch Headbanging Discomfort Dead spots

    The theming in the queue and station is great. Unfortunately, the ride can’t hold up to the expectations built up in the queue. Xpress starts off with a surprisingly intense launch followed by the seaserpent-roll making for the rides highlight with only a few rattles. After that there is not too much happening and it’s quite the rough experience overall, with the seats being super uncomfortable too.

  • Laurenz T.

    Theming

    Nice theming, the trains look great! That’s about it for the ride. You get two laps tho. Walibi Holland still needs a more interesting family-friendly coaster in their lineup imo.

  • Laurenz T.

    Intensity Headbanging

    It's not as bad as I feared. Just manage your expectations.

  • Laurenz T.

    Inversions Launch Fun Dead spots

    I was a big fan of the coaster when i first rode it in 2019 and was now looking forward to experiencing it again. I almost feared my expectations might be too high but Karacho didn’t disappoint. The first inversion is a great surprise and offers some nice Hangtime. But this is just the start. Gerstlauer really has some of the punchiest launches and Karacho’s launch is just phenomenal. You are shot straight up the whippy top-heat, followed by the second inversion with more hangtime. Unfortunately, there are some dead spots coming after that great start. The twists and turns in the rides middle third don’t do too much and there even is a note worthy rattle at one point before the mid-course. This is what separates it from a s-tier ride for me. But the finale is once more breath taking, with a snappy diveloop that takes you right through the final roll, followed by the breaks. The theming is very nice too with great train-design and the infamous animatronic right at the exit. To conclude, the beginning and finale of Karacho are truly a masterpiece, with some more boring moments in between.

  • Laurenz T.

    Theming Location Smoothness Capacity

    While I am not a big fan of the model in general, Volldampf is definitely my favourite of the Vekoma Family Boomerangs so far. There is just so much attention to detail. Tripsdrill really pushed this small coaster to the maximum with the fantastic theming. Train and station are beautiful and the landscaping (mind the storks!) with the interaction with Hals über Kopf really make it a nice experience. Best thing is the absence of those terrible shinguards they have on e.g. Raik!

  • Laurenz T.

    Inversions Comfort Fun Airtimes Intensity

    Hals über Kopf is a fun New Gen Vekoma Thrillcoaster for the whole family. While first row was super smooth, I have to admit that there is a light shake at least in the back rows. I did my first three rides in last and second-to-last row and liked it better with every round. But the last ride in the evening and in front row finally convinced me of the rides qualities. The first drop is definitely more intense in the back but all the rest had more punch in the front. My highlights are the zero-g-roll right after the drop and the overbank turn towards the end. I would add Intensity and Airtimes as cons as there is not much of both overall. There are some mildly forceful moments like a helix pulling positives and some moments of floater airtime throughout the ride. To sum it up, it is a very fun ride and perfect fit for a family focused park like Tripsdrill.

  • Laurenz T.

    Inversions Intensity Rattle Discomfort

    As I expected Goudurix to be as bad as those classic SLCs, my first ride in first row was actually a pleasant surprise. The soft cushions for your head help with the headbanging and the variety of intense inversions is quite interesting. Later that day I got a second ride in the back car which was more painful. I would still prefer this over a lot of other older Vekomas, especially the old SLCs. Just go for the front and push your head in the pillow and you will be fine.

  • Laurenz T.

    Fun Duration

    Nice, long family ride with some interesting elements. Definitely one of the best in this category in Europe. Somehow my expectations were a little higher but for me it can’t quite rival my favourites Cancan Coaster and Big Thunder Mountain as a ride and especially in terms of theming.

  • Laurenz T.

    First Drop Duration Discomfort Dead spots

    First drop is quite funny in the last row. Still an elderly kiddie coaster…

  • Laurenz T.

    Nice surprise! Intensity Ejectors Dead spots

    Nice surprise for a Mack Bobsled, offers a very long ride and good fun for the whole family.

  • Laurenz T.

    Theming Pointless

    Has a little rattle to it but it’s quite a rare model. In total not too bad for a little family ride but kind of boring.