• John D.

    Theming Intensity Duration Discomfort Reliability

    The longest and one of the most intense coaster I've ever ridden. The layout is a piece of art, so many great elements in quick succession. And it is very well themed. You either leave this ride being in absolute awe of it and want to experience it again, or you leave this ride being in absolute awe of it and want to do something else because you're still a bit screwed up from its intensity and from how rough it can treat you.

  • John D.

    Airtimes First Drop Capacity Theming Dead spots

    If you find the perfect row for you, which is probably in the back but not necessarily the very last row, it can actually have a bunch of floater airtime in the first half. It's also a pretty comfortable ride and the first drop is a lot of fun and can easily grey you out for ~2 seconds in the back of the train. That combined with the great capacity that keeps the queue always moving makes this a very fun coaster to re-ride a bunch of times. Its big downsides are just that if you choose a bad seat (luckily rows aren't assigned) or get stapled, the ride can feel pretty pointless, and that it basically has no theming outside of the sponsorship integration.

  • John D.

    Comfort Fun Duration Intensity Reliability

    This is not a roller coaster, it's a VR experience. If you go into it accepting that, you can have a good amount of fun with it as long as the headset doesn't bug out, which sadly happens pretty frequently. But in that case, just ask if you can ride again due to it. Do not ride this without the VR headset, without the VR it's 100% pointless (looking at you Teeroy).

  • John D.

    Comfort Fun Capacity Dead spots Intensity

    In the beginning it can feel a bit too fast and you might feel the urge to brake, but sadly the rest of the layout is rather slow and pointless. But the fact that you see your exact time at the exit that you feel the urge to improve on and the decent theming and rather unique/interesting ride model still makes this a decent attraction with a horrible capacity. The fact that many people wait 30m+ for this is sad, it's absolutely not worth that.

  • John D.

    Inversions Dead spots Layout Intensity

    Rode it once first row, no interest in riding it ever again. It wasn't even really uncomfortable for me (because it was cold and so I was wearing a bunch of clothes that were padding my shoulders/head etc.), but this coaster is just rather pointless. It's not fast, your view is heavily restricted due to the (very much needed) thick cushioning that the seats have for your head which makes the inversions less interesting, it's not really intense, it's rather short, it's just not a good roller coaster. The most fun I had with this attraction was standing in the queue line, seeing the "Iron Claw" entrance sign on the station and then looking to the right and seeing a sign that says "Joy was never an option". I know that it's part of the (very lackluster) theming, but I choose to believe that the person that put this there was aware how fitting such a sign is for an SLC.

  • John D.

    Comfort Intensity Too short

    A nice, rather intense spinning coaster with nice landscaping surrounding it. It's a bit on the shorter side. Sadly the on-ride audio wasn't on when I was there.

  • John D.

    Inversions Launch Intensity Rattle Disappointing! Discomfort

    I made the mistake of letting the internet overhype this ride for me, so after riding it the first time I felt dissapointed even though it objectively is a really good roller coaster. I rode it around 18 times total (mostly without leaving the station) and always after a few rides I was feeling so dizzy and sick that I had to leave the area. And it sadly sometimes has the same headache inducing rattle as Voltron. Also, it has a couple of violent ejector airtime moments, especially the last 2 bunny hills, that I know others really enjoy but I personally just don't really like that force on a coaster. And for some reason I personally just don't feel fully safe in the new mack seats during hang time, I don't have this with any other type of seat, but with the way these (objectively extremely well made) mack seats and lap bar are shaped my brain somehow often feels like I will fall out during the many inversions on this coaster. And the theming and music is nice, but sadly didn't feel nearly as good as I hoped when I was actually there. So all in all, the dizzyness, the violent ejectors, the being overhyped, the slight fear of falling out, the bit uncomfort due to the rattle and the fact that during my second-to-last ride I actually felt like I had to throw up makes this sadly only a 4/5 coaster for me.

  • John D.

    Theming Comfort Fun Intensity

    A fantastically themed ride that happens to have a nicer coaster bit at the end.

  • John D.

    Discomfort Pointless Intensity

    It doesn't have any good forces, it's not intense, not really fast, nothing. It only has one thing: the worst sideways shake and potholes imaginable. Riding bandit feels like driving your car slowly across a bunch of rocks. I had a good amount of fun experiencing this trainwreck once (in the first row) and laughing the entire ride about how terrible it is, and now I'll never have to ride it again.

  • John D.

    Theming Inversions Smoothness Too short

    It's a well themed and smooth coaster that is really well closely interwoven with the greatly themed surrounding land. It can be very intense depending on the row and temperature, and the inversions are always fun. Its only downsides are that it's a bit too short and that the second half is not nearly as exciting as the first half, but still good.

  • John D.

    Launch Theming Pointless Intensity

    The launch is nice and it goes through the layout with decent speed and the bike-position is kinda interesting if you're doing it for the first time, but that's about it, the ride itself has very little forces and there is basically no theming. I didn't care about re-riding it when it was a walk-on, so if you encounter it with a long queue, I would recommend skipping it.

  • John D.

    First Drop Smoothness Theming Disappointing! Discomfort

    I've heard again and again from others that they still rate this coaster extremely high, but I personally just don't see it. I really dislike everything surrounding the ride: The ride ops are incredibly bored and insanely slow, it feels like 7 minutes between every single dispatch. Instead of using the second train the park just cheaps out and exclusively uses 1 train. During the ride itself, the combination of seat belt and lap bar just hurts a bit, it's not comfortable. And the theming is not just non-existent, it's actually actively bad because the ride is sponsored by a dumb radio station and a recording of one of their annoying radio jockeys talking nonsense is played on every single dispatch. And the exit is literally an ugly construction container stuffed with cheap scammy "insert 2€ to almost but not actually get the stuffed animal" gambling machines. So the overall feeling surrounding this ride is just depressing, being near this ride just feels sad and cheap. And the ride itself is also imho not that outstanding, it's just a really nice drop and an airtime hill right after, some irrelevant elements in the middle and then 4 more airtime hills. In general, holiday park is sadly one of the worst theme parks I've ever visited. If you're doing the much much much much better Phantasialand / Europa Park / etc. that are a few hours away, maybe stop by holiday park once for at most half a day or not at all, because Expedition Geforce is still the only standout attraction here, everything else except the log flume is much worse than this.

  • John D.

    Theming Intensity Smoothness Too short Intensity

    Would be a fantastic ride with great theming (especially the theming right before the lift hill), but it has 2 significant flaws: A. it's absolutely too short (which can be somewhat ignored if you're there on an empty day and can just re-ride without leaving the station). B: the positive g forces during the helix around the sky fly are simply too much of a good thing, it's always a 5 second grey out for me (regardless of seat) and was the only thing preventing me from staying in my seat for more than 3 re-rides. By the way, the left wing is noticeably better/more intense than the right wing.

  • John D.

    Theming Pace Intensity

    When it's warmed up, riding it feels like an non-stop car crash, in the best way possible, but it's still relatively comfortable. Absolutely 0 dead spots, you just get thrown around mercilessly until the break run. And the theming of the queue and station is really good, if you otherwise only use the single rider or virtual line entrance, you should go through the normal queue at least once.

  • John D.

    Comfort Launch Masterpiece Inversions Dead spots

    This might be the smoothest, most comfortable and reridable thrill coaster in the world, you could ride it 8 hours straight without getting any pain or dizzyness. The launches are fun and forceful and some of the elements are really intense, sadly others are not that intense and it lacks inversions. Its layout is very closely interwoven with the very well themed land surrounding it and it has a very cool soundtrack, and the launches make a great sound as well. Also, the very good ride ops and single rider line and the relatively short distance from the exit to the entrance enhance the reridability even further.

  • John D.

    Theming Location Too short Dead spots

    The ride itself is not that great, it doesn't do that much, but the reason I ride this at least once per visit anyway is because it's in a very pretty area and because of how different this style of ride is compared to a normal coaster.

  • John D.

    Pointless

    I guess I just don't like Wild Mice. There's nothing interesting for me here, I felt nothing doing this attraction.

  • John D.

    Theming Masterpiece Smoothness Intensity

    FLY is more of an experience than a coaster. If your goal is to just have as many g forces as possible, FLY is not for you. What FLY does is to give you the feeling of actually flying yourself through a dense steam punk world in a way that feels almost too fast and risky if you were actually flying yourself. If you go into it with that mindeset, and if you ignore the track and the other trains in front of you, you can have an amazing time feeling like you're truely flying yourself through an incredibly immersive world. Also, the theming is probably the best of any roller coaster in the entire world, and it's long and it's very smooth and relatively comfortable if you consider how difficult it is to make the flying position comfortable (I'd recommend getting the restraint as tight as possible). It's just insane how long they built the queue line, if you're there on an empty day it feels almost comical how long you have to walk to reach the station. That's why even on an 100% empty day, the Hotel Charles Lindbergh exclusive quick passes are pretty valuable because you safe yourself a hike.

  • John D.

    Anyone older than 6 will feel incredibly bored and embarassed being on this, but even some of the children younger than that are probably rather bored by it. But this doesn't mean it's a bad ride, it an objectively very well-made ride that is exclusively for the youngest of young guests, so it's still a good thing to have in this park.

  • John D.

    Comfort Too short Pointless

    This attraction is just "wow what a big splash, haha you got wet!". That's it, nothing else. I wouldn't call it a roller coaster.

  • John D.

    Capacity Fun Intensity

    You don't ride Euro Mir because it's a roller coaster, you ride it because it's just a fun relaxing experience that happens to have a pretty nice, rather intense coaster at the end. The soundtrack is great and the outdoor section before the drop gives you a great view of the rest of Europa Park. Luckily, the restraints don't actually bother me, but I can see how they can be pretty hurtful for other people or if you don't prepare yourself for the very sudden break run and your knee gets thrown against the front of the train. Also, an original trainings module of the Mir space station is right above the queue line and can be visited as a pretty interesting museums piece, highly recommended to also go in there once.

  • John D.

    Theming Duration Discomfort Dead spots

    It's a pretty cool, long water ride. The coaster sections of it are decent, but there's not that much of it. However, the restraints can seriously hurt if you have your knees on the left and right side and they get thrown against the metal, I would strongly recommend to anyone riding this coaster to force yourself to keep your knees pressed together, exactly in the middle. This one trick changed my opinion of this coaster from "fuck this, hurts way too much" to "yeah, pretty nice, might do it once every time I visit Europa Park".

  • John D.

    Theming Capacity Duration Rattle Discomfort Lap Bar

    The very first row and the very last row is just too intense because it throws you around sideways and the bad lap bar stretches across both seats, it feels unsafe and hurts and also rattles a ton on those seats. After only riding in those 2 rows, I felt awful and never wanted to ride it again. However, after giving it a third chance in the middle, it was fine and quite good. I would recommend (if the queue is short) to start with the row exactly in the middle and continuously go back a few rows with each ride.