Coaster reviews
-
Airtimes First Drop Ejectors Intensity
This ride is perfect beside the fact that it has very little intensity and not a lot of great whip still the best ride in the world and it just does not end.
-
Airtimes First Drop Capacity Dead spots
This ride is great just a in between the major elements it's just so dead and the second and third over banks pull no force but the airtime is so good on every airtime hill.
-
Airtimes First Drop Intensity Inversions
Really fun ride great whip in any row. Just the inversions and the s bend are just so pointless to the ride.
-
Airtimes Masterpiece Ejectors
This ride is the perfect hyper. It does have a little shaky spots but it adds to it I love at the end every hill you go over preping yourself for the force of the airtime.
-
Fun Dead spots
Really boring first half but a really fun and fast paced second half.
-
Inversions Comfort Intensity
This is a really fun ride has a good floater airtime and hangtime. The setting is also great and the positives you pull on this ride are crazy.
-
Capacity Discomfort Dead spots
Just a really boring mine train with alot of bad transitions but the helix at the end is fun.
-
Airtimes First Drop Ejectors Harness
This ride is so intense and fun. The first drop is one of the best out there and the amount positives you pull on the pull out of the drop is insane. The airtime on this ride is also so strong.
-
First Drop Pace Intensity Rattle
Great ride like a kiddy version of maverick just a little shakey in the cobra roll.
-
Airtimes Lap Bar Intensity
This ride also has incredible pacing but the star of the show is the airtime and the intense helix.
-
Airtimes Rattle Dead spots
Very rough but has a little pinch of airtime.
-
Pace Intensity Headbanging
It does shake you around alot but if you get passed that it is a very intense fast paced ride.
-
Launch Pace Intensity
Very whippy and has great positive forces.
-
Intensity Hangtime Headbanging
isn't much but kinda intense and get a little hang time.
-
Airtimes Capacity Too short
Is very fun great airtime.
-
Airtimes Lap Bar Pace
Great airtime in the back runs fast and is my favorite wooden coaster in Virginia.
-
Airtimes Location Intensity
Great airtime in back rows and the loops are very intense just a little head banging in the helix
-
Airtimes Launch Hangtime Too short
The launch is great great airtime in the front and back and the launches are forces full.
-
Airtimes Theming Lap Bar
This ride has everything very intense and has great airtime.
-
Airtimes Lap Bar Location
Very fun some hills are a little weak but still delivers great airtime.
-
Pace Intensity Layout
Top tier invert excelent whip in the cobra role. The mid course hits kinda hard but still every element gives the force its intended to.
-
Airtimes Lap Bar Pace
This ride is non stop not a simple element is not flat it all pops and it has almost every force you can have on a coaster.
-
Airtimes Pace Intensity
This ride is amazing it has everything from whip to airtime to blackout intensity to speed.
-
Launch Hangtime Dead spots
The mid corse hits really hard but that leads to great hangtime in the corkscrew so it depends if you like hangtime better than whip.
-
Capacity Inversions Intensity Disappointing!
Isn't as intense as people say but the ending is very intense.
-
Theming Launch Intensity
Is very fun but is still a kiddy coaster.
-
Intensity Hangtime Rattle Headbanging
The first sidewinder is really good and the corkscrews give very good hang time. The problem with this ride is the twister section and the transitions in and out of the corkscrews are some of the roughest moments on a coaster.
-
Airtimes Lap Bar Layout Rattle Headbanging
Very rough but the layout is very good and has a few good pops of air.
-
Location Intensity Airtimes Layout
Very mild ride no airtime just the loop which is amazing then it's like a train ride.
-
Inversions Pace Intensity Too short Airtimes
The first helix pulls some good G-Forces. It is very well paced and also has very good whip. Just a little short.