• Daniel Stark

    Theming Fun Discomfort Intensity

    The queue and station are gorgeously themed, as is the first part of the ride, before the first lift. All of that has some of the best theming at the park, which is important taking into account that it is easy to spend ages waiting in that queue line (the ride usually has long waiting times). The rest of it, however, doesn't stand out, and the coaster part is pretty bland. The consecutive turning drops after the first lift hill are rather boring, but the second one is quite good. Nonetheless, the ride is a bit uncomfortable and rough, and it has a strong rattle (specially when the trains are almost empty) that can hurt you badly. Not very rerideable, especially with so long waiting times.

  • Daniel Stark

    Theming Fun Capacity Intensity

    This was my first bobsleigh, and it is fun, with that uncommon half-pipe track, as well as a gorgeous theming and area which lives up to the park's standards. However, this kind of coasters can't go really fast, so it takes you quite slowly through a rather bland layout that doesn't do much, and perhaps feels a bit short. Despite this, the ride always manages to have 30 minutes waiting time at least, even though it is not nearly the best coaster at the park, making it not very rerideable.

  • Daniel Stark

    Theming Pace Fun

    Being this one of my favourite coasters, it is perhaps the park's best themed one, with a gorgeous queue and station, as well as an immersive soudtrack. It's got perfect pacing, flying swiftly through a nonstop layout, and it gets even better each time you ride it. It's the most intense coaster at the park, and undoubtedly the best one, too. I am a massive fan of woodies, and this is by far the best one I've ridden.

  • Daniel Stark

    Theming Comfort Hangtime

    High quality theming, as common at this park, with a nice station and launch area, as well as a pleasant location, flying through rocks and other rides at times. It's butter smooth, and, as usually, Mack's trains are really comfortable. Also, the ops are really good, reducing a lot the queue times, as always happens in this park. The coaster itself is really good, perhaps not the most intense one, but fun anyway. It features some great inversions, standing out the final heartline roll, which provides superb hangtime enhanced by Mack's harness. The launch isn't the strongest out there, that's true, but it does what it aims: it gets speed in a quick and fun way, far better than some drops (like the ones on most inverts). Overall a really nice ride, very rerideable.

  • Daniel Stark

    Comfort Fun Theming Disappointing!

    Being this my first hypercoaster, it disappointed me. The drop was not nearly as impressive as I had expected, and the airtimes, although fun, weren't that good. Also, the theming is one of the worst in the park, specially for me, as I'm not into cars. Just a dull queue with a couple of automobiles and some pictures. The ride itself isn't decorated whatsoever, it just flies over the parking! I mean, this isn't precisely at a Six Flags. On the contrary, the trains were comfortable, and as typical for B&M, the four-people-per-row disposition offers a high capacity, which, combined with the park's great ops that manage to keep three trains moving without almost any wating, reduces the queue times a great deal. However, the coaster itself is pretty bland, and the layout, unoriginal, just one hill after another. I felt that after a couple of hills, none of them provided any new experience, and as all the air was floater, the pace was quite improvable.

  • Daniel Stark

    First Drop Theming Fun Capacity

    I'm not very fond of Wild Mouses in general, and yet this is the best I have ridden. The theming, specially in the queue and surroundings, is really nice, as typical at the park, and the lift is fun. One of the main pros is the first drop, as, for a Wild Mouse, it`s pretty good. This is mainly because it is placed right after the lift, before losing height in the curves, so it is as high as possible. However, what follows that drop isn't pretty much, just the common turns with strong laterals. One major drawback is the capacity: in spite of the park's superb operatives, this ride mostly has at least 30 min of queue, even on quiet days, making it not very rerideable for what it is. But definetely worth riding once, and not only for the credit.

  • Daniel Stark

    Theming Capacity Disappointing! Discomfort

    It truly has a wonderful theming and story, with an awesome soundtrack played at the queue and lift area, and the small spacecraft museum over the queue is a nice extra point. Moreover, the part after the lift, where you zigzag between the towers, provides wonderful views of the park, (even better than the ones that Euro-Tower offers). Nonetheless, the ride itself is pretty bland, and a bit uncomfortable. It feels a bit old, and it dissapointed me, having expected something more intense, more like Maurer's spinnings (the good ones, such as Tarántula). It was even worse when I rode it for the second time, as both the theming and the layout had lost the element of surprise. One good thing, the capacity was better than Maurer's with this bigger trains.

  • Daniel Stark

    Theming Location Pace Theming

    Best coaster at the park. It's got GCI's typical awesome pacing going through a great, nonstop layout, and although the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's thrilling enough and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Daniel Stark

    Theming Location Pace Theming

    Best coaster at the park. It's got GCI's typical awesome pacing going through a great, nonstop layout, and although the ride lacks some strong forces and higher speed, it's incredible what they've done with so little heigh. Besides, this is obviously meant to be a family coaster, and despite that it's thrilling enough and really fun. The duelling is also an extra point. The location, over the lake, is gorgeous, and the coaster stands firmly seen from the area nearby, specially from the Vliegende Hollander's square. Nothing to do with the hideous Python. The theming could be improved, specially taking into account the park's standards, since, apart from the animatronic dragon, and perhaps a nice station, it is hardly decorated. However, it has a soundtrack which really stands out, my favourite of the park, which is really memorable and full of action; perfectly fits the ride, and helps looking past the improvable theming. I don't really find any important difference between Blue and Red side; they are both awesome woodies.

  • Daniel Stark

    Pointless

    I rode this only once, early in the morning, and perhaps the coaster hadn't warmed up, or it was me that hadn't warmed up, but I found it pretty pointless. I hate those turning drops which ruin the free-fall experience, and I don't know why, but I didn't feel anything special or exciting during all the layout. It seemed pretty forceless. I don't remember having any problem with discomfort or roughness, maybe because it was cold, or due to having ridden it only once when having hardly woken up.

  • Daniel Stark

    First Drop Ejectors Hangtime

    As my first RMC, it exceeded expectations. Everybody knows how good it is. For me, best parts were the first drop (one of the best I have experienced) and the final heartline roll, providing awesome hangtime when there was hardly any speed to do anything else. The lap bars didn't bother me at all, I found them much more comfortable than many other coasters at the park with Vekoma's restraints. Finally, it was packed with the strongest airtimes I have experienced; I can't find any con (EDIT: no longer the stongest ones, RTH's drop beats that by far). It could do with more theming, perhaps, but at least it looks nice with some water, trees and the wooden structure.

  • Daniel Stark

    First Drop Nice surprise! Ejectors Theming Pointless

    Having only ridden by then Silver Star as an airtime-aimed coaster, I thought Goliath would be even worse, as it was considerably smaller. I was positively surprised to see how wrong I was. The awesome drop left me speechless, and the great ejector hill following, as well. The stengel dive was fun, and the three tiny hills by the end provided nice ejector, too. However, the rest of the ride was pointless; no, worse, it was uncomfortable. The two huge helixes were both boring and painful. I like negative Gs, but that day I learnt that I'm not a fan sustained positive Gs. They are great in valleys, transitions and sharp turns, as they provide instensity and pacing, but a whole, never-ending element designed only to give positives is just pointless and not enjoyable. Moreover, the ride has absolutely no theming. In spite of all that, I consider it to be the park's second best (behind Untamed, of course).

  • Daniel Stark

    Theming Layout

    I would have listed "First Drop" as a con. Being this my first dive coaster, it didn't live up to my (actually rather low) expectations. Of course, the theming is outstanding, nice pre-shows, pleasant soundtrack and it stands wonderfully from outside. However, the layout itself isn't much, a nice immelman and a zero-G roll, but the helix is too slow and pointless. I understand this kind of coasters are usually short, but duration is not what bothers me. It's just a big family ride, not as intense and breath-taking as I would have liked it to be. And worst of all is the drop. I have experienced many drops which do not even come close to vertical, and yet are far better than this one. Perhaps the problem is height, I don't know, and that the train is stopped facing down too soon, in my opinion. That's what ruins the ride. Unless you are at the front, you will be sitting nearly horizontally until the drop actually beggings, ruining the characteristic "dive factor". In comparison to Vekoma's Giant Inverted Boomerangs, whose hanging experience while climbing up that amazing drop really stands out, Baron 1898 feels like a kiddie coaster.

  • Daniel Stark

    Theming Fun Disappointing!

    I must admit, I expected too much from this. From other reviews, I had imagined a whole, long and gorgeous dark-ride section before the coaster part, but there was almost nothing, too short. The area around the ride is really cosy, and a nice, memorable music is played. The queue is quite well themed, and the station is huge and really impressive. The coaster part is not too much, but it's fun, and intense enough for a family coaster.

  • Daniel Stark

    Disappointing!

    Best thing of the ride: the entrance. That massive animatronic seen from rather far away really set the expectations too high for me. I thought it would be a fun family coaster with a superb theming, but once you leave the "vogel" behind, there is little to no theming. It's just a rough coaster in the dark, where you can't see where you are going, and just every now and then appears some bird decoration. It should have had more, in my opinion. Not very rerideable.

  • Daniel Stark

    Theming Launch Discomfort Dead spots

    Best themed ride at the park, breath-taking queue and station. The launch is rather good, and having ridden this first thing in the morning, it was quite an impressive shock. The Sea Serpent roll afterwards is fun, but that's all. After that, it's like if the ride was over; just everlasting slow turns over the lake, and a nice corkscrew. Not very rerideable, and the trains are quite uncomfortable. There is no leg room, and the harness is too tight. It's saved by the theming.

  • Daniel Stark

    Discomfort

    I didn't expect much from it, I though it would be just a pointless layout, six inversions forwards and backwards and that's all. However, it was worse than that; it was very uncomfortable, and I felt sick for a short while after riding it. Way worse than the Giant Inverted Boomerang, it has nothing to do with it. I'm not willing to ride its clones (I still have to, though; damned credits!).

  • Daniel Stark

    First Drop Theming Layout Disappointing!

    It has an original layout, interesting theming, and, as always, Mack trains are really comfortable. Both drops are quite impressive, and it's overall a good ride. However, I expected much more from it, as in the POVs seemed more intense, and I felt it a bit forceless. Perhaps it's because I had just ridden Goliath and Untamed a few minutes before, but this ride disappointed me. I wish I could have enjoyed it more. All in all, a good coaster overall.

  • Daniel Stark

    Masterpiece Ejectors Hangtime

    My 100th credit, and the best one so far. I already thought this would be my top 1, and yet it exceeded expectations. Wow. My other top coasters are quite leveled, but RTH is way better. One of the most extreme experiences I've lived. It certainly beats Kondaa for me in almost every aspect: ejectors, layout, comfort (raised seats), variety, drop, craziness, aggressivity... (Kondaa's theming is better, though). First and last car are obviously the best. This ride is very unique. Not only does it have great hangtime, quality ejectors, solid launches and perfect pace; it provides forces rarely experienced, mainly frontals (out-of-your-seat ones), which mixed up with hangtime pull you out of your seat. The jo-jo-roll provides excellent hangtime at the back and delightful madness at the front. The spinning launch is awesome, loved it every time. The top hat... Well, that's just the best airtime moment I've experienced. I personally prefer riding at the back, and have the luck of doing that drop facing bwd. Absolutely insane. Then the banana roll was better than expected. Although it doesn't look like much, it gives a quite enjoyable and weird feeling... I cannot describe it, it's sort of disorienting upside-down spinning-weightlessness. One of the ride's “worst” elements, but still pretty unique. The loop, however, is a huge dead spot. Straight track that gives no spin and provides no hangtime. Fortunately, the roll that follows is another top-tier inversion with insane frontals and decent hangtime, and then, after a mediocre turn, the second launch. The hill on it is fun, but I prefer the first launch due to the induced spinning. Afterwards, that awesome inversion, providing disorienting and sustained hangtime and floater and frontals and craziness. And the final hills are just too powerful (in a good way). I doubt there are (right now) many coasters in Europe that can top this for me (yeah, probably Zadra…).

  • Daniel Stark

    Launch Ejectors Hangtime Too short

    Such an underrated ride, it exceeded expectations. I already knew the launch was powerful, but wow, what a punch. I may even dare to say this is the best magnetic launch I've experienced (i.e., it's better than Taron's). And then the top hat, providing a strong and sustaind ejector. The dive loop has some decent whip and it's fun. The other top hat and immelman don't provide much, though, and neither do the turns after the MCBR. However, it's all enjoyable and has some great pace. Besides, there's one final element yet: the wonderful heartline roll, which gives fantastic hangtime. Unfortunately, the ride feels quite short, but it is very complete, even with some good theming in the queue and station building. Many complain about the harness and discomfort, but I disagree: these are some of the best OTSR out there, providing some room for hands-up and airtime, with decent trains, which have enough leg-room. I personally didn't experience any serious rattle or headbanging. Overall, Anubis was certainly Belgium's best until the epic year of 2021; it definetely beats Fury at Bobbejaanland.

  • Daniel Stark

    Airtimes Pace Fun Capacity

    GCI never disappoints. I love woodies, and this one was a lot of fun. The swiss area looks quite nice, although the ride itself isn't very themed. Specially the queue is horrendous: a huge, slowly moving cattle-pen (ops are a disaster, as usual in this park, and the trains are shorter than those of other GCIs) inside a plain wooden building, without any windows to have a look at the coaster. On sunny days, it gets unbearably hot in there. And this ride usually gets the longest line at the park, as it is family-friendly enough for many kids to ride, and thrilling enough for adults to enjoy. The drop surprised me, I expected less due to it being twisted rather than straight. At the back it's a lot of fun. And the rest of the coaster is a relentless sucession of quality floater pops, keeping an awesome pace all the way through.