Coaster reviews
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Intensity Ejectors Discomfort Layout Reliability
Did ride in the last row - which unfortunately was very uncomfortable. The layout is missing a 'flow', instead it simply tries to generate as much ejector as possible all the time. For me, Toutatis is the better ride - but riders who seek more intensity may prefer this one.
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First Drop Launch Too short
Well, compared to the old 'Top Thrill Dragster' the launch doesn't kick as much, but it is powerful enough to provide real fun. Reaching the peak of the ride and dropping down are the highlights number two and three... and then the ride is already over. Ok, when there are no longer queue lines.
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Fun Smoothness Theming
Intamin delivered a very fun ride system here: smooth and lots of tricky effects. Unfortunately, the theming and the video projections cannot hold up.
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Location Layout
A very run-down Intamin Inverter with a very unspectacular layout. Not as rough as an Vekoma SLC, but near.
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Airtimes Comfort Fun
After the Lech Coaster, which was a little bit too agressive for my tastes, Vekoma fully delivers with this coaster. The front gives you a milder ride with floating airtime while the back delivers some good ejector airtime. Great first drop, wonderful hangtime in the following inversion. Some snatchy twists and turns, an inversion through the station and fun, fun, fun. Your daddy will also like this.
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Airtimes First Drop Harness Rattle
The good thing here is: Ride in the front for more aggressiveness and ejector airtime, ride in the back for floater airtime on the first two hills. Unfortunately it already has some slight rattle in the back seats.
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Airtimes Launch Fun Capacity
Loved the floater (or weak ejector) airtime on the hills. Very smooth ride.
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Location Fun Discomfort
With the new 2021 Premier Rides trains this is now re-rideable. The location is great, it also has quite some speed at the beginning. There are still some rough edges here and there. Very expensive though.
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First Drop Rattle Headbanging Capacity
Unbelievable bad capacity lead to 120 minutes wait times, rattly ride (especially on the outside seats), horrible head- and footbanging. Not sure why this ride is the only one which needs a locker in SFMM. The first drop is great though, but overall the ride is not that intense (but uncomfortable). Arrow seemed to have a problem stopping the seats from wildly swinging around, which caused the worst headbanging I ever had on any of the 900+ coasters I have ridden so far. I consider this a failed concept.
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Comfort Ejectors Hangtime Intensity
Looking from the outside, the train seems too move a little bit slow - but don't let this fool you! Nearly every part of this ride can be passed forward facing, backward facing or sideway facing. And this produces some thrill I never experienced before. The trains do not spin fast, instead they slowly turn in different directions which makes such a big difference. Be warned: Re-rides may make you dizzy though. Theming in the queue line, the station and on the trains is top-notch.
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Nice surprise! Comfort Intensity
A family coaster packed with effects and theming. Could be a little bit more intense on the launch section (missed opportunity for some airtime), but the backwards part has some intensity. Together with the well done queue line, this is probably the best coaster in the park now.
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Theming Comfort Too short
As I already mentioned for 'Max': Too little duelling for a duelling coaster, theming is good but nothing special for Efteling.
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Theming Comfort Too short
The main con I have for this ride: For a duelling coaster, it does too little duelling. The theming is nice, but probably below the average in Efteling. Good for families though.
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Location Intensity
This coaster is nearly energy neutral - that's why you have to walk up in the tower to the station. The ride itself is family fun, but could have been a little bit more intense (even for a family ride).
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Airtimes First Drop Intensity
An intense version of a Winged coaster, this may cause greyouts. Besides this, I like the scenery of the ride (over the sea) and the little pops of airtime. One of the thes best B&M winged coasters out there.
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Fun Capacity
This updated bobkart is 5 km/h faster than its precursor and you really feel it. Capacity is still bad though, expect some waiting times here.
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Pace Layout Ejectors
This is a smaller RMC conversion and not as brutal as some of its other cousins. However, I really liked what they made out of the Robin Hood layout. This still has some wild and snappy transitions, lots of ejector airtime moments and crazy inversions.
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Location Comfort Fun Intensity
Wonderful family coaster, not too intense but within a nice setting in the woods and the sea.
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Airtimes Theming Capacity
Nice suprise: This even has airtime moments! The very short dark ride part at the beginning wasn't on the level of the Legoland Dragon coasters, but it was nice.
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Theming Fun
As always with Plopsa: The indoor coaster has good theming and makes fun. It's a family coaster though, not intense at all.
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Theming Pace Fun
Great small family wooden coaster. I like the pacing of those.
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Fun Discomfort
The idea to put an SBF Visa spinner into a dark room is not bad - except that it sometimes pushes you around too much in the dark. Also, during the ride it was only pure darkness - could use some probs in there.
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Airtimes Nice surprise! Dead spots
A really good family coaster which has two lift hills and a lot to look at during the ride.
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Intensity Ejectors Discomfort
Like all RMC creations, this explodes into a range of insane wild elements after the first drop. I especially love the zero G stall (which is a little bit short). In the final part the ride starts to hurt me because the ejectors are way too intense for me. I think I got some bruises from the lapbars here (as a matter of matter: the more weight you have, the more brutal the negative Gs will be for you - simple physics).
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Airtimes Ejectors Rattle Discomfort
This was a surprise - but more in a negative sense. It starts of great with a wonderful first drop in a tunnel, but after that it just doesn't compare to the majestic comfortable rides a B&M Hyper offers. It is rattly (especially on the wings) and the ejectors are too much for me. I prefer floater airtime which it only manages to do on one airtime hill.
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Airtimes Launch Dead spots
A very large double-launch coaster with lots of elements and a little ratte here and there. The first part after the first launch is a little bit tame, the ride really starts after the second launch.
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Airtimes Fun Smoothness
Currently the best coaster at Wiener Prater. This is a new Gerstlauer Bobsled model with new, more comfortable trains. Starts off with wild mouse curves then it starts doing some great drops. The layout is surprisingly long.
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Theming Comfort Fun Intensity
This is how a perfect family coaster should look like! The ride is smooth, the trains comfortable for young and old. There are five tyre-propelled launches (which are on the weaker side) and the train passes through a varied course with waterfalls, cabins and rocks. Not very intense, only little airtime - but fun.
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Airtimes Comfort
Vekoma's new take on suspended thrill coasters is a lot more comfortable than their SLC models - no headbanging at all (it has no shoulder restraints). The train is able to swing and this is, together with some very nice inversions, the biggest thrill factor here. Very re-rideable.