Coaster reviews
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Pace Intensity Hangtime Capacity Discomfort
This coaster lives up to the name! It is very aggressive with a good drop, floater speed hill and whip on the inversions! The heartline rolls provide some of the best hangtime in the UK because you only have a lap bar to keep you in (not a bulky and cramped restraint you get on colossus), but after a couple rides the heartline rolls can cause discomfort to your thighs. Sik only runs 1 train unfortunately which can cause a long queue as Flamingo Land's operations are awful.
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First Drop Fun
Very fun junior coaster that has a surprising pop of airtime on the drop in the back row!
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Intensity Layout Headbanging Disappointing! Discomfort
I really want to enjoy this ride but it's just too rough! It looks very pretty off ride but when you ride it you bang your head a lot and it made my ears hurt. Mayan at Energylandia fixes Infusion's problems with more comfortable trains and smoother transitions.
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Intensity Smoothness Layout Discomfort
Just because it's an SLC doesn't mean it's as bad as others, the ride itself is actually very smooth which feels strange on a layout that is usually painful so because of this I am able to appreciate the intensity of the inversions and the layout without my head bashing due to new generation Vekoma vest restraints which do cause some discomfort on my shoulders but they're better than the bulky shoulder restraints, the profiling is better on the elements than most SLCs. Very underrated and intense ride.
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Airtimes Launch Pace Harness
This ride feels like a smaller version of Abyssus. The launch has some good bite and the inversions provide good whip and hangtime, there are also some really nice pops of ejector airtime even with vest restraints. The pacing through the layout is really good and there are a few intense parts, the theming is pretty good on the pit stop before launching with smoke. Formula is a very quick, compact and snappy coaster with some good elements in a short ride time which makes it a solid starting ride for people looking for something smaller before stepping up for something bigger like its brother, Abyssus and then of course Zadra and Hyperion!
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Airtimes Theming Layout Harness
This ride is very underrated! The launches are pretty good and the theming is great around the ride. I like how the first half is like a warm up for what's to come with those twists and pops of airtime. The trim on the top hat is very annoying but the drop still delivers airtime. The inversions are great, especially the batwing as it has some snap and force, the airtime hill before has amazing ejector despite Abyssus having vest restraints which are annoying but they are at least comfortable. Overall the ride is a very good supporting coaster and 3rd best coaster in the park with a long layout full of fun inversions and airtime.
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Theming Launch Ejectors Reliability
This ride starts with a rolling launch into a nice warm up section that features a hangtime filled inversion into some outerbank turns before starting the amazing swing launch with a great vertical spike and ejector speed hill. There is a trim on the top hat which delays the airtime on the 101° drop but everything else is solid. The stall gives great hangtime, the camelback delivers amazing ejector and the other banked turns and airtime pops are good including the double up at the end. The final heartline roll is very whippy and fast. Overall Toutatis is a solid launch coaster with a combination of good forces and inversions topped off with great theming in the station and the area which creates a world class package experience not to be missed, easily the best coaster in France! One thing I have to criticise about is the reliability because I had 2 days at the park, on the first day Toutatis was operating constantly all the time with no problems, but on the second day it was shut all day due to a technical fault. I hope these reliability issues will be solved sooner rather than later because this ride can't be missed.
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Nice surprise! Intensity Layout Rattle Capacity
Underrated coaster! Very intense inversions and comfortable headrests. Not the smoothest but never experienced any headbanging.
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Airtimes First Drop Theming Dead spots
I went into this ride expecting it to be mediocre and shaky but was very pleasantly surprised! The theming in the queue and station is so cool and there's even a countdown and smoke before the ride climbs the really fast and tall lift hill! The first drop was shockingly strong with ejector all the way down into a tunnel blasted full of positives (similar to Shambhala). The massive airtime hill has glorious ejector where you are out your seat for so long and the airtime dive loop is absolutely amazing with another pop of ejector into great laterals and hangtime and the low to the ground speed hills and dives are so whippy and fun as well. The airtime and turns are solid except for one hill before the overbank which the train always crawls over because of how drawn out it is and it only delivers weak floater. I rode front, middle and back rows in middle and outer seats and barely felt a rattle, only in the valleys I noticed weak shuffling. Overall Hyperion is underrated and is very fun in terms of snappy transitions and has very comfortable lap bars. One more thing to add is the front row is absolutely insane especially when it's pouring it down with rain because it feels so fast even though it can hurt and be freezing, the views are incredible as well.
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Theming Smoothness Duration Discomfort
F.L.Y is probably the most beautiful roller coaster in the world! The whole area around it feels so realistic and seeing the ride 'F.L.Y' over peoples heads is so exciting. The ride experience itself is very mysterious because there is no way of seeing everything until you ride it due to no filming allowed at all. The launches are cool to experience in a flying position and the ride has strange pops of airtime and good positives + it feels like it goes on forever which I really like even though I find it is very uncomfortable on the legs as flying coasters aren't really my thing which is why I believe F.L.Y would be nowhere near as good without theming.
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Pace Intensity Layout Discomfort
This ride is complete bonkers from start to finish! The first drop into the structure has solid head choppers, ejectors and speed through a fast lateral ejector speed hill. The outward banked turnaround gives a great dose of positives, laterals and ejectors into the massive stall which is a gorgeous moment of upside down airtime and laterals. The following outer banked wave turn is another violent punch of strong lateral ejector which feels like Zadra is trying to kill everyone on board! The giant camelback is a nice moment of sustained flojector into a zero g roll through the structure which is very disorienting as the ride flips around giving good hangtime. The double down is another moment of thigh crushing ejector into a brutally fast paced twisted ejector hill full of laterals and a final hangtime filled upward barrel roll before a ridiculous slam into the brakes. Zadra is an absolutely fantastic RMC coaster with very good forces, speed, theming and also beautiful trains. Cons I have with it are the restraints because they have shin guards that dig into tall peoples legs and it was running slower than usual when I rode it but it still managed to leave me breathless.
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First Drop Lap Bar Ejectors Rattle Capacity Dead spots
Lost Gravity has great theming even though it makes me think of The Smiler because the colour scheme and track are almost identical, I'm not complaining because it looks nice. The trains are extremely comfortable as you only have a nice Mack Rides lap bar to hold you in which adds so much freedom especially on the winged seats, but because they are small the ride can have bad capacity. The first drop is fantastic because you experience strong laterals! The speed hill gives good ejector, and the banked top hat has good hangtime and airtime as well. Then there is another ejector hill and a very slow and drawn out slightly outer banked turn that surprisingly gives decent laterals despite how slow it is into the mcbr (it does slow down the train). After that you go into a dive loop with good hangtime and also some more turns, a great zero g roll and more airtime hills. This coaster may not be the best paced coaster out there, but it is still a fun prototype Mack Rides Big Dipper Wing Coaster with some intense sections with positive forces and ejector hills. There is a noticeable rattle, but it doesn't really ruin the ride as it is only in the valleys and if you sit in the back (weird I know) it's not as bad. I've always heard about Mack Rides lap bars coming down further during some of their coasters, but I have never had a problem with them.
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Theming Launch Intensity Rattle Headbanging Discomfort
Furius Baco may have great theming, launch and inversion, it can be a very uncomfortable and rough experience which can cause a Furius Backache! The trains are well themed but the Intamin over the shoulder restraints can be really uncomfortable especially towards the end of the ride if stapled. The turns are quite intense and pull good positive g forces even though they can be really uncomfortable and rough if you sit in a bad seat. If you sit in a good row, the ride isn't that bad, but the rattle is still there. This wing coaster isn't the worst ride ever but it's not amazing, so it is a decent coaster overall with its pros and cons.
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Airtimes Theming Rattle Discomfort Dead spots
As much as this coaster has some great laterals, decent theming and airtime, it is a very rough and uncomfortable wooden coaster! The restraints are terrible, and the ride has a few pacing issues towards the end of the layout. I actually prefer this side to the blue side because it offers a slightly smoother ride even though it's still not smooth. If Stampida was retracked as a GCI and got millennium flyer trains like Tomahawk but bigger, it would be a lot better and more bearable and comfortable to ride.
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Airtimes Theming Rattle Discomfort Dead spots
As much as this coaster has some great laterals, decent theming and airtime, it is a very rough and uncomfortable wooden coaster! The restraints are terrible, and the ride has a few pacing issues towards the end of the layout. This side is slightly rougher than the red side but not by much. If Stampida was retracked as a GCI and got millennium flyer trains like Tomahawk but bigger, it would be a lot better and more bearable and comfortable to ride.
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Airtimes First Drop Smoothness
Shambhala is absolutely gorgeous; the location is great because you can see the Mediterranean Sea and mountains in the distance! The first drop is absolutely amazing because it has a free-falling sensation as you are experiencing sustained floater before you get blasted with positive g forces as you go through a tunnel. The figure eight turnaround is so smooth and gives very good positive forces. Every airtime hill delivers with amazing and sustained floater that lasts for a few seconds and there is one speed hill after the turnaround where you experience sustained flojector. The splashdown is great and so is the ending because the mcbr never seems to activate and you get good positives from the turnaround out of it and 2 final pops of floater into the brakes. The restraints are extremely comfortable and because the airtime is so good, it doesn't matter if you get stapled. One of the best and smoothest coasters I have ever ridden.
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Theming Masterpiece Layout Headbanging
Most underrated coaster in the world! Great pacing and positives throughout the layout! Amazing ejector hills and good hangtime on some of the inversions! Although the cobra roll is very painful and headbanging it doesn't ruin the ride for me because the rest of the ride is pretty smooth. Love the theming and the absolutely bonkers layout!
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Launch Smoothness Ejectors Theming Harness Discomfort
The lightning quick acceleration on the launch is so intense! Brilliant ejector on the top hat and airtime hill! Amazing view and very smooth but the restraints are very uncomfortable and can staple your legs and hurt your shoulders. Best coaster at Thorpe Park!
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Masterpiece Intensity Ejectors
This ride is absolutely flawless! The outer banked curved jojo roll has amazing and sustained hangtime and because you only have an extremely comfortable lap bar holding you in, it adds to the extreme factor because it really makes you feel like you will slip out of the seat, and you spin through it as well! The launches are really good for a mack coaster because the first one gives a powerful spin boost and the second one is on an airtime hill which means you will get accelerating and spinning flojector airtime, the outer banked top hat has powerful positives on the way up and extremely violent ejector airtime on the front row, the outer banked turn gives great lateral hangtime which prepares you for the absolutely bonkers first drop if you sit in the very back row and if you face it backwards the ejector is even more insane because you can't see anything coming! The positives continue as you pull out from the drop into the banana roll inversion which is very disorienting when you look down at the water because you feel like you will be flung into it, the back row gets good hangtime and insane whip on the way out providing great positives into the vertical loop that is very fun with good hangtime as well, but the following zero g roll is insanity as you are flung out of your seat as you flip through it at over 40 mph, the following turn gives good force and the twisted hill has good whip and floater up front and hangtime on the back! The double inverted dive loop is absolute madness because you get insane whip and hangtime throughout the entire twist and the dive gives good hangtime up front and whip in the back! The giant camelback gives strong sustained ejector in every row and the twist out gives a good lateral whip and the overbanked turn has great positives! The brutal double up finale provides 2 final powerful pops of ejector which go straight to the thighs! There can be a slight rattle in the valleys, but it doesn't take away from the experience as the other elements are smooth. The Ride to Happiness by Tomorrowland is my absolute favourite coaster in the world because it has an amazing layout with no dead spots combined with a beautifully themed area and station and a banger onboard soundtrack which is the best part of the experience as it adds a lot of immersion!!! 1000/1000
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Airtimes Theming Intensity Harness
Fēnix is a great wing coaster with a nice airtime hill full of sustained flojector, super forceful helix and a nicely themed queue, station and trains. Even though the vest restraints are quite tight, they don't stop me from getting airtime or hangtime. When it comes to shorter rides like Fēnix, I don't really mind as long as they pull good forces during their layouts which is what Fēnix does well.
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Airtimes Rattle Tear it down! Dead spots
Rattly and very bland wooden coaster but good airtime moments. RMC needed!
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Lap Bar Location Launch Rattle
Very gradual but fast launch and an amazing view on the top hat! Great theming, restraints and airtime! The rattle on the launch is insanity and can give you a headache but it really adds to the intensity imo!
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First Drop Capacity Smoothness Too short Layout
The drop gives amazing sustained airtime and the tunnel is filled with a lot of mist! Yes it is extremely short but the drop is my favourite on any coaster and I love it!
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Nice surprise! Launch Fun Rattle Dead spots
After ride to happiness opened this coaster was overshadowed. The launch is so fast that it surprises me every time I experience it definitely the most underrated launch! There is a very bad rattle going up the top hat but the rest of the ride is smooth. Amazing hangtime on the heartline roll and strong ejector on the top hat!
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Airtimes Pace Intensity Rattle
Very fun intamin coaster with some forceful bits full of sustained positives! Amazing ejector on the final airtime hills and floater on the drop! There's a slight rattle in spots. Very comfortable lap bars.
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Inversions Layout Ejectors Harness
This coaster is an airtime machine with ejector all over the place! The double inverting stall is so whippy with sustained hangtime which makes it one of my favourite inversions along with RTH's double inverting dive loop, it is smooth as glass with no rattle or vibration, not much theming but the coaster doesn't really need that. Overall a perfect fast paced layout with no dead spots. Only con is the restraints can be quite uncomfortable on your legs especially for taller people.
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Lap Bar Fun Duration Capacity Dead spots
Very fun wooden coaster with good pops of airtime and drops!
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Pace Fun Capacity Discomfort
Fun coaster with ridiculous lateral forces! The banked turns and helix can be quite uncomfortable but if you brace for them you're alright. Capacity is absolutely awful, the queue moves slow and the coaster only has 1 train!
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Lap Bar Launch Fun Dead spots
I thought this would be a very tame mack launch coaster but was shocked! The launch actually had some bite (impressive for a mack) and the inversions are very whippy especially the heartline roll at the end with amazing laterals and hangtime! It had some decent positives in a few spots. Yes it's not the most intense in the world but it's a very smooth family coaster. Also the launch section was very well themed with smoke effects and there's some really good ejector going into the mid course!
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Pace Intensity Layout Rattle
I went in expecting an uncomfortable rough ride experience but was surprised! The drop gives good floater depending where you sit, intense long layout and an underrated zero g roll! This B&M coaster may be old but it still seems to pack a very nice punch. Yes it does have the B&M rattle but I didn't really mind it only a bit of headbanging! Very underrated classic that is overshadowed by the hyper coaster nearby (yes I am looking at you Shambhala).