• GLaDOS

    Theming Fun Smoothness Too short

    This is relatively smooth for a Mack Bobsled. It's especially impressive because Mack's coasters at that time weren't the smoothest. They made coasters decades later that aren't as smooth as Schweitzer Bobbahn (looking at you Poseïdon and Euro Mir). As for the elements, they aren't as good as Trace du Hourra's éléments but they're fun. The transitions are rather snappy and the turns pull decent G forces. The straight drop is unique for the genre. My only nitpick is that it's quite short. Update June 2024: I stand by what I said two months ago. A bit too short, nice theming. It is even better when you get a ride alone up front, which I did this time. Not much in terms of forces, especially when compared to Trace du Hourra. Also it seems to rattle a bit more than Trace du Hourra, but it's decently smooth. The key is to lean forwards. DO NOT rest your back on the seat, otherwise it can lead to a really shaky and unpleasent experience. It seemed to run 4 trains, and has 5 available.

  • GLaDOS

    Airtimes Theming Smoothness

    This is a great family coaster. Not too intense but it has some airtime and a few moments of positive Gs. It's glossy smooth and it's wonderfully themed. It's just a great family coaster with bit of airtime and positive Gs, great theming and onboard audio. The world's fair aesthetic also somewhat reminds me of Space Mountain: From the Earth to the Moon. Update June 2024: I tried the VR version of this ride and it was very odd. To avoid spoiling what happens in VR, I'll just say that the coaster itself feels like a completely different coaster. It feels more intense, as you'll get folded over your lap bar and the few airtime pops can take you by surprise. It also feels much faster. There is a fun pre-show and you board in a separate station. It kinda feels like a backstage area, though it is of course still well themed. The VR implementation wasn't nearly as efficient as Crazy Bats' VR implementation, but that's understandable given that Bats is VR 100% of the time, while Eurosat's VR is just a plus on an otherwise non-VR coaster. And speaking of Crazy Bats, I'd personally take its length over the "intensity" of Eurosat, at least in VR. Without VR, Eurosat still has a far superior layout and I'd take it over Temple of the Night Hawk. I still prefer Crazy Bats to regular CanCan Coaster tho.The audio in Eurosat Coastality: Phantom of the Opera was also very tinny, to the point where I could hardly hear anything, and the lift hill audio could still be heard loud and clear. This was a huge contrast to Crazy Bats' rather immersive audio. Note that VR on Eurosat is an upcharge. It will cost 7€ per rider, and only those over the age of 12 can experience VR on Eurosat, anyone from 6 to 11 can only experience the coaster normally (not a huge loss tbh).

  • GLaDOS

    Theming Intensity Layout Rattle Discomfort

    This might just be the strangest coaster I've ridden. It actually feels like a Russian coaster, not like a Mack Rides coaster. It's just extremely strange. The theme feels like a time capsule. As for the lift hill, it's just something else. It's in one of the towers and has some lights with a scene in the middle to mix things up. The wild mouse section might be the best part of the ride, as it gives great views of Voltron and doesn't try to kill you. The main section is really jerky. It just has kinks that send your head flying from side to side, same for your legs. It also has a dull rattle the whole way through. But honestly, I can look through that and admire the intensity, especially when going backwards most of the time. As for how to achieve that, you have to get on a forwards seat in the station. I just think it needs a retrack and it'll be good. It might not be as salvageable as Goudurix, as its layout is inferior. Update June 2024: I actually love this thing in the so bad it's good kinda way. I love the theming, especially the Mir recreation at the entrance and painted indoor queue line. And that music is just excellent. The pre-lift section has this fun kink that tips you to the right while spinning. The scenery afterwards is simple but effective. The spiral lift section happens mostly in the dark with blinking lights and a bit of theming halfway through. The wild mouse section is fun, but the spinning can feel a bit repetitive as it is controlled. The first drop going forwards is fine. Not much kick but the transition at the bottom is quite bad. Taken backwards, it feels like a mini car crash. The middle section taken forwards is rather fun, and the transitions are fine. It also pulls some sneaky good Gs on that section. The transition diving off of the building is decent, and the following turn has great G forces. The next helix has some awesome sustained positive G forces, but the transition after that is downright brutal. The turn into the final brakes has decent G forces but the final transition is the worst of the ride. It will throw your entire upper body to the side. Taken backwards, the middle section is fun, as the forces are combined with not being able to see where you are going but the final section can be migraine inducing taken backwards, especially towards the front of the train. If you ride in the front two cars, you have to board the backwards seats to be forwards during most of the ride and vice versa. Get on the forwards seats of the back two cars if you want to be forwards most of the time and vice versa. Euro Mir is also a capacity monster. It has nine trains and ran what seemed like at least six during my visit, but it might even have been running all of them. The crew is also extremely efficient.

  • GLaDOS

    Airtimes First Drop Duration Rattle

    This is the best coaster at Europa Park. It's not as varied as Wodan or Blue Fire but it has great airtime. It's a behemoth and the first thing you see when arriving at Europa Park. The theme is interesting for the French area, it doesn't really fit in but it looks nice. The capacity is also great, the queue just doesn't stop moving. The drop is great, especially in the back rows. All hills offer sustained floater airtime, especially if you have some room between your legs and the lap bar. The clim into the brakerun delivers a violent pop of airtime, as do the drops off of the brakerun and subsequent turnaround, though it is more sustained here. The main con with Silver Star is the rattle in the valleys, which can be a little jarring. The coaster is thankfully the perfect length with that rattle. The best rows for airtime are the back and especially the front rows. I don't understand why row 5 is restricted to people over 1m50, as it's not where Silver Star is most intense. Update June 2024: Silver Star has the better forces in the back rows, but has a hideous rattle there. Every valley shakes quite a lot. That's why I prefer riding it up front, as the airtime is just as sustained, though maybe a bit less forceful, but the train rattles way less in the front rows, which is why I prefer riding Silver Star there. It has three trains, and always seems to run all three of them.

  • GLaDOS

    Inversions Launch Smoothness

    This is a great launch coaster. The weakest of the big three at Europa Park, sure, but it's still incredible. The dark ride section looks great and is a nice build up to the ride. Despite what everyone says, I think it has a punchy launch. Its initial kick is really good. It can take you off guard if you lean forwards, and potentially hurt your back a little in this position, I had to learn the hard way, but as long as you keep your back against the seat it's great fun. The overbank delivers some weightlessness at its peak and the bottom of the loop has a little bit of positive Gs but it's nothing crazy. The hangtime on the other hand is great. I also love the snappy transition after the loop. The clim into the brakerun gives a bit of airtime in the front rows. The drop off of the brakerun delivers a good airtime and the two zero-G rolls have some weightlessness but not nearly as much as OzIris' rolls. The twisted hill has a bit of floater airtime in the back but the final barrel roll is where the party is at. It has the strongest airtime of the ride. Upside down ejector airtime. It's honestly the best part of the ride. The trains themselves are really comfortable but the lap bar can lower during the ride, which seems to be common with Mack lap bars as they are pretty heavy but it never gets uncomfortable. The onboard audio and pulse meter only seemed to work one one train out of the three or four they were running that day. One train had speakers but they didn't work and the pulse meter was completely blanked out. The one or two other(s) had no speakers and the pulse meter was off. Not a deal breaker as the ride stands on its own as a really good coaster. Update June 2024: Pretty forceful in the front and back, I personally think this layout is overhated, as it offers a variety of forces: positive Gs on the entry and exit of the vertical loop, floater airtime on the ascent and descent of the midcourse brakerun, float on the overbanked turn at the beginning and on the horseshoe rolls, and upside down ejector airtime on the in-line twist. I also love the queue area music, it really gets you hyped up for your ride. What I hate about this ride is how it's you and your luck if you get THE train with onboard audio. blue fire has five trains, ran four during my first visit during public holidays, and three during my latest visit. Out of the three that did run on the first day of my latest visit, only one (train 3) had working onboard audio and pulse meters. One of the two others did have speakers and the same lighting package as train 3, but the audio didn't work and the pulse meter was blanked out by some sort of reflective cover. The other train that ran on that day had no speakers, and lighting package. The shell doesn't have front lights at all. As for the second day, they ran three trains, one of which had a functioning lighting package but no audio or pulse meter (the same one as the day before), one of which had everything, but everything was not functioning, that includes the lighting package, and one of the two trains that don't have audio or lighting. Only one train has everything that works, two have no speakers and lighting, and two have speakers but they don't work. They should take the time to fix the trains (at least those that have the necessary equipment) during the Christmas celebrations and off-season. Still a minor issue, as the layout is strong enough to stand on its own.

  • GLaDOS

    Airtimes Pace Smoothness

    What a great wooden coaster. The second best coaster at Europa Park. It has some of the best theming I've ever seen. It's one of the best looking rides at the park. The trains are great. The trains are really well padded and if you manage to get some room with the lap bar, you'll really get to feel the airtime this coaster has to offer. The first drop is great. It has great sustained airtime in the back rows. The first hill gives sustained floater airtime and it just feels like the train keeps picking up speed as the ride progresses. A few of the hills have more sustained floater airtime but this coaster is mostly about quick pops of airtime . The station fly-by is visually stunning and the ending is great. It has lots of airtime and is great way to end the ride. It's a great coaster that, for now, beats Tonnerre 2 Zeus in my opinion. Update June 2024: Forget what I said about it beating Tonnerre 2 Zeus, it does not but is nearly toe to toe with Zeus. It gives some great pops of airtime and throws you around like a ragdoll but in a good way. It's relentless. I also love the music and theming. It's incredible that they managed to pack the entire themed indoor area under the brakerun. It did seem to rattle a bit more than a few months ago, which is a bit odd but it wasn't anything bad. It did rattle more than Anaconda at Walygator or Heidi the Ride at Plopsaland de Panne but way less than Tonnerre 2 Zeus at Parc Astérix, Mine Blower at Fun Spot Kissimmee or Loup Garou at Walibi Belgium. It has three trains and ran all three during both of my visits.

  • GLaDOS

    Airtimes Nice surprise! Smoothness Too short

    What a great family coaster. It's got some nice airtime for what it is, and is one of the most intense family coasters that I've ever been on. It's a great for what it is but it's over in a flash. Update June 2024: If you ride it in the back row, that first drop has some serious whip. It gives nice floater airtime and there are a few quick pops of airtime throughout the rest of the layout. I still prefer Parc Astérix's Pégase Express because it has a more complete ride experience, despite being a bit rougher and less intense. Also I don't know why VR is still listed on this website, as it is long gone.

  • GLaDOS

    First Drop Theming Fun

    This is a great wild mouse. The train goes up not with a chain lift but with a wacky elevator lift. The first drop is good. It doesn't provide much airtime but it's fun nonetheless. The lateral G forces are great and the ride still manages to remain relatively smooth. It's one of the better wild mouse coasters out there. Update June 2024: This is another coaster where I don't have much to add. Smooth, nice drops. Not much airtime but the drops are zippy. And the trains are rather comfortable, though a little camped. A weird thing is how the trains rock a little when you get on them. It has 12 cars available, and seemed to run all of them on both of my visits.

  • GLaDOS

    Theming Fun Smoothness Disappointing!

    This is a fine junior/family coaster. It is a little disappointing, as the cave it used to go though is no more, removing a focal point of the original ride, and it also is slower, as newer Mack powered coasters have a speed limit. I think I would have preferred the original, but the theming that IS there looks nice and the new generation powered coaster trains are really comfortable. For reference, these are the same trains you'll find on Draak at Plopsaland de Panne. They look infinitely more comfortable than the original trains and look better theming wise. They layout is nothing special. There are a few smooth helices and turns that don't do much in terms of forces. Honestly still pretty impressive giving the 11 months they had to rebuild the whole thing. My ride was towards the middle, which doesn't impact anything. Alpen Express did two laps on my visit and thus only has one train available.

  • GLaDOS

    Pace Intensity Smoothness Headbanging

    Honestly a pretty decent Vekoma Hurricane. My first ride was towards the front, and my second was towards the back. Both feel nearly identical. Comet has an intense vertical loop and decent corkscrews. The ending helix is nothing special. It has a bit of positive Gs but is pretty janky. The transitions can cause quite the headbanging if you're not careful. The trains are fine. They track well and are a bit more open than Goudurix's trains but the padding on the seat starts at a weird location. You can feel the seam in between the padded and unpadded parts of the seat, but it's not uncomfortable, it's just there. The soundtrack sort of reminds me of Euro Mir's soundtrack but a bit less memorable. As for the height limit, people between 1m20 and 1m90 can ride. This is due to the ride's sometimes low clearances and restraints. Comet only ran one train during my visit, and only has one train available. The second one was most likely scrapped, as the switch track was empty and the Waly museum towards the entrance contains part of the shell of an Arrow train and Comet has run the same trains since it opened. They never changed. You are allowed to film using a wrist or chest mounted GoPro. I am not sure about head mounted GoPros, but I would assume that they are not allowed.

  • GLaDOS

    Pace Intensity Smoothness

    This is an incredibly intense coaster. I got three rides. The first on the right inside seat of row 1, and two others on the right outside seat of row 7. The front row has great forces already, but the back is even more intense. This Raptor (Cedar Point) clone has the most insane positive G forces I've felt on a coaster. It feels as though it gets more and more intense and relentless as it goes on. The first drop is good. This has that kink I've come to expect from a B&M pre-drop that's quickly followed by a stomach tingling drop. The following vertical loop is pretty intense. The zero-G roll is insane. It has lateral whip and a bit of float. The cobra roll is where it starts to get really intense. It has great sustained G forces and whip, especially in the front and back. The next turnaround has a whippy transition and decent G forces at the start. The straight track section is the only place where Monster lets you catch your breath. The turn off of the brakerun/straight track section has great positive Gs, and the following corkscrews are absolutely incredible. They combine incredible whip with grey out inducing G forces. The final helix was also very intense. All in all, a very good coaster. This is also the first coaster that I rode with water dummies on the same train as riders. They did block rows 3 through 5 but it was a pretty unique experience so I don't care. It just needs a coat of paint and maybe a covered station and it will be perfect. The two things that I'm concerned about are its age combined with its relocation. The station soundtrack (because unlike the other coasters at the park which have their music in the queue and station, Monster only has music playing in the station) goes pretty hard. I love its classic B&M roar too. It's great fun. Nemesis, which is two years older had to get retracked. Monster, with its bone crushing intensity, might be due for a retrack that the park might not be able to afford in a few years. It did feel a little old, which I assume is what Nemesis felt like before its retrack. You have to be at least 1m40 to ride Monster. This coaster has two trains available, but only ran one on my visit. You are allowed to film on this ride, but only with a chest mounted GoPro.

  • GLaDOS

    Theming Fun Duration Discomfort

    The better water coaster at EP. It's a long, well themed and fun experience. It does feel like it's from the same era as Euro Mir, but not nearly as rough. It does have a few jolts that Atlantice doesn't. Its final drop is also weirdly profiled.

  • GLaDOS

    Fun Smoothness Too short

    This is the weaker family coaster at the park. It's less wild. It's smooth and relatively comfortable. It's just a fun but rather forceless ride. At least they give you two laps when it's not too crowded. It already had a bit of a rattle only one year after it opened, so that's a bit concerning.

  • GLaDOS

    Comfort Fun Smoothness

    A great small scale family coaster. It's smooth, has a bit of whip, and is comfortable. Zierer really have upped their game lately.

  • GLaDOS

    First Drop Ejectors Hangtime Dead spots

    This is a fun ride that has a few elements that look like Voltron's elements. It's has a few pops of ejector airtime and the inversions are floaty with a bit of hangtime. That first drop is also incredible on the wing seats. It has a bit of a rattle but nothing major. The main issue with Lost Gravity is that is has an amazing start but then dies out after the two inversions.

  • GLaDOS

    Inversions Nice surprise! Intensity

    This was unexpectedly a good coaster. The best restraints help a lot, as this coaster doesn't track perfectly smooth. It's not rattly either. It just has one or two potholes. The forwards layout is intense but is nothing special, however the backwards run feels way more intense and it is great fun. It's a comfortable and intense underdog at Walibi Holland.

  • GLaDOS

    Airtimes Masterpiece Ejectors

    My first RMC was a great one, as this is one of the best coasters in the world. Maybe not up there with Toutatis or even Taron for that matter, but it's still incredible. It has a fun pre-lift but it's nothing special either. I think Wodan's pre-lift section is better. The first drop is great in the back rows. The following speed hill isn't anything special but is still a nice floater airtime moment. The double inversion is awesome. It's more of a floaty element. The next two airtime moments (a normal and an outer banked airtime hill) are sustained ejector airtime moments. The zero-G roll is snappy but nothing special. Black Mamba's roll is more intense. The wave turn is really snappy and the next run of airtime hills offers pops of ejector airtime and the heartline roll has some great hangtime. The other inversion throws you out of your seat as well. The trains are rather comfortable but the seatbelt can get in the way of the lap bar. Just put it a bit higher up than your lap like the lower section of a car seatbelt and it will not bother you one bit. You can't lower your lap bar yourself, as a staff member will lower it for you. This feels like an unnecessary policy that slows dispatches down, which wasn't helped by the one train operations. Ironically the park's best coasters (Untamed and Goliath) only ran one train, yet the line moved faster than it did with two trains in Japan, so make of that what you will. It also was shut for most of the day, just like Goliath. Both broken down early in the day, and while Untamed reopened around 2PM, Goliath never reopened during the day. What perplexes me is that they ran 2 trains on the torture machine known as Condor, but not on Untamed, which had a 30min queue, while Condor's train often had empty seats.

  • GLaDOS

    Theming Inversions Launch Dead spots

    This just felt wrong in every way. It's Avengers Assemble: Flight Force/Rock'n'roller Coaster put outdoors and 2-ish km/h slower. And slower is right. It feels slower and might actually just run slower, as it feels less intense than Avengers. The midcourse brakerun (which is the only functional brakerun out of the two of the main layout) does slow the train down, whilst Avengers' two brakeruns don't slow the train one bit and are only there for capacity. The highlight of the ride is ironically not the ride itself but its queue line. It's the best themed ride of the park and that shows in its queue. The scares are fun and it just actually looks like an abandoned train station. The ride itself has decent capacity, just like Condor. It ran two trains today which, for the crowd levels that there were was pretty stout. The launch is really good. It's punchy and the tunnel accentuates the impression of speed. The sea serpent is really intense and smooth in the front rows, just like Avengers'. The rest of the layout feels a bit slower and less intense with a few dead spots. The trains are okay, they're just uglier, weirder Avengers style trains. It does seems like the trains rattle a bit more than Avengers, but nothing bothersome.

  • GLaDOS

    Comfort Intensity Layout Rattle Headbanging Inversions

    This has to be one of the most if not the most abhorrent thrill coasters I've been on. It has a good, intense layout but that rattle and those transitions just kill any fun that could have existed. It's so bumpy and the transitions are so abrupt and jerky that it is actually painful. The trains themselves aren't the issue. They comfortable but even good trains can't save Condor. They don't help the rattle of the ride. And those transitions combined with that rattle just feel like a knock-off Chinese SLC. Mind you it basically is a cheap knock-off of B&M's inverted coaster. The pull out of the first drop is okay. It rattles a bit, but it's fine. The following inversion is just horrible though. It tightens at the top, which is pretty normal, but then it has a big change in radius where the track tightens in an extremely jerky and jolty way that sends your body forwards in the most abrupt and uncomfortable way possible. The pullout also rattles a lot and the overbanked turn changes banking too late in its entry, making the near 90 degree turn unnecessary and awkward. The train also rattles all throughout the turn. The sidewinder is bumpy but the pullup is intense and somewhat enjoyable. The moment it starts banking is when it gets awful again. The whole turn is bumpy is hell, and the inline twists are even worse. And the ending doesn't redeem the ride one but. The turn is awkward, and the final dips are also really rough. Condor might actually have five of the worst inversions I've experienced. It's actually hard to believe that THIS was made by the same manufacturer that made Xpress/Rock'n'roller Coaster/Avengers Assemble: Flight Force, Speed of Sound, Hyperspace Mountain (which opened a year later by the way), or even older ones like Goudurix or especially Crazy Bats. I'm giving it 3 stars because I can see the good layout beneath the pain.

  • GLaDOS

    Fun Smoothness

    The better of the two family coasters at Walibi Holland. It's actually does something and is a tab longer than Eat My Dust. It has some lateral Gs and is more comfortable than SOS Tournevis. Amazing what one year can do to a coaster model.

  • GLaDOS

    First Drop Theming Fun Too short

    This water coaster is over before you know it. But it's fun while it lasts. It's gimmicky, sure, and while the backwards drop does next to nothing, it's a fun enough gimmick for a water coaster. The main drop is where the party is at. The drop itself is decent but oddly not as good as Poseïdon's final plunge. The splash, as with most water rides with large vehicles, doesn't get you extremely wet on ride but it drenches anyone passing by. It's fun, but not as good as Poseïdon.

  • GLaDOS

    Comfort Fun Capacity

    This is a good kiddie coaster. It's glossy smooth, does three laps and is well presented. It's way better than most old wacky worms and medium Zierer Tivolis (especially SOS Tournevis). It's also extremely over engineered, with the flaps in the station.

  • GLaDOS

    Theming Fun Duration Capacity

    This is a fun little ride but it has a queue that never ends... It's extremely well themed (even down to the smells) and is nice for everyone but it's not worth an hour long wait. It's quite unique (an inverted powered family coaster) and is extremely comfortable If you're a coaster enthusiast, ride it for the credit and move on.

  • GLaDOS

    Airtimes Theming Intensity Headbanging

    Update March 2024: Nothing much to add. GoPros are allowed if chest mounted. Update July 2023: My opinion on this ride hasn't changed much today. I got three rides. Two in row 3 and and one in row 6. The airtime on the drops was great in both rows but a bit stronger in the back of course and it's really forceful. The airtime on the entrances to the following turns was great in row 3 and the loop was really intense in the back. Then comes the worst transition on the ride. It doesn't have any airtime and is extremely jerky. The helix is a bit jank but forceful. The entrance into the next brake run is great no matter where you are on the train. It's not ejector but it's a quick floajecter (made up word) pop. The hill that comes afterwards offers a really weak pop of airtime. Also brace yourself for the braking on the last two brake runs it is quite violent. This is such a weird coaster to see at a Disney park. A clone of a rare prototype looping Pinfari Zyklon model made by none other than Intamin. They sure have evolved since then, especially in their train design. These are cramped. Update February 2023: This ride is weird at a Disney park but I like how weird it is. I got three rides on this coaster this time: the first ride was in the middle and while it was smooth when there was straight track, the train sagged side to side on turns which was weird but my front rides were pretty smooth besides the brutal transitions on the two first turnarounds since they are taken with full force in the front row. The last mid course brake run still had some awesome airtime and the loop is definitely most intense in the front. My back rides were also good with some awesome airtime on the first two drops and the least brutal headbanging on the first turnarounds and while the loop isn't as intense as it is in the front, the airtime is still strong entering the final mid course brake run. Both my front and back rides were smooth and if my middle row ride hadn't been so weird, I would have upped my rating. Ride this if you can as I don't know how long it will stay at the park as it definately looks like it is at the end of its life. November 2022 update: I still think this coaster doesn't get nearly the credit it deserves. It was the first thrill coaster at the Disneyland Paris resort and now it's just forgotten about. It never had more than a 5min wait for me. This time I got a back row ride and I came off thinking this was better than Avengers Assemble: Flight Force as my last rides on this were extremely disappointing. The drops were thrilling, giving some great airtime. The loop was extremely intense and the following turns gave a great sense of speed and the hop into the last midcourse brakes gave some ejector airtime plus this coaster is quite smooth and the headbanging is non-existant in the back plus this coaster looks gorgeous at night. This, to me, is a front row ride for the intense loop and turns or a back row ride for the airtime on the drops. This was way better than the headbanging mess that Avengers was. Original review: This coaster is often forgotten about but really shouldn’t be. Every time I ride this it is basically a walk on. While yes, it does have some headbanging on the jerky transitions in the first half, the loop is the most intense inversion I have experienced and the following turns are also very intense. I also got some ejector airtime into the last mid course brake run. The ride is very short but all the better for it because if it was longer, it would take the elements with the speed as it does. While it looks like a Zyklon it is way more intense that the admittedly forceless Pinfari coasters though those have better drops. This coaster also has a great and detailed theme. Overall a good enough coaster that gets buried in the park’s lineup.

  • GLaDOS

    Theming Intensity Duration Reliability

    Original Review: Hyperspace mountain is, in my opinion, the better of the two Vekoma launch looping coasters at the Disneyland Paris resort. The launch, while not as powerful as Avengers’ launch, still packs a slight punch. The layout is also more unique plus it also has vest restrains which eliminate the headbanging that the ride was known for. The inversions are also intense. Now the ride has the same Vekoma rattle that Goudurix and Avengers have. While I never got to ride it as De la Terre à la Lune or Mission 2, I think the new Star Wars theme looks less impressive. Overall a better ride than Avengers at least in the latter ride’s current state. Update Feb. 2023: I don't have anything to add to what's already in my review besides that I have a much higher opinion of Avengers compared to when I wrote the original review, still enjoy the ride a bit more than Avengers but not enough for it to get 4.5 stars. Update July 2023: I rode this coaster 5 times in rows 3 (twice), 6, 7, 12 and have noticed a few things. First off the queue was way faster than the other rides at the park. This ride has some really intense inversions, pullouts, turns and a surprising pop of airtime in the back. The right speaker was also broken in row 12 (right seat, last ride). While the vest restraints are a godsend (more on that later), they can sit too close to your shoulders. It is more uncomfortable in the station and don't bother much during the ride itself. The ride has a noticable rattle in all rows but one that gets worse further back in the train. Now that we got the rattle and vest restraints out of the way, I just want to say that the ride's rattle makes neck and head movements quite common on this ride. I can only imagine how bad it was bad it was before it got new trains. It's an iconic ride that has a quick line. Don't miss out on it Update September 2023: I got rides in rows 2 and 6. My first ride was in row 2 and the wait was atrocious (1 hour). The ride had already broken down twice. I don't know what it is with old Vekoma coaster but the front car is always extremely bumpy. The intensity was there and headbanging was eliminated but side to side movement was not. It is caused by the rattle and worse potholes. The pothole atop the sidewinder is atrocious no matter what row you sit in. Row 6 was more tolerable and since it was a night ride, the wait time was next to none. Row 6 is less intense but way more tolerable, the rattle is there but it's not as pronounced as in row 2. The reliability of this coaster is also... questionable. It probably broke down 4 times when I was there. Update March 2024: This is a really good coaster. Better than Avengers for sure. It's way more varied and more intense. I always have to ride Flight Force a little defencively, but I can just lean forward and enjoy Hyperspace Mountain. If you want to know if it's possible to film onride, no. No, it isn't, even with a chest mounted GoPro. It will get blocked by the vest anyways.

  • GLaDOS

    Theming Fun Too short

    This is a slightly better Woody Woodpecker. Nothing more to say really.

  • GLaDOS

    Theming Fun Smoothness Too short Capacity

    It's a decentt family coaster with nice pacing. It's decently well themed smooth and not too forceful. Its capacity sucks though.

  • GLaDOS

    First Drop Theming Smoothness Capacity Discomfort Dead spots

    I remember the first drop on this was really good. So was the second one. The rest of the ride felt pretty dead though. Thetrains were also really cramped but the harness itself wasn't an issue because that ride is rather smooth. The theming in this coaster's queue line is also really nice for a regional park and that applies to the whole park. There were models that represented prototypes of the ride's cars, which also looked nice. The capacity sucked, though that was mainly due to the train having to be pushed towards the station after each cycle. That's apparently been improved on.

  • GLaDOS

    Airtimes Fun Smoothness Too short Capacity

    This is a glorified pirate ship. It is smooth, has some pretty good trains, some good kicks on the launch and some weightlessness on the spikes. It had a 50min wait almost all day, and a 30min wait at best. That was amplified by Crush's Coaster being closed all day. It still blows my mind that Disney even thought of adding such a low capacity ride at such a crowded park without at least doubling it. The ride being so low capacity of course means that the line moves at a snail's pace. Ride it if wait times are around 30min. You won't miss out on much if you skip on it though. Update Feb 2024: The line actually did move faster than usual yesterday and it was quite short, the airtime you get on this ride is also pretty good, though you only get it three times (on the max swings). For those who want to know, cameras (phones, GoPros) are strictly forbidden on the ride, even professionally mounted cameras like GoPros (at least hand, arm and head mounted ones). When they say, only items that are secured in your pocket come with you, they are the only things that come with you.

  • GLaDOS

    Theming Fun Discomfort

    Update January 2024: This is actually a pretty agressive coaster. It's not smooth, it's got a few transitions that are questionable, especially those on the first turn. A few more were pretty awkward but it was a bit more intense than I remembered. The brakes near the end didn't slow the train down nearly as much as on my previous rides so that ending seemed normal. The brakes are still brutal though, and the ride itself is pretty useless, with Pégase Express right next to it. I guess it's the smaller family coaster so it still has a role to play (maybe), and I just think the park keeps it because it's a people magnet for some reason (It gets waits around 30 minutes of the time during the summer and winter seasons). Update August 2023: This was quite a nice surprise compared to what I remembered. I rode it in row 1 and the transitions are actually really good and it's butter smooth. Some of the transitions in the first half are quite whippy. Discomfort isn't a real issue in the front part of the seat too. A better ride than Voyage Dans Le Ciel. The slow banked turns at the end are still awkward and the brakes are quite violent. Update October 2022: The roughness on this coaster is actually not that bad but the inline seating is definitely a problem. It is incredibly uncomfortable. I was behind my friend and he told me that being in the front part of the seat was painful, I even banged my head with him on one of the jerky transitions. Speaking of those transitions, they are taken so slowly at the end that you get pinned to the side of the train. The theming in the queue is a nice touch though. Ok, let’s talk about downtime. This coaster is always down at least once when I visit the park and this time and this time it broke down right in front of me. The problem this time came from a brake at the final brake run. This ride has weird banking. It seems as though it is not banked enough where it should be banked a little more and it is weirdly banked way too much at the end where it crawls through the final section. This ride is weirdly unique and charming in its own rights. I no longer think it’s one of the worst coasters ever as it is fitting in the park and I hope the park keeps it around for the foreseeable future and I don’t know how it rode before its retrack between the 2016 and 2017 seasons but I definitely think the retrack will help with keeping it around. I can overlook the discomfort and appreciate the oddly unique layout and it is a good fit for families who are not looking for huge thrills. It absolutely needs a raise in my rankings and I will give it 2 stars compared to the 1.5 stars that I gave it originally. Beware of the brakes though, they hit pretty hard. Original review: This coaster is one of the worst coasters I've ever ridden, its capacity is atrocious, I mean when I went there the queue stretched out well beyond the entrance. The ride has an unbearable rattle and the turns are extremely jerky. Of its brake runs is awkwardly banked to the right and the first brake run has booster wheels before it because the train dosen't have enough speed to make it up there. That just seems like bad design to me... oh and the ride is at least from my experience really unreliable, when I went there in 2018 the ride didn't even open from the park's opening to its closure. At least S.O.S. Numerobis, which is worse, doesn't have an hour of wait time. For all the people that dump on Goudurix, this is worse and I personally think Goudurix is more ridedable than this and I still don't undersand why Goudurix has a worse rating than this piece of crap, however i think this has three things that push it up to 1.5 stars for me: 1. This ride has no assigned seating, you can choose where you ride. 2. It's a uniquly weird coaster. 3. The theming in the queue and station is good, but when you're on the ride itself, it's got none when you're an the ride aside from a lazy netting over the lift hill and a sun a the end of the lift hill.