This is a great launch coaster. The weakest of the big three at Europa Park, sure, but it's still incredible. The dark ride section looks great and is a nice build up to the ride. Despite what everyon...
This is a great launch coaster. The weakest of the big three at Europa Park, sure, but it's still incredible. The dark ride section looks great and is a nice build up to the ride. Despite what everyone says, I think it has a punchy launch. Its initial kick is really good. It can take you off guard if you lean forwards, and potentially hurt your back a little in this position, I had to learn the hard way, but as long as you keep your back against the seat it's great fun. The overbank delivers some weightlessness at its peak and the bottom of the loop has a little bit of positive Gs but it's nothing crazy. The hangtime on the other hand is great. I also love the snappy transition after the loop. The clim into the brakerun gives a bit of airtime in the front rows. The drop off of the brakerun delivers a good airtime and the two zero-G rolls have some weightlessness but not nearly as much as OzIris' rolls. The twisted hill has a bit of floater airtime in the back but the final barrel roll is where the party is at. It has the strongest airtime of the ride. Upside down ejector airtime. It's honestly the best part of the ride. The trains themselves are really comfortable but the lap bar can lower during the ride, which seems to be common with Mack lap bars as they are pretty heavy but it never gets uncomfortable. The onboard audio and pulse meter only seemed to work one one train out of the three or four they were running that day. One train had speakers but they didn't work and the pulse meter was completely blanked out. The one or two other(s) had no speakers and the pulse meter was off. Not a deal breaker as the ride stands on its own as a really good coaster.
Update June 2024: Pretty forceful in the front and back, I personally think this layout is overhated, as it offers a variety of forces: positive Gs on the entry and exit of the vertical loop, floater airtime on the ascent and descent of the midcourse brakerun, float on the overbanked turn at the beginning and on the horseshoe rolls, and upside down ejector airtime on the in-line twist. I also love the queue area music, it really gets you hyped up for your ride. What I hate about this ride is how it's you and your luck if you get THE train with onboard audio. blue fire has five trains, ran four during my first visit during public holidays, and three during my latest visit. Out of the three that did run on the first day of my latest visit, only one (train 3) had working onboard audio and pulse meters. One of the two others did have speakers and the same lighting package as train 3, but the audio didn't work and the pulse meter was blanked out by some sort of reflective cover. The other train that ran on that day had no speakers, and lighting package. The shell doesn't have front lights at all. As for the second day, they ran three trains, one of which had a functioning lighting package but no audio or pulse meter (the same one as the day before), one of which had everything, but everything was not functioning, that includes the lighting package, and one of the two trains that don't have audio or lighting. Only one train has everything that works, two have no speakers and lighting, and two have speakers but they don't work. They should take the time to fix the trains (at least those that have the necessary equipment) during the Christmas celebrations and off-season. Still a minor issue, as the layout is strong enough to stand on its own.